Well, I have a little problam going on. My lights don't emit... light :S
I'm using the latest 1.7.10 version (yeah, I know it's not updated anymore) and the recommended forge version (only these two) and it still doesn't show me any of it's light. What could be going on?
Hello Mondy!
A each step, I stay more and more enthusiastic in your map!! It is all very detailed and beautiful o/
But I have a problem in the Canyon, I don't know if did something wrong =/ I am playing with my girlfriend and when we get the village, the server crashs =/ Dou you think if I should have just avoid there or there's something can I do?
Thanks!!
The crash report below
necraft Crash Report ----
// Oops.Time: 11/06/15 22:59
Description: Ticking block entityjava.lang.ExceptionInInitializerError
at net.minecraft.entity.passive.EntityVillager.func_180482_a(EntityVillager.java:716)
at net.minecraft.tileentity.MobSpawnerBaseLogic.func_180613_a(SourceFile:165)
at net.minecraft.tileentity.MobSpawnerBaseLogic.func_98278_g(SourceFile:108)
at net.minecraft.tileentity.TileEntityMobSpawner.func_73660_a(SourceFile:55)
at net.minecraft.world.World.func_72939_s(World.java:1734)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:571)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:703)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:364)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:598)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:478)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NullPointerException
at net.minecraftforge.fml.common.registry.VillagerRegistry$VillagerProfession.<init>(VillagerRegistry.java:256)
at net.minecraftforge.fml.common.registry.VillagerRegistry.init(VillagerRegistry.java:218)
at net.minecraftforge.fml.common.registry.VillagerRegistry.<init>(VillagerRegistry.java:68)
at net.minecraftforge.fml.common.registry.VillagerRegistry.<clinit>(VillagerRegistry.java:59)
... 11 more
A detailed walkthrough of the error, its code path and all known details is as follows:
----------------------------------------------------------------------------------------- Head --
Stacktrace:
at net.minecraft.entity.passive.EntityVillager.func_180482_a(EntityVillager.java:716)
at net.minecraft.tileentity.MobSpawnerBaseLogic.func_180613_a(SourceFile:165)
at net.minecraft.tileentity.MobSpawnerBaseLogic.func_98278_g(SourceFile:108)
at net.minecraft.tileentity.TileEntityMobSpawner.func_73660_a(SourceFile:55)-- Block entity being ticked --
Details:
Name: MobSpawner // net.minecraft.tileentity.TileEntityMobSpawner
Block type: ID #52 (tile.mobSpawner // net.minecraft.block.BlockMobSpawner)
Block data value: 0 / 0x0 / 0b0000
Block location: World: (-1495,110,658), Chunk: (at 9,6,2 in -94,41; contains blocks -1504,0,656 to -1489,255,671), Region: (-3,1; contains chunks -96,32 to -65,63, blocks -1536,0,512 to -1025,255,1023)
Actual block type: ID #52 (tile.mobSpawner // net.minecraft.block.BlockMobSpawner)
Actual block data value: 0 / 0x0 / 0b0000
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1734)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:571)-- Affected level --
Details:
Level name: Wayward Wonders
All players: 2 total; [EntityPlayerMP['diinhaa28'/49, l='Wayward Wonders', x=-1453,30, y=110,00, z=665,82], EntityPlayerMP['luckke23'/191, l='Wayward Wonders', x=-1491,78, y=110,00, z=667,11]]
Chunk stats: ServerChunkCache: 766 Drop: 0
Level seed: 202961
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: -64,00,72,00,224,00 - World: (-64,72,224), Chunk: (at 0,4,0 in -4,14; contains blocks -64,0,224 to -49,255,239), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 24282109 game time, 11147 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 29871 (now: false), thunder time: 98462 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:703)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:364)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:598)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:478)
at java.lang.Thread.run(Unknown Source)-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_71, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 520579744 bytes (496 MB) / 859832320 bytes (820 MB) up to 1895825408 bytes (1808 MB)
JVM Flags: 0 total;
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.10 FML v8.0.50.1344 Minecraft Forge 11.14.1.1344 4 mods loaded, 4 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{8.0.50.1344} [Forge Mod Loader] (forge-1.8-11.14.1.1344-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{11.14.1.1344} [Minecraft Forge] (forge-1.8-11.14.1.1344-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
lootablebodies{1.3.3} [DrCyano's Lootable Bodies] (CyanosLootableBodies-1.3.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Loaded coremods (and transformers):
Profiler Position: N/A (disabled)
Player Count: 2 / 2; [EntityPlayerMP['diinhaa28'/49, l='Wayward Wonders', x=-1453,30, y=110,00, z=665,82], EntityPlayerMP['luckke23'/191, l='Wayward Wonders', x=-1491,78, y=110,00, z=667,11]]
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)
First, let me say that this shader is fantastic! It's my favorite one!
But, I'm having a small issue with it. The spider shadow are getting funky at night. How do I fix it? Can I remove the mob's shadow without putting graphics to fast? Thanks
Well, first of all, thank you very much Racodyz! We are very proud and honored with your tribute for us!
It's very sad to see that a simple thing like this created such a huge confusion, but that's ok, I'm sure it all just started because of some misunderstandings...
I agree it's a farely simple mod, made with MCreator, but it's a tribute for us, made for us and for those who support our channel (and of course, anyone else that wants to use it), so it's unnecessary to make such a huge confusion. This is a good plataform to post mods, so it's absolutely fair that Racodyz uses it to post his mod.
Keep up with it. If it makes you happy, then it's good enough! You have all our support (and marmotinhas support as well!^^)
I'm having a problem with Chisel + Forge Multiparts. When I play in Single Player, the microblocks work for Chisel blocks, but when I play SMP it doesn't.
Am I doing something wrong? Do I have to install any addon or something to work in SMP? Or it's a known bug?
0
Hello!
I love this mod <3
I use it a looooot!
But the mermaid tail is not working in minecraft 1.7.10 :/ (I am using just forge and custom npcs)
Any help please?
I use it in minecraft 1.10.2 and the mermaid tail works perfectly <3
0
Ohh, I got it. Thank you very much ;D
0
Hi there!
Well, I have a little problam going on. My lights don't emit... light :S
I'm using the latest 1.7.10 version (yeah, I know it's not updated anymore) and the recommended forge version (only these two) and it still doesn't show me any of it's light. What could be going on?
Thanks!
0
What's the MC version?
0
Hi there!
I'm using shaders for 1.7.10 and I can't make my hand/itens work proporly. They become transparent.
I'm using the latest shaders mod version for 1.7.10 (v2.3.31) and I've tried every single shaders (ultra, medium, lite) and it doesn't look good.
Well, I have read a lot about this, but I did not find any solution that works so far. If someone here knows how to fix this, I'd be greatful.
Thnaks!
------ Edit -----
Ok, so I was visiting a AMD forum and I found the problem. Is an issue with Catalyst v15+
I did a rollback to 14.9 and it wors fine now.
So to everyone having transparency issues with shaders, the problem is Catalyst.
0
Hello guys!
I am playing this mod in a server with a friend and I can not change the little maid style
I do not know if I am doing something wrong... Can anyone help me?
The texture button is disabled for me!
0
WOW this mod is awsomeee *-* You made a really good job on it
but, I am wondering if have any chance for a 1.7.10 version :3
And thanks so much for this mod!
0
A each step, I stay more and more enthusiastic in your map!! It is all very detailed and beautiful o/ But I have a problem in the Canyon, I don't know if did something wrong =/ I am playing with my girlfriend and when we get the village, the server crashs =/ Dou you think if I should have just avoid there or there's something can I do?
Thanks!!
The crash report below
0
Hi there!
I'm playing this map for a while now and I must say that it's one of the best maps I ever played
buuuuut (there's always a "but") I killed Minos (Hanging Gardens of Babilon) and the block did not spawn. What block should I use?
Thanks ;D
0
Hmm, that's ok. I fixed manually (I edited the "shadow" image on a texture pack, leaving it transparent)
Hope it can be fixed soon though
0
Hello there!
First, let me say that this shader is fantastic! It's my favorite one!
But, I'm having a small issue with it. The spider shadow are getting funky at night. How do I fix it? Can I remove the mob's shadow without putting graphics to fast? Thanks
image from funky shadow
0
It's very sad to see that a simple thing like this created such a huge confusion, but that's ok, I'm sure it all just started because of some misunderstandings...
I agree it's a farely simple mod, made with MCreator, but it's a tribute for us, made for us and for those who support our channel (and of course, anyone else that wants to use it), so it's unnecessary to make such a huge confusion. This is a good plataform to post mods, so it's absolutely fair that Racodyz uses it to post his mod.
Keep up with it. If it makes you happy, then it's good enough! You have all our support (and marmotinhas support as well!^^)
0
I'm having a problem with Chisel + Forge Multiparts. When I play in Single Player, the microblocks work for Chisel blocks, but when I play SMP it doesn't.
Am I doing something wrong? Do I have to install any addon or something to work in SMP? Or it's a known bug?
Thank you!