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    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    Quote from ellomate109

    Well I don't have a config file to change item id's for the battle mod, and the config file for the aether mod just reverts back to its original save every time you run the game. So I have no way of changing either of the item id 211's to something else. Any ideas?

    Yes you do have a config for this mod. Mine&Blade.cfg in your CONFIG FOLDER, where all the other configs are..
    Posted in: Minecraft Mods
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    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    This is fun to play around with. ^_^
    Also that zombie mutant looks great, are we going to get another little pet? And did you stop working on the Dragons mod?
    Posted in: Minecraft Mods
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    posted a message on Dragon Mounts r46 [WIP]
    Would it be possible to make it so that you give the Dragon some sort of item, or press a key, and the dragon would roar knocking back any mobs?

    I got the idea from looking at this picture:

    http://lockrikard.deviantart.com/gallery/?offset=24#/d519eay

    It would be cool to see the dragon roaring like that. ^_^
    Posted in: WIP Mods
  • 1

    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    Quote from grifballar

    i think you forgot to put the downlad link for the mod itself bro

    i think you forgot to read the op bro
    Posted in: Minecraft Mods
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    posted a message on Mine & Blade: Smith - Item Repair Overhaul - 1.0.0
    Woah, another great mod. ^_^
    Posted in: Minecraft Mods
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    posted a message on Unique Mounts Collaboration: Recruiting v0.1
    Quote from Habigo16

    Download aint working.
    When in the middle of downloading it says decompression failed...

    Then there's something wrong on your part.
    Posted in: WIP Mods
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    posted a message on Pixelmon 8.1.2 (12th Nov 2020)
    I really like this mod, and I love the update with the trainers, but I think you guys need to fix the spawns a bit. Pokemon and trainers tend to spawn a lot, and it causes some lag.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Dragon Mod [v0.3.1]
    Quote from InfinateX

    Didn't there used to be red dragons?

    Different mod..
    Posted in: WIP Mods
  • 2

    posted a message on Assassins creed III mod
    Quote from MCModMan

    Theres no ****ing download!

    That's why it's in the WIP section dumb ass.
    Posted in: WIP Mods
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    posted a message on [WIP] [1.2.5] [v2.7] HappyCampers Mod
    Quote from Imonobor

    Umm... i have around 10 mods installed and when i installed this one, it said that slots (ID's) 159 and 160 are already occupied by the Tent and Campfire, as it loaded happy campers before the other mods
    I think this is occuring because you set the IDs of these items to be exactly 159 and 160, instead of "adding" them to the modloader system, so it can recognize which slot is free and set thier IDs correctly.
    I tried to change thier IDs, but unfortunely, happy campers didn't generate a .config file (idk if thats because it didn't install correctly...)
    I'm not a modder, i don't even know how to script in java, so if i wrote something stupid, sorry :D
    But, please, fix this if possible, i wanna continue using my older mods.

    ModLoader doesn't work that way.
    You can't tell it to just grab any ID that isn't taken, so check if the mod it's conflicting with has a config file where you can change the IDs, cause mine doesn't have one. If theirs doesn't either, then get a mod like ID resolver or whatever it's called.
    Posted in: WIP Mods
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    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    Well, I got FML working, I decided to just check each zip in the mods folder, to see which one was causing the "corrupt zip" problem, and I finally figured it out. So now I can play M&B Beta 2. :)
    Posted in: Minecraft Mods
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    posted a message on [WIP] [1.2.5] [v2.7] HappyCampers Mod
    fixed the links
    Posted in: WIP Mods
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    posted a message on [1.2.5] Quiver Mod
    Quote from 8bitslime


    Um, this quiver mod would have never existed if i didn't teach jrk4000 to code. You have to agree. I dare you to ask jrk to make a mod without any help, go on, do it.

    Okay, you taught him to code. Then he made this mod. Congratulations. Shut up.
    Posted in: WIP Mods
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    posted a message on [WIP] [1.2.5] [v2.7] HappyCampers Mod
    Quote from kaskurgiailithe

    Was fiddling around with the Mod and added Pam's Harvestable Crops Mod (current version) (HarvestCraft). Which can be found in this thread and my game doesn't load gives me an error code. Took out all other mods and tried just these two together going to do it again and copy paste the error message in a spoiler in a moment.


    5 mods loaded
    Optifine OptiFine_1.2.5_HD_S_AA_A7
    Minecraft Forge 3.3.8.158
    FML v2.2.78.153
    Forge Mod Loader version 2.2.78.153 for Minecraft 1.2.5
    mod_MinecraftForge : Pre-initialized (minecraft.jar)
    mod_SinglePlayerCommands : Pre-initialized (minecraft.jar)
    mod_achievement : Pre-initialized (HappyCampersNotWorking.zip)
    mod_Campfire : Pre-initialized (HappyCampersNotWorking.zip)
    mod_Pamfood : Loaded (Pam's Harvestcraft 5.3.8.2 (MC 1.2.5).zip)


    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.

    I can run the game with other mods + yours or hers + other mods but not both of your mods in at the same time. Going to try to add just her simple harvest mod and see if it may be a conflict of block ids? Not really sure if that would cause a crash.

    Can confirm it works with her Simple HarvestCraft Mod. So there is something that is conflicting between her big one and your mod. I will use her simple one and use yours. No way am I giving up my tromping the through forest without being able to put a campfire down to keep my tootsies warm!


    It's most likely a block id conflict.
    Posted in: WIP Mods
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