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    posted a message on Archimedes' Ships v1.7 - Banking ships!
    Okay guys, adding something that might be useful to all of you still in 1.5.2... it's all the vanilla rotations for blocks in 1.5.2 that weren't included in the last install. Just extract into your config/ArchimedesShips folder and you're good to go. Enjoy your rotating pistons and trapdoors!

    https://dl.dropboxusercontent.com/u/2129633/additional archimedes rotations.zip
    Posted in: Minecraft Mods
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    posted a message on Archimedes' Ships v1.7 - Banking ships!
    Why do people keep asking for 1.7.2 progress when there is no Forge for 1.7 yet?
    Posted in: Minecraft Mods
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    posted a message on [AE Add-On]M3ga's ExtraCells 2.1.x/2.2.x
    Be paitent, Leonelf is going to build again so that it will be r13 compatible. I'm currently using the r14dev myself without too many issues, but should that new build for Extra Cells come out for 1.5.2 I'll probably go back to the previous version. All depends on whether we find AE r14dev stable or not for our needs.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10] Easy Crafting - automatic crafting table - one click craft
    Sadly the search bar autofocuses on pretty much any searchable inventory, including AE's and the vanilla search window. I'm beginning to think it's hardcoded.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Team CoFH Mods - Thermal Expansion 3.0.0.0
    If those pics and what people are supposing they want to do for TE is any indication, we won't have to worry about how TE will do without BC. It'll become a case of what BC will do without TE.
    Posted in: Minecraft Mods
  • 4

    posted a message on [1.6.4] Team CoFH Mods - Thermal Expansion 3.0.0.0
    If I can't fly on my powersuit while riding a pony I'm gonna leave that pony so far behind you can't even imagine the consequences.
    Posted in: Minecraft Mods
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    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from Pwnzsolo

    Your saying you don't want Thaumcraft? Shame on you

    No. I really don't want a mod that casues me to randomly go slow because someone else decided to play around with magic. if you wanna deal with flux that's your idea of fun, not mine.
    Posted in: Minecraft Mods
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    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]
    I gave it a shot and I'm impressed. The new recipes I was actually expecting to be much harder than I originally guessed. I haven't done any ore distribution tests yet (still need to download an x-ray texture pack for that) but the up in challenge is actually about par with what I wanted to see. The only thing I'm not liking is the seemingly on/off status of the new magical crop plants.

    I don't know if the "regular" crops plan to make a comeback, since they too could drop magical essence on occasion (that and magical food was incredibly powerful, similar to a mini healing block), but those foods were interesting in themselves, and I'd love to see a compatibility mod with Useful Food letting us say craft tomatoes into tomato slices and put tomatoes and lettuce on UF sandwiches. That's something for another time though.

    Pretty much as long as there is a seed bag/packet for every type of seed available I'll be happy.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Dynamic Liquid Tanks-Color and Camo Tanks, Store Potions, BuiltIn Endertanks, Resize w/ BC/TE Power [3100+ DL]
    If MineFactory Reloaded is installed and registers milk, dynamic liquid tanks handles it just fine, like any other liquid.
    Posted in: Minecraft Mods
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    posted a message on (Xeno's) Reliquary v1.0.6d
    Honestly I'd just like being able to put the Emporer's Chalice in an IC2 water mill and it actually stayed manned all the time. It's not too weird of a buff considering the ghast tear you'd need by that point and how far water mills would be behind the tech tree, but damn if it don't make sense to me. On the other hand that's probably something that needed to be added by someone else- for now I wouldn't mind being able to fill a BC tank with a chalice, or any other liquid tank for that matter.

    The question here is if the chalice can have different liquid types, what effects are those going to have if you drink it? I know MFR has effects if you drink them from a straw, but this specifically twists drinking water in a magical way, leading me to think it would twist liquid drinking in similar fashions. Drink lava to put out fire at the cost of life or something? Milk restores life at the cost of hunger?
    Posted in: Minecraft Mods
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