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    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]
    Quote from Goreae

    Remember what I said about other items from other mods being crafted but not consumed? If you uncraft those recipes, you don't get the item from the uncrafting table.


    Then maybe it's been fixed, because when I try in Monster 1.1.1 (I know, there's 1.1.2 our already) I do get the squeezer and infusion stones back. Sorry I'm not testing latest versions these days, but I don't maintain Monster and I have no clue how to contact the Monster maintainers.
    Posted in: Minecraft Mods
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    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]
    Quote from Rossmallo

    Okay, I'm sorry, but the more I use this version, the more I feel that the Infusion Stones are utterly unneeded and very detrimental to the simplicity of the mod. It breaks instantly in automation, it makes you have to repeatedly click to craft every single essence, and the very worst part, is that the better tiers cannot craft the same thing the lower tiers do, so in total you need to have five different stones just to craft things.


    Oh, that's just the start of the issues. Grab an uncrafting table from the Twilight Forest and INSTANTLY BREAK MAGICAL CROPS IN HALF. Make master infusion stone without ever farming a single crop. Infinite diamonds from infusion stones. I liked the tier system but the infusion stones are horribly broken.
    Posted in: Minecraft Mods
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    posted a message on Modular Powersuits Addons (MPSA) - Requires Modular Powersuits
    I had some fun with Tinker's Exo-armor and the many things it can do, and here are some things the Exo-suit is capable of that the powersuit isn't:
    -double jumping up to quad jumping
    -improving unassisted melee damage up to 24
    -adding a multiplier to weapon damage, up to 3x
    -adding health, up to 40
    -improving knockback resistance

    The one thing that drives me nuts about the exo-armor? It's entirely sidegrades. Everything costs upgrade slots and there's barely enough to max one thing out to absurd levels. So I can't upgrade it to run faster and do more damage unless I want to split those values somehow. But the powersuit will let me jump higher, run faster, AND have maxed out armor all at the same time. There's really just one thing I want off that list above: more health. Because there is currently no way for the powersuit to defeat the rapier's armor piercing abilities.
    Posted in: Minecraft Mods
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    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]
    Quote from NJM1564

    Try grinding cobble. :D

    I do that myself, but what happens when I decide to forego industry mods and Applied Energistics?
    Posted in: Minecraft Mods
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    posted a message on [1.7][1.6] Ender IO - How many pipes in one block?
    I just realized- IS there any computercraft support for Ender IO's capacitor banks and machinery? I'd love to get the amount of power is available in a multiblock capacitor bank and have that displayed neatly in a command center in a remote location, vs having to leave the command center to see that.

    Edit: Discovered the methods after wrapping for capacitor banks. I was using the discovery method wrong, whoops!

    Now I have a request though.... being able to put computercraft networking cable through conduit. Would tidy up a bunch of things, especially if I could connect that networking conduit directly to the device...
    Posted in: Minecraft Mods
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    posted a message on [1.7][1.6] Ender IO - How many pipes in one block?
    I thought machines were sideless? It sounds more like the stirling engine doesn't realize there could be items it needs to allow to be pulled out.
    Posted in: Minecraft Mods
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    posted a message on Dynamic Tanks 2.1 - Liquid Tanks At Their Finest! Store Liquids in Limitless Combinations!!
    I'm looking for computercraft integration with Dynamic Tanks 2. Kinda need it to regulate a big reactor since there's no method to see how full of steam a big reactor is, and I'm storing excess in one of your tanks anyway. Do I need to hook it up to a tank controller? And can I have more than one controller per tank? I've noticed things such as Extra Utilities unable to connect to anything but the tank controller to input to it.

    Edit: found the old computercraft info and discovered three functions I can call to a connected tank: listMethods(), getAdvancedMethodsData(), and getTankInfo(direction). getTankInfo returns a table- how do I read this sucker for the tank size, fluid type, fluid amount, and so on?

    Edit 2: research found the following computercraft code, once wrapped, produces the values I needed:
    info = dynamicTank.getTankInfo("unknown")[1]
    print(info.rawName..' ['..info.name..']')
    print(info.amount)
    print(info.capacity)
    Posted in: Minecraft Mods
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    posted a message on [1.7][1.6] Ender IO - How many pipes in one block?
    One thing I've noticed about the painting machine is that it won't paint blocks that are transparent or have a special function like redstone blocks. Not even the chiseled versions of redstone blocks can be used to paint facades/slabs. That's kinda bugged me for a while. If I can paint a facade vanilla glass, why not a modded/tinted glass?
    Posted in: Minecraft Mods
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    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]
    I've been relying on tech mods for sand and glass so far but would love to see some way to craft those.
    Posted in: Minecraft Mods
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    posted a message on [v1.1.2] Reliquary
    The tome IS in the 1.6 mods but it gives a metadata book which is useless. I have not tried unifying a known good tome with a newly crafted tome though.
    Posted in: Minecraft Mods
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    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Are mobs supposed to respect mobGriefing? I'm guessing Monster 1.1.1 has a very old version but I wanted to be sure.
    Posted in: Minecraft Mods
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    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]
    Quote from xennlander

    Is there any chance of essence ore being made silk touchable again? Come to that, I'm curious why it was disabled to begin with. If nothing else, I'd love to see it config'ed so that end users can pick and choose; I for one find it endlessly frustrating to have to carry around a fortune pick specifically for this mod...


    Also, it would be nice if I could get Essence Ore from the MFR Laser Drill... yes by the time a laser drill is built I'll have all the essence I'll need, but still.
    Posted in: Minecraft Mods
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    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]
    Quote from Wyrlish

    I do not have NEI loaded


    Your loss. It's pretty much THE documentation for crafting recipes these days.
    Posted in: Minecraft Mods
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    posted a message on Chisel
    Ore dictionary is incredibly important, as it makes the need for an automated chisel machine block an option rather than a necessity. I've heard it will be in a version, I'm just not sure who's doing it or when.
    Posted in: Minecraft Mods
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    posted a message on Chisel
    Quote from XanderGryphon

    Yes, you are. Most blocks can be broken in Adventure Mode, with the proper tool.

    You can break dirt blocks with a shovel, for example, but not with your bare hand or any other tool.

    It's not too unlikely that someone would assume that chiseled dirt would behave the same, and be obtainable with a shovel.


    To be honest, with the 1.8 overhaul, I'm not sure that was ever intentional.
    Posted in: Minecraft Mods
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