• 1

    posted a message on Metallurgy 5

    Oh, what a surprise. Metallurgy V is dead before it even really started.


    I don't know how to mod, or even sprite, so I guess I'll just wait until a new ore/metal mod comes out.

    Posted in: WIP Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    So, are there currently any plans to update these mods to 1.10?


    If so, which one will be updated first? (Besides DragonAPI)

    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    So, if the mods will be updated to later versions, will it be straight to 1.10? Or to previous versions?


    Your mods are fantastic, by the way.

    Posted in: Minecraft Mods
  • 0

    posted a message on Stairway to Aether

    Though the changes are purely aesthetic, this is a good mod that adds things the devs didn't think of doing.

    Posted in: Minecraft Mods
  • 1

    posted a message on Metallurgy 5

    Can't wait until something happens with this thread...


    anyway, I'll stand here in the corner, as always.

    Posted in: WIP Mods
  • 0

    posted a message on Zombie Steak 1.1.3: New uses for your rotten flesh!

    Interesting.


    A utilitarian mod? With modern porting? AND doesn't interfere with basic mechanics?


    Fantastic!

    Posted in: Minecraft Mods
  • 1

    posted a message on Metallurgy 5

    Will weapon speeds be based on the weight of the metal used to make it?


    It would make sense for a Lead axe to deal more damage but take longer to swing and more hunger to use than a copper one.

    Posted in: WIP Mods
  • 0

    posted a message on Metallurgy 5

    Tiered machines will be back, right?


    And Stone Crusher=30 seconds per ore? Because M4 was comparatively unbalanced due to the immediate ability to duplicate 8 ore per minute.

    Posted in: WIP Mods
  • 1

    posted a message on Metallurgy 5

    Will End metals be re-tiered to the top?


    Or will there be some sort of rainbow metal achieved with Sanguinite, Tartarite and Desichalkos?

    Posted in: WIP Mods
  • 1

    posted a message on Metallurgy 5
    Quote from Shadowclaimer»

    I'll have to read into it more, but basically what I was going to do with Nether possibly was you use Nether metals to add traits to weapons (like effects on hit.)


    ...At an Ignatius Anvil?


    I'll assume it costs levels as well.

    10/10 best game

    Posted in: WIP Mods
  • 0

    posted a message on Metallurgy 5

    This gon' be good.


    Ever considered adding a systematic reinforcement tree for weapons, kind of like Titanite from Dark Souls?


    Perhaps base metals could be used for basic upgrades, while Fantasy and Nether metals would be used for elemental bonuses?

    and maybe you pay in precious metals...


    And how about these guys as well, made of certain metals...


    Posted in: WIP Mods
  • 0

    posted a message on Metallurgy 4
    Quote from Malisd»

    Good job team Metallurgy, but, i have a question, why I not have all machines (safe, crucher, furnance improvemente, mint storage etc ...)? (sorry for my English)


    It's all due to an aspect overhaul caused by the leave of Shadowclaimer.

    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika»

    Your link is a 404.



    Good
    luck. RC was in Horizons and Monster, and less than 5% of the users
    liked the mod. The vast majority either refused to touch it. removed it,
    or complained about its inclusion.


    Wow.


    I understand that high-tech mods like these are a bit difficult to enter properly, but geez.


    Personally, my first experience with RoC was when in Monster, I successfully built and powered a Fermenter, then I built a Boring Machine and wondered why it wouldn't work when I attempted to use it with a DC engine.


    I really wish that mods like these become mainstream. I guess one can remember that even Thermal Expansion probably began as that one mod.

    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    I wonder how long it will be before the "staple" mods of pack makers like FTB, AT and Technic begin to drop things like TC and TE and replace them with...


    RoC and ChrC.


    It may be a while, but just look how quickly AoA took over the adventuring market...

    Posted in: Minecraft Mods
  • 1

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika»

    Why? That is the whole point of the mod.
    It will also facilitate a lot of complaints from people who disable all of them thinking that they would only get the crystals (as most people seem not to realize that they have been moved to ChromatiCraft).

    Never really liked Shale.

    All that aside, why do you think that Thermal Expansion gets so many users when your mods are better in every way?
    Posted in: Minecraft Mods
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