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    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!
    Quote from Stubbzyy»

    Hello! Really enjoying the map!

    Couple bugs to report (I'm not sure if one of them is actually intended)

    Bug 1:
    In the magma legion base, in the area of the boss fight I didn't have the temperature gauge, and then I died and it came back, but there was no cooling stations so I'm guessing it wasn't meant to be there.

    Bug 2:
    In the city invasion, in the fight just before you enter the sewers, the Lieutenant killed me, and I lost my extra hearts that I bought via the Player Upgrades room. I reloaded the map and they were still gone.

    Thanks for creating an awesome map, its great fun!


    the hp upgrade heart loss can be fixed by doing this command: /effect @p minecraft:health_boost 99999 <value depending on how many hearts you lost from the death> (note: doing a command like /effect @p minecraft:speed 99999 and no effect value will give you level 1 of the effect, 1 giving 2 and so on up to level 255)
    Posted in: Maps
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    posted a message on THE TITANS MOD: The most dangerous bosses in all of Minecraft, even attacking your pc!
    Quote from CrusterGaming»

    If you haven't done this to the titans yet might I suggest making them a multiple entity? The King, The Queen, and Mobzilla are multiple entities and that does help avoid lag and render errors due to size.


    ya i know what you mean with that statement. with damage indicators, the orespawn bosses, the king queen and mobzilla all have an entity for the body and separate entities for the heads. i dont know if this will reduce lag but it would do something be it good or bad
    Posted in: Minecraft Mods
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    posted a message on THE TITANS MOD: The most dangerous bosses in all of Minecraft, even attacking your pc!
    Quote from coldplayrocks»

    He's a mod creator, not a lucky block addon creator ;)
    Soo... Your point is? Some mods will just have ridiculously overpowered armor/items, there's nothing he can do about that lol. If you want to do it the real way, use the armor in the mod... If you want to be cheaty, go ahead and use the overpowered gear. Nobody's judging ;)


    i'm not saying the armor isn't good or anything, im just saying that i know mods with armor that is most likely a bit better. but i have recently (earlier today) discovered that the op armor from the OMEGA lucky block is really powerful, i got a sword that did 1500 attack dmg and it did just that when i tested it on a titan... and for the mod creator: why do the omega fish and silverfish minions drop paper?? it makes no logical sense to me, but might to you. and do you plan to make a 1.9 version of the mod? if so will it have a shulker titan? xD that would be a crazy boss to fight lol

    Posted in: Minecraft Mods
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    posted a message on THE TITANS MOD: The most dangerous bosses in all of Minecraft, even attacking your pc!
    Quote from coldplayrocks»

    That's a good idea, but it doesn't really fit with the Titans mod, which is about gigantic versions of MOBS, not PEOPLE. There are some mods already out there where you can resize yourself to crazy proportions. I don't know the name off the top of my head, but they do exist.

    the mod that makes you huge is the gulliver mod, dantdm did a revew on it allong time ago...
    Posted in: Minecraft Mods
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    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!

    and idea: when the custom NPC's mod updates to 1.9 then you can have a version of the map that uses that for other gameplay characters. that would allow you to use other mods for some effects within the map...


    question: in the next version of the map could you leave some signs next to the command block sets to show what they're for? like a sign next to the command blocks for the music saying 'music control' or something cuz the thing at the top center of the volcano is epic and i would copy it but i would need the command blocks that run it too :) or at the end of the map add teleporters to go to the redstone for some parts of the map....

    sorry if you have no idea what i just said in this but basicly i want to copy the command blocks for a cool decoration thats on the map. i would post a screenshot of the thing i mean but im not on the laptop i play mc on atm :P

    Posted in: Maps
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    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!
    Quote from clonex10100»

    Do you recommend crafting a shield from a iron drop i got from a zombie? or will the screw up the balance?


    i wouldn't because all the gear you get in the map has the 'unbreakable' tag and crafted gear won't have the tag and will break over time
    Posted in: Maps
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    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!

    hay mithey, could you take the playsound music file and throw them into a resource pack ad the ingame music or music disc music? its awsome music but only works on the map because its all using playsound rather than the normal music. also idk why but i thought of a cool idea for an area to be matrix like, and i know how to get the slow-motion effect on the mobs without the slowness effect( or i think i do, it works on mc console but idk about pc)

    one last thing: could you maybe add a part with a true enderdragon or wither boss fight if not planed already? in the dragonflame boss fight you see a wither but (at least from my playthrough) it does nothing. you could have the wither boss be massive and use custom modeling to make it look like the wither storm or something insane for a final boss to the map! also i havent seen any bugs in the map that havent been mentiond on the tread yet all good with that :) but maybe the bulletpigs in aquius can just be the normal carrot on a stick movement but the pig has like speed 50 or something xD

    Posted in: Maps
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    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!
    Quote from Dom_Shackinton»

    HELP! the music doesn't play!


    are you using the resoursepack that goes with the map?
    because aperently all the music in the map is the /playsound command and not actualy the ingame music also make shoure the master volume is not off
    Posted in: Maps
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    posted a message on POKéMON COBALT AND AMETHYST (PROMO MAP) - Catching Arceus // A VANILLA POKéMON Experience
    Quote from Phnixhamsta»

    Notice: One spot remains on the team! An additional builder or, less preferred, block modeller would be great!


    i would say i would fit a role but sadly im kinda bad at building and have no idea how to do 'block modeling' in the way you mean it in. when it comes to building im good with small decorations and things but building a castle isnt my thing
    Posted in: Maps
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    posted a message on POKéMON COBALT AND AMETHYST (PROMO MAP) - Catching Arceus // A VANILLA POKéMON Experience

    gotta say the map sounds epic and here is an idea for it: make a second version that uses the pixelmon mod for the pokemon. it would save allot of time with the command block stuff and i think it would be super cool

    what i mean by "make a second version of it" i mean create a second download that doesnt have the command blocks that control the pokemon modeling, and let the pixelmon pixelmon be in it instead, this also allows you to use the trainers for the battles instead is armor stands... this seems like a wild idea but a cool one non the less

    Posted in: Maps
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    posted a message on THE TITANS MOD: The most dangerous bosses in all of Minecraft, even attacking your pc!

    When Animation API updates to 1.9, we'll come back to this subject. Oops, leak!



    lol, but the titans picking up gear should probs be removed cuz the 1.7.10 version a wither skelly titan could grab like royal guardian armor and then its almost unkillable :P cuz of how op that armor is


    EDIT: cuz if you saw the screenshot i posted that zombie titan was wearing diamond armor and holding an ultima blade (i purposely let it grab that to see if it worked) also idk if you would but someone else: a lucky block that uses the titans mod or based off the mod xD. one last thing: there IS better armor in minecraft mods than the harcadium from this mod: the infinabutter armor from youtubers+ is probably 100x better than the titans mod armor xD its better thant royal guardian armor from orespawn soo...

    Posted in: Minecraft Mods
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    posted a message on THE TITANS MOD: The most dangerous bosses in all of Minecraft, even attacking your pc!
    Quote from what5600»

    plz make the an ancient dragon(the ender dragon titan) do you see the 1.9dragon killing easy the wither i want the ancient god dragon 250000healthy and ancient dragon bress and Damage is damage that instantly killed and

    DOESN'T DESPAWN ON PEACEFUL!

    IMMUNE TO /KILL @E!

    CAN'T FALL OUT OF THE WORLD!

    KILLS YOU IN CREATIVE MODE!

    ATTACKS AND IS ATTACKED BY EVERYTHING!

    SPAWNS ONCE!

    This ability is equalized wither zilla plz

    and..... I hope it get invincible skill

    and spawn command only!!! plzplz


    here is what i got from that:
    you want an enderdragon titan
    Posted in: Minecraft Mods
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    posted a message on THE TITANS MOD: The most dangerous bosses in all of Minecraft, even attacking your pc!

    ya you might want to make the zombie/skelly titans and the nether varients so they cant pick up armor and stuff


    EDIT: i say this cuz if a zombie titan can grab diamond armor then it would grab the harcadium armor if u died with no keep invnetory

    Posted in: Minecraft Mods
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    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!
    Quote from xXkillerzXx1»

    What do you do after you get the gray wool and placed it down at the monument?


    thats the end of the map so far
    Posted in: Maps
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    posted a message on THE TITANS MOD: The most dangerous bosses in all of Minecraft, even attacking your pc!

    ok, really cool mod, and tell popularmmos that its got the 1.7.10 for epic proportions xD

    Posted in: Minecraft Mods
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