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    posted a message on Vampweeskeet's Very Wonderful Skins
    Quote from Vampweeskeet

    I really had no clue what you wanted me to do with this request, so I basically touched up both skins slightly. Hope I satisfied.


    Ha, terribly sorry. In trying to make sure that I had enough information it seems I may have given too much. Better had I not provided my own attempts maybe. The modifications look great though, thank you for that. Texture noise is something I've yet to get a real feel for. +1 rep for the OP. Which puts you at... 2. Thought there would have been more than that.
    Posted in: Skins
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    posted a message on Vampweeskeet's Very Wonderful Skins
    I don't usually go looking for help with skins though I must admit that after sifting through this thread I've seen some pretty good work coming from you. That said, I'd like to see your take on a pair of OCs that I use. One or both is fine, I try not to be greedy when all I have to offer in return is rep and cookies. I apologize in advance for the general lack of reference images. I can't for the life of me find the majority of the artwork I've had done for these two. Hopefully some quick character descriptions will suffice? Thanks in advance!

    First skin


    Original concept made on Gaia

    My current attempt at it (experimenting with a few odds and ends i've seen on other skins)
    He is a scientist. A madman, to be more precise. He bears a fresh scar over his left eye and is heterochromatic- orange and blue from left to right. Colors consist mainly of black, greys, and white with golden tinted goggles that stand out. Hair is even black and white split vertically down the middle. Not afraid to get dirty with his work, a little splash of blood/acid/whatever might work if you want to experiment. Been trying to stray away from the boring straight white labcoat though go with whatever looks best. I've also been trying to add minor pieces of armor over it like shoulder pads but I'm also unsure if this is going in a good direction. With or without is fine. Gloves can be full or fingerless. Artistic freedom is always good, no?

    Second skin


    Original concept made on Gaia

    I found some art of her!

    My current attempt at her, also experimenting a bit at this point.
    This one I've always adored using. She is a fair opposite of the male character and has a woodsy feel about her. Wears earthen colors, green hair, and wears bits of silver and gold jewelry. Pay no mind to the purple shades unless you can get them to look good on the helmet layer. I've had no such luck myself, so they're not as important. Pants can be green or white. The original was white but I'm looking to get more greens and browns in where I can. The shirt is the only thing that really has to stay white. Shy/timid emerald eyes peek out from a pale scarred face. While the staff can't be a part of it I do like the look of hunting knives strapped to the legs. The darker green in her hair on my attempt were meant to be vines woven into her hair, but I'm not sure that it looks good? I may just be bad at it :P None of the jewelry is mandatory, I know how hard it is to fit detail in limited resolution.
    Posted in: Skins
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    posted a message on 128 texture pack zombie skins are wrong 1.4 pre
    Just tried the solution and I can confirm it. In photoshop you just set the height of the file to 200% from the canvas adjustment option with the image keeping to the top, and all is well once more. Question now is, what do they intend to put in the extra space, I wonder...

    Thank you ShadowKittyCrescent
    Posted in: Resource Pack Discussion
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    posted a message on 128 texture pack zombie skins are wrong 1.4 pre
    I'm using a 32x pack myself and am also having problems with zombie skins. Using the same model files I was using for 1.3.2, having updated the other files needed since the new patch (terrain.png, items.png, etc.) Running the updated client on an updated vanilla server, and the problem existed both before and after installing Optifine for 1.4.2. As far as I can tell, the default model HAS been changed, and tweaking may be required to resolve this. Remember when the neck on the player model was turned around and it was never announced? I feel we have a similar thing going on here.
    Posted in: Resource Pack Discussion
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    posted a message on escape has escaped
    I'm not exactly sure if this is the correct place for this or not but I figured it should go -somewhere-.

    This evening I found that I was unable to use the escape key while playing. It took some time to figure out what was wrong, but after a little trial and error I found out that Adobe Photoshop was, somehow, preventing the function. As soon as I closed Photoshop I could press escape again and access the menus normally, and as soon as i started Photoshop back up I was unable to use them again. Found this out while actively editing and applying textures.
    Posted in: Java Edition Support
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    posted a message on [XRAY] [1.5, 1.6 + 1.7.9] Emerald X-Ray Resource Pack - 120,000+ Downloads! [REV-C]
    Quote from cam51037

    Sorry about that, fixed the issue, but can you please make a bitly link, or something that is publicly trackable? I like to see how many people have downloaded this pack.


    It's your own link, why are you asking -me- to change it? You figure it out.
    Posted in: Resource Packs
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    posted a message on [XRAY] [1.5, 1.6 + 1.7.9] Emerald X-Ray Resource Pack - 120,000+ Downloads! [REV-C]
    Way to hide the alternate download link in a spoiler with tiny text where people aren't likely to find it. How about fixing that?

    http://www.sendspace.com/file/oz56pp

    For those who actually care to get this terrain.png, this is the non-adf.ly link. I'll bite my tongue on the rest.
    Posted in: Resource Packs
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    posted a message on Diamondport City project. Massive Minecraft Metropolitan area.
    I've not done too much with roads so I don't know the best answer for your question, but good luck on your build! You've got a good start here. If you're aiming for the largest city ever then you've definitely got some competition around here. Here's one of such I've been watching: http://www.minecraftforum.net/topic/676630-high-rossferry-city/
    Posted in: Screenshots
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    posted a message on Players out of sync
    Bumping since this fell to page 4. I'm fairly patient, just want to make sure it's seen.
    Posted in: Legacy Support
  • 0

    posted a message on Players out of sync
    This is a bit of a weird one so I'll explain it the best I can.

    Ever since moving on to 1.3.1, I've been having a sort of syncing issue with people connecting to my server. I first tried with Vanilla, then also seem to be having this issue with bukkit and mcmyadmin (both released to 1.3.1 versions now).

    It's mostly just myself and my girlfriend and we connect through the same router. I don't have access to the router myself and it's not letting even LAN games work so I run everything through Hamachi instead. I hate using it but whatever works, works. Right? Anyway, we can both connect to the server just fine but we see different things. On her screen she sees me standing still, and she can push me around, injure me, or modify the environment however she likes. On my screen she is the one standing still and I can do all the same things, though we don't see what each other is doing. When we stop the server and come back all the changes that each of us made have been applied, but we both still seem to be standing still.

    Ideas?

    I don't have Port Access, I'm forced to use Hamachi, I'm willing to use whatever server software just to get it working, and I have Java versions 6.27 (64 bit), 6.31, and 7.5. JRE7 claims to run when the server detects version. I'm running Windows 7 (64 bit).
    Posted in: Legacy Support
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    posted a message on Critiques for my first big minecraft build, welcome.
    You have an excess set of image tags.




    Click to view larger images.

    I really like the appearance, though I'd like to see what's inside. If it's completely solid or hollow you might lose a few cool points :P
    Posted in: Screenshots
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    posted a message on 2nd Stronghold
    You should seek out the third stronghold. If you compare the coordinates from the portal room to 0,0,0, you can map out with a little math the location of the other two. Having a second already will really narrow down the location for you, but they are all within 120 degrees of each other from the point of origin, making a 3 point circle.

    Coordinates are shown with F3, with the X and Z being the horizontal and Y being the vertical.
    Posted in: Survival Mode
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    posted a message on Monsters spawning high light areas
    In my experience, if there are more than 5 blocks between torches at ground level, mobs will spawn between. I go 4 between just to keep the numbers even. Though since 1.2.4 I have also noticed mobs spawning in places they shouldn't be able such as EXTREMELY well lit homes. BL factor is no lower than 10 in my current home and they still sneak up on me in there.
    Posted in: Survival Mode
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    posted a message on How did you find out beds exploded?
    Started building a town in the end, heard tell that beds acted strangely in the other realms, then tested it. Luckily I was only holding some cheap construction materials.
    Posted in: Survival Mode
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    posted a message on Best way to get cobblestone?
    If you're already planning to build something like a mob trap, then you might as well just build a cobble generator. You can find several designs on youtube fairly quickly, and I wouldn't consider it cheating anymore than I would mob traps.
    Posted in: Survival Mode
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