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    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    I am playing the Crash landing Beta 1.1.3. The mobs are not spawning as often as the older versions and they de-Spawn every couple minutes. If i revert the Zombie Awareness version to the older version that is in the 1.1.2 pack, then the mobs spawn a lot more frequesnt and they dont de-spawn till daybreak when they die in the sun. Any thoughts as to why the new version is acting this way. I want the more mobs, I don't know if something in the configs needs to be changed now.
    Posted in: Minecraft Mods
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    posted a message on Dynmap - Dynamic web-based maps for Minecraft
    I have the latest dev 1.8 and I still cannot get my MineFactory Reloaded rubber trees the render on the Dynmap. Is there something I need to do to initialize them? I know it says the are supported in the OP. I also wonder if this has not been updated since Power Crystals took the Mod back over months ago. any suggestions would be great.
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    mDiyo, can you add in a block replacement blacklist for the Ore Berries. We ran into a little issue on our Server, we found the End Portal, but one of the blocks was replaced by an Ore Berry Bush. We had to get the Admin to cheat a new block in.
    Posted in: Minecraft Mods
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    posted a message on [1.6.X]Natura
    mDiyo, the new trees (willow, Tiger, Amaranth, Maple) are not planting in the MFR Planter, is that going to be added to the MFR Compat, or is it part of the bug that other people are having with not being able to plant saplings at all?
    Posted in: Minecraft Mods
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    posted a message on [1.6.X]Natura
    dMiyo, can you add in a block replacement blacklist for the Ore Berries. We ran into a little issue on our Server, we found the End Portal, but one of the blocks was replaced by an Ore Berry. We had to get the Admin to cheat a new block in.
    Posted in: Minecraft Mods
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    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    Quote from bspkrs

    Darkwood is working in code, but I don't think I have released the version that includes the config. Fusewood apparently has some use that means chopping them down doesn't make a lot of sense (or so I'm told).


    Ok, Thank you, and yes the Fusewood blow up when you chop them down, but who doesn't like an exploding tree now and then :)
    Posted in: Minecraft Mods
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    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    has anyone gotten the TConstruct hatchets to work in the new version. Also the Natura nether trees ( Darkwood, Fusewood)??
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    Quote from Minecraft10193

    Hey Mdiyo if you can't answer this that's fine but. I was watching a direwolf20 video the other day and saw him placing torches with his pickaxe and he confirmed it was from Tinkers. My question is how far along is that on being released to the public? LOL everytime i update i instantly join my world to see if i can place torches with my pick. And so far i have not been able too. :P loll
    Thanks MDiyo!


    put the torches in the slot to the right of your pick, then right click with your pick on a wall. give that a try :)
    Posted in: Minecraft Mods
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    posted a message on [1.6.X]Natura
    Quote from c_death

    Treecapitator already includes all the configs to make it work with natura. Just it still uses the old inficraft name. Change inficraft to natura, problem solved. There may be new names since inficraft that have to be added though. (just checked it, it has bloodwood, ghostwood, eucalyptus, sakura, and redwood included, so all other trees would have to be added. You can use those as a base to get it working though)



    The new config style does not work by just changing the names. I have 1.5.2r01 working fine, but the newer versions different, and is not working with the current names, not just the new trees but also the old ones.
    Posted in: Minecraft Mods
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    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    I can not get treecapitator working with Natura trees using names, but ID's work fine. I am thinking that the spaces in the names are causing problems, but am not sure about that. I have it all working with ID's so it is not a big deal, but if I change ID's I have to remember to change it in the Treecap config as well, which is a little annoying. Has anyone gotten treecap to work with Natura names? if so would you mind linking up the config section. I am working in treecap 1.5.2r06.
    Posted in: Minecraft Mods
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    posted a message on [1.6.X]Natura
    I can not get treecapitator working with Natura trees using names, but ID's work fine. I am thinking that the spaces in the names are causing problems, but am not sure about that. I have it all working with ID's so it is not a big deal, but if I change ID's I have to remember to change it in the Treecap config as well, which is a little annoying. Has anyone gotten treecap to work with Natura names? if so would you mind linking up the config section. I am working in treecap 1.5.2r06.
    Posted in: Minecraft Mods
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    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    I use it on MFR trees all the time, I am even using it on the latest builds. The config has been wrong for months, since Powercrystals took MFR back over. Change
    S:configPath=powercrystals/minefactoryreloaded/common.cfg
    S:modID=MineFactoryReloaded

    should get you working

    Now has anyone gotten a config to work for Natura, I think the spaces are causing me issuesin his names.
    Posted in: Minecraft Mods
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    posted a message on [1.5.1/1.5.2] PowerCrystals' mods - The updates never stop
    So I have finally narrowed down an issue with the grinder to Tinkers Construct. If I load TC the MFR Grinder will no longer pick up the leather from my cow farm, it just drops on the ground. If I remove TC, grinders work normally and everything ends up in the chest. Any chance you can explain to dMiyo what he is doing poorly. :)
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    I have a problem with TC and MFR. When I load TC the grinders from MFR stop picking up the leather from the cows. It gets the steak still, but not the leather. If I remove TC then the grinders work perfectly. Has anyone else seen this issue?
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    I updated with no problem, compare the old and new config and make sure the ID's all match
    Posted in: Minecraft Mods
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