Oh, what a surprise. Metallurgy V is dead before it even really started.
I don't know how to mod, or even sprite, so I guess I'll just wait until a new ore/metal mod comes out.
So, are there currently any plans to update these mods to 1.10?
If so, which one will be updated first? (Besides DragonAPI)
So, if the mods will be updated to later versions, will it be straight to 1.10? Or to previous versions?
Your mods are fantastic, by the way.
A utilitarian mod? With modern porting? AND doesn't interfere with basic mechanics?
...At an Ignatius Anvil?
I'll assume it costs levels as well.
10/10 best game
This gon' be good.
Ever considered adding a systematic reinforcement tree for weapons, kind of like Titanite from Dark Souls?
Perhaps base metals could be used for basic upgrades, while Fantasy and Nether metals would be used for elemental bonuses?
and maybe you pay in precious metals...
And how about these guys as well, made of certain metals...
It's all due to an aspect overhaul caused by the leave of Shadowclaimer.
I understand that high-tech mods like these are a bit difficult to enter properly, but geez.
Personally, my first experience with RoC was when in Monster, I successfully built and powered a Fermenter, then I built a Boring Machine and wondered why it wouldn't work when I attempted to use it with a DC engine.
I really wish that mods like these become mainstream. I guess one can remember that even Thermal Expansion probably began as that one mod.
I wonder how long it will be before the "staple" mods of pack makers like FTB, AT and Technic begin to drop things like TC and TE and replace them with...