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    posted a message on snapshot 13w39c not working!
    I think this may be a linux problem, it's happening to me too, but none of the youtubers seem to be having problems with it.
    Posted in: Java Edition Support
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    posted a message on 13w36a Snapshot Ready for Testing!
    New command:
    /summon [entity name] [x] [y] [z] [Data Tag]

    Allows you to summon any entity (Including wither bosses, ender dragons, primed tnt, and ender crystals, arrows etc.).

    I used it to make some Wither bosses fight an ender dragon in the overworld :D
    Posted in: Minecraft News
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    posted a message on 1.5.2 vanilla minecraft server!
    ign: DqwertyC
    age: 17
    Reason: I'd like to join a vanilla server. Tired of all those servers with towny etc. that make it impossible to do anything for yourself, but I want multiplayer so I can co-op or PvP.
    Posted in: PC Servers
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    posted a message on Snapshot 13w24a Ready For Testing!
    The resource packs sound like their going to be awesome </badPun>

    I think it would be cool if Mojang added like 10 "blank disc" items that could have their audio edited in the resource pack. Then, you could have special music/messages in adventure maps.

    For example, if you wanted background music or narration in your custom map, you would set the audio for one of these blank discs in the resource pack and then the narration/music would be played when the player put it in a jukebox.
    Quote from Unther

    What's the reason to removing Texture Pack and add Resource Pack?

    The resource pack includes the textures, but makes it so that you can do more with them. Also, it allows the sounds to be edited.

    How long do you think until someone makes a resource pack with the old fall damage, explosion, and bow noises?
    Posted in: Minecraft News
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    posted a message on Kindle fire update 0.6.0
    This is almost certainly a 'problem' an amazon's end. They are slow to update any app. It took them a week or so when MCPE 0.50 came out, wouldn't be surprised if 0.6 takes just as long.
    Posted in: Minecraft (Bedrock) Support
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    posted a message on [Multiplayer] King of the Ladder!
    This is a map that I created recently based off of the shennanigans of the members of the Mindcrack server and the Mindcrack fan server.

    The goal of this game is simple. Everyone starts at the bottom of the ladder and tries to get to the top first, using any weapons or tools that they find. Feel free to change the rules any way that you like. Use the map as it is or edit the towe into your world. Essentially, feel free to use it however you want!

    Download the map here.

    King of the Ladder videos:
    Please download and enjoy!
    Posted in: Maps
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    posted a message on [1.0.0] Hippoplatimus's Mods - now open source
    OK, so I know that you are the epic modder dude, and not me, so I'm gonna keep this short. Why don't you add a place-able paint bucket, possibly crafted with like 6 different dyes and a bucket. When right clicked, this would open a GUI, with a large RBG chart thing that would let you use many, many moor colors than before! I know this might not be possible, but please look into it!
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] -Trapcraft!- [v0.2] [ModLoader!]
    Thank you for building a trap mod! If you saw my earlier topic, thanks for using my idea. Otherwise, good idea!
    Posted in: Minecraft Mods
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    posted a message on [V1.7.3] Zipline Mod [SSP][WIP][VC][C]
    I totally like the idea of placed leather attracting hostiles. In fact, I had had a similar idea before, using different baits for each mod.

    Suggestion for SMP:
    Add a gold rope, which would be harder to craft, to reduce trolling. (I can totally see someone breaking a rope that someone else is on.)
    Posted in: WIP Mods
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    posted a message on [1.7.3] InfinityMod V0.3 - The Ultimate Tools
    Normally I dislike mods that make the world like creative mode, but I think that this mod actually works. wd!
    Posted in: Minecraft Mods
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    posted a message on Attractor and Light powder
    This is a suggestion for a new type of block, one that would attract different mobs based off of the bait, similar to how peaceful mobs are attracted to torches etc. at night.

    The crafting recipe would be eight blocks of glass going around the middle. You place the trap, which will look like a glass block but with a slight modification to the top to tell the difference. You then right click it with an item to use as bait. For example, an apple could be placed in to attract pigs. Then you simply place the trap such that the mob will die and the mob drop will fall to an area where you can pick it up.

    A second block that I would enjoy would be an advanced redstone
    :: :--+: ::
    :RedShroom: :RedShroom: :RedShroom:

    Where :RedShroom: = redstone.

    Essentially, this powder would transport power like redstone, but would glow yellow instead of red, and with the strength of a torch. This would make it so you could add powered lights to your house, as well as more easily repair redstone problems at night.
    Posted in: Requests / Ideas For Mods
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    posted a message on [REQ][IDEA] Zombies advanced
    Quote from Mr2000

    Get rid of the golden apples, make it porkchop (raw) cause they want to roast it. Good idea.

    Mainly using golden apple because (1) It is a pig type food, and (2) I want it to be harder to trap mobs that are rarer, thus a rather expensive bait for the pigmen.
    Posted in: Requests / Ideas For Mods
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    posted a message on [REQ][IDEA] Zombies advanced
    I have a rather basic mod idea. Pretty much, Zombies advanced would add two main features, an automatic mob trap and a zombie mode.

    The mob trap would be fairly difficult to obtain materials for. The recipe I've been thinking of is:
    :mossystone: :Glass: :mossystone:
    :mossystone: :arrow: :mossystone:
    :mossystone: :mossystone: :mossystone:

    Where everything is as it appears, accept maybe the arrow would be replaced by a new weapon, perhaps a bunch of spikes.

    When placed next to a chest, the mob trap will place mob drops in the chest. Otherwise, they will simply be thrown randomly. Each mob would have a different type of bait, which would be loaded through a gui.
    Zombie=brains (a new zombie drop, in place of feathers)
    Skeletons=feathers (because they're so cold without skin)
    Zombie pigmen=golden apples
    Ghasts are too big to be killed by this trap...

    The second part of this mod is an advanced zombie mode. Pretty much, this means that if you're killed by a zombie, you become a zombie until you die. Other zombies won't attack you, but you can only go outside at night, or you'll burn. While a zombie, you won't really have any special skills, but more of a chance to get close to your spawn point so that you don't lose your items.

    Please respond with feedback or other ideas. If you're a modder, willing to create this mod, feel free to, just mention that I had the idea.
    Posted in: Requests / Ideas For Mods
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    posted a message on [1.0.0] Gravity Staff (picks up mobs) [WIP][ML5]
    Great mod. Must agree that the recipe is a bit weird. Looks more like a recibe for jet pants or something. Still, a :Diamond: for you!
    Posted in: Minecraft Mods
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    posted a message on [1.6.6] fly mod
    Looking at all the spell fails at "mctutorials.org", seen in the pic, and the fact that so many "Newly Spawned" (Less than four hour old) people are liking this, and knowing how unfeasible this mod is, I'd say this is either a virus/ account hacker, or simply an adfly link to some other mod so this guy can make a few cents.
    Posted in: Mods Discussion
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