Remember me? I was the weird kid who kept PMing you about removing basesize caps. (I was going through a very awkward period of my life.) A lot has changed since then, I've moved twice and had many changes of perspective. So, before I begin, I would like to apologize for nearly harassing you years ago. No hard feelings?
Anywho, through all my changes in personality and situation, I've never stopped following this mod. To make it up to you, and because face it, I'm bored as Nether, I've made some suggestions and icons for you!
For these pixel arts, I've decided to go with a red = small, blue = large motif. Feel free to change that if you wish. I recommend the Conditional Hue and Saturation plugin from Megalo Effects if you want to achieve that.
First off, you mentioned wanting to add rayguns. I have made some mock up icons for...
a small gun:
a large gun:
I also had an idea that, due to 1.7's new flowers, dyes would be to easily obtained, and we could replace dyes with crystals that are crafted, and only stackable to 1. Here is a...
shrinking crystal
growing crystal
Next up, 1.9 introduced tipped arrows, arrows that apply potion effects! Here is...
a ensmallening arrow
an embiggening arrow
Lastly, an idea for a new command: /basesizeadd! The compliment to /basesizemult, would add the parameter to the target's basesize, rather than multiply (subtracting would be done with negative values.)
You are an amazing developer, and I hope you accept my apology and consider my suggestions. Keep being awesome, Mion.
As more and more mods come out for 1.8, are you planning on updating the mod list? I use this site often to find mods for the latest version, especially during these transitional periods where both 1.7 and 1.8 are being released at the same time.
So let me get this straight.
It is IMPOSSIBLE to make a complete auto-installer that does the Forge and the Gulliver stuff, and sets up a profile?
That sucks.
Also, feature request: Tinies get static-electricly magnetic-fied to Iron Blocks ( ).
Basically, tinies get magnetically attrated to Iron Blocks. Roleplay reason: static electricity.
Gulliver is usually the only one restricted to a specific Forge version since it's not yet a mods folder mod.
Thanks for the info, I didn't know that. Thanks!
I can't wait for this update.
UncleMion, what Forge will the 1.6.4 version be built on? I have always thought that one of Gulliver's best qualities is its compaibility with other mods.
yea most of the vanilla changes are to structure generation code so 1.7 doesn't wipe them off the earth, with LB theoreticly all we need is an NBT tag on the player entity that would specify the reach distance to be used in LBs container interact handler..
<snip>
Can you and Eury maybe make a 1.6.2 version of LB built on Forge 871 so we can have a Gulliver-compatible version?
That'd be really helpful.
Thanks!
EDIT: Thanks for the well-wishes, folks. I don't always know how to respond to them, but I definitely appreciate them
Forge 9.10.1.871, which is the last/recommended Forge build for MC 1.6.2.
Anytime, and thanks for the info! Happy Thanksgiving, Mion!
EDIT: Also, how big is the jump from 1.6.2 to 1.6.4?
Thanks so much for working so hard to appease a [mostly] unthankful community. I for one still play 1.5.2 Gulliver (setup with MutliMC, much easier) every day, and enjoy every new possibility I find, ranging from command blocks to the super cool tiny powers. I can't wait for 1.6.2 as much as the next guy, but I still enjoy every second I've experienced with the mod since its first release in 1.2. You have overcome a lot of struggles to get this to us, and I want you to know that your brilliant code was worth every deadline delay. Thank you for this renowned piece of Java-fueled art.
1.7 plus Gulliver (when that happens) will be the most amazing adventure maps on the face of the planet.
I can't wait!
(Super excite for the 1.6.2 release, I can make my [private] modpack, which is basically Tekkit+Gulliver! {I call it TinyLogic} Gulliver actually does a great job at compatibilty with other mods, including BC, IC2, etc.)
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Dear UncleMion,
Remember me? I was the weird kid who kept PMing you about removing basesize caps. (I was going through a very awkward period of my life.) A lot has changed since then, I've moved twice and had many changes of perspective. So, before I begin, I would like to apologize for nearly harassing you years ago. No hard feelings?
Anywho, through all my changes in personality and situation, I've never stopped following this mod. To make it up to you, and because face it, I'm bored as Nether, I've made some suggestions and icons for you!
For these pixel arts, I've decided to go with a red = small, blue = large motif. Feel free to change that if you wish. I recommend the Conditional Hue and Saturation plugin from Megalo Effects if you want to achieve that.
First off, you mentioned wanting to add rayguns. I have made some mock up icons for...
I also had an idea that, due to 1.7's new flowers, dyes would be to easily obtained, and we could replace dyes with crystals that are crafted, and only stackable to 1. Here is a...
Next up, 1.9 introduced tipped arrows, arrows that apply potion effects! Here is...
Lastly, an idea for a new command: /basesizeadd! The compliment to /basesizemult, would add the parameter to the target's basesize, rather than multiply (subtracting would be done with negative values.)
You are an amazing developer, and I hope you accept my apology and consider my suggestions. Keep being awesome, Mion.
DigiDuncan
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0
I Am Not A Person?
don't tell everyone, you'll reveal us!
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Good job, Mion! Sorry I have been talking, was very sick.
ninja edit: v updated sig!! v
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It is IMPOSSIBLE to make a complete auto-installer that does the Forge and the Gulliver stuff, and sets up a profile?
That sucks.
Also, feature request: Tinies get static-electricly magnetic-fied to Iron Blocks ( ).
Basically, tinies get magnetically attrated to Iron Blocks. Roleplay reason: static electricity.
EDIT: Check out the new sig!
Hope you like it!
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I can start my modpack! (You the best!)
~Digi
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Upon the release of the new update, I plan to have one up soon, with RP. I'll let you know when it's ready for beta.
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Thanks for the info, I didn't know that. Thanks!
I can't wait for this update.
UncleMion, what Forge will the 1.6.4 version be built on? I have always thought that one of Gulliver's best qualities is its compaibility with other mods.
~Digi
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Oh, well, then, the download isn't there, as far as I can tell, it's only 1.5.2 or 1.6.4.
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Can you and Eury maybe make a 1.6.2 version of LB built on Forge 871 so we can have a Gulliver-compatible version?
That'd be really helpful.
Thanks!
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Anytime, and thanks for the info! Happy Thanksgiving, Mion!
EDIT: Also, how big is the jump from 1.6.2 to 1.6.4?
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0
Thanks so much for working so hard to appease a [mostly] unthankful community. I for one still play 1.5.2 Gulliver (setup with MutliMC, much easier) every day, and enjoy every new possibility I find, ranging from command blocks to the super cool tiny powers. I can't wait for 1.6.2 as much as the next guy, but I still enjoy every second I've experienced with the mod since its first release in 1.2. You have overcome a lot of struggles to get this to us, and I want you to know that your brilliant code was worth every deadline delay. Thank you for this renowned piece of Java-fueled art.
Yours,
DigiDuncan
0
I can't wait!
(Super excite for the 1.6.2 release, I can make my [private] modpack, which is basically Tekkit+Gulliver! {I call it TinyLogic} Gulliver actually does a great job at compatibilty with other mods, including BC, IC2, etc.)