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    posted a message on [1.2.5] Equivalent Exchange 2 - v1.4.6.7
    y u get rid of conduits?
    they r so much better then prejucters!
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Equivalent Exchange 2 - v1.4.6.7
    Quote from x3n0ph0b3

    Interdiction torches have always been that way. Since the day I made them. No clue about the crash.


    You made Interdiction Torches before you made pedestals.
    And are you sure that they didn't work when they were placed in the word? I'm almost certain that the description of them used to be "Repels mobs. Sending a redstone pulse to it will increase the radius."
    Not
    "Send a redstone pulse to it to make it repel mobs."
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] MADS: Minecraft Advanced Destruction System
    Hey, so, that's pretty cool that you're updating the MADS and all, but I'm sorta curious about one thing.

    Did you ask UltraMoogleMan for permission?
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Equivalent Exchange 2 - v1.4.6.7
    Quote from YouRandomly

    is pahimar taking tips from azanor or some thing cus ee seems to being working towards being less over powered?


    "This mod is steadily improving. Surely this is due to an outside influence?"
    Sorry dude, but Pahimar is actually a competent programmer. He's perfectly capable of improving the mod that he has been entrusted with.

    Try not to post something insulting next time, okay?
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Quote from Azanor


    Can you generate a crash report so I can see the error?


    If you want to duplicate the error yourself, you could probably manually set the conditions up.
    Use NEI to enchant void armor pants with those enchantments, go into the nether and get hit by pigmen while wearing the pants.

    It would be easier for Drison to get a crash report for you, but if you don't want to wait, you could try that route.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Quote from x3n0ph0b3

    As a result, I have many leather-bound books and my apartment smells of rich mahogany.

    Really looking forward to future updates from this already incredible mod, and the highly awaited future of SMP.
    Three to seven cheers for Azanor. Your work is outstanding.


    ... Yeah, that's pretty legit.
    Can't complain about rich mahogany smells. (What does poor mahogany smell like, though?)
    x3n0, y u no visit the EE IRC? We miss you.

    Also, yes, there are some really cool features of thaumcraft to be sure. Some, in particular, still impress me today. Thaumcraft is truly a unique mod.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Equivalent Exchange 2 - v1.4.6.7
    I need to post in this thread so the diamond icon shows up while browsing the forum.

    Uhhh... I guess, just to contribute an opinion... The EE fuels are really useful to me, and if I had to pick only one aspect of EE to use, it would probably be the fuels.
    (The blocks count as one aspect and the power items count as another aspect. If you can't use the blocks, how will you ever get the power items? If you have the blocks, diamonds become boring but you can't make anything better than diamonds.)
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Man. I really do dislike mod packs. They do absolutely nothing that people can't do themselves. All of this trouble, and I DO mean all of it, could be solved if people just installed the mods manually. It's not even hard. If you do it yourself, without a mod pack, then you are guaranteed to have all of your mods updated as soon as updates are released instead of waiting for somebody else to do it for you.
    It should be simple. If you're getting an error or a bug in minecraft that you think is related to this mod, and you use a mod pack... Download and install the mod yourself before coming here and reporting it. If you want the latest version of this mod, it should be obvious. Download and install it yourself.

    Now that I've got that out of the way... A suggestion.

    I'm new to Thaumcraft, first of all. I haven't played around very much with it, but as long as my concept of its current state is accurate, I'm feeling pretty comfortable giving ideas. What if there was a different colour or type of vis? I don't know exactly what properties or effects it would have itself, but in concept I imagine maybe a sort of blue-green liquid, maybe produced by crucibles, maybe produced manually. It could be super-charged vis or it could be simply more density packed with energy. I'm not giving any specifics here because I really want to leave it up to you. The basic idea however is simply a form of vis that has much more energy than regular vis, without taking up so much space. Let's say a crucible holds 500 vis units. This energized vis would hold more energy than regular vis and so 100 energized vis units would be equal in energy to 500 regular vis units. In that way, you could hold much more energy in a smaller area.

    Now, maybe you could produce this energized vis with a higher tier crucible. I don't know if you would be especially okay with that, really, because then you have the question of "Do items still produce the same amount of energy as before, just in smaller volumes, or do they produce the same volume of vis, and much more energy than before?" That's only one possibility. The other idea I thought of was a sort of "vis condenser" which takes large quantities of purple vis and condenses them into small quantities of a more dense and energetic green-blue vis. I would expect such a machine to be slightly costly in crafting, but function without using vis, because it would be a little silly to have a machine handle vis but at the same time use vis while working. Unless of course, you want it to.

    I'm sure there are many possibilities for a high-tier vis. Mainly smaller storage area, but it could also be used to fuel things that require a large amount of vis to function. What kind of things would need so much vis? These are the possibilities I'm talking about. It's a very thought provoking idea.

    Anyway. I'd better stop talking, I have no idea how you feel about this idea and I'd rather not spit out so much without hearing your thoughts on the matter.

    If you're interested, fantastic. I am too.
    Posted in: Minecraft Mods
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    posted a message on [1.8.1] Coloured Torches! - v1.2.5: Coloured Torches with stronger lighting!
    Gotta tell you man, if you make the torches actually glow different colours, you will become a god among programmers. A lot of modders have turned down this idea already, because they think it's too much trouble. If you manage to crack the code... you'll be freaking famous.

    Go for it, man. I can't wait to see what you come up with.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] InfiCraft - Updated 2013.2.17
    If there wasn't the obvious acronym problem, I would in all seriousness suggest calling this mod "Better Than Wood"... Of course, it would also fail to convey the message that there are thousands of tools included in this mod.

    I haven't yet tried it, for fear of breaking TMI in half, but I promise I will one day. I'm just... letting this mod develop.
    Posted in: Minecraft Mods
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    posted a message on CraftGuide v1.7.1.1
    You say somebody is improving on Risugami's idea and fixing a terrible flaw we've all had to deal with before?

    They're even planning to update regularly?

    What? Are you trying to tell me that this isn't even close to being finished, and many more features are soon to come?

    How can it even get any better than that? I think it goes without saying that the idea is completely sold for me.
    Posted in: Minecraft Mods
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    posted a message on [1.2.3] ElementsMod! ElementsModTeam Defunct!
    No problem. Just the first thing that came to mind when thinking of scientifically purifying things.

    I will definitely be doing science real hard when this mod comes out.

    (Also, here's a bump for your topic.)
    Posted in: WIP Mods
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    posted a message on [WIP] [mod] Homestuck In Minecraft
    Oh, man, that'd just be so cool.

    A portal that once entered strands you in a new land, deep in paradox space. I don't know exactly how you'd go about doing the different lands, but I really like the idea of having different "dimensions" for each land. And since you're supposed to travel between them through the spirograph portals, it makes sense to have portals for travel.

    Perhaps the entry method is with an eggy looking thign. You could throw it, and enter when it breaks. Maybe even make the spirographs naturally spawning way in the sky...

    Dude, if you pull this off, I'd be damn impressed, and very very happy.
    Posted in: WIP Mods
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    posted a message on [1.8.1][SMP] Infected Block that spread everywhere !
    This is a cool idea, and I just want to say that although I am not going to download it just yet, I will be looking forward to future updates.

    This has some really cool potential... I can't even suggest anything to add, most of what can be said has already been said. I guess I'll just comment on the previously mentioned ideas then...

    Similarities to Terraria: I disagree. It's not very much like the Corruption in terraria. There are a few differences, such as the fact that it actually takes over a pre-existing area, while in terraria the corruption is created along with the world. The mobs there are generated only in the corruption, and there are corruption-only blocks. In Terraria, the corruption is a defined area. This mod plans to make a much more potent and wide-spread infection. It's really nothing like terraria. Now, I don't want to be a terraria-hater or anything like that, but I find it would be best to stay away from terraria-like ideas... Leading to the next point.

    Method of stalling the infection: No powders. Really. We've seen it in Terraria, a cleansing powder. Staying away from terraria, please. Instead, I think cleansing torches would suit it VERY well. Perhaps the torches could actively purify the infection instead of simply holding it at bay. If you want to have two different items, one for purifying and one for stalling, that would work two. Make the purifying item harder to make, though. Having torches provide a stalling/countermeasure to the infection makes a lot of sense metaphorically as well. It's a very evil and dark power, and you're holding it off with light. That is some very effective symbolism there.

    Corrupted ores: I don't know about this idea... This is the creator's first mod. I don't want them bogged down by too much stuff. I don't think we should have entire tool sets created out of infected ores. Perhaps there could be infected versions of the ores, that can be smelted into regular, pure bars. I don't like the idea of this mod having to make entirely new tool sets. It's not practical. Gittonsxv has a very good idea, I recommend reading his post on the second page. I like it a lot.

    Spontaneous fire: If you go through the trouble of making infected trees, why would you have them randomly catch fire? It seems counter intuitive. If the infection makes trees fire-proof, then yeah, I think that could be a cool idea. Otherwise, it sounds quite silly.

    Hmm... Yeah. Decide if you want to take my thoughts into account. They're really just my opinions on the matter.
    Do with them what you will.
    Posted in: Minecraft Mods
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    posted a message on [1.2.3] ElementsMod! ElementsModTeam Defunct!
    Distiller?

    Instead of a separator, that is.

    You could boil the compounds to separate them. It's a real chemical process... And it's a pretty simple concept. Add heat, receive components.

    I mean, really, it's essentially a scientific furnace. You probably wouldn't even need to make a separate block for it at all, just use the regular furnace.

    If you want to science it up, though, I guess I would suggest using a scientific furnace. Just to give it a sort of feel, like, "man, I'm doing science so hard right now". You know what I mean, right?
    Posted in: WIP Mods
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