• 0

    posted a message on Any good RPG mods out there? (1.8, 1.7)

    FTB Departed is designed to be exactly that. But it's hard. I would check this out so you know a little about it, but then just install curse voice, (because while the article I linked says it's being delayed, it's currently there) and go the the FTB modpacks section under your minecraft tab. You'll have a list that will appear, but you can simply scroll down and find FTB Departed. Go nuts!

    Posted in: Mods Discussion
  • 0

    posted a message on Yugioh mod request

    Yes, it'a absolutely fine, I think tim's pretty close to a time that might be realistic for alpha release or something, but yeah, the modelling can easily wait for your exam. It's been waiting on my ineptitude for quite some time, even two more months is really relative.

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Yugioh mod request

    Hey, I just realised it's been a month since anything was posted, but it's not been abandoned! I've gotten a second crapshoot computer, but it's one I can actually start on! Progress is happening!

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Could someone make a 1.8/1.9 Enchantment mod for 1.7.10?

    You mean enchanting books? You can do that vanilla 1.7...

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Could someone make a 1.8/1.9 Enchantment mod for 1.7.10?

    The given explanation works there too; it just adds enchantments, not changing them. If I were to make a mod that removed those enchantments, not just disabled, but removed, and you had a mod that looks for code in one of the enchantments, such as using Sharpness for damage calculation, (which depending on the situation, is rarely a good idea, but it happens) because I removed the code, you will crash. The problem is that sometimes a mod changes something, and that breaks something else entirely. Or you downright crash, and it's hard to know why. Also, it's just shady if you don't know the author. Et Futurum is developed by ganymedes (one of my favorite modders 'roud here), who also devs many other popular mods, so while that's a point for him, a base edit is a base edit. It's an issue, so while gany very well probably doesn't have a base edit in there anywhere, the threat lingers, because it looks like one. As far as most people without code in front of them are considered, that's enough.


    But rather than pointing out the problems, a solution could still be proposed. A new enchanting table that has a chance of increasing the level you enchanted (turning what should be an Unbreakig II to a III) based on the lapis. Not 1.8, but a viable option considering.

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Could someone make a 1.8/1.9 Enchantment mod for 1.7.10?

    It doesn't change how the enchantment table works, it adds a new one.

    Posted in: Requests / Ideas For Mods
  • 1

    posted a message on { DISCONTINUED after Post-15w44b} Shulker Dust - Dropped by Shulkers; Used to Craft End Rods
    Quote from Cavinator1»

    You can't turn ocean monuments or nether fortresses into a base because of the respawning mobs (i.e. guardians, blazes, wither skeletons...)

    Tell that to XbCrafted (links to his channel). He did just that, and made a farm out of the ocean monument. Yeah.
    Posted in: Suggestions
  • 0

    posted a message on Igloo basement doesn't fit the style...

    Well I like 'em. When 1.9 comes out, I'm going to get a seed that spawns near one and I'ma live there. It's inconspicuous, and great for server play with some friends that don't know where you live. Better than a random hole in a mountain nobody notices, or in a lake, or even worse a tree. A tree is fine if you remember where it is, but at that point you might as well be in a village.


    But one way or another, it's good reason for living in a snowy biome. People really only do that come X-mas. But a cheap home? That's reason enough.

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Ender Scarab- making Elytra renewable since 2015

    Needs refining but otherwise I support! I think making it about as renewable as netherstars would be a very nice thing! at the least, even with it's own spawnrate, that's farmable, just as much as the dragons, so it's not too tedious, or too OP.


    You know, on that subject, perchance It could be in world crafting, like the wither, or an iron golem. I propose making Elytra a placeable block, so you can do that, but only broken, beat down Elytra, with no durability left. Then you can use them as a trophy as well, once your done with them.


    As for the in world crafting, I suggest the following:



    A couple of custom items to actually add the features;


    Ender pearl {Shapeless} -> Cracked Ender pearl [Useless]

    Ghast tear + Redstone + Cracked Ender pearl {Shapeless} -> Eye of Hurt [When right clicked, is consumed and propels the player if they're flying, giving them a speed boost]

    The in-world crafting;

    A 3x5x3 prism of obsidian, place a Dragon head on the centre in one of the 3x3 squares, then place the broken Elytra on the centre of the 3x5 top most square. Right click one eye with an Eye of Ender, then the other an Eye of Hurt. It would also need six (three on each side) of those things that stick out of that one ender city tower you have to parcour up. It could look a little like Kabuterimon, but with a dragon's head. But maybe more like a HerculesKabuterimon with two sets of wings.

    This could make them renewable, hard to make, but renewable, with one or two extra elytra out of it.


    This mob could also drop some scales, to craft into armour for the Elytra. My hypothetical recipe;


    [x] [scale] [x]

    [scale] [Nether Star] [scale] = Scale Shard

    [x] [scale] [x]

    [Scale Shard] x9 = Scaleing


    [ b ] [Scaleing] [ b ]

    [Scaleing] [Nether Star] [Scaleing] = Armored Elytra

    [ b ] [Elytra] [ b ]

    Where b is the material that you want the protection of, so a diamond for diamond level protection, gold for gold level of protection.

    Where x is a blank space.

    You could even use scales to put decals on armour, by crafting them as if you are making Scaleing armour, and putting the armour piece in the centre slot.


    Should make that end game enough to be worth it, but hard to get, I hope.


    I dunno though. Am I being too boisterous with my suggestions? It's better than crafting it with some string and leather, I'm sure.

    Posted in: Suggestions
  • 0

    posted a message on Yugioh mod request
    Quote from Black_Saturn»

    Most of the mods I'm using didn't get updated to later versions.

    Ah, gotcha.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Yugioh mod request
    Quote from Black_Saturn»

    1.7 will do. But please make it compatible with 1.7.2. I'm stuck in that version.


    Oh? Now why is that?
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Yugioh mod request

    I'm for 1.7.10! Wait, what? My vote doesn't count? Drats, foiled again!

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on What do YOU want to see on a pixelmon server?

    Ok. Thanks!


    If you have McMMO, why not use another plugin to have shops at spawn? They could allow for paying the rent in the houses, because otherwise you don't have an Income.

    Posted in: Discussion
  • 0

    posted a message on MOSS SHOULD BE ALOUD

    They should add mods to make the game more interesting and more pc players want to buy it Pc is the most played system for minecraft and more people buy it to play with mods installed so because most people have a Xbox one and 360 or a psn account Mojang will have more customers Pe is popular if you are on vacation when you can't take your computer or Console if you add mods then Pe will be bought more on the App Store or google store
    if you don't know what Pe means is Pocket Edition.Or Mojang could add DLC mods that you have to buy if they don't allow people to code mods for Pe or Console edition.If you agree leave a like or comment below.


    I don't want to sound rude, but like jcm2606 said, that's pretty much impossible. Now, if you meant 4J Studios to make modders able to add mods as DLC they upload to their site, that could be cool, I'm for it, and it might get around Microsoft/Sony not liking it because of legal reasons. So if that's what you meant by that, good idea! I don't have any power to make it happen, but maybe it would be found by themselves.

    Quote from jcm2606»

    Um. What? I'll attempt to tackle this... responses in bold.

    Firstly, what exactly is your main point? You seem to be all over the place, first you talk about the PC edition and mods, then consoles in relation to PC edition + mods, then (seemingly) console mods, then PE mods, then explaining what PE is, then DLC mods. If you mean Mojang should support mods on all platforms, unfortunately it's not that simple and is not possible for various reasons, see my second point. You should really try to stay on topic on the one point through an argument / discussion; use one paragraph for setting up the main point you want to drive home, then other paragraphs for explaining your point, expanding upon it, providing examples, etc. You seem to be all over the shop which makes clarity incredibly dodgy, which makes it hard to follow what you're trying to say.

    Secondly, unfortunately modding is highly platform-exclusive when it comes to Minecraft, and games in general on most occasions. The first issue is PC is an open platform, there's not much stopping a player from accessing and editing the game's files to install a mod, whereas consoles are a closed-platform, the software does not actually allow you to access the game's files to install a mod. You can hack and mod a console to do so, but it's illegal and risks breaking your console beyond repair and function, and voids your warranty. So, console modding; out. Second issue is specific to Minecraft, but is likely also evident with other games. Each platform actually works differently to one-another. The PC edition is written in Java, whereas the console editions and PE are written in C++. Two completely different languages that work differently, so mods are not natively compatible. Can't take an ordinary PC mod and stick it into the X360 edition and expect it to work, or have it work for that matter. The platforms are also written differently, where the PC edition is mostly open-system (that is, Mojang wrote basically the majority of the code that goes into the game, except where they used libraries like LWJGL / OpenGL, OpenAL / "Paul's Code", Netty (formerly Sockets), etc, the console editions are closed-system and use the highly console-specific libraries. The PS3 edition would use the DirectX and system libraries for the PS3, the X360 edition would use the DirectX and system libraries for the X360, so even inter-platform modding isn't easily possible, you'd have to abstract things a little to allow it to work seamlessly between the systems. PE, however, would be abstracted to work on iOS and Android with as little issues as possible (obviously there'd be different code bases for each version of PE, but the core mechanics and elements of the game's code shouldn't be too different). So, modding across all platforms; out. Console modding; out x2. But wait! There's more! There'd also be legal hoops Mojang / 4J would have to go through to actually roll out modding, they'd have to run it through Sony / Apple / Microsoft to allow it to happen, whereas in the PC edition, Mojang controls everything so they don't have to jump through hoops. So, modding across all platforms; out x2. Console modding, out x3.

    They're the two main reasons why cross-platform-modding capabilities isn't possible.

    You put that quite well. Good job!
    Quote from majestyc2k1»

    I agree. Moss has been silent too long. Moss should be LOUD.


    Lol! Perfect!
    Posted in: Mods Discussion
  • 0

    posted a message on What do YOU want to see on a pixelmon server?

    Hmm.... curious, do you mean pure Pixelmon, (exempt the above backpack statement) or in a mod pack? I don't quite play on servers, but I do add other mods, but there aren't too many good packs that have Pixelmon in them. What were you thinking along the lines of?

    Posted in: Discussion
  • To post a comment, please .