Quote from CreativeMasterBonin»
BTW, not being negative but did you know that the permanently new texture change is here?
Now Minecraft DOES have a unified look. It looks "fresh" and "cool" and "good" and "new".
No, it looks like trash and doesn't fit Minecraft at all lmao.
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updated forum
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Yep
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Join the official Discord to get test versions, suggest ideas, and see development screenshots. https://discord.gg/te5vUrx
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We've been updating the mod to 1.12.2 for more than a year now, almost done.
https://github.com/TheSlayerMC/Journey-1.12
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looks beautiful, as always
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Journey into the Light is a mod for Minecraft 1.8.9 that has over 9,500 downloads. The original creator and I have been busy porting the mod to 1.12.2 and have made great progress, however my coding knowledge is very limited compared to his, which is an issue considering he lives half way across the globe and lives in a completely different time zone, and is busy with his own personal affairs. I do what I can but constantly I find myself feeling restrained, considering there are still a handful of bugs and changes that need to be ironed out before the final release. I'm hoping there's someone out there who can help out and get this release finalized, and help with the slightly more complicated tasks, but when it comes to this mod there isn't anything too crazy in terms of coding. Please feel free to send me a direct message here on the forums.
GitHub: https://github.com/TheSlayerMC/Journey-1.12
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I have a custom sun for one of my dimensions, but it appears as a gigantic purple square in the sky instead of the texture that it's bound to. Not sure what the problem is, but the resource location is correct and I can't find any reason why is shouldn't be rendering. Any suggestions?
SkyRenderer: https://github.com/TheSlayerMC/Journey-1.12/blob/master/main/java/net/journey/dimension/BoilSkyRenderer.java#L120
Resource Location: https://github.com/TheSlayerMC/Journey-1.12/tree/master/main/resources/assets/journey/textures/environment
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Oh yeah, we haven't even finished porting to 1.12, so let's spend an immense amount of time porting the mod to an outdated version that is at the end of its life.
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It's not a lie. If it was a lie we wouldn't waste our time redoing recipes for no reason.
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This is pretty late, but Slayer hasn't been in contact with me for a while so not a lot has been done lately and I have no idea where he is or if he plans on doing more work, but here's the snapshot for 1.0.4:
http://www.mediafire.com/file/zb2bswoojj2vx24/journey-1.0.4.jar/file
It fixes a lot of bugs, such as:
>dimension biomes spawning in the overworld
and that's it enjoy
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We'll keep it in mind. It's a very good idea, along with the other stuff we have planned.
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NicosaurusRex is the one who took Journey code tho, which you can see in some of the pushes he's made. It's not a bad thing tbh, because Essence of the Gods has had the same share of controversy about code in the past so he has the same right to do so.
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Not until the update is finished.
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I'm not sure about the Spawn Egg issue, but the new DRPG dev copied a lot of JITL code so I wouldn't be surprised if that's what's causing the crash.
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send the crash report, don't just say it crashed because we can't fix it if we have no idea why it crashed.
I was working on shields but they will most likely be added in a future update after the 1.2 release