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    posted a message on Realistic Exhaustion & Extreme Survival

    Intro:

    Inspiration for this mod came from creating a survival map, intended for multiplayer, based on a set of islands in the middle of the ocean. Each offer their own tier of resources, ect. However, traversing the water is terribly easy with default Minecraft. I wondered if it was possible to change the variable of how much Hunger / Exhaustion incurs from swimming, but not the operation of a boat, which would render boats more useful. The main point would be to keep players thinking before they take action or else they suffer the consequences.


    Exhibit(A):

    I did a bit of searching, not extensive by any means, and found only some basic information on the wiki.


    MCHunger-Info

    After finding the value outlined in red, I figured there had to be some way to simply increase this (either through UI or .file editing) in order to yield near sufficient results. Compare the actions listed with their values outlined in yellow, and notice the considerable difference.


    If I were able to change the swimming value then difficulty surviving on an island map would be significantly harder, as one would be unable to simply swim to land for more supplies or resources. (In a sense it would a more natural version of SkyBlock, except being in the ocean)


    Summary (TL;DR)

    • Non-Hardcore Difficulties offer only slight changes to SSP/SMP gameplay.
    • The purpose of this mod would be to tweak and change more specific variables on the elements of survival.
    • UI or .file allowing the modification of exhaustion numbers.
    Posted in: Requests / Ideas For Mods
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    posted a message on [32x] [1.6.4] Derivation RPG
    For the sake of people wanting to test out this pack with 13w02b,
    I have added texture files allowing proper (at least functional) lava and water. I take no credit for any of Levaunt's work, I only mean to help progress this pack into the Minecraft 1.5 era! Place these four text files in Derivation/textures/blocks

    Download link for the .txt files:
    http://www.mediafire.../?bd5rdq2m8jr1a

    Levaunt, I wish you luck in updating this wonderful pack and making it 1.5 compatible! Lots of changes and lots of work to be done!

    Disclaimer:
    These are just placeholders for until Levaunt makes official Derivation text files and ect.
    Posted in: Resource Packs
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    posted a message on [Textures] Rainbow Colored Beds! (PNG Files Download)
    Quote from StrikeMarine »
    you did?... mind telling me how change the terrain.png?
    i found it, but don't know how to put int he blue bed


    Read the OP.
    Quote from Diet Taco »
    Open your terrain.png and copy the bed textures over the default ones you have. Leaving out the bed icon for the terrain.png.

    Then go to your items.png and paste the bed icon over the default one. You are complete and ready to go with your wonderful new RAINBOW BED!


    Remember, the program you use to edit these must support opacity, otherwise you may see bugged textures.

    [Edited]Or read the above post.[/Edited]
    Posted in: Mods Discussion
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    posted a message on [Textures] Rainbow Colored Beds! (PNG Files Download)
    Quote from PureGoober »
    Designs being pigs or something?


    Most likely something of the sort... And perhaps an actual rainbow bed.
    Posted in: Mods Discussion
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    posted a message on [Textures] Rainbow Colored Beds! (PNG Files Download)
    I added a fewer light colored beds, such as Pink / Light Blue / Light Purple. Updated the download link.

    I will include pictures and designs tomorrow. Including the mattress bed!
    Posted in: Mods Discussion
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    posted a message on [Textures] Rainbow Colored Beds! (PNG Files Download)
    Diet Taco presents
    .: :Red: :Orange: :Yellow: :Green: :Blue: :Indigo: :Violet: :.
    ~RAINBOW BEDS~
    .: :Violet: :Indigo: :Blue: :Green: :Yellow: :Orange: :Red: :.

    For Minecraft 1.3; Notch implemented Beds for the player to sleep on! Unfortunately he forced us to create beds that were red, and I don't know about you but this is most certainly a color outrage! To be quite honest I wish he would make it so that depending on the color wool you use to make it, the bed would be colored that hue. (And of course making the white wool create only a mattress that is white.) This is entirely cosmetic and has absolutely no benefit to the game, but he added the dyes in the first place so why not implement them! As of right now these are merely textures that can replace the current bed texture for Minecraft but must be done so by downloading the .png provided and opening it with a program that supports opacity.
    I don't quite have the colors of the rainbow, but they're close enough.

    -The Beds!-


    Default Red:



    Custom Pink:



    Custom Black:



    Custom Gray:



    Custom LightGray:



    Custom Brown:



    Custom Gold:



    Custom: Yellow



    Custom Green:



    Custom Blue:



    Custom LightBlue:



    Custom Purple:



    Custom LightPurple:



    -Installation!-


    Simply click the bed you wish to use, then copy the image seen on the page. Open your terrain.png and copy the bed textures over the default ones you have. Leaving out the bed icon for the terrain.png.

    Then go to your items.png and paste the bed icon over the default one. You are complete and ready to go with your wonderful new RAINBOW BED!

    Here is a MediaFire link to a compressed .zip folder containing all the .png files!

    Please note: The Custom Beds are simply recolors by me, using Paint.Net! They were made for the community and Notch if ever decides to add colors to beds officially. (Using colored wool to create the beds.)

    I will be adding more colors later, but they will require actual re-texture instead of simply re-color. They will probably be done by tomorrow, including the mattress bed for white wool.
    Posted in: Mods Discussion
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    posted a message on AndrewJohn1995's and GreyAcuman's Rangecraft (OFFICIAL THREAD)
    Quote from GreyAcumen »
    What you need to keep in mind is that all recipes mirror. That recipe looks great, but if that recipe works, then this recipe will automatically work as well:
    :Iron: [] []
    [] :|: []
    [] [] :|:

    Doesn't look quite so awesome in that arrangement, does it?

    Admittedly, it is a weakness in my dagger recipe as well, but that is needed to fit in with the other hand tools in my 2x2 crafting grid thread, which is where the dagger is from.

    Everything would work so much better if the shovels were turned upside down. Either way, the recipes for spears can easily be remembered as simply being "upside down shovels" no matter which way the shovels end up pointing.


    You are right in the sense that it would look odd in that direction, but so do fishing rods, staircases, bows, and hoes... I personally don't think that the recipe should be omitted simply because it looks odd in a mirrored arrangement. Nonetheless it was merely a suggestion to make things more simple on your behalf.

    Typically, I try to base my recipe knowledge off of the wiki; if you don't believe me when I say that other recipes would look strange or out of place when mirrored.

    Edited: In addition to your dagger recipe looking odd mirrored, the boomerang looks strange as well (when mirrored.) But do you see anyone complaining about that?
    Posted in: WIP Mods
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    posted a message on AndrewJohn1995's and GreyAcuman's Rangecraft (OFFICIAL THREAD)
    I haven't read through all of the thread but I must propose an idea, simply because I love the thought of more weapons and absolutely love GreyAcumen's Daggers and Boomerang. Next on my list would be throw-able spears that would act similar as arrows, but would be slower, not stackable, and do more damage than arrows. (You've basically described the functions of the spear in your main post, I'm just giving a synopsis.) I liked everything about it until I came to the recipe which altered the shovel's recipe. In order to keep the shovel's recipe but add a new one for the spear I simply came up with this:


    Now to my knowledge, this recipe is not in use any where else and thus works perfectly for the spear. It uses the same amount of materials as a shovel, but are re-arranged into an angled pattern. If you had already thought of this, and ended up hitting some sort of balance issue with it please let me know because honestly I don't see why you would have to go through all of the trouble of changing the shovel's recipe when this works perfectly for the spear. Anyways, loving the concept of this mod and hope to see it in mod-form later down the road!
    Posted in: WIP Mods
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    posted a message on [V1.7.3] Extended2x2 (on Hiatus)
    Quote from GreyAcumen »
    The dagger mechanics were imagined before the implementation of the boomerang though, so with seeing how the boomerang works, I might get it set so that the dagger using 1 point of durability to be thrown, and then an extra point if it hits a mob. That way you only lose 1 point of durability for each throw, as long as you don't hit anything.


    Excellent! I mean it makes sense, but less durability for hitting only blocks is much better!
    Posted in: Minecraft Mods
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    posted a message on [V1.7.3] Extended2x2 (on Hiatus)
    Quote from Farn »
    Also,when :SSSS: saw the boomerang it will explode! It causes a lot of big holes in my house...... :SSSS: <ssss :|:


    I think he fixed this in one of the later downloads. But it might be marked as Unstable?

    Quote from TheMagicalCake »
    As I remember from using this mod I remember the dynamite being weak so I think that a stick is fair. The one hit kill thing is a GLITCH. Clay is just kinda stupid who would make a clay bomb. I said notch wont add it because he said he isnt adding guns and grenades are basically like guns
    Im not trying to troll I love this mod very much.


    Right, sorry to have assumed that were trolling. It seriously seemed like you were, having posted that the new "Bombs" were ridiculous and not worth the recipe required to make it. (Though in my honest opinion I agree with the creator the clay should be used, whether it makes sense or not.)

    In regards to the mod itself, can I ask why daggers lose durability when you've simply thrown it? I mean I suppose I see the logic behind it, (That being that even if the dagger doesn't hit any npc's it still takes damage) but honestly the boomerang doesn't lose durability when simply thrown, so why the dagger? I have too much fun tossing them around and would love to play darts with them, but they keep breaking on me! Seriously though, is there any specific reason why they take damage when thrown, balancing issues maybe?
    Posted in: Minecraft Mods
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    posted a message on [V1.7.3] Extended2x2 (on Hiatus)
    Quote from TheMagicalCake »
    Grenades dont even fit in minecraft


    May I suggest replacing the word "Grenade" with the word "Bomb" simply because it isn't a modern day hand-grenade and it appears the people take names way to seriously. Also, if you hate the graphic so much, I took the one of the Painterly Creeper Bomb icons and recolored it and changed it to make it fit more with the theme of what you're doing here.

    The Icon Itself:
    Lit -
    Not Lit -

    Note: you do not have to use these but if you want to you can simply copy paste the image you see into the .png file provided by GreyAcumen

    Quote from TheMagicalCake »
    THEY ARE TO WEAK TO REQUIRE CLAY ... If you change dynamite to grenades you do realize you have a 0% chance of notch adding these.


    My first response is: *Facepalm* ... My second response is that you should consider how much damage they actually do and read what the OP says. He clearly stated that grenades (or as I prefer "Bombs") can kill people in one explosion, not to mention the explosion can take out a nice chunk of anyone's house... So before you "attack" something, please have factual information that you can back it up with and please avoid blatantly dumb statements like "THEY ARE TOO WEAK TO REQUIRE CLAY." And as far as Notch goes, he can do whatever he wants simply because it is his game. As much as I would like to see these items (or atleast most of them) officially in game, I wouldn't go claiming that Notch will or will not add them regardless of their functionality... So for the love of god and all that is wonderful about this mod, please don't "Fail Troll" this thread any longer. We've all been brutally injured by your attacks.
    Posted in: Minecraft Mods
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    posted a message on [V1.7.3] Extended2x2 (on Hiatus)
    Oh my god, I just downloaded it (tweaked the textures to fit my texture pack) and it is AMAZING. I'm just going to say that the dagger mechanic and the boomerang mechanic are absolutely FLAWLESS. Notch has to add atleast those things, simply because they are genius. Ah, before I forget the sling is amazing too! ... As a matter of fact, I think all of these are amazing and extremely well done! I cannot see any reason why Notch wouldn't add these! (Except that some people may not like them, but my response would be, "Don't craft them.")

    If I could rate this mod, I'd give it a 10/10!
    Posted in: Minecraft Mods
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    posted a message on [MOD] Block Exchange (Beta 1.2_02)
    Yes, this is very similar to what I was attempting to create, but it became too complicated and rather difficult to code. I'm ecstatic to see someone has done it properly! I'm looking forward to seeing this updated and balanced out.

    Good luck, and great job on this!
    Posted in: Mods Discussion
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    posted a message on [HELP] Simple Block with GUI -Tutorial?
    I'm going to Bump this simply because I believe it is a highly wanted tutorial, and I really want to see how this is done. (Not to mention the thread spam the other day pushed it to atleast page 4, if not 5.)

    In all honesty, if you don't want to make it but you still want to help you could post generic functions that have to be defined in order to create effective GUI. Or in-case you want to keep it all a secret, or something, PM me the stuff and I won't tell anyone.
    Posted in: Mods Discussion
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    posted a message on [HELP] Simple Block with GUI -Tutorial?
    Alright so coding GUI for a block isn't exactly as easy as I thought it would be. I started looking at the code for the FloodGate block and how it functions and it got way too complicated for me to understand it. So I'm here requesting that someone make (or attempt to make) a simple and easy block that when used by the player it opens a gui.png containing the player's inventory and 1 slot that the player can put stuff in. Example of the gui I'd like to use:
    Basically, it would act as a 1-Slot Chest. (And, of course, would be compatible with Modloader)


    The reason I need something like this is because it will be a simple-enough block that I can learn from to begin adding on to; in all honesty I think something like this might help a lot of modders learn to create GUI... Here's what I learned on how to code GUI, give feedback:
    -First you have to have atleast four files with individual functions that would be similar to the following:
      simpleblock.java - File that registers the block and defines typical block settings.
      simpleblockGUI.java - File that defines foreground titles and slots, (also handles when the gui is opened?)
      simpleblockGUIServer.java - Assuming this is the same as simpleblockGUI.java except handles it server-side.
      simpleblockSore.java - I'm assuming this handles how the block will store the data / what to do with the data given to it?
      mod_simpleblock.java - Of course the "mod_" file that gives the block a recipe / other functions / ect.

    Basically, that's all I really know. Like I said, I looked at some code for Risugami's floodGate and how he coded the gui but it got way too complicated and I wasn't sure exactly what was required for a simple piece of gui. Please if anyone has extensive knowledge on how to do something like this, post a comment explaining how to or code it and send a link to download the .java files. Thanks in Advance! :Notch:
    Posted in: Mods Discussion
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