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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from Doffen1234»

    Good job Naiten. I have a question. Will it sometime in the future be a posibility to make gravel automaticly appear under railway tracks? With the flex-tracks I would assume it to be harder to know where to place the gravel. Is this is something that you know would manage to implant in a distant future? It would make railway building alot easier.


    Probably easier to make a carriage like railcraft's undercutter cart that places gravel under the tracks as it goes along.

    Posted in: WIP Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update

    @DAYdiecast is there going to be a narrow gauge steam loco? Narrow gauge steam engines were always the coolest looking ones to me, their proportions made for a nicer appearance in my opinion, so a RoW steam loco would be awesome for me.

    Posted in: WIP Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from Naiten»

    This theoretically possible, but will also require some time-consuming modelling. Depends on DDC.


    Awesome! DAYdiecast, can we hope for this? :)
    Posted in: WIP Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    The rewrite sounds excellent!

    Naiten- you say that all kinds of tracks will be able to placed diagonally, which hopefully means sloped diagonal tracks, which is great! Will we also be able to have sloped curved tracks?
    Posted in: WIP Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    I have recently installed this on a small multiplayer server and have noticed that the trains' motion is very jittery in multiplayer. My connection to the server is fine, but the trains do not move smoothly. Will this be improved in upcoming versions? I can't wait to start building a network of RoW trains between our towns, but they are not very fun when they don't move nicely. They were also very difficult to break on the server; I usually don't have any trouble breaking them in singleplayer.
    Posted in: WIP Mods
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    posted a message on Flaxbeard's Steam Power (Beta 0.29.3- Updated May 20)
    Heads up - opening the GUI of an archimedes' ship helm while wearing a powersuit crashes the client. The powersuit is definitely the cause; with an empty inventory the ship worked fine, with the suit it crashed every time. I hope you can get this worked out, I can't be a real airship captain without my steam wings and my steam airship and my top hat at the same time :)
    Posted in: Minecraft Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from railroader124»
    Its been a while since Naiten said anything.



    Oh, I beg to differ.
    Posted in: WIP Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from Naiten»

    No, they just sounded like polish or russian, and that's why I asked.

    Well, I guess I'm not the hero this game deserves...

    Be our heroes and provide us with some heroic feats of development! You've done incredible stuff here already, we know you can do it! :)
    Posted in: WIP Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Any news, naiten? I'm starting to think that we'll be at the second anniversary before we see any new version. :(

    There are no train mods for 1.7.10 and that makes me really sad. :(
    Posted in: WIP Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from Naiten»
    ~40% I guess.

    Is this 40% of the way to a new release version, or to another development version?
    Posted in: WIP Mods
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    posted a message on Professor Flaxbeard's Wondrous Steam Power Mod [Beta] 0.26.4
    I built a steam generation plant that has a variable output depending on demand on the network. It uses FSP, Integrated Redstone, Buildcraft, and Minefactory Reloaded (for the conveyor belts).
    http://i.imgur.com/GZ2uIOp.png
    http://i.imgur.com/AddllWB.png

    I have noticed though that when the hoppers supply coal to the boilers, they don't light up. They seem to produce steam without being lit up (I think), but the visual effect is not there. The plant is set up in such a way that the coal is supplied the same tick that the boilers run out of fuel (to have consistent supply) which could be the cause of the problem, as ordinarily when I use a hopper to supply fuel to a boiler it seems to work fine.

    Fantastic mod, I hope you keep working on it! It's currently the mod I most enjoy playing.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    I had an interesting idea- rather than having crafting recipes for trains, train cars should be built as multiblock structures. I've always thought it was sort of dumb that things as large as trains could be carried around in your pockets in other train mods. Instead of that, you should have to build a certain multiblock structure on a special type of construction rails, and if you build the structure properly it vanishes and the proper train spawns. So rather than cab and wheel and boiler items used in a crafting table, we could have cab and wheel and boiler blocks placed on the construction rails to form a train.
    Posted in: WIP Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Really can't wait for the 1.7.10 build of this. The new stuff looks awesome and this is the only mod left that I need to update in order to have all of my favorite mods on 1.7.10 :)
    Posted in: WIP Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Very happy to support you on Patreon. I'm glad I can help you continue your fantastic work on this mod.

    For the rest of you: I very much encourage you to become a patron. Consider all of the things you spend $5 on, and compare that to the enjoyment you get out of it. Buy a pack of candy, you're happy for half an hour. Buy a cheeseburger, you're full for an hour. Buy a movie ticket (for well more than $5 in most places) and you're happy for 2 hours. The value that I get out of this mod is far more than any of those things, so it's only fair that I give back to the source of that enjoyment. I encourage you to do so as well :)
    Posted in: WIP Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Not quite- the C & O's Allegheny locomotive was slightly larger and holds the record for steam locmotives. Source.

    As far as adding either engine, I'm fairly certain it won't happen. Generally RoW has focused on very small engines so far- switch engines and such. According to this site the big boy's absolute minimum curve was a 20 degree curve, which, according to this page, would translate to roughly 240 feet. 240 feet = 73 meters = 73 blocks, which means that even RoW's largest curve is still too small to realistically portray a big boy locomotive.

    Also- the time to model that would be enormous.

    Also- the number of polygons on a model like that would be absolutely enormous, causing extreme amounts of lag.
    Posted in: WIP Mods
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