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    posted a message on Superheroes Unlimited Server! Free Roam city, Survival world, and more!

    Why don't you make a banner to support this server across the forum?

    Posted in: PC Servers
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    posted a message on [1.7.10] SUPERHEROES UNLIMITED MOD - NOW APART OF THE LEGENDS MOD

    There is no spectral effect in 1.7

    Well, in case the next update remains in the 1.7.10 realm, he can always mimic the spectral effect, it was simply an example to how Daredevil's abilities could work.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10] SUPERHEROES UNLIMITED MOD - NOW APART OF THE LEGENDS MOD

    Will Render Player API compability allow the use of Smart Moving along with this mod?

    Posted in: Minecraft Mods
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    posted a message on [1.7.10] SUPERHEROES UNLIMITED MOD - NOW APART OF THE LEGENDS MOD

    Hey Tihyo,could you make Black Cannary's cry break all types of glass in its passage, because that would be pretty cool. By the way, I think it would make all the sense if Giant Man's punch would hit more than one block, you know, since his fist is way bigger than normal, just increase the area of impact. And could you make him not go through buildings? Also, Daredevil should be able to sense living beings behind walls through their heartbeat, just apply the spectral effect.

    Posted in: Minecraft Mods
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    posted a message on [1.7.10] SUPERHEROES UNLIMITED MOD - NOW APART OF THE LEGENDS MOD

    Storm deserves more weather abilities, like summoning tornadoes and blizzards. Shooting small beams from Cyclop's eyes doesn't totally feel like his optic blasts, the player should be able to hold the button in order to shoot a single continuous blast, being forced to stop by a cooldown bar, perhaps.

    Posted in: Minecraft Mods
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    posted a message on [1.7.10] SUPERHEROES UNLIMITED MOD - NOW APART OF THE LEGENDS MOD

    Considering Marvel Database's facts, Nemesis should be a Tier 2 character at least:

    "Scell is a Promethium soulsword. Holding it, Nemesis is the living embodiment of the spirit of retribution, the full extent of her abilities were never stated. Being technically "dead", Nemesis body continued to function strictly as a result of her physical connection to the Scell. Since Nemesis' second death, the fate of the sword is unknown.

    Powers

    Flight: Her sword granted Nemesis the ability of flight, however, it was never stated how fast her top speed while flying was.

    Longevity: Scell allowed Nemesis to live an extended life, using the life force of those she killed. Her current age is not known, but apparently she has been to hell twice. She was shown to be an adult in Chicago during the Prohibition as well as being around during World War One. It is not known how long she had been alive prior to this era. Also, as stated by Nemesis it was not required for her to eat in order to survive.

    Speed: Nemesis possesses superhuman speed, enabling her to easily evade multiple gunshots while she was flying as well as showing such speed that she could cut Deadly Ernest into multiple pieces in a blink of an eye.

    Teleportation: The sword grants Nemesis or others of her choosing the ability to be teleported to her desired destination,. This ability was never fully explained, nor were its limits.

    Time-Travel: Nemesis was able to use her sword Scell to open portals through time. However, in order to do so, she requires a blood sacrifice of one who has been to the timeline in question. Nemesis stabs the one person for the destined time and then another time to send that person back."

    Posted in: Minecraft Mods
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    posted a message on [1.7.10] SUPERHEROES UNLIMITED MOD - NOW APART OF THE LEGENDS MOD
    Quote from Sonicgator»

    How do I activate House Part Protocol?


    You really should try typing "/jarvis help" while you're inside an Iron Man armor. You'll find the answer to that question and many more. (However, you must have crafted and detached Marks in order to summon them through the House Party Protocol)
    Posted in: Minecraft Mods
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    posted a message on [1.7.10] SUPERHEROES UNLIMITED MOD - NOW APART OF THE LEGENDS MOD

    Is the 4.3 update compatible with Player API?

    Posted in: Minecraft Mods
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    posted a message on Smart Moving

    I'll go ask them instead then, thanks for the help ;)

    Posted in: Minecraft Mods
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    posted a message on Smart Moving

    Please add support for the Superheroes Unlimited Mod, it'd be awesome to climb walls, swim and fly with those animations, maybe a web-slinging animation could be made as well

    Posted in: Minecraft Mods
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    posted a message on [1.7.10] SUPERHEROES UNLIMITED MOD - NOW APART OF THE LEGENDS MOD

    Hi Tihyo, you're quite a gifted modder and I am a huge fan of SUM, so I have been gathering some ideas of mine for suggestions to post here so you can look onto them and maybe improve the mod even more:

    -Shazam's transformation is one of the coolest things about that character IMO (the glorious scream and the lightning from the sky), so maybe you could add some sort of usage timer bar for Shazam, so that when it runs out, he turns back into human form to refill the bar. When filled, a key could be pressed to play the "Shazam!" scream sound effect instantly summoning the lightning from the sky onto his head, turning him back into his heroic form. Since he has used his transformation as a weapon before by getting the target in the way of the lightning, perhaps the lightning summon could deal damage to everyone in a 1 or 2 block radius.

    -Teleporting through coordinates is kinda boring due to the time it takes to insert them and and the need to remember them (and teleporters usually just imagine the place), so I think you should add a waypoint marker system, so that the player simply needs to mark that spot with a name of his choice and then instead of putting coordinates he just writes the name in the commands and teleports to it.

    -Size Reduction could use a proper animation with sound effects, and you should fix the bug that comes from water recognizing Size Reduction as a mounting and making you "dismount" (return to normal size) automatically.

    -Catwoman could use a whip and the claw gloves, and maybe something to do with empathy with cats, since she has a huge affinity with them.

    -Mr. Fantastic could use some Grapplig System to make him reach far places by pulling himself to them or maybe even pulling objects to himself, this needs to be thought through.

    -I call the following idea the "Town Claim System" (slightly inspired on Hoard's mechanics): Heroes rise when people need a protector. Villains rise to subdue civilizations. If you're costumed as a hero, you could find a village being plundered by armed thieves and if you defeat them and stop them, villagers will recognize you as their sheriff and give you the right to name that town. They'll praise you and a statue with your skin will spawn in that village to indicate it's yours, and then villagers will keep sending you daily offerings. There can be a Hero IU that indicates when gifts are being sent and also when your village is being plundered, so you can go and save them so you won't loose their faith in you. If the village gets plundered once or twice under your watch, the villagers will stop praising you and a message will appear in the IU indicating you're no longer their sheriff (no more statue, name or gifts). If you're costumed as a villain, villages are not plundered but instead have the iron golems as their ancient guardians, but if you cause a certain destruction level in a town and defeat the golems, the villagers will submit to you, (statue of you and and you can name the town) and they will start sending offerings of respect/fear to you, but that will also cease if you don't visit the village and cause destruction for a while. In multiplayer, if you're a hero and you have a village and another hero saves your village while you're away (maybe 1 or 2 times), they will start praising him instead of you, same happens for villains). If you're a hero and a villain subdues your village, you'd loose them too, unless you stopedstopp the villain before that happens, or defeated the villain afterwards and then saved the town. You loose all town possessions if you die. Difficulty of claiming a village should be adapted considering your tier or distance from spawn or something, but more difficult villages should be the ones that reward the most. The IU will be useful to keep track of different villages you have claimed so you know how close you're to losing them or what gifts you got today, and it could be shown with a keystroke. Village spawn rate would definitely have to be affected.

    -You should add Beast Boy once you've worked on the metamorphosis powers, while that doesn't happen, add Vixen, and allow her to tap into mob's abilities as well perhaps.

    -You should add support for the Smart Moving Mod (Player API), because that super-swimming, flight and web-slinging would go great with proper animations.

    I hope you like and think about these ideas because I didn't come up with them from night to day, so I hope you really take them into consideration. Sorry for the long post and thank you for your wonderful mod. :)

    Posted in: Minecraft Mods
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    posted a message on Superheroes Unlimited Deathmatch Minigame!

    Been looking for this for a while, but your link is broken please fix it, I'd love to try this.

    Posted in: Maps
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