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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    To those who are interested, the new version of my map is up for download. It has grown alot sins the last time, with new towns, more details, railway through snowy mountains. There is still work to do. The tunnels for example looks quite ugly (even square... ugh...) But that will be a problem for another time. I try to use as little of them as possible, but the last one got quite long. That was the only way I managed to get down to the last town at the moment.



    http://www.planetminecraft.com/project/rails-of-war-map-3150057/



    Some pictures aswell:





    The sidetrack in the fishingvillage is now become electrified, but they are still using the steam locomotives and shunters becouse of their lack of money.





    The papermill is now finished, with an additonal unit to chemicals to be unloaded.





    The little docks in the village at the end of the river is now completed. Larger fishingboats like the one in the picture will deliver fish here, and chemicals used for the industry along the river gets delivered here by small ships. Larger ships have to deliver in the largest town at the end of the line, where the docks are quite bigger. This also meens that the freightroute gets extended heavily. A trip from that end of the line, and to the papermill wich is at the other end of the line, migh take up to 10-15 minutes or more, depending on your speed and additional stops. (It might sound little, but in minecraft time it is a while).





    The midnight-express climbing up to the plateau.





    A new picture of the mountain station. Where the railroad have their snowclearing base. There is a locomotive shed to house the loco used to clear the tracks, so the trains can keep their schedule. Otherwise from the railwayworkers, there is also some tourists that travels up here for skiing. So a few pasengers and a bit of goods needs to be transported here.





    Even though this town got roadconnections to other cities, the railway is still the transport method most of them use. And most of their imported goods comes by the railway. Therefore most trains passing by this small station makes a stop here to deliver and pick up passengers and goods, wich also creates a bi of problems with the schedule, since only two small trains can be here at a time.



    Posted in: WIP Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from Glizdorpl»
    Such a set of work

    Nice pictures, but I can see that you have made some mistakes. Like the platform on the station. The trains will not be able to go in there, becouse there is a full block next to the rails. You should change the block next to the rails to stairs. And that locomotive shed will also not be usable, becouse there is blocks next to it. But that might be intended for all I know. Just thought you might want to know.
    Posted in: WIP Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from Ditjo»
    Here is an overview of the railway so far.





    The harbor





    The station and depot



    The coal harbor and lighthouse


    Very nice. I have something to learn when building stations and railyards (I have a tendence to make them way to small, but on the other hand, space is a shortage to) Is there not a whole bunch of lag when playing?
    Posted in: WIP Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from Naiten»

    You take a stack of coal and throw it upon the tender. Capacity is 9 stacks.

    Thanks. Was wondering about the same. Does the brake cart have any function at the moment other then looking good? And when DAYdiecast showed us the picture of the tankcart, he had places a logo of some sort on it. Is that possible to do aswell, or is that for a future update?
    Posted in: WIP Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from RoblockSpark»
    Doffen may I suggest a mod that goes beautifully with this one? The CustomNPCs mod adds what it says, so you could have station masters, conductors, tourists, railway workers, anything really! Also, this is not advertising, just a suggestion. Where do you get the banners from?

    I am already using the mod, but I have not made any npcs yet. Not sure if I will add any either, sins my computer can't handle to much stuff. But maybee a few npc's here and there for the sake of detail. I can't remember where I found the banner. It is one Naiten made some while ago.

    Nice update Naiten. The parallell tracks is much needed.
    Posted in: WIP Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    @Biscuit0912

    @nickWtn3



    Thanks. And yes Nick. I will update the download for the map when I have done some more on it.



    @Dumboldoor5 You might be able to build a bit. I am using a realy bad laptop, but it works for building and even driving small trains, aslong as I have the renderdistance short. Optifine helps to. Just keep the modlist low.
    Posted in: WIP Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    I have worked a bit more on the railway map.



    I had one city that I had not made a connection to yet, so I started working on it. At the same time, I felt the urge to add in a snowy plateau (I think that is the english word for it?) for my railway to cross. The map didn't have any areas like that, so I simply went in and added it with McEdit. If you fly over the area where I put in a "whole new map", it will look rediciolus. Absolutly stupid. But I thought that this is a railway map. Where you are in trains, and hopefully on the ground. So it didn't matter, as long as I was not able to see the border from the railway. The resault is a much longer railway then it originaly was, but sadly I had to add a bit of tunnels (wich I don't like to have). This is the only way to cross the borders without seeing the ugly part, and some places it is the only way to get around becouse of the terrain. But atleast I got my snowy mountain, and a few more towns conected. The old version of the map (the one out for download) only goes up to the lumber yard (number 5 on the map). So the railway is quite longer.



    Yellow lines is railway, blue is tunnels (the tunnels is not completly accurate, sins it is drawn by hand)





    Things along the map:

    1: Paper Mill. 2: Town with fishing facilities. 3: Industri-area. 4: Town with (eventually) a small harbour. 5: Lumber yard. 6: Larger town/city. 7: Trainstation on the plateau. 8: City with harbour. 9: (Off the main line/sidetrack) hydropowerplant (and it will have a factory of some sort later on).



    Some other pictures:





    The original railroad (by the water) up to the lumberyard. From there it now goes by the mountain, and can be seen above the trees on a wooden bridge, and into a tunnel.





    The town/city marked as number 6 on the map, with the station on the left of the tracks.





    The station up on the plateau, with a few houses behind it. Mostley tourists and railwayworkers uses this station, as there is little inhabitants up here.





    Refill with sand before you try to climb ut those mountains ahead.





    The papermill got the missing building aswell. I might do more here later on. It looks a bit... empty. But there is many places that I need to add details to first.



    Posted in: WIP Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from Foamer99»
    ... what is patreon? ...


    (This is the general idea. What we do to Naiten is to show him that we apreceate his work by giving him some tips for it. Witch he again used to make a website for the mod. That is what the 16$/month was).

    And if you want to support Naiten in his work: http://www.patreon.com/naiten

    The bug I tolt you about Naiten, that happens in LAN. It seems that it sometime happens in singelplayer aswell. Realy strange I. I have not managed to locate the problem. I thought it might be something with the slopes, but I didn't manage to recreate the problem on a superflat world. It have happend on different places. I am not sure, but it might be a problem with blocks (even those under half a block tall) that makes the problem, sins I have had alot of problems with it on my new railway through snow. However it have also happend in tunnels and other areas aswell, so I don't know. Might be a problem with objects on the side. Hope it is helpfull.
    Posted in: WIP Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    I also run across a bug when playing LAN. The carts, and some times the locomotive aswell, starts to behave strange. Sometimes one or more don't move, sometimes they suddenly starts to go backwards (often becouse one cart stopped moving, and is draging the whole train back). But on singelplayer the trains handles like a dream.
    Posted in: WIP Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Is it possible to have a "Map section" on the website, Naiten? A section with links to downloadable Rails of War maps? It could be usefull to have easy acess to premade maps, both for new users of the mod who don't want to start building a whole new map right away, and for regular users who just wants to try out other peoples maps.
    Posted in: WIP Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from DAYdiecast»

    Since most of the rolling stock wider than 3 blocks - the cars and engines simply pass through side blocks. To make it look good a special platform edge is planned.

    So it is a permanent thing that the stock cant pass a one block high structure next to the rail? There will be a special block for it later on?

    Malhorme: I just used stairs next to the rails instead. Then I can have a one block tall platform, and just a little bit "missing" at the end. The stock can pass a stair.
    Posted in: WIP Mods
  • 1

    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    I got one question Naiten. The trains can no longer pass a block that is right next to the railwayline. Earlier we could have a block on the side of the tracs (only one block high ofcourse) without it beeing an obstacle for the train. That way we could make platforms at the stations. But now in the new update, we can only have halfslabs there. Is this intended, or is it going back to the way it was later on? It was nice to have that one block for the platform.
    Posted in: WIP Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Good to hear Nick. I have not been able to try out the trains on that map yet. My computer sucks so much it won't even open the map anymore... Bu what can you do. That terminal looks interesting, Foamer. It looks good.
    Posted in: WIP Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from smates»
    knows somebody about some good map with this mod ?

    if you want a map with this mod, then you can download the map I made some time ago.
    http://www.planetminecraft.com/project/rails-of-war-map-3150057/
    But there might be some ID missmatches, and you might have to place the rails yourself. That will be easy ofcourse, sins there is gravel marking the railroad.

    Fantastic update Naiten! I could finaly run a train down the railroad again. Nothing negative to add here. Good work!
    Posted in: WIP Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from DAYdiecast»
    Tell me please - you are here to help, or just to bother me and Naiten?
    Once and for all, the mod takes unscheduled time to do.
    Just get it already.
    When you play the game, I search for references, drawings, schemes, and build models as accurate as it possible for them to be in minecraft style. I do that in my free time and for free.
    When you play the game, Naiten solves numerous geometry tasks and writes a code that never existed before. He does that in his free time and for free.
    And when you show up in the topic and tell us to be faster - I can only propose you the only one thing - to go screw yourself.
    The moral is: don't be a and wait for the update as everyone do.

    Amen.

    But some people don't get that. You russians must be machines, you know. Able to work day and night, constantly. Anyway, the rest of us still admire your work, and the result is impressive. Well done with the models and the coding. Never rush. The best type of work is never done in a rush.
    Posted in: WIP Mods
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