Please see https://www.planetminecraft.com/mod/mcskin3d/ for any updates. For the most part, PMCSkin3D has replaced this.
- Downfall_SugarRush
- Registered Member
-
Member for 12 years and 24 days
Last active Sat, Nov, 17 2012 00:02:16
- 0 Followers
- 259 Total Posts
- 13 Thanks
-
7
BlazeImpact posted a message on [CLOSED] BlazeImpact's Free Minecraft Art RequestPosted in: Art Shops -
18
Vince_Winters posted a message on Skyrim Armour/Robes skinsPosted in: Skins***I will only be casually making skins for now. Since Summer started I've had a bit more free time, so if I get the time and patience for it I will make more skins. I am taking NO requests as of now! Perhaps I will again later. Thank you again for all the support everyone. Keep Minecraftin'!***
Hello everyone. Like most of you I'm sure, I'm a huge Skyrim fan. I couldn't find any good skins to use for my Skyrim RP server, so I made some. These are my first ever skins, so please, instead of whining at me if you think they're bad, just give me some constructive feedback. Anyways, on to the skins!
Novice Robes - Blue
Hood: No Hood:
Novice Robes - Khajiit
Novice Robes - Red
Hood: No Hood:
Psijic Robes
Dark Elf
High Elf
Redguard
Khajiit
Imperial
Imperial Armour
Helmet: No Helmet:
Stormcloak Armour
Helmet: No Helmet:
Iron Armour
Fur Armour
Hood: No Hood:
Hide Armour
Jerkin: No Jerkin: Studded:
Thieves' Guild Armour
Guild Master Armour
Redguard: Imperial:
Linwe's Armour
Dwarven Armour
Helmet: No Helmet:
Whiterun Guard Armour
Helmet: No Helmet:
Shrouded Armour
Imperial: Dark Elf: Khajiit:
Dawnguard Heavy Armour
Dark Elf
Imperial
Redguard
Khajiit
If you would like to download all of the skins, head over to this link here: http://www.gamefront.com/files/23568486/Skyrim+Skins.7z
There will be more, but for now this is all I have. Feel free to use them whenever you want. They're for anyone who likes them. Also, if you like them, don't be afraid to post and keep this thread alive. Thanks in advance. -
198
bonemouse posted a message on [16x][1.5] Isabella II 1.5v2 - I Got Yer Redstone Here! + Fixes (March 15, 2013) (FINAL UPDATE)Announcement:Posted in: Resource Packs
I'm sad to announce that I will be retiring as a Minecraft texture pack maker (for now) and will not be producing anymore updates for Isabella.
I owe a huge dept of gratitude to everyone who downloaded my pack, especially those who took the time get in touch with me via this post or PM. Isabella has been my most successful creative endeavor, and even though I never made a dime doing it, the hours spent were well worth it.
I'm leaving Isabella in the hands of the community. I'd love to see someone (or some people) take her to 1.6 and beyond. Anyone wishing to continue my work has my permission to do so.
Treat her well.
Thanks,
-Bone
Isabella II is a reworked version of Isabella (now called Isabella Classic.) It offers the same melancholic feel but with brighter visuals, improving the experience on a wider range of monitors.
Latest Download: 1.5v2 - March 14, 2013
Planet Minecraft Mirror
Isabella was designed to make use of custom animated water and lava, Connected Texture Mod (CTM), RandoMob, and Custom Colors. I also recommend enabling Better Grass and playing with a view distance of Normal or lower. To get these features, you must install: Customizer: Not available at this time.
Playing FTB? You might want to check out Isabella II: FTB Edition
This amazing video is by LoooksMinecraft (Thanks!)
1.5v2
1.5v1
1.4.6v2
1.4v4
1.4v3
1.4v2
1.4v1
1.3v2
1.3v1
Isabella II Betas for 1.2.5 and/or 1.3
Beta 1
Beta 2
Beta 3
Beta 4
Beta 5
Beta 6
Textures by Bonemouse
Main Menu Background by frejid
Some textures are based off the work of Mojang
Note: Some textures from Quandary and Coterie Craft appear in Isabella. These textures were originally created by Bonemouse for those packs.
Font used in this post is Pea Robyn from Fonts for Pea
Some screenshots were taken on a private server that wishes to remain nameless. Thanks!
The following served as inspiration for various elements of this pack. (and Remixes)
Mods- Coming Soon (I hope...)
Remixes- Isabella II: FTB Edition
- Isabella II for Better than Wolves by Anbaric
- Isabella Classic for 1.4.6 by badjman
Converting Isabella Classic to Isabella II AND Isabella II to Isabella Classic
Download Photoshop PSD File (Isabella Classic to Isabella II)
Download Photoshop PSD File (Isabella II to Isabella Classic)
Instructions:
Isabella Classic to Isabella II
If you are interested in converting old Isabella Classic textures to the new Isabella II style, here's is my general method in Photoshop.
To brighten the textures I used a Brightness/Contrast adjustment layer:
Brightness: +25
Contrast: -15
I did not apply this to the snow and ice textures since it just washed them out completely. They are left as-is.
No changes were made to the "breaking animation" either.
I also changed the stone, cobblestone, stone bricks, and other stone blocks by applying a Hue/Saturation adjustment layer.
Layer fill set to 7%
Colorize: Yes
Hue: 65
Saturation: 50
Lightness: 0
No colour changes were made to anything but the terrain tiles. So items and entities remain the same and backwards compatible.
Isabella II to Isabella Classic
To darken I used a Brightness/Contrast adjustment layer:
Brightness: +25
Contrast: -15
Do not apply this to snow, ice, and "breaking animation."
To remove the tint from the stone I used a Hue/Saturation/Lightness adjustment layer:
Hue: 0
Saturation: -100
Lightness: 0
In other words:
Isabella Texture Pack by Bonemouse is licensed under a
Creative Commons Attribution 3.0 Unported License.- You are free to modify and/or redistribute this pack.
- You are free to do so for commercial purposes.
- You MUST clearly attribute me, Bonemouse.
- You MUST clearly provide a link to this thread (http://www.minecraft...42175-Isabella/)
- You MUST include the About Isabella.txt file with your work. You may not edit this file. This file can be found within the texture pack's .zip file.
- This license does not cover Isabella Classic. Please refer to that license.
- You really don't need to ask my permission first. Just follow the instructions. And I also like to encourage people to post their work in this thread when it is ready to be shown.
This amazing video of Isabella Classic was created by LoooksMinecraft
Click for more Isabella Classic.
I've kept the following post for archival purposes. Further development of Isabella Classic has been discontinued.
- ISABELLA -
- Anniversary Facts -
Total Downloads: Just over 195,000
Most Downloaded Individual Texture on the Customizer:
Most Favourited Individual Texture on the Customizer:
-DOWNLOAD-
Download Isabella 1.2v3, for 1.2.4 (mirrored at Planet Minecraft - Isabella [Official])
Customize the Isabella's Look! (1.2 compatible.)
NOTE: As of Isabella 1.0v2, the patcher is required. It will function without it but it won't look right.
Get the latest patcher HERE to enable custom water/lava, Randomobs, improved swamp and other colours (including sky, fog and underwater colours.)
Older Versions
1.2v3
1.2v2
1.2v1 (for MC version 1.2.3 and below)
1.1v6
1.1v5
1.1v4
1.1v3
1.1v2
1.1v1
1.0v3
1.0v2
1.0v2
1.0v1
b1.9v5
b1.9v4
b1.9v3
b1.9v2
b1.8v4
b1.8v3a
b1.8v3b
b1.8v2a
b1.8v2b
b1.8v1
b1.7v5
b1.7v3
b1.7v2a
b1.7v2b
b1.7v1
b1.6v1
b1.5 Package
b1.4 Package
Video by MinecraftDone (Thanks!)
Video by iTzz Chicken (Thanks!)
- CREDITS -
Screenshots courtesy of LordGideon
Some customizer options provided by mrisump and Solidfire.
Main Menu Panoramic Background by MrMom
(Thanks!)
- INSPIRATION -
The following served as inspiration for various elements of this pack.
- MOD SUPPORT -
All mod textures are provided as is and are not guaranteed to to be up to date.
Official Mod Support
- Animated Water and Lava, native, installed via the HD Patcher
- Randomobs, native, installed via the HD Patcher
- Connected Texture Mod, native.
- Better than Wolves, available via the Customizer.
- Airship Mod, available via the Customizer.
- Baby Animals, available via the Customizer.
- Mo' Creatures, available via the Customizer.
- Unofficial Isabella Mod Support by ScottKillen and WhatGravitas
- Advanced Pipes
- Buildcraft
- Castle Defenders (Official)
- Crafting Table II
- EnderChest
- Forestry
- Fossil/Archeology
- Glowstone Seeds
- Industrial Craft 2
- Logistics Pipes
- MineFactory Reloaded
- Nether Ores
- Not Enough Items
- OreChanger
- RailCraft
- RedPower 2
- Ropes+
- ThaumCraft (v 1.2.1)
- And MORE!
- Balkon's WeaponMod, textures by Bockwurst
- Using my Textures -
Do you have permission to use some of my textures in your own pack? Yes!
As a courtesy, please consider doing the following:
- Give credit.
- Provide a link to this thread. (http://www.minecraft...f=1021&t=262829)
- Post a link to your creation in this thread so we can all enjoy it.
- Claim credit (this is just plain bad karma.)
- Use textures that I haven't made (items, armor). See Credits section (above) and get the original artist's permission.
More Pictures
[url="http://www.minecraftforum.net/topic/242175-Isbella/"][img]http://i.imgur.com/asVsD.png[/img][/url]
Videos and Screenshots
Click for more!
Jerry by HeRorikGaming (Warning: Mildly disturbing. -Bone)
Take It, Take It, Take It! by HeRorikGaming
-
2
LittleWonder posted a message on Blade Of The Immortal Skin PackPosted in: Skins
Skins made from the anime/manga Blade Of The Immortal. Enjoy!
I'll update with more skins when I'm done, feel free to request any of the characters too.
EDIT: Added Doa Yoshino (most right skin) -
429
Nerd_Boy posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - DiscontinuedPosted in: Minecraft Mods
Table of Contents- [goto='News']News & Announcements[/goto]
- [goto='Mechanics']Mod Mechanics[/goto]
- [goto='Weapon System']Weapon System[/goto]
- [goto='Weapons']New Weapons[/goto]
- [goto='Shields']Shields[/goto]
- [goto='Armour']Armour[/goto]
- [goto='Quiver']Quiver[/goto]
- [goto='Decorations']Decorations[/goto]
- [goto='Updates']Mod Updates[/goto]
- [goto='Download']Download & Installation Instructions[/goto]
- [goto='Videos']Videos[/goto]
- [goto='Bugs and FAQ']FAQ, Bugs & Compatibilitys[/goto]
- [goto='FAQ']FAQ[/goto]
- [goto='Bugs']Current Bugs[/goto]
- [goto='Comp']Compatibilities[/goto]
- [goto='Crashes']Common Crashes[/goto]
- [goto='Texture Packs']Texture Packs[/goto]
- [goto='Banners']Support Banners[/goto]
- [goto='
future']Planed Features[/goto]
News & Announcements
Discontinuation of Battlegear 29/10/2012
I am officially announcing the discontinuation of this mod. The fact is, I have just lost interest in the mod. This is partly due to the fact that the changes in 1.3 required me to essentially go back and start from scratch with many of the features, and even drop some of those features you guys have come to love. I am not blaming the 1.3 update, I just feel it is time to move on.
But fear not, there is an alternative. Please go over and have a look at JadeKnightblazer's Asguard Shield Mod. Over the coming weeks Jade and I will be working close together to integrate some of the code from this mod (mainly how I render shields in the offhand) into his mod. I see this is a win/win/win. A win for me because a small part of Battlegear can live on in Jade's mod while having the free time to work on my new project. A win for Jade as he can use some of this code to help make his mod really stand out and possibly also learn some of the rendering code. And a win for you guys as you still get a very functional and aesthetically pleasing shield mod.
I would also like to thank you guys, my fans for helping make what this mod what it is today. There are some of you who have been following this topic for a very long time (some from when the mod was just a shielding mod) and some who have only been following recently. But through your comments, suggestions and bug reports you have helped me turn the mod into something I never expected when I began coding it all those months ago. So I would like to say thank you.
Finally, for any of those who would like to continue following my work. I have created a new topic for Mine & Blade: Commander. For those that do not know, Mine & Blade: Commander is a new mod I am creating (or re-creating) that will allow you to create, customize and order an army made by NPCs. I will be using some of the features developed for this mod for the NPCs in M&B:Commander (eg sheathing & shield rendering). Right now I have only the basic rendering, customization and spawning of the 1st unit (The militia) which has over a mind boggling 20,000 different customization combinations. At the time of writing there is currently no download avaliable as the soldiers do little more than just stand there. However I will provide one if there is a high demand of people wanting to use the bots to populate a world simply for atmosphere. Also expect a video demonstration soon showing off the Spawing interface as well as the customization in action.
RIP: Mine & Blade Battlegear 29/12/2011 - 29/10/2012
Thankyou all again
nerd-boy
[goto='TOC']Go Back to the Table of Contents[/goto]
Mod MechanicsWeapon System
Mine & Blade: Battlegear implements an entirely new weapon system to minecraft. Pressing the 'I' button or clicking your player character in the Inventory screen will bring up the Weapon Inventory Screen.
Weapons can be placed in the main hand or off hand slots. These weapons will be displayed on your player model when you go into 3rd person view. Weapons can be switched between sheathed and drawn by pressing the 'R' Key
The 3 different weapon sets can be switched using the mouse wheel.
Items displayed in the following table are able to be placed in the weapon slots. There is an option in the config file to allow the use of weapons from other mods.
[goto='TOC']Go Back to the Table of Contents[/goto]
New Weapons
Mine & Blade: Battlegear adds a number of new weapons to the game.
The Waraxe
The waraxe has the special ability of having a chance to cause 150% damage to mobs. Red sparks will fly around the mob to indicate extra damage.
The Mace
The mace has the special ability of having a chance to cause a 3 second stun to enemy mobs. Blue sparks will fly around the mob to indicate stuns.
The Quaterstaff/Spear
The spear sacrifices some of the power of the sword for increased range
*Note: The spears must be made with a undamaged quaterstaff.
Minecraft Forge Installed Only
When used with Minecraft Forge the spear takes advantage of a custom renderer
[goto='TOC']Go Back to the Table of Contents[/goto]
ShieldsShields can be crated using wood, leather, iron, gold or diamond
When a shield is equipped shield blocking is activated by holding the right mouse button. While in blocking mode, all damage from mobs is ignored from the front 180 degree arc. In addition movement speed is slowed. Blocking mode cannot be sustained indefinitely as it drains your "blocking timer" based on the shield you are using. The blocking timer apears in the bottom left corner. Using a sword while blocking will make the bar go down slower (by 25%).
In addition iron, gold & diamond shields can be painted. Painting is preformed by combining any iron, gold or diamond shield with the dye of your choice. Painting will retain the current shields damage and enchantments With Minecraft Forge Installed Only
Note that this is just an example.
Painting can be done with any dye and any iron, gold or diamond shield in a shapeless recipie
Shield Blocking
Shield BashingWhile blocking you are unable to attack, instead if an opponent is in front of you you can bash him with your shield by pressing the attack button (default left mouse button). The shield bash will cause no damage to your enemy but will instead knock them back. This consumes 1/3 of your block stamina bar
Shield EnchantmentsShields can be enchanted in the same way as armour. The enchantments however have very different effects.- Protection
- Protection I - Can block for 50% longer & shield bash take 25% of the bar (normal 33%)
- Protection II - Double Block Time
- Protection III - Infinite Block Time
- Protection IV - Infinite Block Time & No Shield Bash Penelty
- Fire Protection
- Fire Protection I - Take 1/2 damage from Fire sources while blocking
- Fire Protection II - Take no damage from fire sources while blocking
- Fire Protection III - Take no damage from fire sources while blocking & 25% chance enemy will be set on fire (3 seconds)
- Fire Protection IV - Take no damage from fire sources while blocking & 50% chance enemy will be set on fire (3 seconds)
- Blast Protection
- Blast Protection I - Take 25% damage from Explosions sources while blocking
- Blast Protection II - Take no damage from Explosions sources while blocking
- Blast Protection III - Take no damage from Explosions sources while blocking. A sucessfull block of an explosion will chage the shield. The charge is released as a powerful attack (damage = 1/2 explosion damage) upon the next successful shield bash. Changing shields will de-charge the shield
- Blast Protection IV - As above but the full damage is released
- Projectile Protection
- Projectile Protection I - Gain the ability to block all projectiles (including ghast fireballs)
- Projectile Protection II - 25 % chance of reflecting enemy projectiles
- Projectile Protection III - 50 % chance of reflecting enemy projectiles
- Projectile Protection IV - all enemy projectiles are reflected
[goto='TOC']Go Back to the Table of Contents[/goto]
Armour
Chain Armour
Mine & Blade: Battlegear introduces a new (legal) way of obtaining chainmail armour. 2 chain links can be obtained by placing a single iron ingot in a crafting grid. Chain links can then be used to make chainmail armour
Knight's Armour
Knight's armour is a new armour set that has the protection and durability between that of iron and diamond armour. It however is quite expensive to make requiring a full set of iron and chain armour as well as a few blocks of wool.
Knight armour comes in 16 different colours corresponding to the 16 different minecraft colours. Knight armour can also be dyed to change its colour.
Knight armour includes a plume on the helmet as well as a custom cape on the chestpiece.
A full set of Knight's Armour will get a Matched Set Bonus. This will provide- An extra shield of defence (making it as protect you as much as diamond)
- Shield bashes will cost 1/2 the amount of stamina.
[goto='TOC']Go Back to the Table of Contents[/goto]
Quiver(Minecraft Forge & renderPlayerAPI Only)Mine & Blade Battlegear introduce the quiver. The quiver is crafted as follows
Placing the quiver in the quiver slot will open 4 new slots in your battle inventoy for arrows.
Arrows will be taken from the arrow slots in preference to arrows in your inventory. In addition the number of arrows will be displayed in the battlemod hotbar. Finally, the quiver model is displayed on your back when holding a bow
Decorations
Banners (Minecraft Forge Only)
Banners are the 1st of my purely decorative blocks. They come in 16 colours and can be placed on the ground (and will face you) or against a wall.
Banners are created using 2 wool (of the same colour) blocks with a stick underneath
Banners can also be changed to any other colour using dye
All the A song of Fire and Ice Inspired Banners
[goto='TOC']Go Back to the Table of Contents[/goto]
UpdatesMine & Blade: Battlegear takes advantage of Vazkii''s amazing Mod Update Manager. This means whenever I issue an update, you will notified in game and linked to this page. You do not have to do anything else.
Furthermore, to any modders out there you should really think about taking advantage of this API. Its extremely easy to set up (I did it in less than 5 minutes) and we really should get behind and support Vazkii's amazing work
[goto='TOC']Go Back to the Table of Contents[/goto]
Download & Installation Instructions- Download and install Minecraft Forge
- You MUST use minecraft forge 3.3.7.135 or later
- Make sure you delete the META-INF Folder from the jar
- Also do not install Modloader after Forge, Minecraft Forge now contains it's own modloader that is backwards compatible.
- Download and Install PlayerAPI
- If using Single Player Commands, install the playerAPI-SPC patch
- Download and Install Render PlayerAPI
- This must be AFTER installation of Minecraft Forge
- Make sure you have version 1.2 or newer
- Check for any new [goto='News']announcements[/goto] on this post. This step is VERY important to prevent potential problems caused by updating to new versions
- Read the [goto='FAQ']FAQ[/goto] the [goto='Bugs']Known Bugs[/goto] and the [goto='Comp']inompatibilities[/goto] sections.
- Place the downloaded zip file in the mods directory in youre .minecraft directory
- Take the fight to the creepers
[goto='TOC']Go Back to the Table of Contents[/goto]
Review by stonecold913
Videos
[goto='TOC']Go Back to the Table of Contents[/goto]
FAQ, Bugs & Compatibilities
FAQQ: I found a bug, incompatible mod crash or blackscreen, what should I do?
A: First Read and follow all of my crash 101 post.
Next check if it has already been reported, please check both this page (under both bugs and incompatibilities), also could you please check posts at least 1 page back to avoid reposts. I will need
- A detailed discription of the problem
- What other mods you are using.
- Weather or not you are using minecraft forge and what version of Forge you are using.
- A crash log if Minecraft has crashed or Blackscreened (Very very very important)
- If your minecraft does not display the error log, try using this .bat script. It will run minecraft and copy any hidden error reports to a new .txt document (opened in notepad)
Q: Where is the config file?
A: The config file is located in the .minecraft/config directory under the name "MineAndBlade.cfg". It will be generated automatically when you first run the mod and will be opened by any text editor
Q: Can you add weapons from another mod to be used in battlemode? Note
A: Depending on how the mod is coded, some may already work. In most weapons from Balkons Weapon Mod will be flagged as weapons and therefore useable in battlemode.
For weapons that do not work, there is an option in the config file to add the item ids of custom weapons. Adding item ids to the cofig file (currently named "Mine & Blade.ini" and generated after you have 1st run the mod) will flag items as weapons. Ids should be seperated by comma-space.
The line to add ids to is this one
[Battle Mode Settings] #Allows other items from mods to be used in battlemode ValidWeaponIDs=
This however will not flag the weapons as duel wieldable, it will only allow them to be recognised as weapons and thus useable in battlemode. There is no way to make some weapons duel wieldable as they have a right click function.
Note: There is a bug in the config file for the 2.8.0.1 version so this function currently does not work. It will be fixed again in the next version.
Q: Why can I not dual wield all weapons (eg weapons from Balkons Weapon Mod)?
A: The mod will scan any item flagged as a weapon. If that weapon has a special function on a right click (other than blocking) it will flag the weapon as non-dual wieldable. You will therefore not be able to use the weapon in your off hand, with a shield or with another weapon. This is so there is no coflict with a weapons right click function and CANNOT be changed.
This is the reason you will never be able to dual wield many of Balkon's Weapons or certain gun mods which generall use the right mouse button to fire the weapon.
Q: Where is the link to the Mine & Blade: Battlegear file?
A: The link is right here. The beta for the next release can also be found on this post
Sorry for all the secrecy, I have had many problems with people not reading the important parts of the main post. If you got this far I am happy that you have demonstrated your ability to read and (hopefully) follow basic instructions.
Q: Can you add my idea for a weapon?
A: No, This is not intended to be a weapon mod. It is quite unlikely I will add new weapons any time soon.
Q: Can I use your mod as part of my mod pack?
A: Yeah no problem, as long as you- Credit me
- Link to this page
- Do not profit from my work (i.e. no adfy links)
- Keep it updated. I just don't want to have to deal with people reporting bugs I have fixed weeks ago
- PM me to let me know you are using it. I may not have a chance to reply and if you agree with all of these terms, I really don't mind and will not ask you to take it down. I just would like to know that you are using my mod.
A: Yeah no problem, go nuts. Post your work though so I can ohh & ahh at it
Q: When will SMP be ready?
A: It will be ready when it is ready. I won't even start looking at SMP until after 1.3 is released. Even then it will take me a long time to get everything working.
Q: Why can't I see offhand weapons in 3rd person?
A: You installed likely installed minecraft forge after RenderPlayerAPI. RenderPlayerAPI MUST be installed AFTER Minecraft Forge. Alternitvly, you may have a conflicting mod, if you are 100% sure you have done the correct order of instalation it may be a conflicting mod, please post a incompatiblity report (make sure you include every mod, api and patch used)
Q: Why did you just report me?
A: I have begun reporting everyone who posts questions that are answered in this post as spam. I am sick and tired of re-answering the exact same questions that are answered here.
Q: I love your mod, how can I donate?
A: Please do not donate, I do not do this to make money in any form (which is why I don't use adfy links). If you do have your heart set on donations, please send you money to one of the many worthy charities, they could do many greater things with the money.
[goto='TOC']Go Back to the Table of Contents[/goto]
Current Bugs
Confirmed
- Anything to do with SMP. Uninstall the mod before connecting to a SMP server. (fixed in beta 3)
- Shift clicking weapons/tools in the weapon equip interface will crash the game(fixed in beta)
- When blocking with a bow on your back, the bow will draw (fixed in beta)
- Custom Weapons in "battlemode" are not recognised (fixed in beta)
[goto='TOC']Go Back to the Table of Contents[/goto]
Compatibilities
Mine & Blade: Battlegear is know to be incompatible with the following and will likely cause Minecraft to crash- Anything that is incompatible with PlayerAPI
- There is a compatibility fix for PlayerAPI and SPC here. Please read the instalation instructions for the patch
- Anything incompatible with Minecraft Forge
- One example of this is Elemental Arrows. As a rule of thumb try to keep away from mods that edit base classes.
- Portalgun mod: Strange way of getting the player inventory causing a crash
- Keep Items: We both use the same method to make our changes to the inventory, resulting in each mod constantly replacing the ineventory eventually resulting in a crash.
- Dynamic Lights: Torches held in the offhand do not currently give off light
- More Enchanting: Shields with protection enchantement higher than 4 will not function correctly
- Tropicraft: Offhand weapons do no render in 3rd person
- Armor Stand Mod: Only black knight's armor will be displayed
- There will likely be some issues with mods that either edit the player model in some form, or preform special rendering with the weapons.
- Aether Mod:
- Block Id conflict (change it in a config)
- Their custom interface does not work (fixed in beta)
- Sky sometimes turns brown (maybe fixed in beta)
- Aether accessorys do not display (fixed in beta)
- My GUI doesn't display (sometimes) (fixed in beta)
[goto='TOC']Go Back to the Table of Contents[/goto]
Common Crashes
If you have a crash please check if any of these apply before posting
Conflicting Block Ids
Crashes with "java.lang.IllegalArgumentException: Slot 211 is already occupied by...."
Example
5 mods loaded
Minecraft Forge 3.2.5.120
FML v2.2.17.117
Forge Mod Loader version 2.2.17.117 for Minecraft 1.2.5
mod_MinecraftForge : Initialized (minecraft.jar)
mod_JammyFurniture : Initialized (1.2.5_Jammy_Furniture_Mod_Client_V3.6.zip)
Mine & Blade: Battlegear - 2.7.7.1 : Pre-initialized ([1.2.5] Mine & Blade Battlegear - 2.7.7.1.zip)
mod_UpdateManager : Pre-initialized ([1.2.5] Mine & Blade Battlegear - 2.7.7.1.zip)
mod_Armor : Pre-initialized (ArmorStand.zip)
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 96fc7838 --------
Generated 12/06/12 1:46 AM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_04, Oracle Corporation
VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 5570 version 4.2.11631 Compatibility Profile Context, ATI Technologies Inc.
java.lang.IllegalArgumentException: Slot 211 is already occupied by JAMMY780.blocks.JAMMY780_BlockSpiderHead@723e9d6c when adding mine_and_blade.heraldry.BlockBanner_Forge@6cd1580c
at pb.<init>(Block.java:249)
at pb.<init>(Block.java:281)
at agy.<init>(BlockContainer.java:13)
at mine_and_blade.heraldry.BlockBanner.<init>(BlockBanner.java:29)
at mine_and_blade.heraldry.BlockBanner_Forge.<init>(BlockBanner_Forge.java:9)
at mine_and_blade.heraldry.HeraldryForgeInitialiser.initlaliseBanner(HeraldryForgeInitialiser.java:16)
at mod_MineAndBlade.load(mod_MineAndBlade.java:356)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:319)
at cpw.mods.fml.common.Loader.modInit(Loader.java:262)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:591)
at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:229)
at net.minecraft.client.Minecraft.a(Minecraft.java:426)
at net.minecraft.client.Minecraft.run(Minecraft.java:735)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 4721735d ----------
This just means that you have a block ID conflict. Go to the config file (Location is .minecraft/config/Mine and Blade.conf) and change the number next to the BannerID variable to something else (between about 200 & 250) until you no longer get a crash.
Impropper Instalation
Crashes with "java.lang.NoClassDefFoundError: PlayerBase"
Example
Mods loaded: 5
ModLoader 1.2.5
mod_ModLoaderMp 1.2.5v1
mod_MinecraftForge 3.2.3.108
mod_SinglePlayerCommands 6.0 for SPC 3.2.2
mod_UpdateManager by Vazkii. Version 1.2
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 617e37b9 --------
Generated 6/6/12 2:12 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_30, Sun Microsystems Inc.
VM: Java HotSpot™ Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6530D version 4.1.10834 Compatibility Profile Context, ATI Technologies Inc.
java.lang.NoClassDefFoundError: PlayerBase
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at mod_SinglePlayerCommands.modsLoaded(mod_SinglePlayerCommands.java:13)
at ModLoader.init(ModLoader.java:899)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(RenderManager.java:86)
at ahu.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: PlayerBase
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 19 more
--- END ERROR REPORT 78a94615 ----------
You didn't install PlayerAPI. Next time actually READ and FOLLOW the installation instructions.
Texture PacksMy x64 HD pack (based off misa's realistic texture pack)
This is only a quick texture pack I whipped up to go along with the x64 pack I generally use (download). To isntall just extract the files into your favourite (x64 or higher) texture pack. Pleasew note that I am not the best texture artist. Others could do a much better than I at high res textures, I just wanted to give it a go.
Pictures
Soldier in blue Knight Armour holding a shield & mace, standing around banners
[goto='TOC']Go Back to the Table of Contents[/goto]
Achievement Banner (by Bacon_Master)
[goto='TOC']Go Back to the Table of Contents[/goto]
Planed features
(May take a while)- SMP Version
- This may take a while, please do not ask about it, it will be ready when it is ready
[goto='TOC']Go Back to the Table of Contents[/goto] -
292
emily_2010 posted a message on Emily's guide to aesthetically pleasing home (Updating soon!)9-13-12Posted in: Screenshots
Well I think i've lost just about every creation in these photos, if anyone has a copy of them I would greatly appreciate it if you could upload it for us to use. otherwise, it's all gone for good. but no worries! I plan on making more, i'm not sure how long it will take me though.
Thanks to everyone who has kept this thread alive, I was so happy to find that this thread is still around. I'm going to try and keep adding more content and improving it so it sticks around a bit longer
So, the old guide wasn't much of a guide, I pretty much showed you an owl then told you to draw it, as someone pointed out lower in the posts lol. So this one is going to try to be more in depth. It will probably take me awhile to get it completely finished so leave some feedback on anything I could explain better. I'm not really sure how to throw this all together so i'm just going to dump all my ideas and techniques in here for you all to look through and slowly get it sorted out.
I didn't use a texture pack on this one, I think the regular texture pack looks great , you just have to put some effort into it.. If you can't make it look good without a texture pack, why make it at all ;p
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Oh look, It's this house again. The house that makes everyone on your server cringe. How often have you joined a server only to find the spawn covered with these? I can't stand them which is why I ended up making this guide in the first place.. so here's some ways you can fix it. Also, here's a video version that someone was kind enough to make. Check his video out and subscribe http://www.youtube.com/user/Zhell91?feature=mhee
Uploaded with ImageShack.us
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Normally when I make a house I go to Realtor.com and just start searching neighborhoods for a style of house I like, but in case you don't have the time to lets start with some basic things I do when I make quick starter houses.
When I make quick houses I start with one wall, like the one on the left. I usually make it 6 blocks across with both ends in stone or some other contrasting block, same with the 2 blocks under the window. This way it doesn't look to bland, I always try to use 2-3 different block types on the walls so the house stands out more. On the sides of the windows I place trap doors to use as window shutters, and when I make houses with more than 1 floor I sometimes make flower boxes that hang in front of the window, just 2 dirt blocks and some signs. You can use trap doors instead of signs, either one looks great.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
With this house I decided to make it with 2 floors, so I just made more of the walls on each side into a box. pretty simple ;p
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now for the roof
This part is pretty simple, Just place the steps however you want them, I made the roof on the second floor face the other direction just to keep it interesting, It's starting to look good but it still needs alot of improvement.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Overhangs
so the roof still looks boring and doesn't fit in well, So I add overhangs. I just extend the roof out one block on the sides and use a slab peice to go on the edges, all of the stair blocks have matching slabs so it works perfectly.. all slabs are also fireproof, including wood so they allow us to add fireplaces too
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Next I added a porch, it doesn't look that great but I didn't want the house to be too plain and boxy, It's also good protection if you want to step outside and check for creepers that might be waiting for you.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Here's the fireplaces I usually make, I use stone buttons above it and glass panes, If your house is made of wood then the entire wall and all blocks above it in about a 3 block radius need to be half slabs or it will burn..
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I found out that you could place signs on signs and they would float, perfect for wooden beams
and porches.. They don't have to touch the ground, They just are in the picture.
Here's a cafe I made with them on my map, Pine Valley. http://www.minecraft...-with-download/
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
That's all I can think of for the guide , if anyone wants anything else added into the guide I can do that, just leave a comment..
Here's some of my more advanced houses, I spent alot of time on them and they aren't something I could really make a guide for.. hopefully they can help give you ideas though. They are all avalible to download on my planetminecraft page.
Here's another house i'm making on a server with a friend, it's all legit so it's taking awhile to get the materials we need
-
7
doggyroc posted a message on - HDL-Art - -(INACTIVE)-Posted in: Art ShopsTHE SHOP IS CURRENTLY INACTIVE, SORRY FOR THE INCONVENIENCE
...
( Last Three Peaces Of work )
Doggyroc:
Banners:
Youtube:
Desktop:
Logos:
Avatars:
Hoffy1224:
Banners:
Youtube:None Yet!
Desktop:
Logos:
None Yet!
Avatars:
Coming.
Leithal7:
Banner!
Banner Request
What Are you using it for?:Style:Size:Edges(Shape):Border?:Back Ground:Font:Large Word:Small Word:Image:Can we Sign it ( So people know who made it ) ?:Effects ( Ellipse?, Text Fuzz?, Glossy Font?, Glare? ) :Link:Other:
Youtube Background!(MUST HAVE AT LEAST 2 VIDEOS AND 500 TOTAL VIEWS)
Youtube Request:Youtube channel:Border?:Style:Large Word:
Other Words:
Back Ground:
Image(S):Font:Can we Sign it ( So people know who made it ) ?:Effects ( Ellipse?, Text Fuzz?, Glossy Font?, Glare? ) :Other:
Desktop Background!
Desktop RequestLarge Word:
Other Words:
Image(S):
Font:
Border?:
Size:
Style:
Can we Sign it ( So people know who made it ) ?:
Effects ( Ellipse?, Text Fuzz?, Glossy Font?, Glare? ) :
Other:
Logo!
Logo RequestTheme:Word:Effects ( Text Fuzz?, Glossy Font?, Glare? ):Other:
Avatar!
Avatar RequestTitle/Text:
Mob/Person:
Image:
Background colour:Border?:Size:Other:
Banners:
Intros:
Available Templates:
Original
Blossoms
Vintage voyage
Watercolor seashore
Water
Simplicity
Air
Fire
Earth
Color fold
Hearts
Roses
Wrapping
Snow
vine
Space
Pandora's Gift box
Cocoa
Starry night
Want to support our banners?
How to create a linked bannerUse imgur.com(or any other desired image uploader) to upload your image and copy the direct link. Paste it on the forums where your signature editor is using the image tool. Click on the image and go to your page you want it linked to. Copy the link and paste it on your image using the link tool
Coming Soon.
SPECIAL THANKS!pyrotactical99EMG ( Go check out his youtube channel! ): -
2
shizukachan posted a message on Shizukachan's Minecraft Art and things :3Posted in: Fan ArtHello everyone!
I've recently been doing some Minecraft work mainly because of being a server artist. So I thought I would share my Minecraft inspired art here. My DeviantART name is Heartagramdeathrose
I've included Art Requests info in the spoiler tags
Hope you guys enjoy, :3 I'll update with more art later.
Here are some of my artworks:
CKM Gaming Poster:
The End - http://heartagramdea...mdeathrose&qo=1
Stein and Creeper - http://th06.devianta...ose-d4xyy3t.jpg
Soul Eater and Minecraft crossover xD
GENERAL ART REQUEST RULES
RULES:
1. No porn/hentai/yaoi/yuri. (sorry!)
2. Must be Minecraft related.
3. If you have requested a drawing and you have been inactive for quite a long time (one month) I will drop your request unless you ask for it again. This will keep the queue moving for those who are active
4. Art format simply explained:
Sketches: Black and white digital drawings with simplistic shading.
Drawings: Simple, digital colored drawings.
ART REQUESTS! - OPEN!
Info on Art Requests!
Art Requests are free! You can request for a sketch or a quick drawing in color of any Minecraft ideas.
There is a slot system applied. There will only be 5 spaces available, and requests will be closed once the slots are filled. I will announce when I open my request line, so please be patient a wait for your turn
----------------------------------------------------------------------------------------------------------------------------------------
REQUEST SLOTS - OPEN!
1.
2.
3.
4.
5.
----------------------------------------------------------------------------------------------------------------------------------------
REQUEST QUEUE
Nothing for now
-
2
gegnome posted a message on How breeding actually works.i just realized how animal breeding in minecraft actually works.Posted in: Fan Art
- To post a comment, please login.
7
1
just plain white dog)
but my dog is still OK (i think xD)
great texture's though,keep up the good work,and your skin shop!
1
http/:skinyeahodjwcnwdo
EDIT,text:Downfall_SugarRush
1
to go to heaven, ask notch, if notch said yes, then your going to heaven.
1
1
1
but question,i dont know how to upload it,help me here :/
1