The two most likely culprits are, in order of likelihood:
1.) There are errors in your code
2.) You didn't put minecraft.jar in the classpath
If it's the first one, then read the error and correct the broken code. If it's the second, copy minecraft.jar into the same directory as your java file then add -cp minecraft.jar to your command. Like so:
where does it search for minecraft_server.jar and/or is there a way to specify what file it uses? I'd like for it not to use/modify the server jar file as I am hosting the server off of it
You specify it on the command line with a -jar path/to/minecraft_server.jar
java -jar MinecraftBiomeExtractor.jar -nogui -jar minecraft_server.jar world
assuming MBE, the server jar, and the world folder are all in the current working directory.
It won't modify a server jar (no mojang signatures) but you could duplicate the server jar and point it at that one in case if you want.
Ok so i just downloaded the Mo creature mod and it's working but to do it i had to turn the minecraft.jar into a folder and then rename the folder to minecraft.jar so i did that but the foler didnt change into that original minecraft.jar look if you know what i mean it still looks like a folder. i'm wondering if there is a way to change it back because i need to change it back so i can use the betterlight/grass mod. if there is a way to do this without changing it could someone please tell me? because i enjoy the game much better with the betterlight/grass.
thanks,
Ninja
Open the folder and select all. Right click one of the items and hit "Compress XX Items..."
It will compress. Find Archive.zip in the folder and drag it out on to the desktop. Rename it minecraft.jar (make sure there's no .zip at the end). Place it back where minecraft.jar needs to go.
I'm trying to make the wiki page on mappers more useful, since right now it's just a huge mess, listing command line tools and GUIs together. There are way too many options for anyone to find the appropriate mapper for their needs without spending a day trying them all out.
I'd like to make a filterable table listing all the mappers and their features to help users pick what they want. I need help coming up with a list of features that will adequately advertise the niche of each mapper without being overly detailed.
Can anyone think of a better way to describe the functionality or any important functionality I've missed?
Platform:
Linux
Mac OS X
Windows
Interface:
Command Line
Graphical
Output Type:
Image File
Built-in Viewer
Web Viewer
Projection Types:
Overhead
Oblique
Angled
Isometric (35 degree)
Arbitrary ( for mappers using OpenGL )
Rotation:
90 Degree Increments
Any Angle
Zoom Level:
1x - One block = one pixel (or equivalent for isometric)
Nx - Any zoom
Misc Features:
Suitable for server automation
Capable of rendering huge maps
Player Locations
Sign Rendering
Custom Color/Texture Support
Selective block rendering (render only certain block types)
Cave Mapping
Height Slicing
Biome Support
Make sure you have the newest version in the first post. In old versions, the command line stuff still called the GUI classes. That's all been abstracted out now.
If it still does that, then there is a fix in the latest google code stuff, which lets you use minecraft_server.jar to generate the biomes, but I'm not sure if that's stable. I'll check later and make another official release.
I wasn't sure which mod to PM with this so whoever sees this topic (and has the ability to move threads), could you please move the following threads out of the modding forum and into the mapper subforum?
Why does it modify the minecraft.jar?
I have a huge problem with anything modifying the client files.
It deletes the mojang signature file so that it can link against the jar file without throwing a security exception. It doesn't modify anything that executes, just a little JVM book keeping thing. There is no effect of any kind on the function of minecraft.
Do you have to be a real computer savvy person in order to use MCMap Live? (I know nothing about this stuff)
I'm a complete newbie and don't know anything about this.
Do you need to have MCmap in order to use MCMap Live?
If there is anyone out there willing to explain how I use MCMap Live, please message me, and keep in mind I'm totally non computer literate. I just play minecraft and would love to learn more.
I read the posts in this thread and others, but I admit it all sounds very complicated and only for the computer smart people.
If you think I should just forget this cause it's way over my head, please tell me, thanks :smile.gif:
MCMap Live comes with mcmap. You don't need to do anything but doubleclick it, no computer savvy required at all. Just download it and try it out. I'm sure you'll be fine.
The next version will work off minecraft_server.jar too and allow you to specify the jar location of the command line. I'll look into keeping a stable location with the latest version but I don't want people polling the URL to look for updates.
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http://minecraft.net/haspaid.jsp?user=madman002
false
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You keep on not posting what mods you used.
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1.) There are errors in your code
2.) You didn't put minecraft.jar in the classpath
If it's the first one, then read the error and correct the broken code. If it's the second, copy minecraft.jar into the same directory as your java file then add -cp minecraft.jar to your command. Like so:
javac -cp minecraft.jar jg.java
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You specify it on the command line with a -jar path/to/minecraft_server.jar
java -jar MinecraftBiomeExtractor.jar -nogui -jar minecraft_server.jar world
assuming MBE, the server jar, and the world folder are all in the current working directory.
It won't modify a server jar (no mojang signatures) but you could duplicate the server jar and point it at that one in case if you want.
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Open the folder and select all. Right click one of the items and hit "Compress XX Items..."
It will compress. Find Archive.zip in the folder and drag it out on to the desktop. Rename it minecraft.jar (make sure there's no .zip at the end). Place it back where minecraft.jar needs to go.
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Link Removed
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I'd like to make a filterable table listing all the mappers and their features to help users pick what they want. I need help coming up with a list of features that will adequately advertise the niche of each mapper without being overly detailed.
Can anyone think of a better way to describe the functionality or any important functionality I've missed?
Platform:
Linux
Mac OS X
Windows
Interface:
Command Line
Graphical
Output Type:
Image File
Built-in Viewer
Web Viewer
Projection Types:
Overhead
Oblique
Angled
Isometric (35 degree)
Arbitrary ( for mappers using OpenGL )
Rotation:
90 Degree Increments
Any Angle
Zoom Level:
1x - One block = one pixel (or equivalent for isometric)
Nx - Any zoom
Misc Features:
Suitable for server automation
Capable of rendering huge maps
Player Locations
Sign Rendering
Custom Color/Texture Support
Selective block rendering (render only certain block types)
Cave Mapping
Height Slicing
Biome Support
0
If it still does that, then there is a fix in the latest google code stuff, which lets you use minecraft_server.jar to generate the biomes, but I'm not sure if that's stable. I'll check later and make another official release.
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Minutor: viewtopic.php?f=25&t=40919
MCMap Live: viewtopic.php?f=25&t=54784
mcmap: viewtopic.php?f=25&t=40327
Biome Extractor: viewtopic.php?f=25&t=80902
pynemap: viewtopic.php?f=25&t=26659
Topographical Survey: viewtopic.php?f=25&t=20817
MineMap: viewtopic.php?f=25&t=49829
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It deletes the mojang signature file so that it can link against the jar file without throwing a security exception. It doesn't modify anything that executes, just a little JVM book keeping thing. There is no effect of any kind on the function of minecraft.
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MCMap Live comes with mcmap. You don't need to do anything but doubleclick it, no computer savvy required at all. Just download it and try it out. I'm sure you'll be fine.
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