So... do you mean for 1.8? Or do you plan on adding rabbits for 1.7.10?
Also Tinkers would never even try for 3D weapons and/or animations.
1) Not enough people would enjoy it for the level of hard work that needs to be put in. There would be a model for every single combination and that would hurt servers and clients alike.
2) If they did try, customisability is hard, especially for that degree. The length of bug testing required would be tremendous. We would collectively retract our demands and ask boni (or the modder who codes the addon) to focus on adding more cool stuff.
Also, on a less cynical side, have you seen the existing tinkers armour and glove? There are a lot of things you could use to grow what you've got, like using a glove to craft the knuckles.
There's the Aether 2, Abysalcraft, Biomes o' plenty, AS ruins, ruins, Mystcraft, Chocolate quest, and RF tools if you like tech mods, All of the top of my head.
Now, Both Mystcraft and RF tools make dimensions, and they're pretty customisable, so if you care for that...
I don't know about Biomes o' Plenty's dimensions. I only know of The promised lands for sure, and that might be all, so if you don't care about what dimensions they add... For biomes, I actually personally prefer ExtrabiomesXL because I feel more inclined to build in those areas, but in contrast the difference between biomes is minimal because, true to the name, Biomes o' Plenty adds plenty of biomes. They're even compatible, so it doesn't matter if you want both, put 'em in! If you care about biomes that is.
AS ruins, Ruins, and Chocolate quest all add more dungeons.
Aether 2 adds, well, the Aether dimension. It's essentially the sky, but higher. It also has some bosses and dungeons.
Abysalcraft adds three dimensions to my knowledge and a lot of bosses. Hence the term "Abyss" it all takes place below even the nether. It looks cool, but I've never personally played it, preferring a stationary, developing approach to a nomad's approach.
Also, MadPack 3 seems to be doing a dimension progression sort of idea. I loved the original MadPack, and while I never played 2, 3 does look promising. Find it on the ATLauncher, 't looks like what your looking for. If it's not, lemme know. I might have something else, but I need more information. Of course if what I have provided is sufficient there is no need, but if it isn't I'll tell you what might be needed then. I think this might be what you're looking for, however. So have fun!
Nope. No one can win every time. Everyone loses at least once. You'll never know what will Herobrine summon next (Black Luster probably.)
Yah, but if we're playing the what if game, Steve's got a face down return from the different dimension, and has Amanteile the Phantom of chaos in the grave. Between the four cards that would be summoned by Return from the Different Dimension if his opponent does use BLS' s banishing effect, Steve's got the upper hand.
Nope. These are just pictures. Pictures doesn't move.
Lol, I meant the scenarios they represent, Steve has the stronger card, or some form of upper hand in some of them, I assume that means he wins in them all.
Paint? Photoshop? Techne? Some mod for Minecraft? Umm.... *does a very quick google search* MSPaint Plus? (-_-); ... No idea. None. Nada. Oh well. I tried...
Thanks for the advice. Without it I would have not had to research alternative databases for Yugioh. I thought YGOPro and DevPro were thesame thing, when in fact, DevPro is a fork of YGOPro. YGOPro also has a Lua interface, and without you, I wouldn't have known that Lua has a Java interface. This is relevant because I planned to simply piggyback off of it, so I didn't have to code the whole 10k+ library. Pretty much every card has a mostly unique effect, while generally having some general actions like milling, grave actions, whatever, and I don't want to code all of that if there's an alternative. So all I'll be doing now (in contrast to a much more complicated plan I had before), is making the duels work in Minecraft, and interfacing from the Lua interface to Java.
Mess of a paragraph, but I think it sais what I meant to say. Mostly just thanking you. Pretend that's what I just did. Thanks man!
What kind of event though, are you thinking more like a boss fight? Or a multi block or dimension? Thanks for the reply, finally. I'm probably the worst at early-game stuff, so I've been relying on what you lot asked. I don't know how I feel with a structure generation, but maybe in Villages, just to loot. I wanted to make the player have to make the cards, but the more I think about it, if you just want to play Yugioh, the grindy process I was thinking of are kindof terrible gateways... being able to loot a village to start doesn't sound like a bad idea.
Magic is definitely doable! I'm so excited to start with some of the stuff I've been planning!
Actually you shouldn't sweat on the D-Runner varieties part. I'll handle that with the models.
Thanks, but I'm more concerned about rendering, and the customization. I haven't forgotten you, just taking care of the other bits that keep you from having to do hundreds of models. Definitely relying on what you output, but unless you want to make a model for every single variant.... Most of my concerns are about behind-the-scenes-if-you-didn't-know-you-probably-won't sort of stuff, anyway. Not stuff that can be compensated on the model side.
Why do duel runners have to be so dang complex?!?! It's a stupid level of complex, I don't mind, but it's kinda outrageous. Each one is different, but I can't overcomplicate the whole thing, so the individual parts need to be in the right spots. The question is where, because if I had a dime for every un necessary part of a runner, or a difference that would make it completely different than the others, as it has another framework entirely. I can't just make a one size fits all, but three or four types alone are still not enough to make a healthy cover to all of the variations. Five or six are too much, it gets to complicated as is, but again, there's like, fifty frames, which do I not include. Ranting again, but just thought I'd let you know, headway on the innards of the runners and disks. It's taking so darn long, but I like it.
Now fr the beef you lot can care about. Is there an aspect of Yugioh lore you would like to see more of? Magic, their technology, whatever. As for their magic, I will expand on the Egyptian mythology and magic, as well as Shadow magic, because neither of them got a lot of in-depth coverage to show how versatile they could be. The iconic Mind crush, or a shadow duel, or the Dark signers were all we got to see of Shadow, and the creators never showed any of the cool stuff the Egyptians thought they could do. With a word, (insert the bounds of your imagination here) can be done, you just need to know the word, and I mean know the word. But it's not hard, so why not exploding giraffes? I really like their magic, and I want to se more of what it has. But Tech? I have next level basics, but nothing new. I don't want it to be bland, I'd rather wait longer. But I cant think of the toys and machines to put in there. There also needs to be a theme, or something cool to branch out from other mods. If anyone has ideas, I would love them. Sure it's just there, but maybe someone can link it to Yugioh so that it can feel much more filled out. If not, I'll just come up with something that's been done a million times, but make it theme into Yugioh, just to get a natural progression to the tech level you work at.
Also, how would you like to start getting into the mod? There could be a treasure you need to find, or a new ore for crafts, an event, villagers, a structure that spawns, whatever. I have weird opinions, at least compared to the average person, so to make sure that I don't make a crappy introduction, what do you want? Again, suggest, I will listen, and I will critique. Somewere we'll find a happy medium. Just don't say Melenium items, those are reserved for late game.
Finally, once these problems get sorted out, I can get a public Google doc for the lore and as a basic wiki for early development. I can start coding hopefully soon, but I downright need a new computer, and those don't grow on trees. I'm trying to figure out what I need, and what I can get, but until then, my time on a computer that can handle Java development is too limited to even start more on my lessons. What that means for you is that I could start coding and get a dummy demo buggy half baked something out before September if I got a computer tomorrow, but I probably won't. I have no idea when that might be, but until then I can only plan and be optimistic. That's more or less the only reason why you haven't already gotten your half baked something, maybe a half baked thing even. But because of this, I feel really strong about many elements of what I do have. I'm stopping myself before I rant, but this mod will be epic. I won't stop until it is. But trust me, it will be awesome.
0
So... do you mean for 1.8? Or do you plan on adding rabbits for 1.7.10?
Also Tinkers would never even try for 3D weapons and/or animations.
1) Not enough people would enjoy it for the level of hard work that needs to be put in. There would be a model for every single combination and that would hurt servers and clients alike.
2) If they did try, customisability is hard, especially for that degree. The length of bug testing required would be tremendous. We would collectively retract our demands and ask boni (or the modder who codes the addon) to focus on adding more cool stuff.
Also, on a less cynical side, have you seen the existing tinkers armour and glove? There are a lot of things you could use to grow what you've got, like using a glove to craft the knuckles.
0
There's the Aether 2, Abysalcraft, Biomes o' plenty, AS ruins, ruins, Mystcraft, Chocolate quest, and RF tools if you like tech mods, All of the top of my head.
Now, Both Mystcraft and RF tools make dimensions, and they're pretty customisable, so if you care for that...
I don't know about Biomes o' Plenty's dimensions. I only know of The promised lands for sure, and that might be all, so if you don't care about what dimensions they add... For biomes, I actually personally prefer ExtrabiomesXL because I feel more inclined to build in those areas, but in contrast the difference between biomes is minimal because, true to the name, Biomes o' Plenty adds plenty of biomes. They're even compatible, so it doesn't matter if you want both, put 'em in! If you care about biomes that is.
AS ruins, Ruins, and Chocolate quest all add more dungeons.
Aether 2 adds, well, the Aether dimension. It's essentially the sky, but higher. It also has some bosses and dungeons.
Abysalcraft adds three dimensions to my knowledge and a lot of bosses. Hence the term "Abyss" it all takes place below even the nether. It looks cool, but I've never personally played it, preferring a stationary, developing approach to a nomad's approach.
Also, MadPack 3 seems to be doing a dimension progression sort of idea. I loved the original MadPack, and while I never played 2, 3 does look promising. Find it on the ATLauncher, 't looks like what your looking for. If it's not, lemme know. I might have something else, but I need more information. Of course if what I have provided is sufficient there is no need, but if it isn't I'll tell you what might be needed then. I think this might be what you're looking for, however. So have fun!
0
oh. Well shoot.
0
Yah, but if we're playing the what if game, Steve's got a face down return from the different dimension, and has Amanteile the Phantom of chaos in the grave. Between the four cards that would be summoned by Return from the Different Dimension if his opponent does use BLS' s banishing effect, Steve's got the upper hand.
0
Lol, I meant the scenarios they represent, Steve has the stronger card, or some form of upper hand in some of them, I assume that means he wins in them all.
0
My guess is that steve wins in all of the above pictures.
0
Paint? Photoshop? Techne? Some mod for Minecraft? Umm.... *does a very quick google search* MSPaint Plus? (-_-); ... No idea. None. Nada. Oh well. I tried...
0
I like it! That's freaking AMAZING!
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I will do french as well, forgot to let tim4242 know.
0
It's going well. It's just slow. Waiting on some stuff in personal life, but hey.
On another note, tim4242 is now officially on the code team! Yay! He is much more experienced than I am, and is showing me the ropes more or less.
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Hmmmm.... pretend the above statement wasn't arrogent... I have no idea how it got like that. Sorry.
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Thanks for the advice. Without it I would have not had to research alternative databases for Yugioh. I thought YGOPro and DevPro were thesame thing, when in fact, DevPro is a fork of YGOPro. YGOPro also has a Lua interface, and without you, I wouldn't have known that Lua has a Java interface. This is relevant because I planned to simply piggyback off of it, so I didn't have to code the whole 10k+ library. Pretty much every card has a mostly unique effect, while generally having some general actions like milling, grave actions, whatever, and I don't want to code all of that if there's an alternative. So all I'll be doing now (in contrast to a much more complicated plan I had before), is making the duels work in Minecraft, and interfacing from the Lua interface to Java.
Mess of a paragraph, but I think it sais what I meant to say. Mostly just thanking you. Pretend that's what I just did. Thanks man!
0
What kind of event though, are you thinking more like a boss fight? Or a multi block or dimension? Thanks for the reply, finally. I'm probably the worst at early-game stuff, so I've been relying on what you lot asked. I don't know how I feel with a structure generation, but maybe in Villages, just to loot. I wanted to make the player have to make the cards, but the more I think about it, if you just want to play Yugioh, the grindy process I was thinking of are kindof terrible gateways... being able to loot a village to start doesn't sound like a bad idea.
Magic is definitely doable! I'm so excited to start with some of the stuff I've been planning!
0
Thanks, but I'm more concerned about rendering, and the customization. I haven't forgotten you, just taking care of the other bits that keep you from having to do hundreds of models. Definitely relying on what you output, but unless you want to make a model for every single variant.... Most of my concerns are about behind-the-scenes-if-you-didn't-know-you-probably-won't sort of stuff, anyway. Not stuff that can be compensated on the model side.
0
Why do duel runners have to be so dang complex?!?! It's a stupid level of complex, I don't mind, but it's kinda outrageous. Each one is different, but I can't overcomplicate the whole thing, so the individual parts need to be in the right spots. The question is where, because if I had a dime for every un necessary part of a runner, or a difference that would make it completely different than the others, as it has another framework entirely. I can't just make a one size fits all, but three or four types alone are still not enough to make a healthy cover to all of the variations. Five or six are too much, it gets to complicated as is, but again, there's like, fifty frames, which do I not include. Ranting again, but just thought I'd let you know, headway on the innards of the runners and disks. It's taking so darn long, but I like it.
Now fr the beef you lot can care about. Is there an aspect of Yugioh lore you would like to see more of? Magic, their technology, whatever. As for their magic, I will expand on the Egyptian mythology and magic, as well as Shadow magic, because neither of them got a lot of in-depth coverage to show how versatile they could be. The iconic Mind crush, or a shadow duel, or the Dark signers were all we got to see of Shadow, and the creators never showed any of the cool stuff the Egyptians thought they could do. With a word, (insert the bounds of your imagination here) can be done, you just need to know the word, and I mean know the word. But it's not hard, so why not exploding giraffes? I really like their magic, and I want to se more of what it has. But Tech? I have next level basics, but nothing new. I don't want it to be bland, I'd rather wait longer. But I cant think of the toys and machines to put in there. There also needs to be a theme, or something cool to branch out from other mods. If anyone has ideas, I would love them. Sure it's just there, but maybe someone can link it to Yugioh so that it can feel much more filled out. If not, I'll just come up with something that's been done a million times, but make it theme into Yugioh, just to get a natural progression to the tech level you work at.
Also, how would you like to start getting into the mod? There could be a treasure you need to find, or a new ore for crafts, an event, villagers, a structure that spawns, whatever. I have weird opinions, at least compared to the average person, so to make sure that I don't make a crappy introduction, what do you want? Again, suggest, I will listen, and I will critique. Somewere we'll find a happy medium. Just don't say Melenium items, those are reserved for late game.
Finally, once these problems get sorted out, I can get a public Google doc for the lore and as a basic wiki for early development. I can start coding hopefully soon, but I downright need a new computer, and those don't grow on trees. I'm trying to figure out what I need, and what I can get, but until then, my time on a computer that can handle Java development is too limited to even start more on my lessons. What that means for you is that I could start coding and get a dummy demo buggy half baked something out before September if I got a computer tomorrow, but I probably won't. I have no idea when that might be, but until then I can only plan and be optimistic. That's more or less the only reason why you haven't already gotten your half baked something, maybe a half baked thing even. But because of this, I feel really strong about many elements of what I do have. I'm stopping myself before I rant, but this mod will be epic. I won't stop until it is. But trust me, it will be awesome.