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    posted a message on [SDK] Substrate - Map editing library for C#/.NET [1.3.8]
    @jaquadro (sorry for the delay in responding - see previous email in Mid Feb)

    I am having problems in OpenWorld->LoadLevel(). It is getting as far as:

    public virtual Level LoadTreeSafe (TagNode tree)
    {
    if (!ValidateTree(tree)) {
    return null;
    }

    return LoadTree(tree);
    }

    but then failing to validate the tree (the failure is in the NbtVerifier.Verify() method. Works fine for 1.62 but fails for a newly created world with no changes.

    It gets to the following line in VerifyCompound(..)

    pass = Verify(tag, value, node) && pass;

    iterates through successfully a few times, then pass goes false on the node "AttackTime" as the value is null.
    Posted in: Minecraft Tools
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    posted a message on [SDK] Substrate - Map editing library for C#/.NET [1.3.8]
    Hey Jaquadro. Nice job on the API.

    I am using it to develop a tool I am calling More Interesting Minecraft (MIM) - something which adds additional structures and tinkers with existing worlds to make them more interesting.

    Anyway, I noticed that somewhere between 1.6.2 and the current release substrate has broken and it doesn't appear to be able to read the level.dat file. Is this something you are aware of or do you want some more information on the problem? Is it likely to be fixed?
    Posted in: Minecraft Tools
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