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    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    Nerd, how did you manage to get the 64x player skin working? Like in your picture here:




    I cannot figure out how to do it.. :P
    Posted in: Minecraft Mods
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    posted a message on MineFantasy: B1.0 - Beta

    Greeaaat. i like it how i do things well(modelwise) then DrZhark seems to do it 10x better.(without a special program). i can do better than the original horses. but gee!

    aurgh **** i knew i was going to regret mentioning complex things like falconry(as you see its going to be an issue here)

    Lol yeah. I don't know how Dr Zhark does it, it seems like he gets better and better everyday.
    Yeah, I'm not sure how the Falconry glove is going to work. :P
    Posted in: Minecraft Mods
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    posted a message on MineFantasy: B1.0 - Beta
    I just saw that Horses are in the upcoming features. I'm glad to hear. ^_^
    Please try to make them better then the ones Mo' Creatures is adding:


    I'd love to see animations like that with your horses.
    I also noticed there's going to be Falconry. I've been wanting a mod that adds that for a while now.

    I can't wait to see what you come up with. ^_^
    Posted in: Minecraft Mods
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    posted a message on Unique Mounts Collaboration: Recruiting v0.1
    Quote from Fluxigon

    ARGHHH I HATE CAMP

    Anyways, is there anything for me to do?

    Yeah, I need a grappling hook texture. Maybe make it look like some kind of crossbow type thing.
    Posted in: WIP Mods
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    posted a message on Unique Mounts Collaboration: Recruiting v0.1
    I was thinking, maybe a Seal for an underwater mount? Any ideas on this?
    Posted in: WIP Mods
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    posted a message on Pixelmon 8.1.2 (12th Nov 2020)
    Quote from Aribroo

    Ah, patience is something I'm good at. Well, I'll be sure to stick around, and thank you very much for answering my questions!

    No problem. ^_^
    Posted in: Minecraft Mods
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    posted a message on Pixelmon 8.1.2 (12th Nov 2020)
    Quote from Aribroo

    Yes, I know how to call out the pokemon, though releasing them seems to be the problem.

    Oh, I thought you meant how to release them from their pokeballs to fight or whatever. Anyways, you can't as of now, they're working on PC's which are coming next update I'm pretty sure, and I think there's going to be a way to release them using the PC.
    You'll just have to wait it out.
    Posted in: Minecraft Mods
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    posted a message on Pixelmon 8.1.2 (12th Nov 2020)
    Quote from Aribroo

    Great mod, but I have a question. I saw a video from only April where the pokemon had balls they were in. I thought it was fantastic. Now that I have this mod, they have a.. little window on the side. I don't have a pokeball for the pokemon? I liked the idea of a pokeball so much more. It was brilliant, this now seems to pale in comparison to the previous version of the mod.

    But the reason I originally posted was to ask for a sort of quick guide for this mod. I don't know how to do anything from the front page -- how do I release pokemon? I figured out everything else on my own *sigh*.

    Thanks for taking the time to read this, and I would like to be replied to as to how to release pokemon, please.

    I'm pretty sure you press P, which can be changed in your controls menu. You can scroll between your pokemon with the { and } keys, can also be changed.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] [WIP] Dragon Catcher (0.5.5 - Put them in your inventory!)
    Awesome, gonna download now. ^_^
    Posted in: WIP Mods
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    posted a message on Pixelmon 8.1.2 (12th Nov 2020)
    Quote from _Hiroku_



    That is how it should look like, the example is the ivysaur I am redoing.

    Edit:] I am a bit of a failure at adding images to posts so you will have to click the link most likely ;)

    Ohhhhh. Okay I'm gonna try fixing what I did now. :P
    Thank you guys so much for the help. ^_^

    EDIT:

    So it should be like this right?


    Or am I supposed to put the legs into separate pieces?
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Animated Ocelot Tails (more tail physics*!)
    Quote from KodaichiZero

    Oh, well I know that. You've got to choose one or the other since they modify the same file.

    They don't modify the same class actually. The Mob Amputation doesn't edit any base classes.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Animated Ocelot Tails (more tail physics*!)
    Quote from Tacos4ever

    I could of sworn i heard that before. Must have been a rumor. I'm so gullible :/.

    Lol, must be that. :P
    Dogs love bread. ^_^
    Posted in: Minecraft Mods
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    posted a message on Pixelmon 8.1.2 (12th Nov 2020)
    Quote from GodOf_War

    That is a bug within techne >.< To be honest I think I've gotten the best hang of pieces around here lol. To fix that all you have to do is but an actual folder within the piece, then any model you want into that folder. It fixes the rotatoin

    I think I'm getting the hang of it too. Thanks a lot for your help. :)
    Would this be right?



    After I did that, they pretty much went back into their place. So I'm guessing it's right.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Animated Ocelot Tails (more tail physics*!)
    Quote from Tacos4ever

    Dog, cats, and ocelot's ears moving showing their emotions. Hitting them makes their ears go down showing sadness and giving them bones, fish, and meat make their ears point up. If you give a dog bread its ears go down since bread hurts them. If possible maybe if you keep them sitting for a long time their ears go down.


    Lol, what?
    Since when does bread hurt dogs lol?
    Posted in: Minecraft Mods
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    posted a message on Pixelmon 8.1.2 (12th Nov 2020)
    Quote from GodOf_War

    We have tutorials on the forums actually for this (: And Nice model so far! (:

    I think I'm getting the hang of the piece function. In Techne, when you put a part into the Piece folder, is it supposed to stay straight?
    So like this:



    EDIT:

    Nvm, I just have to reposition the pieces. right?
    Posted in: Minecraft Mods
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