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  • Dockter
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  • Member for 10 years, 9 months, and 30 days
    Last active Wed, Nov, 7 2018 19:25:37
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  • 39 Total Posts
  • 9 Thanks
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  • View Dockter's Profile

    1

    Dec 16, 2017
    Dockter posted a message on Carpenter's Blocks

    Looking forward to it. Thank you for all your efforts.

    Posted in: Minecraft Mods
  • View Dockter's Profile

    1

    Dec 12, 2017
    Dockter posted a message on Carpenter's Blocks

    Can you push your latest code to the repo. I would like to play around with this.


    Thanks,

    Posted in: Minecraft Mods
  • View Dockter's Profile

    2

    Nov 27, 2017
    Dockter posted a message on Greg's SG Craft

    Hello.


    I have updated this mod to 1.12.2.


    File: http://solder.almuramc.com/downloads/SGCraft-1.14.2-mc1.12.2.jar

    Github Repo: https://github.com/AlmuraDev/SGCraft

    Posted in: Minecraft Mods
  • View Dockter's Profile

    2

    Nov 20, 2017
    Dockter posted a message on Carpenter's Blocks

    Hello. Instead of using raw ASM I would recommend using Mixin's.


    https://github.com/SpongePowered/Mixin


    We've been using it within Almura for years.


    Also, a couple devs and myself have made some progress towards 1.12:


    https://github.com/AlmuraDev/carpentersblocks/commits/1.12.1


    You're welcome to use anything we have functional thus far.

    Posted in: Minecraft Mods
  • View Dockter's Profile

    2

    Oct 2, 2017
    Dockter posted a message on Carpenter's Blocks

    @Mineshopper,


    Two repo's have been started to assist with the 1.10.x and 1.12.2 update.


    1.10.x == https://github.com/burpingdog1/carpentersblocks/commits/1.10.2-preview

    1.12.2 == https://github.com/AlmuraDev/carpentersblocks/commits/1.12.1


    Feel free to use what we have done so far. As of 10/2/2017 the main carpenters block seems to be working in single player and with a forge server. Lots of the data classes are missing for barriers etc. Also some of the models are not completed but bdogs15 and I have been slowly working through that.

    Posted in: Minecraft Mods
  • View Dockter's Profile

    1

    Jan 18, 2017
    Dockter posted a message on Carpenter's Blocks

    Hello @Mineshopper,


    We experienced similar issues with our renderer within Almura. Our main developer Zidane wrote a custom OBJ loader, parser, etc.


    https://github.com/AlmuraDev/Almura/tree/bleeding/src/main/java/com/almuradev/almura/client/model/obj


    Perhaps some of the code we have you can reference in your quest to update to the new model format.

    Posted in: Minecraft Mods
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  • View sonicether's Profile

    4

    Dec 18, 2017
    sonicether posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]

    SEUS Renewed 1.0.0 is here!!! Go download it!!



    Version 1.0.0, but it's far from finished! Some issues still remain, and a lot of great things are planned for the future. If you want to support the development of SEUS Renewed, join the exclusive SEUS Discord server and discuss development, and/or gain access to Beta and Experimental versions as SEUS Renewed develops, check out my Patreon page: https://www.patreon.com/sonicether


    So, what's next? The first thing I'll work on is moving to a proper deferred + forward pipeline for better handling of transparent rendering. This will fix issues with transparent materials and free up the internal data structure a bit, which will likely improve performance.


    I've got plans to redesign and integrate volumetric clouds and crepuscular rays, as well as work on better handling of reflections from various materials. I'll also be working on the new frontier of utilizing voxelized scene data for light propagation (improved block lighting, light from any block of any color, etc), as well as experiment with bleeding edge stuff like world-space reflections and, purely for experimentation, path-traced GI (don't hold your breath on that one)!

    I'm excited to hear what you guys think! Thanks for all of your support!

    Posted in: Minecraft Mods
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