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    posted a message on (Xeno's) Reliquary v1.0.6d
    Man, the handgun in this mod should be vanilla with how useful it is. I agree with RemiFlan about unloading it, however.

    Awesome mod!
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Ideas
    Quote from Conure

    Would it be possible to add in the option to switch to 16x textures? The variety of different resolutions really limits immersion, as some items are 16x, while others look like 256x textures. I know you said you don't like them, as they limit possibilities, but it would be a nice option.


    John Smith Texture packs look well with Ars Magica 1, so I imagine they'll still look good with AM2. I highly recommend upping your texture pack rather than limiting your mods to vanilla levels if you want immersion.
    Posted in: Requests / Ideas For Mods
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    posted a message on Ars Magica 2 - Ideas
    Quote from IStoneI

    looks really cool, but i hope the current spellcasting mechanic is just temporary.

    i really dont like this charging mechanic, like stretching a bow. it feels clumsy. much prefer cooldowns, or the exhaustion mechanic, where spells just become more expensive, when you spam them.


    I agree. Maybe make it a modify rune that changes the casting mechanic. Swapping out the charge for a cooldown by changing it in spell creation would be awesome, although I don't know how much extra coding that would take.

    Another, unrelated, idea is to give all the Nexuses affinities as well, so constantly recharging your mana from a light nexus will give you Light affinity, etc.
    Posted in: Requests / Ideas For Mods
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    posted a message on Ars Magica 2 - Ideas
    Quote from charcharmunro

    Speaking of unlocking, there should be a multitude of ways to do so, as I said... One such way could be observing somebody who already has something unlocked use it enough that you understand how it works and how to harness its power yourself. Or perhaps even simple tasks could lead to breakthroughs, like breaking a lot of tall grass could let you work out how to create a spell effect that does something similar.


    I like the idea of learning spells through seeing them. This opens up a lot of possibilities. Getting hit by arcane bolts enough will teach you how to cast it yourself. Also, to go along with my dark experiments theme, there could be a mind read spell that causes one damage every x amount of ticks and has a percent chance to learn a spell the target knows. Maybe each spell has a certain amount of research points to learn, so it's not so easy to learn them all quickly
    Posted in: Requests / Ideas For Mods
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    posted a message on Ars Magica 2 - Ideas
    How about having dark/light/neutral spell augments as well?

    You could have multiple ways to learn new spells. There's the going out in nature and learning it from plants and whatnot. This would be the light way, which would be difficult to do, since you'd have to hunt for things manually. Then, there'd be the lab research. This would be a bit faster, but be able to be automated slightly, so you'd learn quicker. This would be neutral. Then, there'd be the imprison test subjects method that would be incredibly fast at learning new spells and the spells would be powerful, but at the cost of personal deficit. This deficit would apply things like burning in the sun or constant hunger.

    This also makes me think that instead of a dark nexus, a "Channel other's essence" spell would be awesome. Less automated than the dark nexus, so you can get more power per mob, but it seems a lot darker when you have to cast the spell on the target yourself.

    What do you think?
    Posted in: Requests / Ideas For Mods
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    posted a message on Thaumic Tinkerer (Thaumcraft Addon) - Evolve Knowledge
    It's cool that you can see the aspects of the flux now. Are there any plans to utilize those aspects when they're already part of the local aura? For instance, pulling the aspects back into warded jars.

    Another thing you could do is make aspect-specific flux effects like spawning a giant horde of spiders if there's too much insect in the aura or random fire patches breaking out anywhere where the ignis is too high.
    Posted in: Minecraft Mods
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