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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    @Azanor,


    Your rendering Kung Fu is strong..

    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    Yes, latest ShaderMod for 1.7.10. Did NOT have shaders turned on at the times I've received the already tessellating issue. Also, been running this configuration for months. Only change is the 1395 Forge and B7 of Optifine.

    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    Hello, getting the following error at times with Optifine 1.7.10-b7 with Forge 1395: http://pastie.org/pastes/10119340/text


    Its doing the "Already tesselating" on various entity types.

    Posted in: Minecraft Mods
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    posted a message on ◄ Almura ► [PVE] [25] [Forge/Cauldron] [Advanced Farming] [IC2] [Buildcraft] [Thaumcraft] [Online 24/7/365] Founded: 2011 ☺
    We've released b63. This build includes:

    • Added player nickname and rank to their nametag above their heads
    • Updated client to Forge Build 1291
    We are now in a code freeze in preparation for b64. We are working on a project called "Almura SDK" where a lot of our common code will be moved from Almura's core mod into this SDK package. This is also in preparation for the release of Guide and Researve which we've been working on for some time. This will also allow us to extend our server permissions handling directly to the client itself.
    Posted in: PC Servers
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    posted a message on 1.9 put back/On hold?
    What is the rush to 1.9? Besides a new shiny?
    Posted in: Recent Updates and Snapshots
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    posted a message on technicpack...WORK
    I would argue that 1 through 4 are based on incompetence.



    If you read what is available on how to setup a proper technic pack and follow their directions there is no system that is easier or more robust.
    Posted in: Creative Mode
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    posted a message on ◄ Almura ► [PVE] [25] [Forge/Cauldron] [Advanced Farming] [IC2] [Buildcraft] [Thaumcraft] [Online 24/7/365] Founded: 2011 ☺

    Modpack: http://technicpack.net/modpack/almura

    We have a custom graphical user interface that will allow you to sign into our server once you've installed our modpack. The Almura Modpack is a requirement in order to play on our server.

    Introduction
    Almura is the culmination of countless hours of work between the members of the AlmuraDev team in bringing a truly unique Minecraft experience front and foremost.

    Beginning August 21st, 2011, Almura's humble beginnings were of friends getting together to play "the cool new game called Minecraft" and branched out to a community of extremely dedicated players (some of which have been around for years). What we bring to the table is a fun and friendly environment to play the game with tons of new content and features.

    What first started with Spoutcraft, which set out to provide custom content for Minecraft/Bukkit players, turned into a spectacular mod that strives to provide everyone an enjoyable game experience that expands upon that which Minecraft brings. Using both Forge and MalisisCore (GUI framework) as the base for our mod 'Almura', we feel we've accomplished something amazing!

    Features
    Almura has a wide variety of features to chose from. Whether you like a more agriculture based exists, a magical research foundation or have a strong mechanical mind, there is something for everyone on Almura. Explore in detail some of the following features:

    • Thaumcraft's magic creations, creatures and worlds!
    • Industrial craft complicated and intuitive machines!
    • Builcraft liquid and electrical challenges!
    • Railcraft rail lines with automatic sort facilities, train stations and more!
    • Advanced Farming using the formerly named Sprout plugin from Spoutcraft. Explore over 40 new and unique growable, harvestable crops. Hundreds of new food and drink items to discover!
    • Explore the many added features and abilities from Mine Factory reloaded, Thermal Foundation and Thermal Expansion.
    • Create custom furniture, signs, desks and books using the power of Bibiocraft.

    Prerequisites
    These are the requirements you must meet to be able to play on our server and/or use our modpack.


    Rules
    These rules are subject to change. Any violation of these rules can result in suspension of services provided by AlmuraMC. AlmuraMC staff retains all rights to pass judgement on actions to determine if any punishment is warranted.

    • Griefing Allowed! Be sure to protect your area's
    • No fully automatic Mob/XP Grinding Farms
    • Don't ask for teleports from other users or moderators
    • Always report exploits
    • Don't ask for any administrative/op permissions
    • Don't ask for time and/or weather changes
    • Must be 13 or older to join
    • Don't threated users or the server
    • Don't deliberately annoy management
    • Don't use unauthorized client mods (X-Ray, etc)
    AlmuraDev's modifications & additions
    As many of you know Almura originally was only available on the Spoutcraft client. As its codebase continued to degrade we moved away from the Spoutcraft client into the Forge realm. Below is a list of features that the AlmuraDev team migrated from Spoutcraft and or designed from the bottom up into Almura.

    Block, Item and Entity Loader
    - We built a brand new content loading system based off of Spoutcraft / MoreMaterials SMP package loader. Our system is currently loading configuration files, model formats and textures for over 1,000 custom blocks, items, food and tools. This system allowed us to load additional items easily without creating new classes for each item we want to add.

    Client-Side player permissions - using Mumfrey's client-side permissions handling he built into LiteLoader, we ported it to Almura and linked it with our permissions-bridge plugin to allow for permissions from the server to be handed down to the client in real time. This allows us the ability to control client-side mods without needing the mod author to write their code specifically for server environments.

    Custom Farming System - we currently have 38 additional crops that players can find, plant and grow. All of the resulting items from harvesting these crops are using to create one of a few hundred food and drink items, all of which are consumable and have their own benefits.

    Custom GUI and HUD layouts - using MalisisCore as our basis for our render engine, we use their API to construct the GUI's and the HUD layouts that everyone sees when playing on Almura.

    Custom Player Titles and Name Tags - when your logged into Almura's public and dev servers you will see your player rank or other such titles under your display name above your head. You can turn on and off the display of your name above your head in 3rd person display.

    Custom Player Accessories - we've ported the famous accessories from Spoutcraft and have added a new one. The accessories which are includes are: braclets, earrings, notch hats, sunglasses, tails, tophats, wings cloaks, Cat in the Hat and halo.

    Custom Player Skins - we have the ability to set custom skins within Almura itself. You can easily set your own skins outside of the normal Minecraft managed skin while playing on Almura.

    Editable Signs - you can edit existing signs by sneaking and right-clicking the sign with nothing in your hand.

    Chat Notifications - we have ported over some long lost features of Spoutcraft's chat system. One is the ability to be notified when someone types your name in chat. We've extended it to include your nickname as well as make a sound when someone types your name.

    Colored & Formatted Signs - signs can use any of the Minecraft formatting codes found here: http://minecraft.gamepedia.com/Formatting_codes Use the "&" symbol before the numeric color code.

    Extended Text Signs - signs on Almura can hold up to 30 characters instead of the default 15.

    Multi-quantity recipes - it is possible for recipes on Almura to consist of the following, 64 x seed corn (multiplied by 8) and then a empty barrel for example in the center. The resulting recipe creates 1 Seed Corn Barrel.

    New Chest Types and Containers - currently we've added 7 new chests. Some of which are 27 slots in size some are 54 slots, that only take up a 1x1x1 area. Two of these chests, "Quantum Chest" and "Dock Chest" have a fill indicator on them. Green means the chest is empty, Yellow means the chest has inventory in it but isn't full. Red means that all slots are filled.

    Rendering Optmizations - chests, signs and item frames are extremely hard on the games performance. Knowing this we've added some options to Almura's "Configuration" panel that allows you to set the render distance for these items.

    Load time Optimizations - for a long time, Forge has when it loads, stitched the texture pack twice. It isn't needed if everything is performed in the right order. Due to the amount of images that Almura uses for its content this could easily add 15-30 seconds of load time for most computers. We fixed this issue so that the client only stitches the texture pack once.

    Custom Wall Blocks - Forge has a bug where custom wall blocks won't link with vanilla wall blocks. We fixed this bug in Almura.

    Creative Menu Alphabetic Sorting - Forge currently sorts all the items in its tabs via the ID number it associates with the item when it is first registered with FML. We felt that this was terrible for easily finding items within the creative menu so we devised a way to sort them by their Alphabetic name in which is used when the item is registered.

    InventoryTweaks / Bukkit Conflict - fixed a conflict within the Cauldron server whereas a player drops a large quantity of inventory items on the ground or into lava, the server would kick the player because they thought the player was trying to hack.

    Fertile Soil Modification - if you have fertile server in a biome wheras its humidity level is > 0.4 the soil will turn and remain as "fertile" vs. the dry look it has.

    Screenshots



























    Our Server's hardware/software
    We are currently using a custom built server containing the following:
    • Intel Core i7 3930k 6-Core CPU
    • 32gb PC2133 Ram
    • 256gb SSD Main Drive, 2TB SATA Drive for Dynmap Data
    We are currently running the:
    • Cauldron for 1.7.10 build 1291. This is a custom Cauldron build as we've made substantial changes to the original Cauldron setup provided to us a long time ago.
    • SpongePowered Mixin+ for runtime bytecode class replacements and modifications.
    • Almura which is a custom client mod modeled after the former Spoutcraft client.

    Included Mods
    We've included separate mods in addition to the hundreds of modifications and advancements that our development team has added into our custom client. Those client-side mods in which we've included are:

    • IndustrialCraft-2
    • Buildcraft
    • Thaumcraft
    • Minefactory Reloaded
    • Thermal Foundation
    • Thermal Expansion
    • Inventory Tweaks
    • Bibliocraft
    • Railcraft
    • NotEnoughItems
    • Malisis Core & Doors
    A more complete list and credits for these mods can be found here.


    Our Team
    The AlmuraDev team is made up of a lot of different folks. Our Github page can be found here.

    Website & Information
    We currently are working on a new website which can be found at:
    Our previous page can still be found here:
    Additional Permitted Client-Side Mods
    We encourage users to use additional client-side mods other than the ones we've provided. The following client side mods are permitted for users to use while playing on Almura:

    • Optifine
    • Shaders Mod
    • MiniMaps
    • WAILA (What am I looking at)


    We hope you consider joining the fun @ Almura.
    Posted in: PC Servers
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Ok, so I fixed my particle issue by installing an API called "Project Red" found here: http://projectredwiki.com/wiki/Version_archive



    Why installing their API Base solved this issue? No clue.
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Anyone have an idea why I would be getting weird particles in just the water?

    New graphics card: EGA GTX 980. Windows 8.1 Pro, Corei7 3930k, 32gb PC2133 ram.

    http://www.almuramc.com/images/notcool.png



    Using Forge 1.7.10, shader 2.3.8x. Thoughts?
    Posted in: Minecraft Mods
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    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018
    @Nuchaz

    Thank you for your response, I will look into that.

    Another question: Why is the text for the sign not centered on the sign itself. It seems to all be locked to the left margin. Is there a way to change this?

    Also: are you planning on using the Sponge API with your Mod? This would allow for a lot more server side control. Thank you,

    Also: you may want to consider https://github.com/Ordinastie/MalisisCore , this renderer API may help solve your renderer issues in 1.8.x Ordinaste is working on a 1.8 build, about 300 errors remain in its current state. I only bring this up because we are using it with our Block Loading system which all we do is throw basic vertex data into a YML and our pack loader creates the model when the modpack runs.
    Posted in: Minecraft Mods
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    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018
    Hello.

    We would like to use this on our server but I cannot figure out a way to setup permissions so that anyone and everyone can edit signs.

    Could you tell me if it is possible to restrict that functionality?
    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods
    @chicken_bones

    Please add support for multiple quantity recipes within Recipe Mode please. Minecraft for quite a few version has support recipes with quantities specified within the recipe itself, Mojang simply didn't finish implementing this ability.

    AlmuraDev came up with a way to finish it and have developed a mod to take advantage of this ability. We would like be able to use the Recipe Mode of NEI to display our recipes in-game. At the moment for our recipes that have multiple quantity recipes, they only display as requiring stack size of (1) for the recipe whereas the actual recipe is a full stack (64).

    Many Thanks.
    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods
    @lord_redaholic

    You downloaded the src version, which is for developers. Download the universal jar's.
    Posted in: Minecraft Mods
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    posted a message on Digital Diamond: Reflection
    Needs Spout Support still....
    Posted in: Minecraft News
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