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    posted a message on [1.2.5] The Better Animations Collection
    Lie Down, Doggie and Kneeling Sheep are definitely my favorites. Whenever you have time, please try to make Lie down, Kitty. ^_^
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    Quote from transfandomman

    Then why would if ask if the quivers work with a mod they come with,

    Cause he asked if the quivers were implemented in an older version.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    Quote from transfandomman

    Edit



    If by battlegear you mean battlcraft, that mod had its name changed to this a long time ago. And no, because battlecraft was for something like 1.8.1, while this mod ( and the quivers) is for minecraft 1.2.5, they are incompatible.

    Umm... By Battlegear, I'm pretty sure he means Battlegear....
    Posted in: Minecraft Mods
  • 0

    posted a message on Dragon Mounts r46 [WIP]
    Quote from rolrock

    Quick question, how do u make ur dragon sit?

    Right click it with a bone.

    Quote from BarracudaATA

    It's out now! I also managed to add two new features for more fun. :)

    0.83:
    • Added sitting animations.
    • Added mod metadata for Forge.
    • The third-person camera distance is now doubled when flying.
    • Fixed dragon egg rendering bug with Forge-ModLoader.
    -snip-
    Sit! Sit! Good dragon!

    The third-person camera distance was a great idea. Also the sitting animation looks great.
    Good job. ^_^

    EDIT:

    I wasn't expecting the sitting animation to be so smooth! Great job!
    Posted in: WIP Mods
  • 1

    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    Quote from SilentShadow117

    Do you even know what this mod is about? It isn't supposed to be a new RPG mod with NPC's and all sorts of weapons. This mod is basically a shield mod with a few additional weapons he felt like adding. The mod is not at it's full potential, no. But new NPC's was not something tat was going to be added, go get Humans+ if you want that.

    Lol?
    Do you even know anything about this mod? You're completely wrong.

    This mod started off as an NPC mod. There was knights and archers, and the knights could dual wield and they had shields and stuff, while the archers had quivers. People started wanting to be able to dual wield, and then Nerd went ahead and made this, but then didn't have much time to update the npcs and they were dropped, but now he's planning to add them back.
    The "additional weapons that he felt like adding" were actually the weapons that the NPC Knights had.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Dragon Mod [v0.3.1]
    Glad to see you're back Hippo. ^_^
    Posted in: WIP Mods
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    posted a message on [WIP] [1.2.5] [v2.7] HappyCampers Mod
    Quote from Cmac0801

    the bed is derped up, when i set up the tent and try to sleep in the bed it damages me and i'm all glitched out. Otherwise i like the mod, it's very nice if your an adventure type of person, i would give it 10/10 :Diamond: :)

    Something i would like to see changed: Bigger tent because this one is very small and maybe a completely closed off tent

    Look back a few pages, and you would see that I'm aware of the bed. I've been told by like 100 people already.

    As for bigger tents, no. The current ones are big enough.
    Posted in: WIP Mods
  • 0

    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    Quote from Somethig

    Are you ****ING kidding me nerd? I just spent 30 minutes searching the web for this page, and you ****ing CANCEL this ****? Double-damn you, nerd


    You mad bro?
    Posted in: Minecraft Mods
  • 0

    posted a message on [WIP] [1.2.5] [v2.7] HappyCampers Mod
    Quote from Pr1v4t3W4ffl35

    When Im underwater, I can only jump 1 block up.

    Again, that's not from my mod.
    Posted in: WIP Mods
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    posted a message on Dragon Mounts r46 [WIP]
    CosmicDragon, nobody cares. You've said that so many times, if you're gonna do it, then do it.
    Stop trying to seek attention.
    Posted in: WIP Mods
  • 0

    posted a message on Custom NPCs
    Quote from meecube

    That doesn't answer my question :/

    Actually it does. It's a username, who cares?
    Posted in: Minecraft Mods
  • 0

    posted a message on Custom NPCs
    Quote from meecube

    Heres a question,
    Why would you want to know some one named creepypasta?

    Lol?
    Here's a question, why would I want to know some one named meecube?

    It's a minecraft/forum name, who cares?
    Posted in: Minecraft Mods
  • 0

    posted a message on Custom NPCs
    Quote from meecube

    First of all stop calling italian food creepy, second of all are you feeling ok?

    creepypasta is a person, he's not actually talking about the food itself. Are you feeling okay?
    Posted in: Minecraft Mods
  • 0

    posted a message on Custom NPCs
    Quote from Taiine

    I just had a sad moment. I had set up my adventure map with npc's and such.. then switched to my video recording copy of minecraft that has that camera mod and such in order to do a small showcase.. of corse it don't have the npc mod in it.

    I do the recording,then go back to my normal jar... and am sadened that all the npc's I placed are now gone. I have to re-place them all over again.

    Anyway you can make them stay? just, not show if you don 't have the mod?

    That's not possible.
    Posted in: Minecraft Mods
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    posted a message on Custom NPCs
    Quote from Noppes

    If there are a lot of items on screen it will lag. That is why they despawn....


    It does take a while for them to start despawning though, and it looks really ugly too, seeing all those slimeballs.
    My map's in a superflat world that's why there's so many slimebals, but maybe I can use McEdit to put it into another world.
    Posted in: Minecraft Mods
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