• 0

    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)
    Quote from Donosis777

    Hello all! I hate to ask about an "outdated" version, but I'm still playing 1.5.2 (for a variety of reasons) using MCA 3.4.0. I built my house in a tree (I hollowed out the tree so that the trunk is intact but from the outside it looks normal). There are some "branches" (wood blocks) on the floor of my house. So I had a villager follow me to my house and up into the treehouse. I then tried to set her home point, by whether I tried to set in on a "branch" or on the leaves it told me "this home point is invalid." Is there any reason I give my villager a home in my tree? I've tried all the tips given on setting homepoints (making sure I'm not next to a half block, making sure the roof is high enough, etc) but nothing works.


    I started a new world (so I could be a monarch) and I'm having the same issue. Even though I'm (temporarily) living in a village house I cannot set my wife's homepoint (every time I try, no matter where in the house, it says it's invalid). She's gone (not sure if it's a bug or if I just can't find her) but I had a daughter and I can't set her homepoint either. Every point says it's invalid. Is this a bug I can fix, or what?
    Posted in: Minecraft Mods
  • 0

    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)
    Hello all! I hate to ask about an "outdated" version, but I'm still playing 1.5.2 (for a variety of reasons) using MCA 3.4.0. I built my house in a tree (I hollowed out the tree so that the trunk is intact but from the outside it looks normal). There are some "branches" (wood blocks) on the floor of my house. So I had a villager follow me to my house and up into the treehouse. I then tried to set her home point, by whether I tried to set in on a "branch" or on the leaves it told me "this home point is invalid." Is there any reason I give my villager a home in my tree? I've tried all the tips given on setting homepoints (making sure I'm not next to a half block, making sure the roof is high enough, etc) but nothing works.
    Posted in: Minecraft Mods
  • 0

    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)
    Quote from TitusPullo

    Wish I could figure out why I cant get it to work with the new launcher even though I am using version 1.5.2 XD


    Another reason I'm glad I use Magic Launcher.
    Posted in: Minecraft Mods
  • 1

    posted a message on [WIP] Small Boats (Elegant Punt & Whitehall)
    I have an idea for when you update. I was playing with mo' creatures, I took my whitehull across a vast ocean to another landmass, where (out of necessity) I tamed a donkey and outfitted it with a chest (as you can do in vanilla 1.6). Imagine both of our hearbreak when after loading my ship with the contents he had carried for me; I had to leave my faithful companion behind. Would it be possible to make a way to bring your animals aboard? So you can take that faithful steed or trusty burro with you on your voyages into the unknown? Just a thought.
    Posted in: WIP Mods
  • 0

    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)
    Quote from TitusPullo

    sorry for double post... but hmm.. I dont think I can get it to load for some reason cause I have the new launcher... maybe I am doing it wrong. there is no crashing but the mod doesn't load. everything should load fine.. but the mod doesnt even get loaded.


    The mod hasn't been updated for 1.6 yet. If you want to use it, you need to downgrade to 1.5.2
    Posted in: Minecraft Mods
  • 0

    posted a message on [WIP] Small Boats (Elegant Punt & Whitehall)
    Hi there, I tried to download the latest version, but my anti-virus software blocked it, saying it contained malware
    "HEUR:Exploit.Script.Blocker.U" What is that, and is it dangerous?
    Posted in: WIP Mods
  • 0

    posted a message on [WIP] Small Boats (Elegant Punt & Whitehall)
    Quote from fuggazzi

    A warning for users of this great mod, who also have railcraft installed: on 1.5.2 railcraft adds hidden blocks used for their movement tracker (aura goggles). It makes all the boats, including the Punt and Whitehall (and I assume the Hoy), behave glitchy.

    The quick solution to this, is editing the railcraft config file: look for 'block.hidden=[id]' and change the id to 0

    Quote from Donosis777

    That might be my problem, I have railcraft! I'll try it tonight.


    That was my problem, small boats now works like a dream! I can't WAIT to take that elegant punt out for an expedition. Now I can store me goodies on the go!
    Posted in: WIP Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    I just installed this mod (on 1.5.2) and when I tried to disable the spawn for the bigogre, I got this.
    ---- Minecraft Crash Report ----
    // I feel sad now :(

    Time: 7/3/13 10:06 PM
    Description: Rendering screen

    java.lang.RuntimeException: Error when calling Runnable callback. Modaction is 'Merged ModAction'.
    at sharose.mods.guiapi.ModAction.run(ModAction.java:253)
    at de.matthiasmann.twl.utils.CallbackSupport.fireCallbacks(CallbackSupport.java:153)
    at de.matthiasmann.twl.model.SimpleButtonModel.fireActionCallback(SimpleButtonModel.java:124)
    at de.matthiasmann.twl.model.SimpleButtonModel.buttonAction(SimpleButtonModel.java:108)
    at de.matthiasmann.twl.model.SimpleButtonModel.setPressed(SimpleButtonModel.java:81)
    at de.matthiasmann.twl.Button.handleEvent(Button.java:285)
    at de.matthiasmann.twl.GUI.sendMouseEvent(GUI.java:1050)
    at de.matthiasmann.twl.GUI.handleMouse(GUI.java:834)
    at de.matthiasmann.twl.input.lwjgl.LWJGLInput.pollInput(LWJGLInput.java:67)
    at de.matthiasmann.twl.GUI.handleInput(GUI.java:707)
    at de.matthiasmann.twl.GUI.update(GUI.java:562)
    at sharose.mods.guiapi.GuiModScreen.func_73863_a(GuiModScreen.java:151)
    at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1156)
    at net.minecraft.src.EntityRendererProxy.func_78480_b(EntityRendererProxy.java:36)
    at noppes.mpm.EntityRendererAlt.func_78480_b(EntityRendererAlt.java:33)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:870)
    at net.minecraft.client.Minecraft.run(Minecraft.java:759)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.Exception: error calling callback 'Merged ModAction'.
    at sharose.mods.guiapi.ModAction.call(ModAction.java:119)
    at sharose.mods.guiapi.ModAction.run(ModAction.java:250)
    ... 17 more
    Caused by: java.lang.Exception: error calling callback 'showEntitySettings'.
    at sharose.mods.guiapi.ModAction.call(ModAction.java:119)
    at sharose.mods.guiapi.ModAction.call(ModAction.java:114)
    ... 18 more
    Caused by: java.lang.Exception: error calling callback 'showEntitySettings'.
    at sharose.mods.guiapi.ModAction.callInternal(ModAction.java:152)
    at sharose.mods.guiapi.ModAction.call(ModAction.java:110)
    ... 19 more
    Caused by: java.lang.reflect.InvocationTargetException
    at sun.reflect.GeneratedMethodAccessor23.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at sharose.mods.guiapi.ModAction.callInternal(ModAction.java:149)
    ... 20 more
    Caused by: java.lang.NullPointerException
    at drzhark.mocreatures.client.MoCClientProxy.showEntitySettings(MoCClientProxy.java:1303)
    ... 24 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at sharose.mods.guiapi.ModAction.run(ModAction.java:253)
    at de.matthiasmann.twl.utils.CallbackSupport.fireCallbacks(CallbackSupport.java:153)
    at de.matthiasmann.twl.model.SimpleButtonModel.fireActionCallback(SimpleButtonModel.java:124)
    at de.matthiasmann.twl.model.SimpleButtonModel.buttonAction(SimpleButtonModel.java:108)
    at de.matthiasmann.twl.model.SimpleButtonModel.setPressed(SimpleButtonModel.java:81)
    at de.matthiasmann.twl.Button.handleEvent(Button.java:285)
    at de.matthiasmann.twl.GUI.sendMouseEvent(GUI.java:1050)
    at de.matthiasmann.twl.GUI.handleMouse(GUI.java:834)
    at de.matthiasmann.twl.input.lwjgl.LWJGLInput.pollInput(LWJGLInput.java:67)
    at de.matthiasmann.twl.GUI.handleInput(GUI.java:707)
    at de.matthiasmann.twl.GUI.update(GUI.java:562)
    at sharose.mods.guiapi.GuiModScreen.func_73863_a(GuiModScreen.java:151)

    -- Screen render details --
    Details:
    Screen name: sharose.mods.guiapi.GuiModScreen
    Mouse location: Scaled: (276, 42). Absolute: (553, 621)
    Screen size: Scaled: (683, 353). Absolute: (1366, 706). Scale factor of 2
    Stacktrace:
    at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1156)
    at net.minecraft.src.EntityRendererProxy.func_78480_b(EntityRendererProxy.java:36)

    -- Affected level --
    Details:
    Level name: MpServer
    All players: 1 total; [EntityClientPlayerMP['[email protected]'/819, l='MpServer', x=2.50, y=77.62, z=-57.50]]
    Chunk stats: MultiplayerChunkCache: 55
    Level seed: 0
    Level generator: ID 02 - largeBiomes, ver 0. Features enabled: false
    Level generator options:
    Level spawn location: World: (8,64,-48), Chunk: (at 8,4,0 in 0,-3; contains blocks 0,0,-48 to 15,255,-33), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
    Level time: 209 game time, 209 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
    Forced entities: 61 total; [EntityClientPlayerMP['[email protected]'/819, l='MpServer', x=2.50, y=77.62, z=-57.50], MoCEntityBunny['Bunny'/554, l='MpServer', x=-24.38, y=69.00, z=-47.47], MoCEntityBunny['Bunny'/552, l='MpServer', x=-22.36, y=78.00, z=-111.13], MoCEntityBunny['Bunny'/553, l='MpServer', x=-21.50, y=70.00, z=-47.50], MoCEntityBird['Bird'/653, l='MpServer', x=68.19, y=76.00, z=-46.22], MoCEntityBird['Bird'/652, l='MpServer', x=63.73, y=73.79, z=-57.78], MoCEntityBird['Bird'/655, l='MpServer', x=76.05, y=73.00, z=-28.08], MoCEntityBird['Bird'/654, l='MpServer', x=78.97, y=72.00, z=-36.38], MoCEntityBird['Bird'/651, l='MpServer', x=69.13, y=77.00, z=-49.34], MoCEntityBird['Bird'/650, l='MpServer', x=79.03, y=73.00, z=-89.22], MoCEntityBird['Bird'/644, l='MpServer', x=60.31, y=73.00, z=-27.97], MoCEntityBird['Bird'/643, l='MpServer', x=60.88, y=73.00, z=-30.50], MoCEntityBird['Bird'/642, l='MpServer', x=55.00, y=73.00, z=-29.50], MoCEntityBird['Bird'/535, l='MpServer', x=-43.38, y=74.00, z=-96.16], MoCEntityBird['Bird'/534, l='MpServer', x=-47.78, y=73.00, z=-91.12], MoCEntityBird['Bird'/660, l='MpServer', x=78.22, y=71.00, z=-30.22], MoCEntityBird['Bird'/661, l='MpServer', x=72.19, y=71.00, z=-18.22], MoCEntityBunny['Bunny'/540, l='MpServer', x=-47.12, y=68.00, z=-60.38], MoCEntityBird['Bird'/662, l='MpServer', x=75.38, y=71.00, z=-24.56], MoCEntityBird['Bird'/656, l='MpServer', x=70.50, y=72.00, z=-31.50], MoCEntityBunny['Bunny'/537, l='MpServer', x=-37.56, y=73.00, z=-75.50], MoCEntityBird['Bird'/657, l='MpServer', x=67.47, y=72.00, z=-19.53], MoCEntityBunny['Bunny'/536, l='MpServer', x=-36.80, y=73.00, z=-76.60], MoCEntityBird['Bird'/658, l='MpServer', x=67.50, y=72.00, z=-20.50], MoCEntityBunny['Bunny'/539, l='MpServer', x=-35.90, y=69.00, z=-55.53], MoCEntityBird['Bird'/659, l='MpServer', x=65.50, y=72.00, z=-19.50], MoCEntityBunny['Bunny'/538, l='MpServer', x=-36.50, y=73.00, z=-75.50], MoCEntityElephant['Elephant'/610, l='MpServer', x=20.50, y=80.00, z=-46.50], MoCEntityBird['Bird'/611, l='MpServer', x=18.58, y=75.04, z=-15.75], MoCEntityBunny['Bunny'/608, l='MpServer', x=17.50, y=80.00, z=-51.50], MoCEntityBunny['Bunny'/609, l='MpServer', x=20.50, y=80.13, z=-51.04], MoCEntityBird['Bird'/618, l='MpServer', x=32.50, y=79.00, z=-52.50], MoCEntityBird['Bird'/619, l='MpServer', x=33.50, y=81.00, z=-47.50], MoCEntityBunny['Bunny'/616, l='MpServer', x=40.39, y=71.00, z=-81.78], MoCEntityBunny['Bunny'/617, l='MpServer', x=43.47, y=70.00, z=-74.84], MoCEntityBird['Bird'/622, l='MpServer', x=43.37, y=69.75, z=-12.78], MoCEntityBird['Bird'/623, l='MpServer', x=46.97, y=72.00, z=-15.38], MoCEntityBird['Bird'/620, l='MpServer', x=33.22, y=80.00, z=-44.78], MoCEntityBird['Bird'/621, l='MpServer', x=38.50, y=68.00, z=-10.50], MoCEntityBunny['Bunny'/576, l='MpServer', x=-1.52, y=73.00, z=-62.22], EntityItem['item.tile.sapling.oak'/986, l='MpServer', x=26.21, y=85.47, z=-22.88], MoCEntityElephant['Elephant'/577, l='MpServer', x=-0.50, y=75.00, z=-59.50], MoCEntityBunny['Bunny'/585, l='MpServer', x=1.50, y=74.00, z=-107.50], MoCEntityBunny['Bunny'/586, l='MpServer', x=2.83, y=73.00, z=-106.90], MoCEntityBunny['Bunny'/587, l='MpServer', x=13.07, y=77.00, z=-96.78], MoCEntityBunny['Bunny'/588, l='MpServer', x=14.19, y=76.00, z=-86.19], MoCEntityBunny['Bunny'/589, l='MpServer', x=14.03, y=78.00, z=-95.85], MoCEntityBunny['Bunny'/590, l='MpServer', x=3.50, y=72.00, z=-64.50], MoCEntityBunny['Bunny'/591, l='MpServer', x=16.67, y=71.00, z=-67.40], MoCEntityBunny['Bunny'/593, l='MpServer', x=3.88, y=72.00, z=-64.10], MoCEntityBunny['Bunny'/592, l='MpServer', x=14.23, y=72.00, z=-67.17], MoCEntityBunny['Bunny'/595, l='MpServer', x=11.78, y=81.00, z=-34.50], MoCEntityBunny['Bunny'/594, l='MpServer', x=12.16, y=76.00, z=-62.53], MoCEntityBunny['Bunny'/596, l='MpServer', x=15.88, y=82.00, z=-30.55], MoCEntityBigCat['BigCat'/601, l='MpServer', x=26.50, y=74.00, z=-104.50], MoCEntityBunny['Bunny'/603, l='MpServer', x=30.03, y=72.00, z=-80.94], MoCEntityElephant['Elephant'/602, l='MpServer', x=25.50, y=74.00, z=-106.50], MoCEntityBird['Bird'/605, l='MpServer', x=31.50, y=78.00, z=-48.50], MoCEntityBunny['Bunny'/604, l='MpServer', x=25.94, y=75.00, z=-88.72], MoCEntityBunny['Bunny'/607, l='MpServer', x=21.63, y=80.00, z=-48.88], MoCEntityBird['Bird'/606, l='MpServer', x=29.63, y=78.00, z=-51.75]]
    Retry entities: 0 total; []
    Stacktrace:
    at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:441)
    at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2413)
    at net.minecraft.client.Minecraft.run(Minecraft.java:775)
    at java.lang.Thread.run(Unknown Source)

    -- System Details --
    Details:
    Minecraft Version: 1.5.2
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_04, Oracle Corporation
    Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 226478680 bytes (215 MB) / 518979584 bytes (494 MB) up to 518979584 bytes (494 MB)
    JVM Flags: 2 total; -Xms512m -Xmx512m
    AABB Pool Size: 25 (1400 bytes; 0 MB) allocated, 7 (392 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 71
    FML: MCP v7.51 FML v5.2.2.684 Minecraft Forge 7.8.0.684 Optifine OptiFine_1.5.2_HD_U_D5 26 mods loaded, 26 mods active
    mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{5.2.2.684} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{7.8.0.684} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_bspkrsCore{v2.08(1.5.2)} [bspkrsCore] ([1.5.2]bspkrsCorev2.08.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    PortableWorkbench{2.42} [PortableWorkbench] (PortableWorkbench_7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_SmartMoving{14.0} [Smart Moving] (Smart Moving Universal for ModLoader or Minecraft Forge or MCPC+.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_SmartRender{1.1} [Smart Render] (Smart Moving Universal for ModLoader or Minecraft Forge or MCPC+.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_TooManyItems{1.5.2 2013-04-25} [mod_TooManyItems] (TooManyItems2013_04_25_1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DynamicLights{1.2.2} [Dynamic Lights] (DynamicLights_1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DynamicLights_onFire{1.0.2} [Dynamic Lights on burning] (DynamicLights_1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DynamicLights_creepers{1.0.2} [Dynamic Lights on Creepers] (DynamicLights_1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DynamicLights_dropItems{1.0.4} [Dynamic Lights on ItemEntities] (DynamicLights_1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DynamicLights_mobEquipment{1.0.0} [Dynamic Lights on Mob Equipment] (DynamicLights_1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DynamicLights_flameArrows{1.0.0} [Dynamic Lights on Flame enchanted Arrows] (DynamicLights_1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DynamicLights_otherPlayers{1.0.4} [Dynamic Lights Other Player Light] (DynamicLights_1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DynamicLights_thePlayer{1.0.8} [Dynamic Lights Player Light] (DynamicLights_1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    GuiAPI{0.15.6} [GuiAPI] (GuiAPI-0.15.6-1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_WorldStateCheckpoints{ML 1.5.2.r01} [WorldStateCheckpoints] ([1.5.2]WorldStateCheckpoints.ML.1.5.2.r01.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    weaponmod{1.5.2 v1.12.0} [Balkon's WeaponMod] (Balkons-Weapon-Mod-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CustomSpawner{2.2.2} [DrZhark's CustomSpawner] (CustomMobSpawner 2.2.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MoCreatures{5.2.3} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v5.2.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    eplus{1.15} [Enchanting Plus] (EnchantingPlus-1.15.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Railcraft{7.2.3.0} [Railcraft] (Railcraft_1.5.2-7.2.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ThirstMod{1.6.7} [Thirst mod] (thirstmod-1.6.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_Timber{1.5.1r2} [Timber!] (Timber! (1.5.2).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_MorePlayerModels{More Player Models} [mod_MorePlayerModels] (MorePlayerModels_1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    LWJGL: 2.4.2
    OpenGL: Mobile Intel® 4 Series Express Chipset Family GL version 2.1.0 - Build 8.15.10.2086, Intel
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 85 (4760 bytes; 0 MB) allocated, 49 (2744 bytes; 0 MB) used

    Every other mob I've tried I can edit no problem, it's just that one mod. What did I do wrong?
    Posted in: Minecraft Mods
  • 0

    posted a message on [WIP] Small Boats (Elegant Punt & Whitehall)
    Quote from fuggazzi

    A warning for users of this great mod, who also have railcraft installed: on 1.5.2 railcraft adds hidden blocks used for their movement tracker (aura goggles). It makes all the boats, including the Punt and Whitehall (and I assume the Hoy), behave glitchy.

    The quick solution to this, is editing the railcraft config file: look for 'block.hidden=[id]' and change the id to 0


    That might be my problem, I have railcraft! I'll try it tonight.
    Posted in: WIP Mods
  • 0

    posted a message on [v3.7] AMIDST - Strongholds, Village, Biome, Etc. Finder. [1.7.4]
    Quote from Dweller_Benthos

    There is an option for it, but I think it's broken in the new version. At least when you pick from seed and enter large biomes, it isn't any different than a map created with normal biomes. So i think it's broken. I imagine if you load a world from a dat file, it's supposed to read whether it's large biomes or not automatically, and it appears it isn't.


    Correct, I'm looking at a world from a dat file (save game) and it's showing a completely different map than the one I'm living on. The biomes are regular size. Do you think it will be fixed next update?
    Posted in: Minecraft Tools
  • 0

    posted a message on [v3.7] AMIDST - Strongholds, Village, Biome, Etc. Finder. [1.7.4]
    Would it be possible to give an option to look at the map with the Large Biomes on? I've created a world with the Large Biomes option turned on, but AMIDST is showing a regular world (I use Magic Launcher, so It's showing my position on the map and everything, just not with Large Biomes. Would that even be possible?
    Posted in: Minecraft Tools
  • 0

    posted a message on [WIP] Small Boats (Elegant Punt & Whitehall)
    Quote from Awger

    Getting stuck on the collision box is a relatively easy fix... which should go in this weekend. The errant exit (jumping out of the boat and winding up somewhere else) is slightly more difficult, but I think I have a fix for that as well (I do a lot of "development" work during my 90 minute commute).

    It shouldn't have anything to do with the problem you're seeing, but were you running in creative of survival mode? I do all of my testing in creative mode (it's just easier), so it's possible my attempt at duplicating the problem wasn't so... duplicative.


    I try to run in survival, but if I got stuck, I used TMI to switch and fly out. Then I switched back to survival and tried again. I think the link I sent you I left it in creative though. I appreciate all you've done to try to help, I really do wish I could use this mod, it's awesome having storage on a boat!
    Posted in: WIP Mods
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    posted a message on [WIP] Small Boats (Elegant Punt & Whitehall)
    Quote from Awger

    Got it. Tried it, I'm jumping in and out at the same place (although jumping out doesn't push you far enough to the side, and you get stuck on the collision box... will have to fix that).

    Try turning off your other mods and see if you still have the problem.


    I loaded Forge (obviously), Optifine, and Small Boats That's it. The boats functioned as intended (I was getting in and out). Except the Hoy. As you said, I think I'm stuck in a collision box. I get stuck on top of it, not far away. I turned on each of my mods one at a time. By that I mean at all times I only had Optifine, Small Boats, and one other mod. I had the original problem with ALL of them. As soon I removed all but Small Boats, it worked fine (except the hoy). I don't know, I'm pretty much done with it right now. It was a nice concept, but I don't know. I'm at a loss.
    Posted in: WIP Mods
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    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)
    Quote from mezzodrinker

    Just some random ideas:
    • Ash (m), being extremely good at taming animals.
    • Altair (m), being very good at fighting with a sword.
    • Chell (f), either being good at hunting or at jumping. :D
    • Sarah (f), being good in (casting magic?) ranged combat - or doesn't "provoke" hostile mobs.


    I (personally) would prefer Ezio over Altair. But anything from Assassin's Creed would be EPIC! (AC is my favorite game series, can you tell? :D )
    Posted in: Minecraft Mods
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