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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Been a long while sins I build anything, but I have a project that I have been working on from time to time, and have had some spare time to build on it again. It is good to be able to use the mod again after a while off.
    Tried for a industrial district this time, but with a better road and track layout that my last industrial project. This warehouse are apparently working some late hours to make the goods ready for shipping. The tracks are crawling down the narrow alley bethween factories and warehouses. There are also a small part of an old dissused harbourtrack left, A loading ramp in the back alley. Clearly this distribution warehouse are pushing their workers hard aswell, starting up early in the morning and making the freightcars ready to leave. The eletric shunter delivering empty flatbeds for this factory to fill with their goods.

    The map does, as always, need alot more work to make it look old and used, but it is a start. I suppose I should start thinking of making a station for the city aswell, in the residential area of the town. But that will have to wait. Impressive, good-looking stations are not my field of work, so not sure how that will turn out.
    Posted in: WIP Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update

    My downloadable map is now updated with a new savefile using the new tracks. It is once again useable with the newest version of Rails of War, where a long journey awaits with the improwed locomotives.

    Posted in: WIP Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update

    A nice update to the locomotives. Its a bit harder to use at first, espesially the Ov, but with a bit of practise I supose it will go just fine. I found one problem though. If you leave a locomotive, and then tries to get back in, it sometimes won't let you do so. You cant enter any stock, and have to exit and re-enter the world, wich can be a problem if you have a train running. I also like that extra "helper" when placing tracks in third person perspective. Don't know if it was intentional or not? But seein the whole rail on the ground while holding it in your hand sure can help placing the turns and switches, even tho it might only be usefull on flat maps.

    Posted in: WIP Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update

    Today is a new chapter for my map, once again. I started on a new project a while ago, the one I have posted a few pictures of a few pages back. Some more work have been done to the map, but most importiantly: It is now up for download for those who wish to use it. It is not a seperate world from the other downloadable map I have out there, oh no. I have merged the two worlds together, and it turned out quite ok actually, with a bridge connecting them together. The map is now longer and better then ever, with the main line growing so it connects to a whole new town, where a new railwayline begins, bringing your adventure forther down the line, with new towns to visit.


    I did travel the whole distance with a Yer yesterday, and only the Yer. No waggons, no stopping at stations, no switching or turning the locomotive (as you have to do when comming from one line, and will go on the next one, unless you want to go backwards the whole way), just running from one end to the other. It took me 27 minutes to do so. So when you normally will stop at stations, refill coal, switch locomotives, couple/uncouple carts and so on, it will take you a while to go from one end to the other.


    I thought I had a picture of the bridge, but I could not find it. So this have to do instead.


    So for those of you who are interested, Enjoy. http://www.planetminecraft.com/project/rails-of-war-map-3150057/


    OBS OBS!

    This was made with the original RoW mod, so if you use Don's branch, you might have some problems. Atleast last time I tried out his branch, I had to replace every single rail on the map I used it on. If this is still a problem with the mod, then you have been warned. I don't have a copy of the map using Don's branch yet.

    Posted in: WIP Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update

    Oh man. Those new sounds are amasing. And the "ticking" sounds it makes when it drives, it sounds just like a real train. I am impressed, once again.

    Posted in: WIP Mods
  • 4

    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Well, I have been building on this map for a while, (much on and off), and I thought I could post some pictures. The map still have a long way to go, and it might, like many of my earlier projects, end up abandonned. I tried to make the railways from two larger cities, and not just small towns. But it is questionable to how it turns out. But anyway, if someone wants to take a look, be my guest.

    From inside the main station. Still quite some work to do in terms of detailing, but it is a start. Sadly, I forgot to take a picture from the outside, but maybee another time. It is based on the railwaystation in my home town, with the correct lengths. The map I found didn't leave much spase to make large railyards, so it is a bit cramped.
    A sidetrack to a small industrial area, with warehouses and packing-/shippingfacilities for the larger industries arround the town.
    Leaving town, the railway climbs along the coastal mountainside, in a harsh and unfriendly climate. Apart from rustproblems from the saltwater, the train makes the journey without problems. It was a harder task for those poor men who had to build it, though, fighting the clock and strong, autumn storms.
    Some places, they had to scale up a wall for the railway to keep it from collapsing out in the ocean. After a few landslides, they finaly secured it with concrete and heavy pillars.
    When the railway was first buildt, it was balanced close up to the mountain, but after several mudslides, it was moved farther out, and walled up. The space between vas quicly taken to farmland by local farmers, as there is not much cultivable fields around here.
    It is not possible to have the railway run allong the mountain everywhere, and they had to make a few tunnels, even tho they where expensive. Some places, like here, the tunnel brakes out in daylight for a few metres.

    There are some more parts of the railway along the unfriendly costal cliffs, along with a few bridges, but when it finaly gets to this curved bridge, the locomotive engeneer breathes of relief, as the worst part is now over. From here it is just to enjoy the scienery, and relax as it passes the next towns.
    The railway follows this river up to the terminus city, but ofcoure with a detour, as the waterfall is just a bit to steep for the rails...
    This station has been closed down for passanger traffic, as it is so close to the city after the modern roads was made. But there is still a few goodstrain stopping here to pick up the goods from the farmingcommunity that is here (Yes, it is not there yet... But anyway), even tho it is increasingly taken over by trucks who brings them to the larger goodsyard.
    Approaching the last station. A smal city, where the railway, combined with large power potential from the nerby waterfalls made this town grow from a small farmingtown, to a large industrial center.
    The railwaystation, combined with the goodstation. An increase in railtraffic has made this area to quicly become to small, and is therefore causing alot of problem for the industrial community.

    The cities on the map is made from mostley "false" buildings, and facades. This makes the city look bigger then it is, and looks ok, as long as people only stays along the tracks. It is one of the things I don't like about the map, but I am not sure if I will change it later or not. Who knows what time brings.
    Posted in: WIP Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from Naiten»


    (...) Well, this reply turned out much longer than I initially planned. Back to the topic of patreon — it's not a fee, but a thing absolutely at your convenience. I appreciate it and will find use for an extra penny, however.


    Oh no no. I did not mean it like that. I am aware that it is not a fee in that sence, and I supose I should have used another word. I donate the amount out of free will, becouse I think you deserve them. And about the retexturing. I did try to make a new texture once, to retexture the passenger coach into a red, norwegian NSB coach (even tho they never had that kind of coach, but anyway...). I ended up screwing everything up somehow, and just reinstalled the mod. What is the procedure in one wants to try something like that again?
    Posted in: WIP Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    I saw that you missed some update to my citymap railway, Dumboldoor. I have my dutyyear in the army right now, and have therefore not much sparetime. But there have been some progress to that map sins last time, and I can show some pictures if you want to. But even tho this map does have a railway connecting three towns, the railway between the towns are not as much detailed and are of bad quality. I have focused on citybuilding contaning railway, rather then the railwayline itself, on this map. Therefore I do not think the map will be up for download, as there is not (for the moment atleast) a detailed railwayline outside the city. As I am not a skilled citybuilder either, the map looks a bit odd to me. But I wanted to try making a city with a railway, so I gave it a shoot.
    This area is showed on a earlier photo. Now it is complete with buildings above and arround the tracks.
    One of the dockareas. Here is a coalimport facility. Directly from ship to rail, so the wast transportationfleet of locomotives and ships arround the region have fuel to keep running.
    More of the railwayline sneaking arround old warehouses and new industrial and residential buildings. The left track is the one going underground to the railwaystations.
    A birdswiev of the new part of the railway. Over to the coalimport, and to the small docks. There is not much railways at this part of town actually, as i focused more on buildings and roads.

    I have also made a small update to the downloadable map of mine. I made it possible to turn your locomotive arround at each end of the line, so you don't have to remove your locomotive and spawn a new one. But the new version is not out for download yet. I still have to find time for it in these busy christmas times.
    Posted in: WIP Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update

    I started the construction of a new railway, and if somebody want to see some pictures, I have a few here. Not much on it a the moment other than two towns, some bridges and a small industrial area. The pictures is also still not of the best quality, sins I have a bad computer and can't "see" to far in Minecraft.




    A small bridge crossing a river. The river was generated by the "streams mod". (And if anybody wants to use it, you should only use it on a new world. I found out that it have some issue when used on a world where you already have railway tracks. They turn to water...)


    A second bridge, and a small town.


    Yet another bridge. I promisse. No more bridges now. The area arround the railway will be better detailed with farms, roads, houses and so on along the tracks.


    A part of the second town. Yet some work to be done here. The morning express passing by.


    The start of an industrial area, where there will be a mining railway, factories, chemical plants and so on. Here is also a locomotive shed, and the ability to turn the trains around. Still much work to be done to give it an industrial feel.

    Posted in: WIP Mods
  • 5

    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    I have started a new map a while ago, and had a focus on a industrial railwaytown this time. I thought I might post some pictures for those who is interested.
    I finaly made a tunnel wich is not just a square hole in the mountain. The railway goes from the town I am about to show you, and over to the future location of another town.
    Here you see most of the town (for now), with railway, trams and cars.
    A view from one of the industrial docks, and over to the fishing facilities and the town.
    An overview of the industrial area and the railway intersection.
    Streetlevel of an industrial area with railwaycrossings down the street.
    Some factories have direct access to the railway, and can load their goods directly on and off the train.
    From a different angle.
    I didnt find any good place to make a passenger railwaystation, so it had to be placed underground. So the railway goes under the city and functions as a subway.
    One of the stations. There is curently to stations, but I plan an expansion of the underground network later on to include the newer parts of the city.
    Posted in: WIP Mods
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