• 0

    posted a message on [Help Needed] Overwatch in Minecraft
    Quote from Geotoaster»

    I'd be glad to help with building, but not anything esle, not my expertise.



    That works! Just mark "Building" as what you would like to help with in the form.

    Posted in: Maps Discussion
  • 0

    posted a message on [Help Needed] Overwatch in Minecraft
    Quote from AdminGamer101»

    Hi do you still need help


    Sure! Just fill out the form so that I can whitelist you and have a way to contact you. Thanks for offering to help out!
    Posted in: Maps Discussion
  • 0

    posted a message on Need Help with /tellraw for Branched Dialogue

    This website is very useful for creating complex tellraw commands. It was created by ezfe, so all credit goes to him, and the source code (if you care) is available here.


    As for branching dialogue, you should have the clickEvent for certain texts activate other command blocks containing their respective branch of tellraw messages.

    Posted in: Maps Discussion
  • 0

    posted a message on [Help Needed] Overwatch in Minecraft

    With several YouTubers, namely sqrtdude, making concepts such as Tracer's recall ability using command blocks, I thought why not take it a step further?

    Recreating Overwatch in Minecraft is a huge project, and seems kind of impossible if you forget that we as a community have created some incredible things. I've started trying to implement some features (I'm a command blocks person), but I can't do it all alone.

    The plan

    Obviously, Overwatch cannot be recreated to an extent that it has complete functionality with all of the features of the actual game, but we can definitely recreate many aspects of it. So, this is a general outline on what would be cool to accomplish:

    • Heroes and their abilities
    • A system to control matches
    • Textures that resemble the game
    • A couple maps to play on

    So, for this to become a reality, I'm asking for help. Which leads me to...

    People needed

    • Command blockers
    • Texture creators
    • Builders

    A few of each category will probably be required. There are no strict guidelines for how we're going to put this together; we'll tweak things as we go. Remember, there is no commission for doing this, as in, nobody will be paid. This is all for fun.

    Joining

    With all that said, if you are willing to help out, then fill out this form. If there's enough support for the project, I'll set up a server and send you all the IP to join via Skype, and we can work from there! You are not committed to continue to help out until the project is done; you can stop whenever you want.

    Of course, criticism is appreciated, but please be nice about it. I'm interested to see what all of you think!

    Posted in: Maps Discussion
  • 0

    posted a message on [Currently in beta] Fusion Mod - Explosions, everywhere!

    If I ask permission it doesn't count for Third-Party mods unless you have your mod on curse forge


    Alright, I set up a Curse page for it. That should work, hopefully! But yeah, you have my permission to use it anyway.
    Posted in: WIP Mods
  • 0

    posted a message on [Currently in beta] Fusion Mod - Explosions, everywhere!

    Can I get permission without me needing to ask you because of how curse works?


    I don't understand why you wouldn't ask me, but yes, you have permission. If it's due to inactivity, that's unfortunately because I'm dealing with a lot of school at the moment, but I am planning to return to developing the mod when I have some spare time.
    Posted in: WIP Mods
  • 0

    posted a message on [Currently in beta] Fusion Mod - Explosions, everywhere!

    Version 0.8 has been released!


    Download the latest versions of the mod from my website.


    If you can't view the website, here are the main links: universal and src.


    Changelog for this version:


    Version 0.8:
    - Volatile Matter can now spawn in dungeon chests
    - Changed Fusion Monster model / texture
    - Implemented correct Fusion Monster spawn egg colors
    - Fixed: Volatile Block GUI occasionally crashing game

    Posted in: WIP Mods
  • 0

    posted a message on [Currently in beta] Fusion Mod - Explosions, everywhere!

    Version 0.7 has been released!


    Download the latest versions of the mod from my website.


    If you can't view the website, here are the main links: universal and src.


    Changelog for this version:


    Version 0.7:
    - Added Active Fusion Bow
    - Added Volatile Block
    - Code optimizations

    Posted in: WIP Mods
  • 0

    posted a message on [Currently in beta] Fusion Mod - Explosions, everywhere!

    Version 0.6 has been released!


    Download the latest versions of the mod from my website.


    If you can't view the website, here are the main links: universal and src.


    Changelog for this version:


    Version 0.6:
    - Active Fusion Ingots can now be used as fuel (up to 200 items)
    - Active Fusion Block occasionally emits radiation damage
    - Fusion Block now emits radiation damage while it's degrading
    - OreDictionary support!
    - Fixed: Fusion Hoe and Active Fusion Hoe recipes were same as swords
    - Code optimizations

    Posted in: WIP Mods
  • 0

    posted a message on [Currently in beta] Fusion Mod - Explosions, everywhere!

    Version 0.5 has been released!


    Download the latest versions of the mod from my website.


    If you can't view the website, here are the main links: universal and src.


    Changelog for this version:


    Version 0.5:
    - Added GUI Configuration
    - Code optimizations
    - Fixed: hoe missing as result from volatile matter
    - Added Fusion Bow
    - Added Fusion Arrow

    Posted in: WIP Mods
  • 0

    posted a message on [Currently in beta] Fusion Mod - Explosions, everywhere!

    Version 0.4 has been released!


    Download the latest versions of the mod from my website.


    If you can't view the website, here are the main links: universal and src.


    Changelog for this version:


    Version 0.4:

    - Adjusted fusion monster volume
    - Slowed the fusion monster down a bit
    - Added the ability for fusion monsters to spawn in non-vanilla biomes

    Posted in: WIP Mods
  • 0

    posted a message on [Currently in beta] Fusion Mod - Explosions, everywhere!

    Version 0.3 has been released!


    Download the latest versions of the mod from my website.


    If you can't view the website, here are the main links: universal and src.


    Changelog for this version:


    Version 0.3:
    - Added growl sound to the fusion monster
    - Added hurt sound to the fusion monster
    - Added death sound to the fusion monster
    - Changed defuser recipe
    - Changed defuser texture
    - Fixed: hoe and shovel having same recipes

    Posted in: WIP Mods
  • 0

    posted a message on [Currently in beta] Fusion Mod - Explosions, everywhere!
    Quote from Landwii»

    the download is broken for me

    and it looks so cool


    Are you sure you're downloading it from my website?

    If you cant, here are the links:

    universal (direct)

    src (direct)


    Edit: The above links are for version 0.1 (outdated). Current versions can be found at my website, or in the below replies.

    Posted in: WIP Mods
  • 0

    posted a message on [Currently in beta] Fusion Mod - Explosions, everywhere!

    Fusion Logo



    This mod adds a variety of fusion-based materials, tools, and blocks to enhance your experience and upgrade your player.

    With explosions. A lot of explosions.

    Items / Materials


    Fusion Shard

    This is the most basic fusion item. Smelting fusion ore in a furnace will yield 4 fusion shards, which can be used to craft dirty fusion ingots, or thrown to create a small harmless explosion.


    Dirty Fusion Ingot

    Dirty fusion ingots are unstable, and will explode if you right-click with them in your hand. They are created by combining 4 fusion shards in a square pattern on a crafting table.


    Fusion Ingot

    By smelting a dirty fusion ingot, you obtain a fusion ingot. This is used to create fusion armor, tools, and other items.


    Active Fusion Ingot

    This item can be obtained by surrounding a diamond with 4 fusion ingots (in a plus shape). Active fusion ingots can be used to create very powerful armor, tools, and other items. This ingot can also be used as a fuel to smelt up to 200 items (twice the length of a lava bucket).


    Degraded Fusion Ingot

    This item can only be obtained by putting a degraded fusion block into a crafting table. Used to craft volatile matter and defusers.


    Volatile Matter

    This is a very special item. Crafted with a degraded fusion ingot, dirty fusion ingot, fusion ingot, and active fusion ingot, any one of the following actions could happen when you right-click the item:

    • 2% - Obtain 1 or 2 diamond blocks
    • 4% - Obtain 2 or 4 gold blocks
    • 22% - Obtain 1 - 16 fusion shards
    • 12% - Obtain 1 - 8 diamonds
    • 10% - Obtain 1 or 2 emeralds
    • 10% - Obtain a fusion bomb
    • 1% - Summon a fusion monster
    • 19% - Obtain 2 extra volatile matter
    • 0.2% - Obtain an active fusion sword, pickaxe, axe, and shovel
    • 0.2% - Obtain a full set of active fusion armor
    • 2.6% - Create a fusion explosion the size equivalent to that of a charged creeper
    • 7% - Obtain 1 - 8 active fusion ingots

    Note that these results will only happen if a 25% chance explosion (size of normal creeper explosion) does not take place when right-clicking the item.


    Blocks


    Fusion Ore

    This ore requires an iron pickaxe to mine. If mined with anything less than an iron pickaxe, it makes a small explosion when you break it. It has a little glowing effect. A screenshot can be found in the Screenshots section.


    Active Fusion Ore

    This ore also requires an iron pickaxe to mine. When mined (with anything), it makes a small explosion when you break it. It has a little glowing effect.


    Fusion Block

    Crafted with 4 fusion ingots in a square pattern. Used for compact storage of fusion ingots, and will slowly degrade into degraded fusion blocks over time if placed, gradually emitting radiation damage while doing so. The light level that this block emits diminishes as it is being degraded to a degraded fusion block, and will explode if mined during that time.


    Degraded Fusion Block

    Crafted with 4 degraded fusion ingots or obtained after a fusion block degrades. Used for storage purposes and to obtain degraded fusion ingots.


    Active Fusion Block

    Crafted with 4 active fusion ingots. Currently only used for storage purposes. It glows brightly, and occasionally emits radiation damage.


    Fusion Bomb

    Crafted with TNT in the middle of the grid, redstone in the corners, and dirty fusion ingots in the rest of the slots. When powered by redstone or exploded in a chain reaction, it causes an explosion equivalent to that of a charged creeper. Note: This does not have an entity version like primed TNT; it will explode immediately). Will also explode if broken with anything other than a defuser. This block glows as well.


    Time Bomb

    Crafted with a fusion bomb in the middle of the grid, clocks in the corners, and redstone in the rest of the slots. When powered by redstone or exploded in a chain reaction, it causes an explosion equivalent to that of a charged creeper. Will also explode without the need of redstone or other explosions after a randomized amount of time. Note: This does not have an entity version like primed TNT; it will explode immediately). Will also explode if broken with anything other than a defuser. This block glows at the same level as a normal fusion bomb.


    Volatile Block

    Crafted with 9 volatile matter in a 3x3 cube and can be crafted back into 6 volatile matter. This block can be activated / deactivated by right-clicking on the block while sneaking. When activated, it will begin to destroy the surrounding landscape in an increasing radius and store the blocks in its inventory until the inventory becomes full. The volatile block will continue to destroy everything around it, with the exception of tile entities (such as chests, furnaces, etc). The inventory can be accessed by right-clicking on the block. Warning: This block can cause major damage to your world if left to run indefinitely. Destroying the block does not drop the contents of the inventory on the ground, and disabling it will delete all stored items.


    Tools


    Fusion Tools

    Fusion tools do not have any special effects, with the exception of the Fusion Bow that fires exploding Fusion Arrows. All tools are crafted in the normal fashion with fusion ingots, sticks, and string for the bow.


    Defuser

    Crafted with a degraded fusion ingot above a stick. The only safe way to defuse a fusion bomb or time bomb.


    Active Fusion Tools

    Crafted in the normal fashion with active fusion ingots and sticks. Unlike normal tools, they can be stacked up to 8 items each. All effects can be disabled by sneaking.


    • Active Fusion Sword - Causes fusion explosions proportional to the size in the stack when hitting mobs. Explosions do not effect the player 99% of the time.
    • Active Fusion Pickaxe - When mining, causes fusion explosions that damage blocks but automatically collect into the player's inventory proportionally to the size in the stack. Collecting blocks performs as if the pickaxe has silk touch.
    • Active Fusion Axe - When mining logs, it will automatically collect the logs around where you mined proportionally to the size of the stack.
    • Active Fusion Shovel - Performs the same action as the axe towards dirt, sand, gravel, etc. in a slightly smaller area.
    • Active Fusion Hoe - Tills the surrounding area when used, proportionally to the size of the stack. Will also turn podzol and coarse dirt into regular dirt.
    • Active Fusion Bow - Performs similarly to the Fusion Bow, but rapid fires Fusion Arrows.

    Armor


    Fusion Armor

    Fusion armor does not have any special effects. Crafted in the normal fashion with fusion ingots.


    Active Fusion Armor

    Crafted in the normal fashion with active fusion ingots. When equipping a full set of active fusion armor, the following attributes are applied:


    • The potion effects strength II, speed II, and haste II are applied.
    • Occasionally, the effect regeneration II will be applied.
    • Rarely, the player will be afflicted with strong radiation (configurable).
    • The armor's protection increases greatly.

    Fusion Monster


    The fusion monster is a mob that will spawn in the overworld at night. They are quite fast, but you rarely have to deal with a group of them because they tend to fight each other to the death. They have 50HP, but it can be greatly decreased after a fight. They drop 0-2 fusion ingots, and rarely 0-3 active fusion ingots.

    Screenshots



    Fusion Blocks Degrading:

    Fusion Blocks Degrading

    Fusion Monster:

    Fusion Monster

    Fusion Monsters Fighting:

    Fusion Monsters Fighting

    Fusion Armor & Tools:
    (Left to right: Fusion Sword, Fusion Pickaxe, Fusion Axe, Fusion Shovel, Fusion Hoe, Fusion Bow, Fusion Ingot, Fusion Ore, Fusion Block)

    Fusion Armor & Tools

    Active Fusion Armor & Tools:

    (Left to right: Active Fusion Sword, Active Fusion Pickaxe, Active Fusion Axe, Active Fusion Shovel, Active Fusion Hoe, Active Fusion Bow, Active Fusion Ingot, Active Fusion Ore, Active Fusion Block)

    Active Fusion Armor & Tools

    All Fusion Blocks:

    (Top, left to right: Fusion Block, Active Fusion Block, Degraded Fusion Block)
    (Bottom, left to right: Fusion Bomb, Fusion Ore, Active Fusion Ore, Volatile Block, Time Bomb)

    All Fusion Blocks

    All Fusion Items:

    (Items not shown in previous screenshots: Fusion Shard, Fusion Arrow, Dirty Fusion Ingot, Degraded Fusion Ingot, Volatile Matter, Defuser)

    All Fusion Items

    Crafting / Furnace Recipes


    Fusion Shards:

    Dirty Fusion Ingots:

    Fusion Ingots:

    Active Fusion Ingots:

    Defuser:

    Fusion Bomb:

    Time Bomb:

    Volatile Matter (shapeless):

    Volatile Block:

    Volatile Block

    Fusion Block, Active Fusion Block, and Degraded Fusion Block:

    Fusion Arrow (shapeless):

    Fusion Bow:

    Active Fusion Bow:

    Active Fusion Bow

    Config


    activeArmorRadiationDamage - The amount of damage occasionally dealt while wearing active fusion armor. 0 to disable. Default = 5


    autoUpdateCheck - Automatically check to see if a new update for the mod is available. false to disable. Default = true


    loginMessage - Send a message to players logging onto a world. Currently this message notifies the player that the mod is in beta, but it could be changed or removed in the future. false to disable. Default = true

    Download

    You can download this mod and its source code at my website's download page, found here. You will need Forge 1.8 to run this mod; place the jar file in your mods folder. Source code is licensed with GPL v3.


    Additionally, you can download from Curse here:

    Changelog


    Version 0.8:


    - Volatile Matter can now spawn in dungeon chests
    - Changed Fusion Monster model / texture
    - Implemented correct Fusion Monster spawn egg colors
    - Fixed: Volatile Block GUI occasionally crashing game


    Version 0.7:


    - Added Active Fusion Bow
    - Added Volatile Block
    - Code optimizations


    Version 0.6:


    - Active Fusion Ingots can now be used as fuel (up to 200 items)
    - Active Fusion Block occasionally emits radiation damage
    - Fusion Block now emits radiation damage while it's degrading
    - OreDictionary support!
    - Fixed: Fusion Hoe and Active Fusion Hoe recipes were same as swords
    - Code optimizations


    Version 0.5:

    - Added GUI Configuration
    - Code optimizations
    - Fixed: hoe missing as result from volatile matter
    - Added Fusion Bow
    - Added Fusion Arrow


    Version 0.4:


    - Adjusted fusion monster volume
    - Slowed the fusion monster down a bit
    - Added the ability for fusion monsters to spawn in non-vanilla biomes


    Version 0.3:
    - Added growl sound to the fusion monster
    - Added hurt sound to the fusion monster
    - Added death sound to the fusion monster
    - Changed defuser recipe
    - Changed defuser texture
    - Fixed: hoe and shovel having same recipes


    Version 0.2:

    - Slightly increased fusion ore spawn rates
    - Added logo on mod info screen
    - Added active fusion ore

    - Code optimizations


    Version 0.1:

    - Initial beta release


    Credits

    • My friend iLavVex, for creating some textures.
    • Landwil, for defuser texture
    • www.freesfx.co.uk, for sounds
    • cpw for Volatile Block background inventory texture

    F.A.Q.

    Is this mod in beta?

    Yes.


    Does that mean there are bugs?

    Possibly, but if you find any, tell me and I'll update the mod!


    Can I use this mod in my modpack?

    Email me for permission; I'll probably say yes. (email: [email protected])


    Your email is funny.

    That's not a question.


    Can I suggest something?

    Sure! Just contact me either through this thread or by email! (email: [email protected])

    If I don't respond, I either might have not seen it or I am still considering it.


    Mod Reviews

    Respond to this thread with a mod review of this mod, and I'll add it here!

    Posted in: WIP Mods
  • 0

    posted a message on Vertical fill clock question

    Ah, thank you! I didn't realize that both of the fill command blocks had to be connected to the same redstone block. Thanks :)

    Posted in: Commands, Command Blocks and Functions
  • To post a comment, please or register a new account.