enderstorage is already integreated in 1.3 ...
and yes now they are smp but b4 not .. and no .. not all are working, since i have a 1.3 client and i dont get even the 90% working ..
They're not working because they aren't ported to 1.3 yet.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT dadfe8d0 --------
Generated 7/26/12 9:34 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_29, Sun Microsystems Inc.
VM: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6450 version 4.2.11399 Compatibility Profile Context, ATI Technologies Inc.
java.lang.RuntimeException: RedPowerCore: BlockID 207 occupied by BlockLinkModifier, autoAssign is disabled.
at forge.MinecraftForge.killMinecraft(MinecraftForge.java:476)
at eloraam.core.Config.getBlockID(Config.java:114)
at RedPowerLogic.initialize(RedPowerLogic.java:152)
at WirelessRedstoneRedPower.initialize(WirelessRedstoneRedPower.java:44)
at mod_WirelessRedstoneRedPower.load(mod_WirelessRedstoneRedPower.java:11)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:351)
at cpw.mods.fml.common.Loader.modInit(Loader.java:263)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:604)
at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:203)
at net.minecraft.client.Minecraft.a(Minecraft.java:426)
at net.minecraft.client.Minecraft.run(Minecraft.java:735)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT f05a04a6 ----------
Just another day in paradise.
Redpower is conflicting with something. Open the config of whatever mod uses block id 207 and change it. You also don't seem to have Redpower world installed. I suggest you install that, or you will get more errors.
Edit: Nevermind, I see Redpower world in there. FML is loading the mods in a weird order...
live whit it
sometimes it fixes by self ..
as i sayed in few days will be a huge update for mc so mostly mods wont work (maybe) then and the circle begins again
so live whit it till then ^^
The mods will work fine, as long as they are smp compatible.
Wow. Simply wow.
That's the most un useful comment I have ever read on the entire internet, and I have been around for circa 15 years. Job well done sir! Job well done.
So if nobody has a helpfull/usefull comment, please remove this tread. Obviously no one else cares and this tread won't be nothing more than a useless tread.
/tread if you wan't:)
Thanks for all the usefull replys tho:)
Technic doesn't have permission for the mods it uses.
Wonder if Dire or anyone else following the series has noticed/happened that when you use a Thaumcraft portal and come back the teleport pipes disappear [you can highlight as if still there but no skin or interaction ~ even with teleport tethers around.
I wouldn't have noticed because i don't use teleport pipes.
I've found a novel way of dealing with the Thaumic Slimes, which are quite annoying as they can spawn anywhere at any lgiht level, and they ignore Interdiction Torches (an EE2 item) and are ignored by Iron Golems.
I have a cliff face overlooking a surface lava lake near my base. I use the Portal Gun to open one portal on that cliff face, and open another underneath the slime. Presto, problem solved! The slime falls through the portal and right into the lava. I have to be quick about resetting the portals if one is in my animal pen. I wouldn't want any of them falling through into the lava - just the slimes.
I have a question regarding the Dark Matter Furnace you installed into your logistics pipe network. How do you handle the extra smelted object that happens with the DMF?
I don't have logistics pipe mod installed, but if I understand how they work you will end up with a problem eventually. If after you smelted 1 cobble the DMF had 2 smooth stone, the crafting logistics pipe will only pull out 1 of those 2 smooth stones and you'll have 1 left behind in the DMF.
I'm wondering if the next time that smooth stone is requested that the crafting pipe will recognize that there is already smooth stone in the furnace and pull it, or will it just dump more cobble into the furnace and leave any remainder to build up?
If you look closely in his video, you might notice that it does pull out the extra items.
For some reason, I prefer watching the LP`s rather than playing with the same (well, not all of them, im using technickpack).
The amount of knowledge u provide, the simple way (it looks easy atleast) to resolve issues, is amazing. I dont always "like" how you plan stuff, but after you have build what u had planned out, it always works as intended, and prob just as well if i would have tried it myselfe.
There is only a few things i wanna "point out":
1: the stairs down to you basement. Atleast you have started to use smooth, to make it look better, but that sand, that sand .... when you go down, is bugging me ea time (between the floors and on the sides) :tongue.gif:
2: The concept of directing power to where you need it, somewhat "annoy" me. Not that its a big thingy, u clearly have it under controll. Its just the part where u like need to change freq. to power other parts of your build that should not be needed.
3: The Forestry mod might seem abit OP at some times. My my exp from smp, and just playing vanilla, its a part of the game. Im just glad you havent (cant u?) made a rubbertreefarm.
4: The fact that this isnt a form of modspotlight, but its a LP, where u also do what i consider a great RP`ing of it, is just awesome.
5: Livestream ... do I really need to write more? :wink.gif:
This playlist (and might I also add the entire channel), is awesome. It might not appeal to the vanillaplayers, but I think it spot on for many players that have played Minecraft for a bit, and might been getting tired of pure vanillaplay. Mods you have added are atleast for me, a perfect combo.
Thank you good sir for the entertainment you bring, also at the rate you bring it. I would bet my Minecraftaccount on that most love your LP`s.
And at last, the way you somehow adress, and bring forward how mod-devs are working togheter, is pure awesomeness. You might be doing it in the background when you talk about mods and do spotlights, but I bet that the way you do it, its defo a win win for the community, and devs
(sorry if my english arent that good, or how i express myselfe. My english isnt that good yet)
The only thing i can see about forestry that is OP is the fact that the wheat farm creates water from nothing, which really isn't a problem.
Just going to as out of curiosity but is there any reason why you are not upgrading to lappack because you said in you last let's play you refrained from building your destruction catalyst because of it being over powered
I don't think he ever said that...
He has built it now.
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They're not working because they aren't ported to 1.3 yet.
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Redpower is conflicting with something. Open the config of whatever mod uses block id 207 and change it. You also don't seem to have Redpower world installed. I suggest you install that, or you will get more errors.
Edit: Nevermind, I see Redpower world in there. FML is loading the mods in a weird order...
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I wouldn't have noticed because i don't use teleport pipes.
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I don't think they can spawn on half-slabs.
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Yup. Season 2, episode 33 is 3 minutes shorter.
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*gets iron pick
*spawns in a chunk of diamond blocks with world edit
:biggrin.gif:
Also with these rules, it's against the rules to use the recipe mode of NEI.
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Th timber mod is a bit overpowered, it's easy to abuse.
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If you look closely in his video, you might notice that it does pull out the extra items.
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The only thing i can see about forestry that is OP is the fact that the wheat farm creates water from nothing, which really isn't a problem.
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ok whatever.
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I don't think he ever said that...
He has built it now.