• 0

    posted a message on (1.13.2) Disciple - A Survival / Factions MC Server

    172.96.161.35


    (1.13.2)

    Join a survival MC server with factions and meet and chat with musicians from Disciple Recordings.

    Small growing community with medieval / castle vibes. PvP, hunt in the combat arena, or go past the glass border to start building!

    Posted in: PC Servers
  • 0

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    What up bois long time no see, any DRPG old timers here?

    Posted in: Minecraft Mods
  • 0

    posted a message on The Last to Comment Wins a Prize (Game of the Week Competition)

    PRIZE: I will personally pay that winner a ticket to a concert of the musician of their choosing.


    Yep the prize above is legitly what I'm aiming for.

    But dont just comment anything.


    Edit: Since I dont have an avatar, To whoever you are first-commenter, you can't call out an all-in-1 roast on me :) Just say the randomest **** ever and that'll get this game started.


    Every saturday, there will be a Game of the Week Competition. Whether it might be a what would you if this happened, etc.


    This week's game: Who the F is your avatar?


    Basically just comment who you think is the above person's avatar.


    Be comedic, cause the winning system (for weekly games not the final goal of this thread) will be based on upvotes and downvotes.

    You have the right to downvote as well.


    Don't worry if you dont have an avatar pic, there will be other weekly games that will be fun.

    However, if you are below an avatarless person, you get call him or her out for an ALL-TO-ONE ROAST.


    HOW THE ALL-TO-ONE ROAST WORKS:

    This minigame only applies to avatar-related weekly games, and lasts for 24 hours.

    Basically anyone can join in and question what he's doing behind his computer.

    Again this is comedic, so the #1 upvoted at the end of the 24 hours after the callout is qued, will win the Reputation Medal (and be named the Avatarless Roast King), and that medal can be used to give himself 5 upvotes (sadly they have to be imaginary since I cant vote him up 5 times) for every post he or she makes for the remainder of the week.


    Comment as much posts as you want, its really the votes that count.

    Sadly its impossible to see the negative value of a post :(

    So within a day that a certain person's post, if that post is at 0 upvotes, he does not get the right to make another post again for the week (Must be at least +1 within a day to gain that right, even if you're at +1 and at the 24th hour somone downvotes you)


    For this week's game, I will upvote any post nomatter how bad it is as a headstart of this thread.


    So at the end of the week,

    The top 3 most upvoted people will have the honor of roasting any person in this thread whom they choose.

    As well as the #1 most upvoted person at the end of the week, gains the above right, and gets to roast me.


    There's also some advantages and disadvantages that a person gets for their Forum rank :)

    Anyone out of the water and below, doesn't get to cuss (bad words, F word, etc.) (Cussing is allowed for others but there are rules for this), dont get the right to reference anything, no stereotypes, limited to 10 characters, One post only for the week disregarding the 0-upvotes right.

    Tree punchers, get to cuss but not the F word, get to reference anything minecraft related, but nothing else, limited to 20 characters, still no stereotypes, Can post a max of 2 per week

    Stone miners, Cuss any word, get to reference anything but celebrities, stereotypes allowed, Infinite posts for stone miners and above

    Coal miners, Gets to reference celebrities

    Iron Miners+, get to reference other players in this thread.

    Gold Miners+, gets to post pictures as commentary (rules for this)


    This thread's game rules might change depending on how popular this game gets.


    Formal rules (in order protect this thread)


    - Respective cussing: (For the D and F word) Don't use the full F or D word, in fact, mandatory to replace the word with a similar one like fork or just use the first 2 letters. (Below Iron miners, only the first letter ;) for all the other words use them.


    - For photo commentary, no D pics, no V pics, no female breasts :(, no nut pics, no blue waffles, no private parts, when referencing other users outside those thread, blur their full name out, as well as Facebook users statuses


    -No racist towards others.


    To thread game rule breakers (not formal rule breakers):

    One violation: Warning, plus a downvote from me ;)

    Two violations: Forbidden to post on this thread for the week

    Three violations: Revoked from this thread forever therefore crushing your dreams of seeing your favorite artist if you're broke as hell.


    How the last commenter is picked and the game will end:

    If a week goes on without any posting, the most recent post will be the winning post and that person will get that concert ticket :)

    Except for the first 3 weeks, as I wanna headstart this thread.

    If the game has to go on forever, so be it.


    Have fun.

    Posted in: Forum Games
  • 0

    posted a message on Help, My Windows 8.1 Laptop is having problems with PC Gaming (Mouse function problems)

    Wasup to all PC enthusiasts,


    So yeah about a month and a half ago I bought a new HP Pavilion laptop (and Im typing with it right now lol) (ironically it was supposed to be for live-music-purposes for my first gig as I am an artist but that never happened due to complications) but I found out that this laptop has a better processor than my 3-and-a-half year old HP all-in-one PC. Lots of games run faster due to its Intel i7 stuff.


    Now I face only one problem with this laptop, or just Windows 8.1, depending on the issue, that the mouse function can't function well. While Im holding any of the keyboards buttons (except the shift keys for some reason), my cursor can't move, and the left-click function can't be done, only the right-click function can work for yet another reason. Maybe it was due to my laptop not installing all its pre-requisite updates. I didn't let this problem bug me as I do have emulators and games that I can use my gamepad for to keep me distracted. For days I let it install its necessary updates and even with that, the problem still persists. This doesnt happen with just the keypad preinstalled on my laptop surface southward of my keyboard, it happens with my mouse I use for my PC too, and since I want to play Minecraft in this system so that I can avoid less lag with a Minecraft playthrough that utilizes many mods, I want to have this problem resolved ASAP. I tried googling this but the solutions involve installing particular updates, and others say update to 8.2, etc. I want a clear solution and I thought asking on here would be nice.


    Peripherals

    -----------------------

    Standard PS/2 Keyboard

    Device Kind - Keyboard
    Device Name - Standard PS/2 Keyboard
    Vendor - HPQ
    Location - Mobile 5th Generation Intel Core Premium SKU LPC Controller - 9CC3

    Synaptics SMBus TouchPad

    Device Kind - Mouse
    Device Name - Synaptics SMBus TouchPad
    Vendor - SYN
    Location - Mobile 5th Generation Intel Core Premium SKU LPC Controller - 9CC3


    I think those stats are necessary in this situation since they're the only information related the mouse and keyboard.

    Posted in: Computer Science and Technology
  • 0

    posted a message on Any Dubstep/Electro/EDM fans near San Jose CA?

    Hello fellow minecrafters or musicers,

    My background: Im a producer in california who just been offered to play at a show in San Jose and am really asking for a chunk of EDM fans to support me by just participating in this event to listen to some great music, eat some nice food, and some cool lighting, all in all a good rave.


    Why am I asking you guys and not asking my fans?

    Because I just found out that most of my fans are nowhere near california and plus I only have about a few hundred.

    Plus I want to introduce myself more into my local area and possibly increase reputation and therefore more shows in San Jose for you guys.


    All Ages

    THE BRITANNIA ARMS CUPERTINO
    1087 S De Anza Blvd.
    San Jose, CA 95129

    https://tickets.aftonshows.com/dubau5


    https://www.soundcloud.com/dubau5official

    Posted in: Culture, Media & Arts
  • 0

    posted a message on ChickenBones Mods
    Damn it utters me with the fact that I keep having this error even with two versions of the NEI universal (both are 1.7.10)
    java.lang.ExceptionInInitializerError
    at codechicken.nei.WorldOverlayRenderer.render(WorldOverlayRenderer.java:42)
    at codechicken.nei.ClientHandler.renderLastEvent(ClientHandler.java:170) ..... etc

    I tried the recommended and latest versions and still gives me the error :/ Must be something with a bug in NEI, hope chickenbone fixes it.
    Posted in: Minecraft Mods
  • 0

    posted a message on Dishonored No-Kill Playthrough (Very Hard) - Part 1: So Much Fail

    Hey gamers,


    This is a playthrough I started, sadly with no audio commentary, but it is on very hard and so I set a challenge for myself to do no kills whatsoever through the game, not including knife of dunwall or the other dlc since Im still first-time playing those.


    Posted in: General Gaming
  • 0

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Ok so, so far, Eternal Isles might become my favorite mod of all time, standing besides Divine RPG, I dunno if this mod is going to take the crown...

    I've been thinking if this could actually be sequel to Divine RPG, but whatever.

    But anyways, my experience in this mod in the beginning was rough, obviously now there are hostile monsters at daylight in the forest, I dont know how I managed to build a small house before my first night started to fade in, but I did so,

    I've set my own rules here to make it a bit more challenging as well, No command blocks for teleportation, playing in Normal always (a few exceptions due to some mobs just being extremely douchy lol), no cheats to make spawn point or anything in that particular matter used (still enabled in case of emergency), no spawning items for myself, no flying enabled, and my goal here is to get all the best weapons/armor, conquer the Haven, Mysterium, Precasia, and the Abyss, beat all bosses, and be able to take down every mob in the mod easily.

    It started to get a little easier once I've built a decent shelter or base as you may call it.

    But that still did not stop monsters from spawning surrounding the house while I was away. One particular mob that has been bugging the crap out of me, is the Charger, the frickin Charger, the chicken-like creature! They spawn from one up to a group of four together. And also excuse my ranting in a bit, I am a game rager lol, but anyways, This guy comes out nowhere and comes running fast and hits you hard if you are barely starting out in the world! They're everywhere! If you dont run fast you're dead... if you stop and check your inventory just a bit, you're dead, once he has you in sight, you bet your ass you better be prepared to either, 1) RUN, 2) spammingly left-click to fight him with your fists of fury! or a stone sword+ would be great. If you die for the first time and havent slept or made a bed yet, obviously you will spawn in the middle of nowhere in a forest, there's a charger standing right beside you, you try to run but you're dead, you respawn, he still there, you dead. That is what made my experience pretty frustrating in the beginning, about 30-40 deaths, resulting from charger deaths, and cyclop and goblin and some other mob deaths! These guys will be waiting for you near your home once you respawn out of nowhere. I respawn about 30 m but on top of a hill having to drop down a few feet resulting in a few heart drops btw. There's no hope trying to reach for your door if there is like 10 mobs (cyclops, goblins, etc) surrounding your front door. Good thing from the hill I respawn on, I can drop down to my roof avoiding them all, except the goblin since he has a ranged weapon attack (I will go over him later), and then I mine a block and get back inside my home.

    Now, the goblin, is a gargoyle-like creature that shoots out purplish particles at you, resulting in decently serious damage (about 4 hearts with iron armor). I now realize I cant take these guys down easily especially if theres 3 of them teamed up, a good choice would be a regular bow, or perhaps a speed bow (the one I use) but will have to craft elemental arrows which probably are easy to make if you've encountered a set of holly top seeds and started a farm with them, and also have mined deep enough and long enough to mine several limonite (you'll need a diamond pick for that, so yeah good luck mining), and also have found a decent amount of chickens to kill (that was the hard part for me, I had to explore outside a few hundred meters to find some). Anyways, the goblin does have a decent shooting rate so as long as you have some kind of ranged weapon, you're good, unless you can move cleverly and quickly to get close to him and use your sword to take him down while surviving. A good thing is that he will not detect you if you are below or above his level, as long as he is close to you and you are at the same level as him, he will see you and release his attacks.

    One underground creature that I've encountered while exploring a ravine, is the Trickster, I think I've defeated one of these guys before, but I think that was just luck, one hard part, HE CLONED HIMSELF EVERY 8 SECONDS, so the second time I've met this guy, I've tried to fight him so I could get back up to my house (I've built a downwards mining tunnel starting inside my house, leading to a ravine) but he was really pummeling me down so I retreated into a cave and closed it off). I checked my radar and saw he was closing himself and saw a bunch of icons of him, meaning that there were literally about 30 of these guys waiting outside my barrier ready to kill me. They kept multipying! I just saw my radar and saw bunch of flipping trickster icons flooding half the map, as they were doing their joker-ish laugh everytime a clone would spawn. So I said nope, and turned to peaceful for a bit, because seriously there was no flucking way I'd make it, it was literally impossibru. I turned to normal afterwards and mined back to safety, but seriously doe, what dafluck Xolova xD

    So anyways I've met one NPC so far, the Lotto Man, sure they do offer trading like the villager, but unfortunately they take haven gems, or whatever gems that are probably in the other 3 dimensions. So no use yet. One thing that bothered me a bit, they invade your house, and they spawn like crazy xD I saw 4 of these both inside my house and outside. Seriously, up to 4 lotto men came inside my house and they were inteferring with me trying to open the door and open my chests. I've had to kill a few to even get to do all my organization and stuff. There were a lotta lotto men! I dunno if Xolova decided to name them like that to make sort of a "pun" lol. But the annoying part is they're letting in all the zombies and chargers, seriously I had my front door closed with my house fully closed and THESE guys decide to let them in!? That is what really pisses me off xD

    But yeah, thats my raging, Im not hating on this mod, I love it, but there are these moments that really create angst, and plus I love raging and ranting. xD

    Anyways, I've also found a funny glitch that must be some kind of bug lol. He seems to be circling around in a loop endlessly. Ive knocked him out of it by just simply touching him.



    But they are the lotto men.








    Anyways, all the other enemies seem to be decently hard but nothing to rant about. Well I haven't played all throughout the mod, so this is just an update on what my experience has been like so far. But I still encountered a few glitches, like this:






    That was the nether portal that generated when I came to the nether the first time. Didn't happen when I lighted my nether portal at home though.

    This also happened for the Haven portal, but this time only the overworld one upon spawning. I dunno if the nether glitch is because of this mod, but anyways just wanted to share :)

    So anyways here's some more snapshots of me basically progressing in the mod.



    F&CK MY LIFE, Died from a mother void walker I think. All my stuff down there, didnt get to get them on time :(



    Off to the nether, ready and prepared for anything hellish.




    So anyways that is it for an update of my experience so far in Eternal Isles. I hope to conquer everything in this mod, with still the rules that I've put. :)

    So far I've only I've made it to the nether, just like classic minecraft, and only to the haven. So far the haven has been and is pretty rough, I spawned in the sky with a stone platform, so I had to make a bridge over to the land and placed water at the end so that I could use the waterfall it creates to get down and up. But yeah the monsters there are tough, even with half diamond and half iron armor. So far the Conveyer is what you have to be careful for, overview: Upon sight, he will pull you towards the way he is facing, and since he is moving his face all around, that is extremely dangerous especially if you are on a 2-block-wide bridge in the sky trying to stay on. xD I would suggest always bringing a ranged weapon and probably an athemyst+ sword. (Ive used Jade sword until I recently I lost it and several other stuff due to an automaton :()

    So yeah, so far I've died 70 times in Eternal Isles. That is expected, well in the beginning though, you should die less often as you get more advanced weaponry/armor and become more aware on what you should do when encountering mobs or anything dangerous. So yeah that is it. Thanks Xolova for this mod and Divine RPG, I can't wait for 1.1 if that is true. Good luck.
    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from Phantomshade»

    This may seem off subject but where did you get that banner?

    Oh yeah, I made that banner myself with Paint.NET by just taking a vethea snapshot from DRPG, cropping it, and typed the text :)
    Really is getting too old, now lol. Maybe I might make one for Eternal Isles. :)
    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from Xolova»

    I'd check my Twitter, there is 10 more dimensions (all already previewed) coming in the next update.

    This one is completely done by me, I'm flying solo from now on.


    I dont have a twitter btw lol Idk if i should, anyways


    10 dimensions Say wha? :o
    TEN!? Brrruuhhh such amazing wow...
    Ive taken a look at your all your new models for new mobs upcoming on the next update, and I have to say,
    of all the experience I've went through Divine RPG and now Eternal Isles, you are by far the most unique mod creator/developer/whatever I have ever met :) If you don't remember me, Im the one who came up with your ender spider in DRPG :P

    Anyways, yeah I've also taken notice back a year or two, that you've had trouble cooperating with several developers and what not. Obviously blued00r (sorry if I mention his name lol) was kicked due to messing up your code. From there, the feud became fuzzy in my memory, if I am correct, Hologuardian felt pushed around too much and got mad at how you pressured them into pumping out this so-called 1.2 (1.3 i cant recall much) DRPG update. Sorry, enough with this drama feud lol, but anyways, if I may ask a few questions,

    How did you guys from DRPG split up? (I remember SoccerStud as being a new developer if I'm not mistaken) and why are you deciding to go all-solo in this mod? and what made you think of making this a seperate unique mod? If you're wondering, I'd just like to know more about your background as a coder, and how this second mod came to be lol.

    Anyways, I appreciate how you're deciding to go solo on this one bro, really is a different step to take as a modder, I can see that maybe being solo would help by not being dependant on other people and having to wait to "pass on or send" the code or something like that. You really are a productive developer, another thing I can say.

    But anyways, keep going with this mod, it is hard, maybe even harder than Divine RPG lol, challenging, but I like it that way, and also like having an experience of playing around of what you can say, a "different kind of minecraft", something that completely changes minecraft into another game perhaps in a fun new way lol. I am going to post an update later on in this forum about my experience of this mod so far :) Anyways, I cannot wait for your 1.1 (if im not mistaken lol) update for Eternal Isles. 10 dimensions WOW, thanks for doing all this for us man. My favorite mod so far, standing beside Divine RPG, I dont know for sure if Eternal Isles is going to take the crown, we will see lol. Good luck.
    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from GalacticMC»
    I crashed can anyone help? This happened:

    jcava.lang.IllegalArgumentException: ID is already registered: 30
    at net.minecraft.entity.EntityList.func_75618_a(EntityList.java:93)
    at cpw.mods.fml.common.registry.EntityRegistry.registerGlobalEntityID(EntityRegistry.java:199)
    at flameb24.main.mainRegistry.PreLoad(mainRegistry.java:94)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
    at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
    at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.minecraft.entity.EntityList.func_75618_a(EntityList.java:93)
    at cpw.mods.fml.common.registry.EntityRegistry.registerGlobalEntityID(EntityRegistry.java:199)
    at flameb24.main.mainRegistry.PreLoad(mainRegistry.java:94)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
    at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
    at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_67, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 206347536 bytes (196 MB) / 432451584 bytes (412 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.85.1236 Minecraft Forge 10.13.2.1236 Optifine OptiFine_1.7.10_HD_U_A4 54 mods loaded, 54 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    FML{7.10.85.1236} [Forge Mod Loader] (forge-1.7.10-10.13.2.1236.jar) Unloaded->Constructed->Pre-initialized
    Forge{10.13.2.1236} [Minecraft Forge] (forge-1.7.10-10.13.2.1236.jar) Unloaded->Constructed->Pre-initialized
    CodeChickenCore{1.0.4.29} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    NotEnoughItems{1.0.3.67} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.3.67-universal.jar) Unloaded->Constructed->Pre-initialized
    malisiscore{1.7.10-0.9.9} [Malisis Core] (malisiscore-1.7.10-0.9.9.jar) Unloaded->Constructed->Pre-initialized
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    Woooahhh dude put
    xxx
    next time.
    You're new so thats en exception.
    Welcome to Minecraft Forums btw :)
    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Dayym Xolova or who ever redesigned this mod, you really did change the mod completely!

    Its been months up to a year since I've played Divine RPG, and although Im gonna miss it :{

    I still see a lot of cool stuff and am impressed by the amount of material shown just on the first post.

    Hopefully I'll get around to playing it right now, and see what it has to offer.
    Posted in: Minecraft Mods
  • 0

    posted a message on Super Monkey Ball: Aiai is love. Aiai is life.
    Hey gamers of the internet. Do we have any super monkey

    ballers? Yes? No? Whatevas! Anyways this is for the fans of the game!

    We all have had a weird interpretation of the famous game Super monkey ball, right? Or maybe it's just me. So this is what I thought of Monkey Mall, or the nightclub stage set, whatever you call it, a level scenery of some sorts. So you know what. I'm gonna give you my view of what's really happening in this tomfoolery. Let's begin.

    I was just enjoying level 5 on Expert in the Deluxe game. The donut holes. "Donut" Think about it. What goes in a donut? Exactly. Level 6: Exam C. The cruelest of the obstacle courses, meant to scare you into maturity and facing life. Through the first piece, just goin straight forward. It's easy at first, cuz it's your childhood! You have everything handed to you for flip sake! Then it's gets a bit harder with the sharp turn hill while you turn right. You start to think that this change in life is going to be great so you turn right with pride until you meet the hiiiilll. Oooooooh... I got over it fortunately. But then you start collapsing and make the wrong choice as you turn right and go down the ledges. Hurts doesn't it? Then the holes... You turn left and just see missing parts of your life because you forget who you are... Now then you just get to the horrid of life. You go through a curvy and thin ass path leading to what you're destined for. Aiai starts shaking. What u scared of bud? He's constantly shaking because he's constantly afraid of life now. But why!? Ok now I'm gonna throw away my topics of the game logic and just move on to what's really going on. Of course there is more beyond this point. Just 93 more levels. But I'm just gonna say what if they're fake. Ahhh you see. Think outside the box. More like think outside the ball! What're you doin in there!? Ok so here's what's up with what you see around you.

    I now know the dark secrets of what the developers are trying to hide outside the boundaries of the stages. Monkeys having sex and pulling their weeners out, inside RV's acting out as random strip clubs, bars, ripoff restaurants planned to taunt the original makers, floating palm trees, in the middle of the nightlife. And what are you destined to do? Roll your way through goals, humiliating yourself in front of gangs, couples, and prostitutes, as they watch you, laugh at you, the gang leaders try the rape procedure, penetrate your butthole, watch you cry and scream for air. But mostly the goal is to get laid, get respect, try to prove who's tough, who's side are you on, and most importantly, frick her right in the *****. But why are you all alone in the middle of the hot spots? Because you don't know where you will be in the next decade. Youre stuck in a
    ball, alienating yourself from the cruel society of monkeys. So what are you doing? Think outside the ball! Get yourself laid! Fight some bastards! And on the way there, buy yourself a corona, flip the bird at the gangsters, say frick you, pull out the donger, pull out one of your genital hairs, lick it, stick it in top of one of the boyfriend's leather jackets, and say have a nice life! Because that's what you're destined to do! Aiai is love. Aiai is life. :')
    Posted in: General Gaming
  • 0

    posted a message on My Top 8 Most Frustrating Super Mario Sunshine Missions of All Time
    Quote from BC_Programming »
    Yoshi's Fruit Adventure

    Your sidebar about Durian fruit is silly. Yoshi never seemed to have problems eating Spinies, spiny eggs, and even Blaarg's in Super Mario World. I don't think a fruit with a thorny exterior is going to cause him any issues. You actually try this sort of logic application in almost all of your mission text. It's a game. You ramble about the managers and the Noki's not doing things but don't seem to take issue with the existence of Strollin Stu or a talking Water pump.

    I don't recall any of these shine sprites giving me a problem. Unless you count dying a few times trying to get it an issue. The one exception being the pinball machine since I didn't even know that existed. I managed to get 7 coins on my first attempt but got bored.

    -Watermelon contest-

    It's a watermelon contest. You bring the biggest melon and you win the prize, which is a shine sprite. I Don't recall it giving me any trouble.

    Also possibly notable is that as an "SMS Gamer" (?) I actually own the game on the original console. I have 84 shine sprites. supposedly there are 120 but I have no idea where they are, unless the blue coins give you something like 40 shine sprites. ( I did 100 coin all but one course) Anyway, since I play it on the original console, I also don't have save states. And I'm not going to ever be bothered to get all of them probably.



    The main one I've been trying to beat is the red coin mission in the Hotel. (if "Been trying" translates to "haven't played it for almost a year".)




    Ok dude so first of all,

    Although I like to rant and talk about the most annoying missions of this game in my opinion, I don't take everything in my post seriously, this was kinda supposed to be a comedic yet agreeable thing. I like to compare obviously-shown problems with real life too, I'm "making fun of" those ideas. Those are just some things to think about that I just wanna point out and come up with theories.

    About the watermelon thing,

    yeah, you've probably had the best luck by your side, even the kinda big SMS LP'ers had a hella hard time completing it. Idk but yeah you probably must be a pro more than I am.

    Also good to hear you're a console gamer, wish I still had a gamecube :( And there pretty much is 11 shines in each area so yeah, I'm actually planning on getting all shines for the full experience (currently at 108). And to be honest, the Lily Pad secret shine is tempting me to use load states due to it being my hardest shine ever :/ But yeah enough rambling, You're a console gamer so you had less glitchy problems :)

    I also kinda agree with the red coin in hotel thing, but I didnt have much troouble with it. Probably cuz I took the time to explore the whole hotel not paying attention to the timer, and then trying. Yeah goood posst :)
    Posted in: General Gaming
  • 0

    posted a message on My Top 8 Most Frustrating Super Mario Sunshine Missions of All Time
    Intro

    Hey minecrafters, I hope you havin a good day! Are there any SMS gamers out there? If not, then this is not the thread for you sorry. But anyways, I have been having some good fun with this game, althought I'm playing this on a Dolphin emulator, I've still been able to surpass story mode and achieve 88 shines in total. There also have been some of the worst and most frustrating moments in the game which I feel the need to rant about. So let's go on shall we. Today I'm going to be sharing with you my Top 8 Most Frustrating Missions I have had to deal with, even though I've just been playing the game for a month.

    #8: Yoshi's Fruit Adventure



    Ok so in Ricco Harbor, you are faced with some tall platforms standing on water at the far end of the stage, the tallest platform having a Shine Sprite on it. So you think you can rocket nozzle your way up there and call it a day? Haha NOPE. Did I forget to mention it is concealed in a cage, with some yellow ooze/crap on top of the cage gate. Yellow ooze = Yoshi time. Now, there IS a yoshi egg around the food market at the far left corner. But Yoshi doesnt just want any other fruit. He wants the D. Durian. Ok first of all, why the hell would Yoshi want one anyways. Just look how spiky those spikes look, which could possibly cause him internal bleeding. But let's not bother with theories right now. Anyways, you'd expect a lot of fruit at the food market (could be called the fish market but whatever's). Nope. Instead you'll need to learn how to use the fruit machine. With a lot of tedious hovering back and forth ground pounding buttons and waiting for your durian to come out the faucet, it becomes a pain in the ass. Adding on that if your durian lands on one of the previous fruits, it could bounce the flip off the stage and into the water. Yeah, not so much of a vacation now, Mario? Looks like you'll also be training for the world cup as well. Once Yoshi's been hatched, you must (SPOILERS) spray juice at the fish hanging around the edge. They'll turn into moving platforms Yoshi can ride on. But you'll have to have precise timing if you don't want Yoshi to fall and drown in water. Why would Yoshi drown in water. Water's not dangerous. Again let's set aside theories. You can't spray them too high, you wont flutter high enough to get onto the platform, miss the edge. Not too low, or else from the platform, you won't reach for one of the tall platforms. Seriously though. And if you fall, you'll have to swim to that red thing that moves up and down, and ground pound both buttons, wait for your fruit, get it, kick it, and all that frustating ****. I even had a harder time trying to figure out if Yoshi should eat the frickin fish, or jump on them, until I read on the wiki. Jesuss... -_- With determination and hope, and resisting the urge to break my gamepad, I've gotten through it and got my shine. But yeah, definitely one of my Top 8.

    #7: The Watermelon Festival



    Awww the sweet taste of watermelon, if only Mario could actually have an action button to eat some delightful fruit and not waste his time pushing watermelons and dodging black-eyed turds. Seriously, why are they part of this beach? Anyways, I have wasted precious vacation time trying to move the right watermelon over to the festival hut. Yep that's the objective. (SPOILERS) Get the biggest watermelon over to the hut. Shouldn't they have hired some piantas to do this **** themselves? Instead of craving, more helping? Ugghh. Anyways, I haven't wasted a lot of time before finding the right watermelon. I climb on to the top and there are two routes. The downhill or the hillpath way. The hillpath way ends up being the other way 80% of the time though. The path is broken and its terrain is badly shaped, leading the melon possibly into the water. So just do the downhill way, doesn't plundge and explode into the turd heads or any walls, or piantas. Nope it's true. Instead of being crushed by a massive rock-like melon, this guy turns into man of steel and breaks anything in his way. Super mario logic. If you're lucky enough to get past the mirrors and one of the huts, you'll still have to roll your melon across the beach, spraying and stunning incoming black-eyed turdheads, groundpounding them, just to keep yourself alive. This WAS the frustrating part. Trying not to get plundged into the air multiple times. It's a good thing I rolled it through the yellow bridge and got it to safety the first time. Another thing to note: the Shine Sprite spawns on top of of the spinning machete (whatever you call it) on the festival hut roof. Mario gets it and stands on the machete during the victorious cutscene. Still smiles and wahoo's! No fricks given.

    #6: The Runaway Ferris Wheel



    An amusement park. Sounds fun. With a giant broken ferris wheel. Guess who's to fix it and not the noki's? Mario! Seriously, not even the manager knows to run his own park. Whoever that is. But it's not his fault. Electric koopas have invaded the machinery behind the ferris wheel, and you gotta get rid of them. Simple and easy. Just (SPOILERS) ground pound if on its under and you're on top, kick upwards if vice versa, hit if on its on the other side with the cage wall facing vertically. Hard part, getting past the fricking obstacles! With wall jumps and trying to spray the hotspot of the flipping cage gates, it's frustrating enough. Trying not to fall off while hovering and hoping you don't get blocked by wrongly turned flipping cage gates. Even the beginning part ticked me the hell off! But anyways, there's most of the hard part for me. Not to mention that the shine sprite, appearing after you get the last koopa on top, spawns on the very tip top of the ferris wheel, requiring you to hover over to one of the moving ferris carts, without slipping off and making you, NO not running up the hill again, but instead going back and go through cage hell again, rebouncing your way to the top. Got that out of the way fortunately.

    #5: Eely-Mouth's Dentist



    Going to Noki Bay, you come to find out that one of Noki's pets have mistreated his teeth requiring Mario to be his dentist for the day. As if Mario didn't have enough work on his back for vacation! But anyways, your first deed is to just go to the waterfall. I don't remember if you have to talk to some noki or some **** first, but whatever's. Once you get to the underwater scene, the battle begins! Didn't expect that did you? Well unless you've played this all through. Anyways, although I didn't die on the first try, it still became a frustrating one. But since it still was, its on the list. Through hard-to-get-used-to controls and having to breathe for air and survive by hovering to the edges and eating coins every 30 seconds, it's a pain in the ass. The least this guy could do is swim up to the surface without me having to do this underwater ****. The objective is to just spray his teeth with water by getting close to the eel and not getting swallowed to death. But you'd have to hover to the right spot to hover-spray his teeth on to get the job done. With the underwater mechanics, I managed to clean this guy's teeth and also save the Noki Bay water. Or are they eyes!? Whatever the frick they are.

    #4: Plinko Pinball Machine



    This is one of the those secret levels in Delfino Plaza. Which I question actually. What are these type of levels supposed to be? They're floating platforms with a sky scenery. What's up with that? Haha well let's not get carried with this and just move on. You enter, and find a pinball machine! Quest for red coins! Yay! Not. Nah I'm Jk. It is a little entertaining jumping on the trampoline-like area. I forgot, you can also enter the secret area rocketing up that hole (SPOILERS) but you might wanna hover over to some slots in case you miss and fall on the slippery bottom of death. Seriously, there is NO escape whatsoever if you're trying to jump, crying, wetting your pants, calling your mommy, you WILL fall through the bottom center hole upon impact whether you like it or not. But also speaking, your hovering acrobatics will most likely fail if you're trying to fall on one of the left slots. the trampoline would likely launch you up and somehow uncontrollably push you rightwards making Mario harder to control. And for some reason, I always end up at the VERRRY edge of the slot trying to reach for the next one but end up slipping inside it and going down the slide of shame. Once you get all 8 coins, the Shine Sprite comes along and spawns not on your starting point, but in the center box of the machine. As if it wasn't frustrating enough... If you miss and fall to the bottom, too bad, deal with it. Start over, kid. Fortunately, you get to stay on the level upon respawning.

    #3: Secret of the Village Underside




    This might also be in your lists as well! The chuckster level. I actually did not ever play this level til today. Yep. A bunch of purposeless floating platforms with piantas standing there. But why they even? How? Wha? Who knows what these people are trying to do? Conspiracy? But anyways, these guys like to throw Mario around and harass him. Is this supposed to be a nightmare? Or is Mario on some shrooms!? "Im a chuckster!" Ok enough with the conspiracies, on with the gameplay. Basically you talk to them and they throw you forward. But you'll need to control Mario's flying by pushing forward or back. Ive only died a few times, but I can imagine you guys are pissed the frick off with this stage. So yeah on with the next!

    #2: Scrubbing Sirena Beach



    Ok so I know this is probably my own opinion and no one else might agree, and I might rant on how frustrating it was to get this shine on a working dolphin version. I DID say earlier I was using an emulator.
    But even I STILL can't clean the last few parts of electric goop **** this manta turdhead left. Wasn't he defeated in the first mission? I know the manager states that he comes back for revenge and crap, but maybe there's a second one or comes to haunt us!? Ok enough with this foolery. But I've also got to question why the manager needs to put a timer in the first place. Why is he such in a hurry? He doesn't even greet himself properly. Its not like the manta is going to haunt him again. Im sorry but this just baffles me. But anyways you fail to clean it all on time, you fall to the ground and "die". But anyways the reason why this was on my list was the pixel engine or whatever it is, wouldn't work until I had to download a later version of Dolphin, having to transfer memory card files, which is annoying. Some of you emulator players might feel this way.

    #1: Fluff Festival Coin Hunt



    Finally we've gotten to number one. Fluff Festival red coin hunt. This is the only one in my list that I still haven't completed and rage quit a couple of times. Not because of the red coins, which is kinda tedious, about 20 minutes to collect (Idk maybe Im just slow haha). But the fact that the shine sprite spawns on a cloud far away from the village floating above the reckless void baffles me. Why is it even out there!? I know it's supposed to be representing a godlike image of the shine, but why make it an outcast to the stage!? Obviously you cannot hover over to the area from the trees, but through flying puffy looking things. Now that's another problem. You will have to get on these and wait until the wind blows the fluffs towards the clouds. And most of these guys will disinegrate and make Mario fall, even worse when above the void, making you do the red coin hunt all over again. And what's more frustrating is in order to get all 8 coins, you'll need the rocket nozzle to get a couple of the coins. And guess what!? The one and only hover nozzle box happens to be on a floating cloud right BELOW the shine sprite cloud, making it also above the void. So you cannot just hover over to the next fluff with safety. Then again you can't use FLUDD anyhow while holding on to a fluff. Again, why make the frickin nozzle box stand apart from the level!? Obviously to torture the new and old players with fluffy parkour. Probably why this is the last mission of the last world. I guess it was meant to be the worst of the worst. I was SO close to the cloud with the nozzle box until my fluff made me crash into the edge and fall to the death void. Truly gruesome.

    Boathouse Theory

    Ive also got a theory in mind. Or more like a question I guess. Why are the tanooki guys even selling/trading these shine sprites for blue coins, if they're in the frickin plaza. Why can't these guys just do us good and gives 20% of the shines to the people. Do they serve for the evil? Shadow Mario's minions? Well who knows.

    OUTRO

    Well that's my top 8 most frustrating SMS missions of all time. I'm still playing the game with 88 shines and hope to get every shine in the game :)
    Anyways guys, would you agree on my list, or better yet, what is YOUR most frustrating missions of all time?
    Posted in: General Gaming
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