• 0

    posted a message on [WIP](1.7.10Forge)Fantastic Fish *Alpha V1.4 Avalable!* now with Sharks!*

    ---- Minecraft Crash Report ----
    // Everything's going to plan. No, really, that was supposed to happen.

    Time: 7/6/15 11:53 PM
    Description: Unexpected error

    java.lang.NullPointerException: Unexpected error
    at net.minecraft.client.network.NetHandlerPlayClient.func_147281_a(NetHandlerPlayClient.java:744)
    at net.minecraft.network.play.server.S0FPacketSpawnMob.func_148833_a(SourceFile:97)
    at net.minecraft.network.play.server.S0FPacketSpawnMob.func_148833_a(SourceFile:15)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
    at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2049)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:961)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.minecraft.client.network.NetHandlerPlayClient.func_147281_a(NetHandlerPlayClient.java:744)
    at net.minecraft.network.play.server.S0FPacketSpawnMob.func_148833_a(SourceFile:97)
    at net.minecraft.network.play.server.S0FPacketSpawnMob.func_148833_a(SourceFile:15)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)

    -- Affected level --
    Details:
    Level name: MpServer
    All players: 1 total; [EntityClientPlayerMP['DinoTrooper19'/135, l='MpServer', x=165.39, y=5.89, z=949.75]]
    Chunk stats: MultiplayerChunkCache: 5, 5
    Level seed: 0
    Level generator: ID 01 - flat, ver 0. Features enabled: false
    Level generator options:
    Level spawn location: World: (233,4,929), Chunk: (at 9,0,1 in 14,58; contains blocks 224,0,928 to 239,255,943), Region: (0,1; contains chunks 0,32 to 31,63, blocks 0,0,512 to 511,255,1023)
    Level time: 12211 game time, 12211 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
    Forced entities: 2 total; [EntityClientPlayerMP['DinoTrooper19'/135, l='MpServer', x=165.39, y=5.89, z=949.75], EntityItem['item.item.slimeball'/53, l='MpServer', x=164.09, y=1.13, z=957.16]]
    Retry entities: 0 total; []
    Server brand: fml,forge
    Server type: Integrated singleplayer server
    Stacktrace:
    at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
    at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2432)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:916)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 8.1 (amd64) version 6.3
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 283124304 bytes (270 MB) / 498458624 bytes (475 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 19 mods loaded, 19 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{7.10.85.1291} [Forge Mod Loader] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{10.13.2.1291} [Minecraft Forge] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Paleocraft{1.7.10 Cambrian 1.6.0} [Paleocraft] ([1.7.10] Paleocraft Cambrian 1.6 BETA 2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    LookingGlass{0.1.1.00} [Looking Glass] (lookingglass-1.7.10-0.1.1.00.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    securitycraft{v1.8.0.5-beta} [SecurityCraft] ([1.7.10] SecurityCraft 1.8.0.5-beta.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    animalsPlus{1.2} [Animals+] (animalsPlus-1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    doggystyle{1.0.7.80} [Doggy Style] (DoggyStyle-1.0.7.80.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    fantastic{1.0.0} [Fantastic Fish] (fantastic-1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FastCraft{1.21} [FastCraft] (fastcraft-1.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    fossil{1.7.10 Build 7.2.1} [Fossils and Archeology Revival] (Fossils_Archeology_Revival-1.7.10_Build-7.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    llibrary{0.2.0-1.7.10} [LLibrary] (LLibrary-0.2.0-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    lom{1.7.10-3.1.0} [LotsOMobs] (lom-1.7.10-3.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    malisiscore{1.7.10-0.11.4} [MalisisCore] (malisiscore-1.7.10-0.11.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    malisisdoors{1.7.10-1.7.1} [Malisis' Doors] (malisisdoors-1.7.10-1.7.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    cfm{3.4.7} [§9MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.4.7(1.7.10).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Oceancraft{1.4.1} [Oceancraft] (Oceancraft-1.4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Rediscovered{1.0.2} [Minecraft Rediscovered Mod] (Rediscovered-1.7.10-1.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FiveNightsAtFreddys{1.1.0} [FiveNightsAtFreddys] ([1.7.10]FiveNightsAtFreddies-1.1.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Launched Version: 1.7.10-Forge10.13.2.1291
    LWJGL: 2.9.1
    OpenGL: Intel(R) HD Graphics GL version 3.1.0 - Build 9.17.10.2932, Intel
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)



    It happens everytime I try to spawn something, then when I try to re-enter the world the same crash happens.

    Posted in: WIP Mods
  • 0

    posted a message on LotsOMobs

    I was wondering are you going to make the dinosaur and ice age models better? Some like the pteranodons and the sabre tooth are okay but I think ones like the T-rex, Mammoth, Brontosaurus, and Triceratops could have a model upgrade. As for the raptors all you need to do is give them feet with a claw. If you need help modeling them I can try to.

    Posted in: Minecraft Mods
  • 1

    posted a message on Wild Cryptids and Conspiracies Mod [WIP] java coders needed.
    Quote from WolfRaptor»

    I agree with it, but people can make suggestions if they want to.


    I know they can make suggestion but there giving him so much to do when he hasn't even released a version of the mod yet! I think it's better to have like 10 cryptids that have good sound, animation, and spawn in there own biomes then have 30 cryptids that have decent sound, some have animation, and some don't even spawn.

    Posted in: WIP Mods
  • 0

    posted a message on CreepyPastaCraft

    Is this mod even still going or is it dead?

    Posted in: Minecraft Mods
  • 0

    posted a message on [DOWNLOAD DEMO]It's About Time! || Dinosaurs, Time Travel, Fossils, and More! || Demo v. 0.1.1
    Quote from Alexthe666»

    damn these new-fangled devices!


    Time Machines?!?! I hope so!!!

    Posted in: WIP Mods
  • 0

    posted a message on Wild Cryptids and Conspiracies Mod [WIP] java coders needed.
    Quote from Serial_man»

    AKA Beast of Bray Road


    Oh... I thought the Beast of Bray Road was a werewolf XD

    Posted in: WIP Mods
  • 0

    posted a message on Wild Cryptids and Conspiracies Mod [WIP] java coders needed.

    I think for now people need to chill with the requests and let him at least release a version of the mod with the ones he's finished. I mean with all of the mobs suggested the cryptids wouldn't even be rare. Plus I want to see this mod make it to where it's almost like real life, you see the cryptids for a second then they take off or run away.


    Edit: Actually I'll make one suggestion since I didn't see it which is the Dogman of Michigan

    Posted in: WIP Mods
  • 2

    posted a message on Classic Herobrine Mod

    This mod is just as the title says... a classic Herobrine mod. Confused? Let me explain!


    (IMPORTANT!!! I CANNOT code so I cannot make this mod, someone else will have to. However it would be easy to make this mod seeing how the model is just Steve and Herobrine's texture is everywhere.)


    Basically I'm tired of using the 1.7.10 Herobrine mod which makes Herobrine say funny things and do roundhouse kicks. I want a mod that does exactly what the classic Herobrine creepypasta says he does, which is....


    (I would like to note that if you watch PeanutButterGamer's Minecraft G-files video you will see some of what I am talking about)

    Here's the link:

    (Skip to 8:47 for Herobrine)

    What he does:

    1. Watches you from a distance

    2. Cuts leaves off trees and makes sand pyramids

    2015-07-01_16.57.30

    3. Digs 2x2 tunnels

    2015-07-01_16.54.29 2015-07-01_16.54.42 (The sign says wake up)

    4. He should be spawned with the classic Herobrine shrine. The render distance is immediately set to 2 chunks and every once in a while at the edge of the fog you can see him. If you take only 1 step towards him he runs back into the fog and vanishes.(Like literally just gone, no stupid particles when he does or he just teleports somewhere else like an Enderman, he just freakin vanishes like something despawning)

    2015-07-01_16.58.37

    5. He will NEVER attack you, this is what the current mods get wrong. Herobrine was never about attacking people, he was just a creepy figure watching you off in the fog and when you tried to approach him he just vanishes.


    6. This isn't really about what he does but I would like to note that once you make the shrine and he spawns in you can simply destroy the shrine and you'll be able to have normal render distance and Herobrine will no longer be in the world. That is until you make another shrine.

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [1.7.10] GODZILLA MOD - NOW APART OF THE LEGEND MOD
    Quote from jb_aero»

    This was literally already discussed on this same page, and stated as not relevant to this topic. At the very minimum you can read the current page before commenting.


    XD and not only that but it's not locked I was just on it.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] GODZILLA MOD - NOW APART OF THE LEGEND MOD
    Quote from Kaijucraft333»

    Tihyo and PB said it........


    Oh... well I haven't been on here in forever so I probably missed it

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] GODZILLA MOD - NOW APART OF THE LEGEND MOD
    Quote from Kaijucraft333»

    Global defense force update.


    - Kiryu revamp

    - MKG Added

    - Rodan now had better AI and model revamp


    How did you know all that?

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] GODZILLA MOD - NOW APART OF THE LEGEND MOD

    So I saw on Tihyo's main website it said upcoming mods is Superheros unlimited 4.0 and Godzilla mod 1.7. Whats supposed to be in 1.7?

    Posted in: Minecraft Mods
  • 1

    posted a message on JurassiCraft - Bringing dinosaurs to life

    Please hit me as hard as you can. Don't hold back.


    No, really. Please tell me you made that for poops and giggles?


    It really shouldn't be, the thing was mentioned in the movie and Wu probably has its DNA or Embryo when he leaves via helicopter.

    Posted in: Minecraft Mods
  • 0

    posted a message on Fossils and Archeology Revival Build 7.3.2 - The Dinosaur Renaissance Update - Dinosaurs in Minecraft!
    Quote from shadic237»

    mine r doing the same thing


    It's a bug they're going to fix in the next update

    Posted in: Minecraft Mods
  • 0

    posted a message on JurassiCraft - Bringing dinosaurs to life
    Quote from Bronto234»

    I like the the ideas but the dinosaurs can't mate maybe when they put a new baby dinosaur into the cage the male and female dinosaurs might adopt it?


    Please tell me your'e being sarcastic, PLEASE!!! Dinosaurs can totally mate, what do you think they did back then?!

    Posted in: Minecraft Mods
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