To be fair skinwalker I think you should heavily work on the cryptids already in the mod then eventually get to releasing more. Like you should work on the environments, sounds,and ai for the cryptids in the game. For example like making it where bigfoot will spawn in heavily forested areas and that he hides behind objects and when seen runs.
Nice! I'm guessing that's G14. I hope that we'll eventually have G64, that's my all time favorite Godzilla. As for update 2.0 I can't wait, I've been waiting for all the kaiju to be update for a while now. Hopefully some nice animations are being added to them as I always found the way they walked weird.
I agree with the RoyTroy. When Tihyo comes back to this he need to make animations for at least Godzilla. It's just hard seeing a good model have it's legs go flying up in the air when it's walking XD. Also I think that this mod should have different versions of Godzilla eventually. I know that the next update is the GDF update but after having different Godzilla's would be nice. Especially having an animated 1954 Godzilla, that would be amazing
I'm sick of Atlantic craft making mods then cancelling them. They need to make a mod and finish it. They literally promised people so much for this mod and never did any of it. Heck there now trying to make an FNAF world mod which makes no sense. They need to finish the one they started.
Hey everybody!!! So I've always wanted to have an animatronic mod for minecraft that's not super complicated.Most mods try to make things super complicated and end up being cancelled. (Notice: I cannot make this mod but I feel someone with a good team can. If you know a good team or have one you should try making this since I think it would be a fun mod to have)
Characters:
I would like to start with the characters in the mod. I will list them below
-Only the original Five Nights at Freddy's characters (Not 2,3, or 4 only 1)
- Chuck E Cheese Characters (A few of the 90's characters and designs, the new designs are weird looking)
For now that's it, I want this to be something with only a few characters since what they do is very complicated to code (I think). The other mods died because they were trying to make and code so many characters at once.
Items:
-Doors(Are 3 blocks tall and can be opened and closed with a button)
-Cameras(Don't need them since there is one FNAF mod that is working on cameras before being cancelled. There is also security craft and there cameras. But if you want to try... be my guest!)
Mechanics:
This is the complicated part of the mod. I'll list the mechanics that all the characters share first then I'll go into specifics
All Animatronics:
- They all activate at a certain time of night
-They will head towards the player
-Once all ways to the player are blocked off the animatroncis will leave the player (except for Jasper)
-The FNAF characters are not game specific. This means that just because the path to the left is blocked doesn't mean Bonnie won't try to go around to a different path. I want this to happen so you can make your own map that looks nothing like the game and they will still try to get to you by any means possible.
Now down to specifics (This isn't as complicated as the games, trust me)
FNAF:
-During the day they stand where they are and sing. Once it hits night they all shut down for a period of time. Once that time is up they will activate and try to attack the player.
Freddy: Only actives later into the night. He will move into areas with low light levels so it's hard to see him. Once he gets near the player Freddy will wait for a short period of time before attacking. If the player blocks Freddy off while he's waiting to attack Freddy will head back to his starting point and wait till the path to the player is unblocked.
Bonnie: He always activates first. He will slowly make his way to the player. When he reaches the player he will wait for a short period of time before attacking. If the player blocks Bonnie off while he's waiting to attack Bonnie will head back to his starting point and wait till the path to the player is unblocked.
Chica: Once she activates she will slowly maker her way to the players position. When she reaches the players she will wait for a short period of time before attacking. If the player blocks Chica off while she's waiting to attack Chica will head back to her starting point and wait till the path to the player is unblocked.
Foxy: Once activated foxy will slowly look up. Once his head is up he will charge towards the player. If the player blocks him off before he reaches them foxy will head back to his starting point and wait till the path to the player is unblocked.
Chuck E Cheese:
-During the day they will walk around and talk. Once it hits night they will all stop and stand still for a period of time. After that time is up they will activate and try to come after the player.
Chuck E: Once activated he will slowly make his way to the player. Once he reaches the player he will attack... immediately. If you block him off before he reaches you he will walk away from the player until the way to the player is unblocked.
Jasper T Jowls: Once activated Jasper will slowly make his way to the players position. Once he reaches the players position he will wait a short period of time before attacking. Once that time is up he will slowly make his way to the player. If the player blocks him off before he attacks he won't leave like most animatronics. Instead he will make footstep sounds to make the player think he has left. If the player still blocks him off after he does that he will walk away from the player until the way to the player is unblocked.
Mr. Munch: Once activated Munch will not immediately make his way to the player. Instead will walk around mindlessly for a short period of time. After that time is up he will then rush towards the player. If the player blocks him off Munch will walk away from the player until the way to the player is unblocked.
So what do you guys think? I wanted to make it to where they act similar to the game but in a way that would be both code-able and make-able in minecraft. Let me know below if you have any questions or want to make the mod.
I know this has been a long time but I could test it when it's ready. If you're still working on this then your the only FNAF mod now. All others eventually quit, I don't know why though since each of their mods had alot of features.
1. Different types of sea serpents (Like different colors means that they are bigger, tougher, and do more damage)
2. The Leviathan (I think the leviathan should be a massive sea serpent with loads of health and does a ton of damage)
3. The Kraken (This ones kinda obvious, seeing how you are amazing at making animations you could make it grab you player/boat with it's tentacles. Then it would pull you towards its mouth)
That's all I got for now! Also thank you for updating it to 1.7.10
Can you guys release a second camera and camera monitor that acts like how cameras where when you first added them? I liked being able to click on the different cameras on one monitor/tablet then having to place down a bunch of blocks.
Are you guys going to make a monitor like how it was originally? I really like being able to pick the different cameras on one monitor. I know you can place a bunch of monitor blocks down and then have all the cameras there but it's still not as good as how it was before. Also the camera night vision, power, or light work currently. (Just letting you know)
Hey pipsqueak I can model for you as well. I know I was going to a while back and I kinda forgot to XD. If I can model for you do you want me to use techne and what mobs and models need to be done?
So on the title screen when I pick what world I want (deafault, superfalt, etc) there's the Paleocraft one. When I spawn in there are no dinosaurs, is this supposed to happen?
0
Is this the actual Atlantic Craft or are you an imposter?
1
To be fair skinwalker I think you should heavily work on the cryptids already in the mod then eventually get to releasing more. Like you should work on the environments, sounds,and ai for the cryptids in the game. For example like making it where bigfoot will spawn in heavily forested areas and that he hides behind objects and when seen runs.
0
Is it just me or does the T-rex have a long hit range? It was able to hit two raptors through an iron wall
0
Count me in
0
Nice! I'm guessing that's G14. I hope that we'll eventually have G64, that's my all time favorite Godzilla. As for update 2.0 I can't wait, I've been waiting for all the kaiju to be update for a while now. Hopefully some nice animations are being added to them as I always found the way they walked weird.
0
I agree with the RoyTroy. When Tihyo comes back to this he need to make animations for at least Godzilla. It's just hard seeing a good model have it's legs go flying up in the air when it's walking XD. Also I think that this mod should have different versions of Godzilla eventually. I know that the next update is the GDF update but after having different Godzilla's would be nice. Especially having an animated 1954 Godzilla, that would be amazing
0
I'm sick of Atlantic craft making mods then cancelling them. They need to make a mod and finish it. They literally promised people so much for this mod and never did any of it. Heck there now trying to make an FNAF world mod which makes no sense. They need to finish the one they started.
0
Hey everybody!!! So I've always wanted to have an animatronic mod for minecraft that's not super complicated.Most mods try to make things super complicated and end up being cancelled. (Notice: I cannot make this mod but I feel someone with a good team can. If you know a good team or have one you should try making this since I think it would be a fun mod to have)
Characters:
I would like to start with the characters in the mod. I will list them below
-Only the original Five Nights at Freddy's characters (Not 2,3, or 4 only 1)
- Chuck E Cheese Characters (A few of the 90's characters and designs, the new designs are weird looking)
For now that's it, I want this to be something with only a few characters since what they do is very complicated to code (I think). The other mods died because they were trying to make and code so many characters at once.
Items:
-Doors(Are 3 blocks tall and can be opened and closed with a button)
-Cameras(Don't need them since there is one FNAF mod that is working on cameras before being cancelled. There is also security craft and there cameras. But if you want to try... be my guest!)
Mechanics:
This is the complicated part of the mod. I'll list the mechanics that all the characters share first then I'll go into specifics
All Animatronics:
- They all activate at a certain time of night
-They will head towards the player
-Once all ways to the player are blocked off the animatroncis will leave the player (except for Jasper)
-The FNAF characters are not game specific. This means that just because the path to the left is blocked doesn't mean Bonnie won't try to go around to a different path. I want this to happen so you can make your own map that looks nothing like the game and they will still try to get to you by any means possible.
Now down to specifics (This isn't as complicated as the games, trust me)
FNAF:
-During the day they stand where they are and sing. Once it hits night they all shut down for a period of time. Once that time is up they will activate and try to attack the player.
Freddy: Only actives later into the night. He will move into areas with low light levels so it's hard to see him. Once he gets near the player Freddy will wait for a short period of time before attacking. If the player blocks Freddy off while he's waiting to attack Freddy will head back to his starting point and wait till the path to the player is unblocked.
Bonnie: He always activates first. He will slowly make his way to the player. When he reaches the player he will wait for a short period of time before attacking. If the player blocks Bonnie off while he's waiting to attack Bonnie will head back to his starting point and wait till the path to the player is unblocked.
Chica: Once she activates she will slowly maker her way to the players position. When she reaches the players she will wait for a short period of time before attacking. If the player blocks Chica off while she's waiting to attack Chica will head back to her starting point and wait till the path to the player is unblocked.
Foxy: Once activated foxy will slowly look up. Once his head is up he will charge towards the player. If the player blocks him off before he reaches them foxy will head back to his starting point and wait till the path to the player is unblocked.
Chuck E Cheese:
-During the day they will walk around and talk. Once it hits night they will all stop and stand still for a period of time. After that time is up they will activate and try to come after the player.
Chuck E: Once activated he will slowly make his way to the player. Once he reaches the player he will attack... immediately. If you block him off before he reaches you he will walk away from the player until the way to the player is unblocked.
Jasper T Jowls: Once activated Jasper will slowly make his way to the players position. Once he reaches the players position he will wait a short period of time before attacking. Once that time is up he will slowly make his way to the player. If the player blocks him off before he attacks he won't leave like most animatronics. Instead he will make footstep sounds to make the player think he has left. If the player still blocks him off after he does that he will walk away from the player until the way to the player is unblocked.
Mr. Munch: Once activated Munch will not immediately make his way to the player. Instead will walk around mindlessly for a short period of time. After that time is up he will then rush towards the player. If the player blocks him off Munch will walk away from the player until the way to the player is unblocked.
So what do you guys think? I wanted to make it to where they act similar to the game but in a way that would be both code-able and make-able in minecraft. Let me know below if you have any questions or want to make the mod.
0
I know this has been a long time but I could test it when it's ready. If you're still working on this then your the only FNAF mod now. All others eventually quit, I don't know why though since each of their mods had alot of features.
0
For mythical creatures you could add in...
1. Different types of sea serpents (Like different colors means that they are bigger, tougher, and do more damage)
2. The Leviathan (I think the leviathan should be a massive sea serpent with loads of health and does a ton of damage)
3. The Kraken (This ones kinda obvious, seeing how you are amazing at making animations you could make it grab you player/boat with it's tentacles. Then it would pull you towards its mouth)
That's all I got for now! Also thank you for updating it to 1.7.10
0
Can you guys release a second camera and camera monitor that acts like how cameras where when you first added them? I liked being able to click on the different cameras on one monitor/tablet then having to place down a bunch of blocks.
0
Are you guys going to make a monitor like how it was originally? I really like being able to pick the different cameras on one monitor. I know you can place a bunch of monitor blocks down and then have all the cameras there but it's still not as good as how it was before. Also the camera night vision, power, or light work currently. (Just letting you know)
1
Hey pipsqueak I can model for you as well. I know I was going to a while back and I kinda forgot to XD. If I can model for you do you want me to use techne and what mobs and models need to be done?
0
Okay, just making sure
0
So on the title screen when I pick what world I want (deafault, superfalt, etc) there's the Paleocraft one. When I spawn in there are no dinosaurs, is this supposed to happen?