This happens when your graphics card driver is forcing anti-aliasing and anisotropic filtering.
- DimyDek
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Member for 6 years, 10 months, and 28 days
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ConorGarland posted a message on Annoying lines and shader problems without anti-aliasingPosted in: Java Edition Support -
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DuhDerp posted a message on How would I add a coordinates bar in the corner of my screen in vanilla without F3?Posted in: DiscussionIf you literally mean just the coordinates then you are out of luck, but if I recall there's an Option that truncates the F3 screen into a much smaller version (it does not go all the way down to just coordinates, though).
Mods can do this, but I couldn't tell you which mod. I have enough trouble just trying to figure out what obscure mod does what.
Perhaps, and I have zero idea if this is even possible or if it's even been done already, a datapack can do what you want. That would only work on 1.13 and later, though.
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Hexalobular posted a message on Can I open a world on a different drive? And how?Posted in: DiscussionYou can change the save directory in the launcher, or create a new profile with a different directory if you have other worlds you want to leave on the SSD.
In the upper right of the launcher there are three white lines that turn green when you put the cursor over them, clicking will turn on the menu row under the title.
Clicking on "Launcher Settings" gives you a list of profiles (there may of course be only one).
Clicking on a profile brings up its settings.
The Game Directory is in the middle row, if it's greyed out you need to click on the "switch" to the left of it to enable changing it.
So create a directory on your HD and go to the launcher and switch to that directory for the profile. The icons to the right let you browse your file system to find the directory you want, or you can copy and paste the directory when you create it.
Then you need to copy the files from the original directory (on the SSD) to the new directory.
(Assuming you are in the right section of the forums, if you are asking about the Win-10 edition (or some other edition of Bedrock) the answer would be different.)
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There is some info on how the launcher works at
https://minecraft.gamepedia.com/Minecraft_launcher
but no instructions.
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Builderb0y posted a message on Calculator HelpPosted in: Redstone Discussion and MechanismsYou'll need a multiplier unit for that. Every time a button is pressed, the stored value should be multiplied by 10, then the value the button represents would be added to the result. For example, if you have 2 already stored, and then you press the 3 button, 2 will first be multiplied by 10 (giving 20), then 3 will be added to the result (giving 23). The best part about this system is that you don't even need to keep track of what place you're currently at. Each time it multiplies by 10, it does that for you.
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Builderb0y posted a message on Instant redstone (Last post locked)Posted in: SuggestionsQuote from InterludeDude»
As for this idea, we already have observers which pass on signals instantaneously, along with transmitting signals via commands. A little delay without observers or command blocks is a small sacrifice, and instant signals aren't that useful as they sound.
False. Observers were instant in some 1.11 snapshot versions, but they now have a 2-game tick delay. Additionally, command blocks have a 1-game tick delay in the current version, though this has been removed in the latest 1.12 snapshot.
As far as instant logic goes, instant repeaters and NOT gates (torches) are already possible with pistons. Depending on what you're trying to do, comparators may or may not be replaceable as well. There's no way that I know of to instantly detect a change in an inventory, but transmission and logical operations of analog values can probably be done. It would take up a lot more space than a single comparator would, but that's the cost of having it be instant. Worst case scenario, the signal can be encoded into binary, then transmitted and fed through traditional binary logic circuits, then re-encoded as an analog signal if necessary. This I know can be done instantly. -
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InterludeDude posted a message on Instant redstone (Last post locked)Posted in: Suggestions
The forum rules are located on the front of the Suggestions page.
As for this idea, we already have observers which pass on signals instantaneously, along with transmitting signals via commands. A little delay without observers or command blocks is a small sacrifice, and instant signals aren't that useful as they sound. -
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Titanhex posted a message on Stop XP OrbsPosted in: Redstone Discussion and MechanismsdoEntityDrops is a rule for all non-living entities. That is, picture frames and item frames.
doMobLoot is for Monster drops.
Just for future reference.
I have a custom EXP system already in place. It's pretty easy to do with scoreboards and only takes 2 command blocks, +1 per team.
However these xp orbs are really messing it up. -
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TheTesseractsShadow posted a message on 3 Bit Addition CalculatorPosted in: Redstone CreationsI've been interested in redstone and computers for a couple of years. I started fiddling around with logic gates, and built some simple memory storage contraptions. This is my first actual computer. It is pretty simple. There are two rows of levers corresponding to the numbers 0 through 7, the 3 bit binary numbers. These numbers are then encoded into binary and sent to three adders. The two numbers area added together and the binary answer moves on. This number is sent to a binary decoder which converts the value to a decimal number form 0 through 14. Then this number is converted into the 14 signals for the 2 7-segment displays. These signals travel up to the displays and show the answer.
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and how exactly do you do that? is it just like a binary multiplier or?