The Ant Farm series is widely known for its variety, crazy terrain and unique mechanics.
Over 2 million total downloads & widely acclaimed!
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Alright, so there's this idea I've been working on for the past few weeks. You heard me, weeks. Basically, it's boats. Boats than you can make bigger, slap a name on, armor, choose what propulsion system it has, and carry stuff in.
Full idea in spoiler:
And the Reddit post is here:
http://www.reddit.co..._modular_boats/ (Archived)
*EDIT*
Due to popular demand, I give you this:
Add this to your signature if you like it!
<a href="../../../topic/699830-boats-evolved-bigger-modular-boats/"><img src="http://i569.photobucket.com/albums/ss136/elitemandalorian48/besig-1.jpg" alt=""></a>
Important Things to Know for the Unfortunate Few Without Common Sense (aka posts I've gotten a million and one times and wish to halt):
Download link to the original SketchUp models: http://www.mediafire...55l1cnm1npgkbgl
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IMPORTANT NOTE!
DO NOT SKIM THIS THREAD! YOU WILL LOSE INFORMATION!
Check Us Out On Reddit! V
Reddit Post Was terminated. Currently working on getting it back
Good Morning MineCrafters! Welcome to Day... 1625+ of the suggestion
(Name Changed From: OFFICIAL GOLD GOLEM THREAD)
Quote from Sacheverell.Surprisingly solid idea you have there. Not sure how much work it would be for Mojang to program it, but definitely interesting.
--------------------START-HERE--------------------
When I found a pyramid it was just too easy to get my 11 gold, 2 emeralds, 3 diamonds, 12 iron, and 9 TNT. there needs to be something more to protect it. Such as "Desert Guardians" AKA "Gold Golems".
Health Points
200 (x100) (Debatable)
Armor 4 ()
-Includes Boss Health Bar
-They do not: Take fall damage, Drown in Water or Burn in fire/Lava
-Slow healing factor so that you can't attack then wait a long time then attack again
-High resistance to ranged attacks
Attack Strength
Melee Strike:
Easy 4 () Medium 6 () Hard 8 ()
Charge Attack:
Easy 7 () Medium 9 () Hard 11 ()
Laser Attack:
Easy 4 ()+ Medium 6 ()+ Hard 9 ()+
(see info below)
Spawn
-In Desert Temples
-Only ONE Gold Golem will spawn in the temple
-If a Gold Guardian generated as part of a Pyramid is killed, another will NOT spawn to take its place.
-The Golem WILL spawn in peaceful, but will stay inactive.
Drops
(5-10)(Why Gold? Because Ancient Egypt used Gold Plating on it's statues))
(3-6)(Why Lapis? EXCELLENT QUESTION! The golem has blue glyphs on it and i like Lapis)
( 1 )( Mob Head. Trophy/Used to create Inanimate Statues) (more info below)
( 1 )("Power Core". An Item Used To Revive The Fallen Boss) (more info below)
(Not so strange to think about now-a-days since the dragon can be re-summoned with a single purpose item)
Experience
50 EXP
(Iron Golems Drop 0)
(Wither Drops 50)
(Dragon Drops 1,200)
Movement
Rather slow unless charging
(more info below)
Does not need to jump to move up 1 block
Behavior
-The golem will stand dormant in the Pyramid like a statue until a player gets within it's line of sight
(10 Blocks), then it will "Wake Up" and attack the player.
(It will also awake if any chests within a 20 block radius are interacted with. Eyes are dark while Inactive)
Once awake, it's awareness of the player will extend 32? blocks.
If the player manages to escape, the Gold Golem will give up the chase and go back to its spawn point (or if target is killed).
It moves slowly, but when it gets close (5-8 blocks Ish?), it will begin its attack pattern:
-Attempting to Melee the player three times, raising it's arms for a moment then brings them down, giving about half a second to react and move away.
-After that, Its jaw will drop, the Eyes Glow Red and it will charge the player, making a low Roar as it attacks. This sprint can only be stopped by a wall (of at LEAST 2m tall) OR if the golem has charged for a distance of 10 blocks, causing a sort of bull fighter effect.
(Anything weaker than blast resistance 30 EXCEPT for sandstone/sandstone variants will be broken on impact. stones/sandstone will show damage cracks but never break from impact.)
-Finally, After it has come to a stop, It will look at the player, after a few seconds will shoot a beam from its mouth in a horizontal line with the player in the midpoint, causing a sort of sweep attack from left to right. (This laser will be able to break the same blockset as the charge attack, igniting any Mob/Player in its path as well as any blocks it comes in contact with. The point of this is to clear out possible barricades the player has built around it, or used to hide.)
-If the player cannot be reached for Melee attacks (Like, being stuck in a hole or a small doorway) The Golem will go strait to using its Charge (To break a wall that's possibly blocking it), Then continue with the Laser.
Gold Golems do not attack random monsters because random monsters don't want to steal treasure. A Gold Golem's primary purpose is to defend Pyramids from raiding players
(But using one as a guard in your prison/gladiatorial battle/boss for your dungeon, is also GREAT!)
(And Because they only target players they cant be used to make mob grinders to get items easier.)
WHY ATTACK PLAYERS?:
Gold Guardians are meant to protect Pyramids from THIEVES (Players) As Iron Golems protect Villagers from zombies.
(And YES, Players are thieving from the pyramid, there is no way to sugar coat it. You tomb raiding player you......)
Gold Guardians do not attack random monsters because random monsters don't want to steal treasure.A Gold Guardian's primary purpose is to defend Pyramids from raiding players (But using one as a guard in your prison/gladiatorial battle/boss for your dungeon, is also GREAT!)
And Because they target players they cant be used to make mob grinders to get items easier.
They do not; Take fall damage, Drown in Water or Burn in fire/Lava
The Guardian Can NOT Be Tamed!
(The Purpose of the Golem is to attack players. NOT RANDOM MONSTERS! If you want that then make IronGolems. Not Going To Debate It.)
Crafting A Statue/Reviving the Boss.
To craft An Inanimate statue place the dropped boss's head onto a T of gold blocks.
To revive, use the "Power Core" on the statue to bring it back to life with a mighty roar and a short "Boot up" time
Here is a Concept model done by
____________________Frequent Comments/Questions____________________________
If you have been to one of these temples. you will see THIS BLOCK all over. It is the reason for the creeper faces and the Lapis bands. There ya have it.
I will not make a poll. This thread has had a number of polls, each having up to a thousand "yes" votes, so I don't find much of a reason to make one.
____________________________!DISCLAIMER!:___________________________
THESE MODELS AND TEXTURES ARE JUST EXAMPLES, GIVEN BY THE COMMUNITY AND MAY NOT BE HOW IT ACTUALLY LOOKS IN VANILLA GAME!
________________________________________________________
Thank you for your time and patience!
This topic has grown a lot from the suggestions of the people. and i thank each criticism because it gives me a way to let the idea grow.
SHOW YOUR SUPPORT!
(Copy This Into Your Signature To Show Your Support!^)
POSSIBLE CHANGES?
-A Larger/Alternate Temple Just for the boss? Up To Mojang.
(Open to Suggestions)
Found an error? Something I forgot to change? Tell me! I'll fix the problem!
COMMENTS? QUESTIONS? CONCERNS? POST BELOW!
-Dingo_Winterwolf
(vvv I Did This First vvv)
CHECK OUT THE REDDIT POST!
Don't Forget To Come Back Later!
In Other News
Found A Modder!
Facebook:Dingo Winterwolf Skype:DingoWinterwolf Or HERE On The Forum
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What does "Crazy Ravines Mod" do?
Crazy Ravines Mod makes ravines longer, wider, and deeper. It also allows ravines to cut through bodies of water which previously wasn't allowed.
What was added with the Crazy Caves addition?
Crazy Caves and a config file located in ".minecraft/config/mod_CRM.cfg" with the config file, you can customize everything from ravine/cave frequency, size, length, and even toggle crazy ravines or crazy caves on/off.
Note To People Stealing My Mod! (It's happened before.)
I will find you, and I will rage at you until you agree to stop!
But seriously, this is what you can do:
Make a video, a post on another forum, etc. but direct your viewers to this forum post. Don't put the .zip at another URL!!! (Unless I gave you permission.)
How do I install this mod?
Simple, just follow these steps:
Note: Modloader is required.
1) Download CRaCM_[1.5.2].zip
2) Open it with 7zip, WinRAR, or a similar program.
3) Drag the contents of Crazy Ravines Mod into your minecraft.jar
4) Delete the META-INF folder that's in minecraft.jar
5) Run Minecraft.
6) Generate a new world with the "Crazy R&C" world option on.
7) Have fun!
How to Install, Video Guide
Older Versions
Videos
(All videos bellow where made before the Crazy Caves update.)
by ipodmail
by me, klglange
by ntyGuns
Screenshots
Texture Pack: Minecraft Enhanced x128
Now with a world type button, never risk corrupting old saves again!
Crazy Ravine Pics
Crazy Cave Pics
If you like this mod, be sure to show that like button some love!
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[Update] Dec. 24th, 2013:
Crafting Azeroth version 1.0 has been released!
Download Now: CraftingAzeroth-v1.0-release.torrent (6.8 GB)
Crafting Azeroth v1.0 includes over twice the content of the original beta version, including the new continents of Outland, Northrend and the Great Sea, in addition to the original continents of Kalimdor and the Eastern Kingdoms. Additionally, many zones that first appeared in the beta version have been re-generated using newly added blocks and features. To learn more about v1.0, you can view screenshots in the updated image gallery, read the included readme file, or explore the interactive map in your browser.
[Update] Jan. 23rd, 2014:
There is a nice Mac OS X installation guide Link Removed. Thanks Joshua Reeves!
May. 17th, 2014:
Someone asked me to modify CA-Static and CA-Teleport so they would only affect the Crafting Azeroth map, so I made a separate version of both plugins that checks the world name before applying any changes. You can download them here and here.
About this project:
The Crafting Azeroth project is a full-scale reproduction of the World of Warcraft environment for Minecraft. The creation of the map is heavily automated, assisted by custom software that I have developed. The best way to explore the map is inside Minecraft, but you can also view the map in your browser by clicking the link below:
Screenshots of the map can be seen in the following galleries, including all new screenshots of Outland and Northrend. If you are unfamiliar with World of Warcraft, the "Before and After" gallery will show comparison screenshots between World of Warcraft and Minecraft:
Additional information about the map and many older screenshots are available in this this archived post.
Frequently Asked Questions (FAQ):
Q. How does the conversion process work?
A. Custom software converts the continents of World of Warcraft into Minecraft blocks using a process known as voxelization. This software converts everything in the game, including all the buildings and natural details, down to the individual tree stump. Once the parameters for the software have been set, the conversion process takes approximately 48 hours and requires no human intervention.
Prior to the conversion process, I needed to match textures from World of Warcraft to the appropriate material in Minecraft. For example, an object with a wooden texture might be converted into wooden planks, while an object with a mossy texture might be converted into mossy cobblestone. I created a special software tool to help perform this assignment, but selecting materials for all 10,000+ textures in the game still required many hours of work.
Q. How large is the world?
A. The current version of the map spans approximately 500 square kilometers and contains over 100 billion blocks. The highest part of the world, the peak of Mt. Hyjal, stands more than a kilometer above sea level. Since the map exceeds the Minecraft height limit, the world had to be divided into seven altitude layers, each connected via a server-side plugin that Link Removed as they approach the height limit. To be played locally, the map requires 22 gigabytes of available hard-drive space.
Q. Does the world include underground areas, like dungeons and caves?
A. Yes, the map includes all caves and dungeons that are not part of a separate instance. So, areas like Blackrock Mountain are freely accessible, but dungeons like Blackrock Depths or Molten Core are not. The map also includes many randomly generated caves similar to those found in Minecraft.
Q. Do you plan to convert any other zones, such as Pandaria?
A. Yes, work has already started on Pandaria, but it will take a bit more time before the zone is ready to be released. The conversion process can also be used on dungeons and battlegrounds, so they may appear at a later date, but they are not top priority right now.
Q. Where can I download a copy of the map?
A. The full map is available to download right now, just click the BitTorrent link at the top of this post, or download from this mirror. If you don't want to download the map to your computer, you can explore a read-only version of the map by adding wow.cursecraft.com to your in-game server listing.
(new) Q. I downloaded the map, but now I'm stuck in Outland. What do I do?
A. Entering the Dark Portal in Hellfire Peninsula should return you to the Blasted Lands in Azeroth, just as it does in World of Warcraft. If the portal takes you to the Nether instead, you may not be using the correct plugins. Check the readme file for instructions on how to download and install a Bukkit server with the required plugins. The readme also lists some useful /tp commands for teleporting to key locations.
(new) Q. The game runs really slow when I'm near a jungle. How can I fix this?
A. There are two important things you can do. First, set your graphics in Minecraft to "fast", so that leaf blocks are opaque rather than transparent. Second, make sure that you are running the map on a Bukkit server with CA-Static-1.0 plugin correctly installed. Doing both of these things will greatly improve performance in large jungles and forests and should also help preserve the map from damage.
(new) Q. Can your software convert games other than WoW?
A. The same technique could be used on other games, but it would require a tremendous amount of additional work. The converter would need to be adapted to handle different file formats and then specially configured for the new data set. This is a very time-consuming and technically challenging process, so I have no plans to use the software to convert other games.
Q. Who is involved in this project?
A. The conversion software for this project was developed by Rumsey (RamsesA). Hosting support for the Minecraft server is provided by Cursecraft, and in particular Martin Benjamins (Marlamin), who helps manage the server directly. The mapping software used to generate the Google Maps view of the project was developed by the Minecraft Overviewer team.
For a more detailed list of credits, please consult the readme file. Special thanks also goes to Alan J. Lee for offering to redirect the craftingazeroth.com domain to this page.
Q. Who can I contact if I have more questions?
A. In addition to posting here, you can contact me via [email protected] or Twitter, or send a private message through this website. If I do not respond right away, check if it's something covered in the readme or this FAQ.
42
Tour of the best creatures displayed on this topic:
Hello,
Been ages since I post here.
I would like to show you all a creation I made years ago that never see light.
This one is called yogdragon, tailored based on Israphel of SoI series, was made for yogcast but as far as I know, they don't use it.
If there is interest of it, I would put the schematic on planetminecraft.
Heaven's Peak
Serves as the entrance to Talmor. Home now to a variety of floating islands, left standing after the Great Shift of Voxels destroyed the mighty mountain and temple that reside of it. Tenryuu, the dragon, watched over it to prevent another Great Shift.
Made in The Voxel Box
More about it on page 9.
Dragons Canyon
A difficult and still-unfinished project of mine to create a canyon where dragons and humans (well, their buildings actually) reside together. More info around it here: http://www.voxelwiki.../Dragons_Canyon
Made in The Voxel Box
Taniwha
"In MÄori mythology, taniwha (pronounced [ˈtanifa]) are beings that live in deep pools in rivers, dark caves, or in the sea, especially in places with dangerous currents or deceptive breakers. They may be considered highly respected kaitiaki (protective guardians) of people and places, or in some traditions as dangerous, predatory beings, which for example would kidnap women to have as wives." -- source: wikipedia.
Made in The Voxel Box
Won worth1000 competition, more pics of it on page 7.
Schematics: broken link, need to be reuploaded
Umbra the FireMoon
The challenge is to make a dragon that doesn't use minecraft block angles (eight wind directions). There still a few things that could be fixed but I'm done today. The requester of this dragon describe a dragon that somehow reminds me of deathwing, and I'm currently fall in love with skyrim, so you might see influence of deathwing and alduin on it =) . Estimated build time: 10 hours with so much pauses.
Made in The Voxel Box.
More pics of it on page 9 / visit my website.
Video:
Schematics: broken link, need to be reuploaded
Desert Fox
A big fox for town of Sapientia town. Mammals are difficult that they have to be 'bulky' compared to dragons. But I like how this turn out.
Schematics: broken link, need to be reuploaded
Cisco the Wyvern
Not really satisfied with this because the proportion makes it looks so cartoony but.. this is the first of my build that have timelapse. You can watch and learn how I do organics (sculptures) here:
Schematics: broken link, need to be reuploaded
New Griffin
Another griffin, this one is for redsky town. Ended not used. Ughh, why both my griffins ended vacant ._. .
Schematics: broken link, need to be reuploaded
Blackgold the Saildragon
Rawrrr, big black dragon, rawrrr! Blackgold is a grumpy black dragon that pull one of the flying ship on Pangea. Hmm, what else should I say about him beside that he is sexy?
Schematics: broken link, need to be reuploaded
AEther House
A house made in aether mod, making use of theirs pretty blocks and voxelbox texture pack.
Made in: Single Player
Cake and Coffee
Anyway this cake is great! It's so delicious and moist! Made for worth1000 competition.
Made in The Voxel Box
Schematics: broken link, need to be reuploaded
Apple tree
Seeing featherblade and kupokupo make use of voxel sniper's blob tool and such to create their trees, I feel that I could do better root and bark with manually placed blocks instead plugin generated. So this apple tree born. I'm satisfied with how the root and bark become, but having hard time with the leaves. In the end, while I think my root and bark is better than sniper's generated, it took so much time compared to only slightly better looking, that it ain't efficient. Also, love voxelbox organix texture pack, it looks lovely.
Made in thevoxelbox.com
Schematics: broken link, need to upload later
Hyun Moo
Based from my own artwork below. I like how voxelbox textures integrated to the snake heads.
Made in The Voxel Box
Schematics: broken link, will upload laaater
Phoenix vs Serpent
This phoenix have gone through a reincarnation: the old smaller uglier version of it got burn by fire when server plugins gone broken. The serpent took weeks? months? to finish because I was busy with work and making the body of the serpent were so tricky. At the end I cheated here and there with worldedit copy paste, and it still looks awkward... Applied a lot of lessons from featherblade@thevoxelbox when making the serpent. Some revision on the phoenix also came from featherblade's constructive criticism. While the phoenix originally fighting the two headed dragon, the fight with serpent looks a lot more appropriate.
Made in rpg.montropolis.com
Two headed dragon
Probably my first epic statue, and one that I most love and proud of. This dragon is based from McFarlane Berserker Dragon and was intended for friend's city on the server.
Schematic
Made in rpg.montropolis.com
A pair of Chinesse Dragons
This one win Worth1000 competition and so become my second loved creation. It uses no reference but it is inspired by smaller but more complex chinesse dragon made by former server member nicknamed luckystrike.
Schematic
Made in rpg.montropolis.com
Won worth1000 competition
S.S. Too Futuristic
An airship done with a lot of help from featherblade@voxelboxserver and sevyr.
Video of it here:
Made in rpg.montropolis.com
Cerberus' Academies
These intended to be places where newcomers of cerberus city (where I am at) to learn ropes about the game and the city itself. We never complete it somehow.
Schematic
Made in rpg.montropolis.com
The Netherrack Mansion
I don't even have a screenshot of this one... made on one of our temporary server. At least I'm able to save the schematic... This is medium sized mansion complete with park, pool, jacuzzi, guess rooms, library...
Schematic
Made in montropolis' temporary server
Gate Panthers
Some time ago, the server owner decides that I should have a town in another server they are developing so I was thinking how do I make the gate to be interesting. These panthers are the answer. It's quiet tricky to make it for a single reason: it is small. A lot of details have to be sacrificed for its size. It is based of this artwork I make for my game:
Schematic
Made in rpg.montropolis.com
Griffin
Made for the first city I joined in the server: Abu Dhabi. It actually a pun for the owner's name which is Thomas.
Schematic
Made in rpg.montropolis.com
Chimera
Made for the server owner's city, which sadly, got no chance on using it somehow. It is based on real life chimera statue I googled over.
Schematic
Made in rpg.montropolis.com
Broken Valley
This is broken valley, a valley that resides below sea level to bedrock. it is a district of cerberus (the town I am at now)that I create myself. The view here is taken from my 'dragon tower'. Broken valley is far from finished and I don't plan to finish it.
Made in rpg.montropolis.com
Mossy Ruins (sorry, no screenshot. It is a ruins of a cottage made with cobble, mossy, and leaves, complete with worn out architectures. It also covered with water in some area). Inspired by a ruins with dungeons I found on map compilation.
Schematic
Made in rpg.montropolis.com
The old dragon
This is my first statue on minecraft. Also featured in yogcast videos.
Schematic
made in mcedit.
Three trees of all trees
I was thinking these as the center of elves tree village.
Schematic
made in single player.
Small port with pirate ship
Every minecraft map need at least a single port .
Schematic
made in single player.
Moar from rosedragon:
My website of games, artworks, etc I made
Want to link this creation on your sig? Use this:
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A while back notch said that water bodies would not all be located at y=65. And they arent. They are somewhere between 64 and 66. When I heard this I thought it would be some 30 block difference between water bodies, but nope. Sometimes we get a glitched pattern when the water level does down by one but thats it.
We need waterfalls that look something like this
Picture from inHaze's custom world
http://www.planetmin...nforest-valley/
Input Needed
Fill in the poll and a comment with what size you think waterfalls should be. Do you want to see waterfalls that are as humongous as the one above or do you think they should be somewhat smaller?
According to the current poll results, it looks like roughly 22% want waterfalls that are not quite as big as the one above and almost 100% support adding waterfalls.
Support the thread
Copy this into your signature box if you support waterfalls
It looks like this
Thanks ObscuryT for the banner
Current Supporters
Supporters up to 8/20/13
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[represent]
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This is the top view from the ocean
These are other photos taken from the center
The distance is so far that I actually had to install a mod to take away void fog, so the little bit of fog you see is from the distance maxing out on "far" render.
And like I said I get a ton of slimes
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Cool. This is a (low quality) picture of another maze I drew, back when I was in middle school. Its not the clearest image to stare at for a while, but it does have 2 solutions. It has more than one solution because it is part of a single 20 page maze. One of the two paths ends 4 pages later, so if you choose the wrong one you have to go all the way back and find the other answer.
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