• 0

    posted a message on [1.7.10]LambdaCraft : Minecraft Half-Life Expansion [v1.9]
    You think you can add support for the Gravity Gun mod where instead of using a glowstone block in the recipe, it uses a Xen Crystal? It'd make the mod much more balanced .
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] Garrys Mod Minecraft Mod,Would You Like To Play Garrys Mod In Minecraft ? [Many New Mobs New Weapons And More!
    Would you consider updating to 1.6.4? It's a really nice mod that would go great with mods like th Gravity Gun mod and the LambdaCrraft mod.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10]LambdaCraft : Minecraft Half-Life Expansion [v1.9]
    I have a problem in my world where too many barnacles are spawning, and making it where other mobs are not spawning because the mobs have reached their spawn limit. A fix where maybe only a certain amount of barnacles can spawn in one area could maybe help? The only fix right now is every now and then switching it to peaceful, then back to any higher difficulty.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10]LambdaCraft : Minecraft Half-Life Expansion [v1.9]
    Error when loading it on a server (Worked fine on client)
    ---- Minecraft Crash Report ----
    // You're mean.

    Time: 10/22/13 5:52 PM
    Description: Exception in server tick loop

    cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: net.minecraft.client.model.ModelRenderer.a(FFFIII)Lnet/minecraft/client/model/ModelRenderer;
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:149)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:521)
    at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:99)
    at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:350)
    at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:69)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:443)
    at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)
    Caused by: java.lang.NoSuchMethodError: net.minecraft.client.model.ModelRenderer.a(FFFIII)Lnet/minecraft/client/model/ModelRenderer;
    at cn.lambdacraft.deathmatch.client.model.ModelGauss.(ModelGauss.java:44)
    at cn.lambdacraft.deathmatch.register.DMEventHandler.(DMEventHandler.java:40)
    at cn.lambdacraft.deathmatch.ModuleDM.preInit(ModuleDM.java:51)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:540)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:520)
    ... 5 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.6.2
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_03, Oracle Corporation
    Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 547933456 bytes (522 MB) / 648740864 bytes (618 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -Xms512M -Xmx1G
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v8.04 FML v6.2.62.871 Minecraft Forge 9.10.1.871 10 mods loaded, 10 mods active
    mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    FML{6.2.62.871} [Forge Mod Loader] (minecraft_server.jar) Unloaded->Constructed->Pre-initialized
    Forge{9.10.1.871} [Minecraft Forge] (minecraft_server.jar) Unloaded->Constructed->Pre-initialized
    PlayerAPI{1.3} [Player API] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    LambdaCraft{1.7.0} [LambdaCraft] (LambdaCraft_1.7.0.zip) Unloaded->Constructed->Pre-initialized
    LambdaCraft|World{1.7.0} [LambdaCraft World] (LambdaCraft_1.7.0.zip) Unloaded->Constructed->Pre-initialized
    LambdaCraft|DeathMatch{1.7.0} [LambdaCraft DeathMatch] (LambdaCraft_1.7.0.zip) Unloaded->Constructed->Errored
    LambdaCraft|Living{1.7.0} [LambdaCraft Living] (LambdaCraft_1.7.0.zip) Unloaded->Constructed->Pre-initialized
    LambdaCraft|Xen{1.7.0} [LambdaCraft Xen] (LambdaCraft_1.7.0.zip) Unloaded->Constructed->Pre-initialized
    Weaponry{1.0.0} [MyWeaponry API] (LambdaCraft_1.7.0.zip) Unloaded->Constructed->Pre-initialized
    Profiler Position: N/A (disabled)
    Is Modded: Definitely; Server brand changed to 'fml,forge'
    Type: Dedicated Server (map_server.txt)
    Posted in: Minecraft Mods
  • 0

    posted a message on Valve custom FTB modpack map - Half-life/ Portal
    I'm a fairly experienced builder and would like to help. If you know Failboat103, I'm part of his build team. He's a YouTuber with about 12,345 subscribers
    Posted in: WIP Maps
  • 0

    posted a message on [1.7.10] Terraria 3D || ACCESSORIES, MANA, GUNS, DUNGEONS, BOSSES, BIOMES, AND MORE (CLOSED)
    So will the regular textures be overwritten and be terraria textures? Also, will stone drop and not cobblestone? One more thing, will the nether be the same as hell, or will the nether be taken out, and you'd have to actually dig down to reach hell? Basically, how will hell work with this mod?
    Posted in: WIP Mods
  • 0

    posted a message on [1.5.1/1.4.7] [SSP/SMP] [FORGE] Magic Rings! (Flying, Harvest, Water, Teleport)
    Suggestion: in config, make a setting that makes the recipes hard (ones like AskerTheOscar's post) and easy (the ones now)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4 / 1.6.2] MamiyaOtaru's Mods (VoxelMap, ChatBubbles, etc)
    Quote from Stonehawk

    so, maybe this JUST started happening a few minutes ago, but PlanetMinecraft is down -_- It would've been nice if there were mirrors. Figures TODAY is the day I try to upgrade to 1.5.1 e_e

    Lol, yeah. I've had to use Rei's minimap because of this. Ugh, it's not the same.
    Posted in: Minecraft Mods
  • 0

    posted a message on Nostalgia-Craft
    Quote from 2XMM2

    They look good, but they also have visible noise that fluctuates around, like a random dark pixel popping up in both animations (most obvious in the static lava)
    What recorder did you use? Some compression artifacts might occur with certain formats.
    Can you please see if you can fix that? I'd be very grateful if you did.


    i think that was the block next to the lava that i recorded. I realized in the video that the camera was off by like 6 pixels. Then when i scaled the .png files down to 16x16, i guess the block part was big enough to make a difference in the texture. I wish i was capable of creating a perfect square xD
    Posted in: Resource Packs
  • 1

    posted a message on Nostalgia-Craft
    I've finished the lava animations. i think it turned out pretty good. http://205.196.122.19/0nbh92n44gdg/ni11ceam9pxbc39/Lava.zip
    Posted in: Resource Packs
  • 0

    posted a message on Nostalgia-Craft
    lava.png and lava.txt: http://205.196.122.18/nwzk2nn1khmg/n0364bovfn6bh27/lava.zip
    Posted in: Resource Packs
  • 0

    posted a message on Nostalgia-Craft
    Progress:
    Posted in: Resource Packs
  • 0

    posted a message on Nostalgia-Craft
    Quote from 2XMM2

    Sure, the old one looked less like peanut butter.
    I guess you could line up your player above a patch of lava, fraps the lava animation, and manually extract each frame (or at least as many as needed) and stitch together.
    I would be happy if you did it for me, and I will credit you in the original post :)

    Oh and all the packs will be updated to 1.5 soon™

    God, this is harder than I thought. Lol
    Posted in: Resource Packs
  • 0

    posted a message on Wood Converter v2.10 - Updated for Minecraft 1.12/1.12.1/1.12.2
    Hey, cool mod. Although I probably won't be using it because I play multiplayer. I recommend using Minecraft Forge. It's very much like Modloader, and will help you with those GUIs
    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.