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    posted a message on MineFantasy2 - Alpha

    Sirse is doing 1.7.10 as far as i know. BlackJar and GunnarKelly are ( maybe) looking into 1.1x.x ports?

    Posted in: WIP Mods
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    posted a message on Need help finding compatible mod

    Wrong post section. Please post in the proper section next time.


    But by the way there is no Powercrystals for 1.7.10 . The core mod for that version is now CoFHCore and CoFHLib.

    Posted in: Mods Discussion
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    posted a message on MineFantasy2 - Alpha
    Quote from Eruraion»

    Oh yeah. I got it its the same system as the new textures resourcepacks. I got it now. makes me wonder how long i've been playing the game without updating. lol
    Posted in: WIP Mods
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    posted a message on Sophisticated Wolves

    thanks for your answer.


    Regarding to minecraft versions i could only talk for me. but i guess many people will fit in this description:

    I play several versions at same time. And some core/base mods in specifics modpacks (in specific versions) indeed not update. Thats why me, and some other people like to have all side mods up to date with newer/nicer features in old versions, until some of the base/core mods update to a new minecraft version.

    Posted in: Minecraft Mods
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    posted a message on Sophisticated Wolves

    hey NightKosh how un-likely is to backport some of the last features to 1.7.10?

    Posted in: Minecraft Mods
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    posted a message on MineFantasy2 - Alpha

    Yeah i cannot make pig iron with the last build. Th "any" bar is totally useless.


    I can do the NEI GUI textures for you if you supply me with the basic sprites ( i used to do some texturing a while ago), assuming that minecraft assets still uses that sprites sheet or something.

    But in any case . I can try whatever you like.

    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha
    Quote from Sirse»



    Can you attach logfile? I think this is assets-related issue.
    UPD: Try to rename assets\minefantasy2\sounds\Weapon to lowercase (sounds/weapon)

    Compiled version (contains working NEI integration, but with some visual glitches) - https://mega.nz/#!QWgljb7C!MxGq-c4V189IlSfaDdgSU3kZdmuo5Vi324inFiJ8iKc


    Thanks Sirse, it worked!!! The visual glitches are just leather related but its a nice job. Thank you.
    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    @KOMPY 87

    Quote from Kompy_87»


    Nope. Only mods I know of that modify mobs are this one, maybe grimoire of gaia (but this was happening prior to adding it), just another spawner, animal plus (but only animals afaik), and perhaps better beginnings, which I'll ask that author next.

    If it's not MF2, then that moves me one step closer to finding out which mod it is. Thanks!


    Edit: after asking others, it does seem to be caused by this mod, but there seems to be no config for it. Could this be looked into? It's quite intrusive.



    I used to have JAS and animals + ( alongside othwer mods). I quit use Animals plus because it have some mobspamming issuis when combine with another mobs mods. Also i quit JAS too because itdo not quite work very well, even if you heavy configure it. The passive spawning and the constinuously spawn list override/cleasing that JAS do cause same weird things.

    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha
    Quote from Sirse»



    Sure, after NEI integration

    UPD: Fixed, but steel now requires coal dust in anvil grid (to prevent recipe conflict). Logically steel should be produced in Blast Furnace with coke, maybe i will implement it little bit later (https://github.com/Sirse/MineFantasyII-Cont/commit/b02449233b43f0acc45e1ab8f91cf3fc99a1334f).


    Hey SIrse could you compile a new version with this fix ( or just when you finish NEI integration?) Also you did something with hit sounds in MF weapons? When i hit i mob now there is no sound ( using your last updated version).
    Posted in: WIP Mods
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    posted a message on Jabelar's Wild Animals Plus: Tameable birds of prey, tameable big cats plus some non-tameable elephants and snakes

    Edit: Hope you seeing thisJabelar: you are ver talented. and your mod is quite unique. its a shae you didnt went further with it.

    I beg you to do a 1.7.10 "stable" version ( qith proper congfig files for spawning and stuff)

    cheers.

    Posted in: WIP Mods
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    posted a message on [0.4b]Better Breeds Mod! Hungry Pregnant Pigs!

    its a awesome mod i wish you could keep it going

    I got the same issue with sheep reproducing fast and uncontrolable. i guess its a entity conflic with other mods? i use it with animals +, repitile mod and mysticraft. When i disable mistycraft the reproduction rates are normal., but animals + do not have a spawn config system either so i don't know.

    Posted in: WIP Mods
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    posted a message on MineFantasy: B1.0 - Beta

    Yeah 1.4.4 was the last version i have from Nofole's, like Blackjar72's.

    I promise him some roofing models ( wich i have done but fail to deliver cuz i got lots of rl issues since then and i got to back away from gaming) for the1.5 hardcore version wich was a awesome project.

    Posted in: Minecraft Mods
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    posted a message on MalisisDoors 1.12.2-7.3.0 / 1.11.2-6.1.3 (01/02/2018)

    I love this mod!

    Posted in: Minecraft Mods
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    posted a message on Realistic Animal Products and Drops Mod (Updates Are Here)

    Awesome mod, keep the good work!

    Posted in: Minecraft Mods
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    posted a message on MineFantasy: B1.0 - Beta

    @Nofole. Hey i have the roofs models that i forgot to send to you back then. Do you still want that stuff? Real life got me too.


    Nice hear you came back.

    Posted in: Minecraft Mods
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