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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from pieisnotpi

    Try updating to 13.11 or 13.12

    I never insulted you. I'll quote you if I am directly replying to you, that post was to all the people who are posting that it keeps giving them a multi-screen issue. As for your problem, yes, I did miss that it only malfunctions in tekkit. It's generally a bad idea to try and use shaders in a modpack like that, for multiple reasons, including total failure, texture bugs and lighting glitches.


    My apologies then, the timing was simply too good. It's been awhile since I've been on a forum board with people who follow qoute etiquette.

    As for the issue, are there any plans to make the shader mod/packs workable with mods, or is it simply far too much work to bother?

    Thanks for the help, and sorry for the misunderstanding. :D
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from pieisnotpi

    Here are a couple things you should know before you come complaining here:
    THESE SHADERS ARE NOT COMPATIBLE WITH INTEL GPU'S/MAC COMPUTERS. IF YOU HAVE A WHITE SCREEN, YOU NEED TO DOWNGRADE YOUR NVIDIA DRIVERS BELOW 327, OR USE V10.1



    A: I was not complaining, I was asking a polietly worded question.

    B: I'm fairly sure you didn't read the entire post, but while I will attempt to downgrade my GPU's drivers, I'm pretty sure I said...
    As a side note, I can assure you this is not a hardware issue, shaders mod + shaders packs work perfectly if installed to a fresh vanilla MC installation. It's only when trying to install it to tekkit.


    Which is in fact true.

    Also, the same issue occurs with 10.1, so again, are there any mods that this is incompatiable with? Or any other ideas as to why it isn't working?

    I'd prefer a mature answer that doesn't insult me, but hey, it's the internet, so I'll take whatever help I can get.

    EDIT: Just incase someone can help me but missed my earlier post, I'm talking about installing the shaders mod and SEUS shaderpack into a tekkit 1.6.4 installation. I can provide a mod list if anyone needs it.
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    So I've been trying to get shaders mod to work with Tekkit, that's the newest version of Tekkit, updated for Minecraft 1.6.4 (tekkit version 1.2.2).

    Installing the shadersmod into tekkit works, and it recognizes shaderpacks, but they are simply white screens. Is there a mod in tekkit that is incomptiable with the shaders mod?

    As a side note, I can assure you this is not a hardware issue, shaders mod + shaders packs work perfectly if installed to a fresh vanilla MC installation. It's only when trying to install it to tekkit.

    Has anyone else gotten this working for tekkit? Or at the very least have any ideas on how to get it to work, if it even can?
    Posted in: Minecraft Mods
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    posted a message on [Hack-n-Slash/PvP] Herobrine's Onslaught! - [40000+ Downloads! Played by CaptainSparklez, AntVenom, SkyDoesMinecraft, HuskyMudki
    I played the map through a few times with a friend. WOW dude.

    My only criticism on the map is that, its too short! :(

    For two Super Hostile Veterans this map just leaves both of us wanting more. :P Deffinatly one of the most amazing maps I've played in awhile. :)

    I was going to attempt a let's play of it, but my buddy has issues with his brother watching TV in the background... :( So thatw as a no-go. Oh well. Maybe we'll get lucky soon and we can try. :P. Doubt it though.
    Posted in: Maps
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from eculc

    It was $10 IIRC.

    anyways, at least the entire tekkit crowd isn't coming here to complain, or elo would just decide not to release out of spite (I'm pretty sure I would)


    As a tekkit user, I have to agree with this... Alot of the community are just whiners, and they don't exactly have a place to complain on the tekkit forums... The admins are very strict about that. Many are banned on their first offence of asking a stupid question because they were too lazy to read anything beforehand. I'm suprised that the majority of them havn't come here to complain and moan.

    Oh well, at least some of us who use tekkit are mature enough to wait patiently, no matter how painful. :P
    Posted in: Minecraft Mods
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    posted a message on Map For Sale [RP Map]
    Are... Are you seriously selling a map... In a game...? Okay.. Okay.. I'll believe that.. Sure...

    But SIXTY dollars? I pay SIXTY for a game that took a whole fripping TEAM of developoers over a year to develop, not some random clout on the internet who spent a month or two max making some map! Even the modders for this game dont SELL their mods, and they spend far more time on their work then any map.

    This sir, is pathetic. Even for the low standards of the internet.

    And yes, I saw your trailer. I saw nothing 60 dollars. That's top of the line douc**baggery.

    Lesson of the day kids, if you want an epic map for you server, there are tens, no, hundreds of ways to get maps for it, that is far easier then paying this lout 60 dollars. Or even fourty. This is just stupid.
    Posted in: Maps
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    posted a message on [1.6.4]TerraFirmaCraft - Survival mode as it should've been.
    Quote from summitsummit

    Ah HA! Reinstalling fixed my game. I think I didn't delete all the config files when I updated. There are four, I only deleted one last time. However, now all the wood in my inventory turned into High Carbon Red Steel Ingots. Must have been an ID change. Oh well, I'll just throw them in a pit and go chop some more trees in the morning.

    Edit: Well, mostly fixed. My water is still invisible. I use Optifine any one else having this issue?

    Quote from cubby989

    Nice knowing it isn't just me...
    Also: Trees, they don't gen right and don't drop the right stuff.


    I may assume you are also playing this mod with optifine? The only time I've seen invisible water is when optifine is installed. You MUST install optifine AFTER *repeat AFTER* this mod. Meaning, if you do a manual install, by putting the files into the jar, you MUST MUST MUST MUST MUST MUST MUUUSSTTT put the optifine files in LAST. I found this about 8 posts back so I woulnd't expect anyone to find it, so if anyone asks in the next 5 pages tell them they are stupid. :) lmao. If you have invible water and you DONT have optfine installed, what mods DO you have installed? Maybe we can figure something out.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4]TerraFirmaCraft - Survival mode as it should've been.
    I have no idea what's going on anymore. This mod flipped everything I knew about minecraft upside down and I'm all just confused now. I'm confusing myself at this point. Nevermind about anything I said earlier, I'm just confused.

    I'm naming my next world "confused"
    Posted in: Minecraft Mods
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    posted a message on [1.6.4]TerraFirmaCraft - Survival mode as it should've been.
    Quote from 99887

    it only works with those specific types of cobblestone


    I realized what I was doing wrong, you can't use a stone hammer to do it, and that wasn't clarfied. Now, Is there an easier way of getting limestone? or does a limestone cobble even count as flux anymore? Because you need at least a little flux to make a hammer head don't you?
    Posted in: Minecraft Mods
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    posted a message on [1.6.4]TerraFirmaCraft - Survival mode as it should've been.
    Quote from bioxx

    lol Jarofdoom

    Beta 1H is out now with numerous game breaking bugs fixed.

    Beta v1h
    • Eliminated a bug that was duping wood when making charcoal
    • Ingots should now be stackable after they've lost their heat.
    • It sohuld once again be possible to shift click in containers.
    • Log Piles will no longer accept just anything when you shift click to add a log.
    • Re-enabled dynamic side rendering for leaves. This should help lower end computers a little.
    • Ores should now drop the proper ore chunks when mined
    • Workbench and Log Pile shouldn't cause crashes for some people (who may have installed the mod wrong!) any longer
    • Limestone, dolomite, chalk and marble can be turned into flux. Recipe is hammer + cobble
    • Got lazy and didn't document bugfixes thoroughly


    Ignore me, I figured out what was wrong. Derp.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Feed The Beast:- Insanity SSP Released.
    Quote from slowpoke


    Doomgiver 32,, the current FTB 1v1 wont be released to the public, mainly because I dont have time to offer any sort of tech support with it atm. However there will be a 1v1 for v1.2 of Minecraft. With a little luck this map will debut on a live stream next Sunday.



    Would it be possible to release a download for the map with a list of mods, and have a giant red letter bold warning that says THERE WILL BE NO TECH SUPPORT SO GO AWAY! ;p I'm just slightly impatient. xD
    Posted in: Maps
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    posted a message on [1.2.5] Feed The Beast:- Insanity SSP Released.
    Just curious. I really want to play this map, but I want to play it with a friend of mine, very much like direworld and nearby are doing. Is the multiplayer map ever going to be released publicly? Direwolf's first video hinted at it. I mean, if I have to, I'll do my damn best to simply mirror the single player map as best as i can, omitting the portal gun (as it is not multiplayer I believe) but that seems like an awful lot of work, espically if a SMP version is going to be released. Is the SMP release simply waiting for 1.2 mods to be updated?

    Sorry if this has been answered before. I checked the last few pages and didn't see much relating to this.
    Posted in: Maps
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    posted a message on [1.0.0][SMP] PC's mods - MineFactory Reloaded, Power Converters and more! Updated Dec 19th
    Quote from power crystals

    Honestly I consider that a bug in technic's documentation :tongue.gif:

    I'll see if I can't remember to shove it in there somewhere though because less confusion is good.


    Yeah, I'd say they should put it in the documentation, but honestly? who reads that. I didn't! Most people just install then go to the receptive mods to see. Then, just like me, complain when it doesn't work. XD That's human psychology (sp?) for you.
    Posted in: Minecraft Mods
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    posted a message on [1.0.0][SMP] PC's mods - MineFactory Reloaded, Power Converters and more! Updated Dec 19th
    Quote from power crystals

    Two possibilities; either 1: you have it set to buildcraft power instead (if you got it via the technic pack SMP version it ships set to buildcraft), check .minecraft/config/MineFactoryReloaded.cfg; or 2: the transition from RP wire to normal dust is breaking things. You really should stick to purely RP wire or vice versa because that is known to cause strange things; if you really do need to convert from one to the other put a repeater in the junction or something (and MFR will work just fine with RP wire directly).



    Wait wait wait. Technic has it default set to buildcraft power? :LSKDFH:ASJF:SFDUIHAIUY *that was me spamming my keyboard in frustration as I missed the obvious*

    DERP. Technic is supposed to bridge these mods. Thanks. Least now I have more of a reason to get my power factory running.

    Might want to mention that in the OP to avoid future people from bashing their heads into walls, or if it is mentioned in the OP, make it a little more obvious. xD
    Posted in: Minecraft Mods
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    posted a message on [1.0.0][SMP] PC's mods - MineFactory Reloaded, Power Converters and more! Updated Dec 19th
    Ugh, I have been trying to get the planter to work for about an hour now. I have to be missing something stupid. It's under a 3x3 area of dirt. It's setup to a pulser, it has saplings in it.. What is it that I could possibly be doing wrong.

    Screenshots of my agony.









    For the love of all that is holy and pleasant in this God-forsaken world, HELP ME! :tongue.gif:
    Posted in: Minecraft Mods
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