So I was using the Curse Voice launcher, because it's handy, to make a custom pack. Now, I made a big one, but I don't think the mods involved are the problem. No guaranties, I have no idea what's happening, so mod list included. I might just be doing something dumb, so please, just let me know. But there are no logs. I just get stuck at pre-init, and the program won't respond. I get told Java SE Binary isn't responding, not Minecraft. Probably changes things. Do I need to change my settings? If so, what to?
Thank you in advance.
Modlist (defaut configs (because they haven't generated yet)) (All mods on Curse)
It's not the best, but I just hopped over to my local best buy and got the best balance between cost, RAM, CPU, and graphics. Don't panic, the information for those are all on a sticker. Or tell that to the GeekSquad and let them go nutz. I don't know if that's optimal, but that's just what I've did.
The Win10 edition is pretty much PE ported to a Windows 10 store app, designed to capitalise on and take advantage of how Windows 10 is a multi-device OS.
I'd say more to advertise it. Microsoft wants Minecraft to unite them.
Well, not exactly. Think about it in the context of security. Most mods for games involve editing code in one way or another (DLL injection, direct code overwriting, etc), which compromises the security of the console. Any user can download some shady "mod" from a forum and install it (in a world where the companies (Sony and MS) allowed modding) and for all they know the "mod" could expose an exploit and allow any user to log into any account (possibility). Ergo to avoid compromising the security of the consoles, they don't give users access to the game's binaries without illegal modification of the console.
Bethesda, on the other hand, is different. With Bethesda for the most part there is no code, only assets that are loaded by the engine, and any scripts that a mod uses are executing in a closed system (versus open with other mods), so security is less of an issue in Beth's case. MS doesn't have to worry about security as much because Bethesda have already designed the system to be locked down enough so mods cannot blindly break the system, they can break the game, they can't break whatever's running the game.
I'd've never thought I'd learn about system security on this of all threads. Interesting!
Ok, I did that and now I get this error: NoClassDefFoundError: Reika/DragonAPI/ModInteract/Bees/BasicFlower
Full crash Report (If needed):
---- Minecraft Crash Report ----
// Oh - I know what I did wrong!
Time: 11/26/15 9:07 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: Reika/DragonAPI/ModInteract/Bees/BasicFlower
at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:744)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoClassDefFoundError: Reika/DragonAPI/ModInteract/Bees/BasicFlower
at Reika.DragonAPI.ModInteract.Bees.BasicFlowerProvider.<init>(BasicFlowerProvider.java:44)
at Reika.DragonAPI.ModInteract.Bees.BasicFlowerProvider.<init>(BasicFlowerProvider.java:37)
at Reika.ChromatiCraft.ModInterface.Bees.CrystalBees$FlowerProviderCrystal.<init>(CrystalBees.java:284)
at Reika.ChromatiCraft.ModInterface.Bees.CrystalBees$FlowerProviderCrystal.<init>(CrystalBees.java:279)
at Reika.ChromatiCraft.ModInterface.Bees.CrystalBees$CrystalAllele.<init>(CrystalBees.java:270)
at Reika.ChromatiCraft.ModInterface.Bees.CrystalBees.register(CrystalBees.java:62)
at Reika.ChromatiCraft.ChromatiCraft.postload(ChromatiCraft.java:587)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:742)
... 10 more
Caused by: java.lang.ClassNotFoundException: Reika.DragonAPI.ModInteract.Bees.BasicFlower
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 43 more
Caused by: java.lang.NoClassDefFoundError: forestry/api/genetics/IFlower
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 45 more
Caused by: java.lang.ClassNotFoundException: forestry.api.genetics.IFlower
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 49 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
Delete your configs, that one I think should work. And all of them, it will prevent the same thing from happening. If you don't what happened with DragonAPI might happen with something else.
When I load minecraft with mods and forestry, It crashes. Now, if no one can figure it out, then I will simply remove it. The crash:
---- Minecraft Crash Report ----
// Ouch. That hurt
Time: 11/26/15 6:52 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: forestry/apiculture/FlowerProviderVanilla
at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:744)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoClassDefFoundError: forestry/apiculture/FlowerProviderVanilla
at exnihilo.compatibility.foresty.HiveRegistry.<clinit>(HiveRegistry.java:25)
at exnihilo.compatibility.foresty.Forestry.loadCompatibility(Forestry.java:28)
at exnihilo.ExNihilo.PostInitialize(ExNihilo.java:132)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:742)
... 10 more
Caused by: java.lang.ClassNotFoundException: forestry.apiculture.FlowerProviderVanilla
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 39 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.<init>(Unknown Source)
at invtweaks.forge.asm.ContainerTransformer.transform(ContainerTransformer.java:112)
at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:279)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:176)
... 41 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
All configs appear to be in order,but I'm not sure. There's only 5 mods we have that I know add flight. ,Morph, Extra Utilities, Botania, Ars Magica, and Thaumcraft.
Think you could check all of them though, or might that be too much work? I mean every config. Because if every mod is updated, then there would be one of your mods disabling non-creative flight. So, check all the configs to see if you can re-enable it. I'll be honest though, I can't guarantee it will help.
java.lang.NullPointerException: Ticking memory connection
at com.flansmod.common.driveables.EntityWheel.initPosition(EntityWheel.java:47)
at com.flansmod.common.driveables.EntityWheel.(EntityWheel.java:42)
at com.flansmod.common.driveables.EntityDriveable.initType(EntityDriveable.java:142)
at com.flansmod.common.driveables.EntityVehicle.initType(EntityVehicle.java:72)
at com.flansmod.common.driveables.EntityVehicle.(EntityVehicle.java:66)
at com.flansmod.common.driveables.ItemVehicle.func_77659_a(ItemVehicle.java:136)
at net.minecraft.item.ItemStack.func_77957_a(ItemStack.java:146)
at net.minecraft.server.management.ItemInWorldManager.func_73085_a(ItemInWorldManager.java:316)
at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:539)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at com.flansmod.common.driveables.EntityWheel.initPosition(EntityWheel.java:47)
at com.flansmod.common.driveables.EntityWheel.(EntityWheel.java:42)
at com.flansmod.common.driveables.EntityDriveable.initType(EntityDriveable.java:142)
at com.flansmod.common.driveables.EntityVehicle.initType(EntityVehicle.java:72)
at com.flansmod.common.driveables.EntityVehicle.(EntityVehicle.java:66)
at com.flansmod.common.driveables.ItemVehicle.func_77659_a(ItemVehicle.java:136)
at net.minecraft.item.ItemStack.func_77957_a(ItemStack.java:146)
at net.minecraft.server.management.ItemInWorldManager.func_73085_a(ItemInWorldManager.java:316)
at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:539)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
-- Ticking connection --
Details:
Connection: net.minecraft.network.NetworkManager@1d43570c
Stacktrace:
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 169411720 bytes (161 MB) / 326914048 bytes (311 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1481 8 mods loaded, 8 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1481-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1481} [Minecraft Forge] (forge-1.7.10-10.13.4.1481-1.7.10.jar)
UCHIJAAAA sapmanpack{2.5.1} [SanAndreasPs Manager Pack CORE edition] (SanAndreasPs-Manager-Pack-1.7.10.jar)
UCHIJAAAA claysoldiers{2.0.0-beta.2} [Clay Soldiers Mod] (Clay-Soldiers-Mod-1.7.10.jar)
UCHIJAAAA flansmod{4.10.0} [Flan's Mod] (Flans Mod-1.7.10-4.10.0.jar)
UCHIJAAAA lucky{5.1.0} [Lucky Block] (Lucky-Block-Mod-1.7.10.jar)
UCHIJAAAA testdummy{1.0} [MmmMmmMmmMmm] (MmmMmmMmmMmm-1.7.10-1.9 (1).jar)
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['Shadow_Greninja'/552, l='New World', x=-1927.71, y=4.00, z=1201.74]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
This is what happens to me
First, please put your crash logs in a spoiler. Second, what mods/content packs do you have installed. Third, please start your own thread rather than piggybacking on another one. It's OK, I made the same mistake not long ago even, but just so you know,
Upon first look, I don't see anything. Bunch of Mods I don't know about though. Quick question, they all generated configs right? Look in each of them and see if they're doing anything.
(1) There's a distinct difference between flaming / hate and criticism. Flaming / hate would be something along the lines of "YOU'RE JUST MAD BECAUSE MC:PE IS INFERIOR AND IT STILL COSTS MONEY!!!!!!!!", then add some explicit language, homophobic slurs, generic insults and then make that the majority of comments. That's hate / criticism, it's hating on something without giving a detailed explanation on why something is bad (or not explanation at all). Criticism is what this thread has turned into, you've posted a thread which seems to be someone who thinks they're entitled to free Pocket Edition because it's an inferior product and costs less, and people have responded saying how that's a blatantly incorrect way of thinking. Everything in this thread has fair and justified arguments backing it, therefore it's criticism, not hate. Criticism is not banned on the forums.
(2) How is this any different from other games, or any media in general? Just because you have Call of Duty or GTA 5 on PC doesn't mean you should get it on consoles for free, you have to pay the money just like anyone else does. Same goes for movies, just because you have Avengers: Age of Ultron on BluRay doesn't mean you are immediately entitled to the ordinary DVD copy. Thinking this way will bring criticism to your argument in any situation because thinking you're immediately entitled to something is pretty stupid in the grand scheme of things and causes problems for ot only you but everyone else.
Just because you have the game on PC doesn't mean you're entitled to get it on mobile devices with the argument that it's an inferior game. This game and it's players play by the same rules as pretty much the entire digital product market; each device / format basically acts as it's own market segment, therefore the pricing and inter-device / inter-market dynamics are determined by the given market's performance. If some game does better on PC than Xbox One, the company running it could by all means drop the pricing on the Xbox One to give people incentive to purchase it on the Xbox One. Though, this is just theoretical, there are other things that muddy up this entire pricing for it. Reducing the price on the Xbox One defeats the purpose of giving Xbox One players incentive to buy it. Business and capitalism runs off of money, the entire purpose of releasing games once you get down to it is not to give entertainment, it's to make money. Reducing the price on the Xbox One does bring more customers in, but it also results in less money being made so it just defeats the purpose. Reducing the price isn't the only way to make players jump over to the Xbox One, the company could release DLC which releases earlier on the Xbox One, or the company could make exclusive features for that platform. Why is this important? Giving PC players free access to PE just because it's inferior harms PE in the long-run, it results in less money being made. PC and PE are two different platforms, you shouldn't expect extra PE things just because you play on the PC.
(3) Hypocrisy at it's finest. This is a public forum, so criticism is allowed.
Thank you! This is what needed to be said, I just couldn`t
This thread is highly against MCPE. If you support it, please stop reading. Anyways, the reason I'm posting this is because Minecraft Pocket Edition is literally going to end up with all of PC's updates. This is one of the worst ideas I've seen. When I got PC edition, I payed 26$. PE only costs 7$ and now even has redstone. They have sprinting, which is even worse. They need to raise the price, stop MCPE updates, or give PC players a free code to download MCPE for free. Post your opinions, please. *I have the game.* Owen has previously stated that Pocket Edition will have everything minecraft PC has, and more. I didn't tell you to stop reading because I couldn't take criticism, I told you to stop reading because it's going to start a flame war, which would be pointless.
Ok, this doesn't show that he just updated this, but in the spoiler I have a screenshot of vlcedd's edit. This seams to be a change. I wish I had what it said before, but it was barely this. He changed it. This changes how this thread is read. Keep this in mind.
That's a little funny, especially when it's against the rules to start a flame war and you're supposed to be polite. We don't want to break the rules, would we..?
To people saying I'm jealous: I have the game, how am I jealous? It's a little unfair to how people with only PC version have to pay another 7 dollars if they want to play it on their mobile device. Owen Hills tweeted out that Minecraft: Pocket Edition will have everything PC has, and more. Anything you can make up doesn't support paying 20 less dollars for Minecraft, so how could you assume that I don't have the game? Stereotypical..?
~This is a public forum. You have no right to tell us to not post. -It's a warning, not a command, why are you hostile? It's the way you read it in your head. The way you read it in your head was angrily, which means you might be a huge MC:PE fan, which would result in you being mad at me. ~And? How bad would that be? -It would be bad enough that PE will have everything the same as a game 20$ more, but not mobile. ~Then PE won't be as popular. It has to stay in the same price range as other mobile games- from Free to around $10. -Then make it 10$, that's being generous for everything it will get soon enough. ~Nope. - It all depends on perspective, I meant to not give it every single update PC has. ~Windows 10 Edition. - I'll give this one to you, I only took 10 minutes to write this. ~You just said to stop reading earlier -.- -Sorry, support it strongly*.
I never said they had to pay 26$, I said raise the price. Opinions, please.
As I read the thread, there has been no flames. Perhaps my view is wrong, and I'm willing to look at again, but upon doing so twice, I still cannot interpret flames, based on what I recall of your original OP. What I interpreted was you - within your rights - hating on MC:PC, and other people - within the rules and their own rights - discouraging that, and testing your argument. Without hostility. Of course it was criticism, but it was constructive. Then, and this is where I have up to now only participated, a tangent between @AThingWithAThing, @Mettan, and myself on touch controls.
If that's not what happened please explain.
Now to your points.
1. You can be jealous even if you own both products in question. You can be jealous for buying both, thus wasting the 26$ that Minecraft PC costed you. This is constructive. But you also told people to leave if they didn't agree. It was not a suggestion, though you are right, it was also not a command. You also ended any form of conversation with your statement that anything that we add can't sway a fact, yet it's moreover an opinion. Thus your opinion based thread can no longer function.
What stereotypes apply? I don't know how they have stereotyped you.
2. No one told you not to post. They told you not to post about a certain subject if you don't want to listen to the counter argument. There was no hostility then, though it may now be interpreted as so due to your changes in the OP right before this post.
Now you point to PE fanishness, something that has historically removed people from logical point because they like things. There is no correlation. In fact, most of the people are mildly against MC:PE, not liking this or that.
3.Then you play devils advocate, but never actually touching the arguments that don't have an easy counter-argument. This only shifts things in your favor, against a discussion, more a rant and rave. If the OP had said that that was your intent, I would not be arguing you.
Please, I like that you intend to discuss, or even rant, but don't twist a conversation. It does you no good.
I will now remove myself from the thread. I feel a real flame war coming, but that has no need.
See this awesome video by CGP Gray for more on why I dislike supporting flame wars. A!
Can you please just type your mods into a spoiler? It's hard to read the Gyazo gif. Just type the mod filenames. On the subject, it was good of you to put the crash log in a pastebin, so there's that.
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There are none... That's one of the problems. Also thank you for moving this to the right section. Sorry about that.
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So I was using the Curse Voice launcher, because it's handy, to make a custom pack. Now, I made a big one, but I don't think the mods involved are the problem. No guaranties, I have no idea what's happening, so mod list included. I might just be doing something dumb, so please, just let me know. But there are no logs. I just get stuck at pre-init, and the program won't respond. I get told Java SE Binary isn't responding, not Minecraft. Probably changes things. Do I need to change my settings? If so, what to?
Thank you in advance.
Modlist (defaut configs (because they haven't generated yet)) (All mods on Curse)
AE2 Stuff
Agricraft
AOBD
AE2
Aroma1997Core
Automagy
bdlib
Bibliocraft
Bibliowoods : Natura
Blood magic
Botania
Brandon's core
Brewcraft
Buildcraft
Carpenter's blocks
Chicken Chunks
Chisel 2
CodeChickenCore
Cohf Core
Cohflib
Compact Machines
Cooking For Blockheads
Darkcore
Digimobs (don't judge, wanted to check it out!)
Ding
Draconic Evolution
Enchanting Plus
Enchiridon
EIO
EnderStorage
Enhanced Portals 3
Ex Astris
Ex Nihilo
Extra Utils
Extrabiomes XL
ExtraCells2
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IChunUtil
Iguana'sTinkerTweeks
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Immersive Integration
Iron Chests
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MagicalCrops
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McjtyLib
Mine&Blade : Battle gear 2
Minecraft Comes Alive
Minefactory Reloaded
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NEI
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NotEnoughResourses
Openblocks
OpenmodsLib
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It's not the best, but I just hopped over to my local best buy and got the best balance between cost, RAM, CPU, and graphics. Don't panic, the information for those are all on a sticker. Or tell that to the GeekSquad and let them go nutz. I don't know if that's optimal, but that's just what I've did.
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I'd say more to advertise it. Microsoft wants Minecraft to unite them.
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I'd've never thought I'd learn about system security on this of all threads. Interesting!
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Tim's not kidding. I haven't done anything like this before, so he sent me like, twenty things I need to learn... Still on number one...
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Delete your configs, that one I think should work. And all of them, it will prevent the same thing from happening. If you don't what happened with DragonAPI might happen with something else.
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First off, that's not the whole crash log. Think you can post the full one?
Second, what other mods do you have, and have you changed the configs at all?
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Think you could check all of them though, or might that be too much work? I mean every config. Because if every mod is updated, then there would be one of your mods disabling non-creative flight. So, check all the configs to see if you can re-enable it. I'll be honest though, I can't guarantee it will help.
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First, please put your crash logs in a spoiler. Second, what mods/content packs do you have installed. Third, please start your own thread rather than piggybacking on another one. It's OK, I made the same mistake not long ago even, but just so you know,
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Upon first look, I don't see anything. Bunch of Mods I don't know about though. Quick question, they all generated configs right? Look in each of them and see if they're doing anything.
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Thank you! This is what needed to be said, I just couldn`t
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Ok, this doesn't show that he just updated this, but in the spoiler I have a screenshot of vlcedd's edit. This seams to be a change. I wish I had what it said before, but it was barely this. He changed it. This changes how this thread is read. Keep this in mind.
Apologies for all the wight space.
As I read the thread, there has been no flames. Perhaps my view is wrong, and I'm willing to look at again, but upon doing so twice, I still cannot interpret flames, based on what I recall of your original OP. What I interpreted was you - within your rights - hating on MC:PC, and other people - within the rules and their own rights - discouraging that, and testing your argument. Without hostility. Of course it was criticism, but it was constructive. Then, and this is where I have up to now only participated, a tangent between @AThingWithAThing, @Mettan, and myself on touch controls.
If that's not what happened please explain.
Now to your points.
1. You can be jealous even if you own both products in question. You can be jealous for buying both, thus wasting the 26$ that Minecraft PC costed you. This is constructive. But you also told people to leave if they didn't agree. It was not a suggestion, though you are right, it was also not a command. You also ended any form of conversation with your statement that anything that we add can't sway a fact, yet it's moreover an opinion. Thus your opinion based thread can no longer function.
What stereotypes apply? I don't know how they have stereotyped you.
2. No one told you not to post. They told you not to post about a certain subject if you don't want to listen to the counter argument. There was no hostility then, though it may now be interpreted as so due to your changes in the OP right before this post.
Now you point to PE fanishness, something that has historically removed people from logical point because they like things. There is no correlation. In fact, most of the people are mildly against MC:PE, not liking this or that.
3.Then you play devils advocate, but never actually touching the arguments that don't have an easy counter-argument. This only shifts things in your favor, against a discussion, more a rant and rave. If the OP had said that that was your intent, I would not be arguing you.
Please, I like that you intend to discuss, or even rant, but don't twist a conversation. It does you no good.
I will now remove myself from the thread. I feel a real flame war coming, but that has no need.
See this awesome video by CGP Gray for more on why I dislike supporting flame wars. A!
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Yes, you may however need to update.
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Can you please just type your mods into a spoiler? It's hard to read the Gyazo gif. Just type the mod filenames. On the subject, it was good of you to put the crash log in a pastebin, so there's that.