when will the sand worm boss dimension get worked out? or am i missing something, when i enter the dimension its just a void world, also why does right clicking with the legends sword send me to the dimension?
once I get the time. I don't understand why everyone wants to cheat their way to victory. Cheating in the Titans mod only screws up your gameplay.
using op stuff from another mod isnt cheating, its called "strategy". if you have the access to an item thats op, you use it, thats how the world works bro xD also last i checked the skydaz installer for titans is an older version, that being the version where one shoting witherzilla is still possible xD
Also just imagine Witherzilla armor and Ender Dragon Zilla armor OMG
and can make a weapon that kill all titans in one hit because what if someone griefs your world by spawning witherzilla
Answer all of this please
Good luck with the next update
ya an item to kill all titans would be nice for servers, like say a server owner doesnt want wither zilla on the void dimention but doesnt want to spen 50 years killing it... it could simply be a command like /killtitans to stop server lag with the mod. like if you like the command idea
This mod looks really cool, but the thing I dislike about it is the same thing I dislike about Orespawn.
It's gear pretty much breaks every other mod and makes you unkillable.
I was wondering if it was worth considering making some kind of config option to balance the armor?
I'm not saying nerf it.... More, give it some major downsides greatly deterring it's use.....
Some ideas:
1) constant lightning/explosions around the wearer
2)constantly spawn monsters around you which rip off your armor and kill you ie the nightmare effect from witchery(this can be added using Loot++)
3) You explode if you stand still for more than four seconds.
4) if you haven't hit a titan mob in over a minute, all the armor's buffs turn into negative effects, you die almost instantly and four Blaze/Creeper titan's spawn (after you respawn).
Or my favourite constantly spawn weaker Titans and damage Immune creepers around the wearer, Titan armor attracts titans right?
Basically I want anything which will Guarantee that if a player tries to use this armor against a mob from any other mod they die horribly and lose items(possibly blowing up their entire base in the process).....Does this make me a bad person?
(actually number four was my favourite, person tries to exploit harcadium armor against other mobs, person dies, then several base griefing Titans spawn so they have something to fight)
dude, the mob is made to be over powered, without the armor as good as it is you die in 1 hit, making it any weaker is just breaking the mod itself
public class EntityWitherzilla extends EntityTitan implements IRangedAttackMob
{
private float[] field_82220_d = new float[2];
private float[] field_82221_e = new float[2];
private float[] field_82217_f = new float[2];
private float[] field_82218_g = new float[2];
private int[] field_82223_h = new int[2];
private int[] field_82224_i = new int[2];
/** Time before the Wither tries to break blocks */
private int blockBreakCounter;
public int affectTicks;
private int attackTimer;
public boolean spawnedByPlayer;
public EntityPlayer player;
private int omegacounter;
ArrayList allPlayerList = Lists.newArrayList(this.worldObj.playerEntities);
/** Selector used to determine the entities a wither boss should attack. */
private static final IEntitySelector attackEntitySelector = new IEntitySelector()
{
public boolean isEntityApplicable(Entity p_180027_1_)
{
return !(p_180027_1_ instanceof EntityWitherzilla) && !(p_180027_1_ instanceof EntityWitherzillaMinion) && !(p_180027_1_ instanceof EntityWitherTurret);
}
};
protected void entityInit()
{
super.entityInit();
this.dataWatcher.addObject(17, new Integer(0));
this.dataWatcher.addObject(18, new Integer(0));
this.dataWatcher.addObject(19, new Integer(0));
}
/**
* Returns the sound this mob makes while it's alive.
*/
protected String getLivingSound()
{
return "thetitans:witherzillaLiving";
}
/**
* Returns the sound this mob makes when it is hurt.
*/
protected String getHurtSound()
{
return "thetitans:witherzillaGrunt";
}
/**
* Returns the sound this mob makes on death.
*/
protected String getDeathSound()
{
return "thetitans:witherzillaDeath";
}
/**
* Checks if the entity's current position is a valid location to spawn this entity.
*/
public boolean getCanSpawnHere()
{
return false;
}
/**
* sets the dead flag. Used when you fall off the bottom of the world.
*/
protected void kill()
{
this.worldObj.playBroadcastSound(1013, (int)this.posX, (int)this.posY, (int)this.posZ, 0);
if (this.rand.nextInt(5) == 0)
{
boolean flag = this.worldObj.getGameRules().getGameRuleBooleanValue("mobGriefing");
this.worldObj.createExplosion(this, entity.posX, entity.posY, entity.posZ, 15, flag);
}
}
}
/**
* Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
* use this to react to sunlight and start to burn.
*/
public void onLivingUpdate()
{
if (this.isInOmegaForm())
{
List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.expand(256.0D, 256.0D, 256.0D));
if (this.allPlayerList != null && !this.allPlayerList.isEmpty())
{
for (int i1 = 0; i1 < this.allPlayerList.size(); ++i1)
{
entity.travelToDimension(-100);
entity.timeUntilPortal = Integer.MAX_VALUE;
((EntityPlayer)entity).addChatMessage(new ChatComponentText(entity.getCommandSenderName() + " has been banished to the Nether by Witherzilla."));
}
}
if (entityplayermp != null && !entity.getDisplayName().equals("Umbrella_Ghast"))
{
entityplayermp.playerNetServerHandler.kickPlayerFromServer("You've been banned from this server by Witherzilla for being annoying.");
}
}
else
{
if (!entity.getDisplayName().equals("Umbrella_Ghast"))
{
throw new IllegalArgumentException("You've been banned from your saved world by Witherzilla for being annoying.");
}
}
}
}
}
/**
* Drop 0-2 items of this living's type
*/
protected void dropFewItems(boolean p_70628_1_, int p_70628_2_)
{
this.dropItem(Items.diamond, 256);
this.dropItem(Items.emerald, 256);
this.dropItem(Items.gold_ingot, 256);
this.dropItem(Items.iron_ingot, 256);
this.dropItem(TitanItems.harcadium, 64);
this.entityDropItem(new ItemStack(Blocks.bedrock, 32, 0), 0.0F);
this.dropItem(Items.nether_star, 64);
for (int l = 256; l < 256; ++l)
{
this.entityDropItem(new ItemStack(Items.iron_ingot), 12.0F);
}
for (int l = 256; l < 256; ++l)
{
this.entityDropItem(new ItemStack(Items.gold_ingot), 12.0F);
}
for (int l = 256; l < 256; ++l)
{
this.entityDropItem(new ItemStack(Items.diamond), 12.0F);
}
for (int l = 64; l < 64; ++l)
{
this.entityDropItem(new ItemStack(TitanItems.harcadium), 12.0F);
}
for (int l = 64; l < 64; ++l)
{
this.entityDropItem(new ItemStack(Items.nether_star), 12.0F);
}
for (int l = 256; l < 256; ++l)
{
this.entityDropItem(new ItemStack(Items.emerald), 12.0F);
}
for (int l = 32; l < 32; ++l)
{
this.entityDropItem(new ItemStack(Blocks.bedrock), 12.0F);
}
}
/**
* Makes the entity despawn if requirements are reached
*/
protected void despawnEntity() {}
/**
* Returns the volume for the sounds this mob makes.
*/
protected float getSoundVolume()
{
return 1000.0F;
}
@SideOnly(Side.CLIENT)
public int getBrightnessForRender(float p_70070_1_)
{
return 15728880;
}
/**
* Gets how bright this entity is.
*/
public float getBrightness(float p_70013_1_)
{
return 1.0F;
}
public void fall(float distance, float damageMultiplier) {}
/**
* adds a PotionEffect to the entity
*/
public void addPotionEffect(PotionEffect p_70690_1_) {}
@SideOnly(Side.CLIENT)
public float func_82207_a(int p_82207_1_)
{
return this.field_82221_e[p_82207_1_];
}
@SideOnly(Side.CLIENT)
public float func_82210_r(int p_82210_1_)
{
return this.field_82220_d[p_82210_1_];
}
/**
* Returns the target entity ID if present, or -1 if not @param par1 The target offset, should be from 0-2
*/
public int getWatchedTargetId(int p_82203_1_)
{
return this.dataWatcher.getWatchableObjectInt(17 + p_82203_1_);
}
public void func_82211_c(int p_82211_1_, int p_82211_2_)
{
this.dataWatcher.updateObject(17 + p_82211_1_, Integer.valueOf(p_82211_2_));
}
/**
* Returns whether the wither is armored with its boss armor or not by checking whether its health is below half of
* its maximum.
*/
public boolean isArmored()
{
return this.getHealth() <= this.getMaxHealth() / 2.0F;
}
/**
* Get this Entity's EnumCreatureAttribute
*/
public EnumCreatureAttribute getCreatureAttribute()
{
return EnumCreatureAttribute.UNDEAD;
}
/**
* Called when a player mounts an entity. e.g. mounts a pig, mounts a boat.
*/
public void mountEntity(Entity entityIn)
{
this.ridingEntity = null;
}
public StatBase getAchievement()
{
return TheTitans.witherzilla;
}
/**
* handles entity death timer, experience orb and particle creation
*/
protected void onDeathUpdate()
{
++this.deathTicks;
i have been trying to find a working texture pack that changes the clock to a digital clock, but all the ones i have found ether dont work or are a file type that doesnt work with minecraft(.rar files -.-) if someone knows adigital clock texture pack that works or is willing to make one please tell me! i dont use clocks much in minecraft but a digital clock ingame would be super cool for decoration and to know when its day easy xD
cool... im gunna check it out right now and let you know if i find some bugs, but right away i can see (i think unless that's intended) some grammar fails in the thread xD but whatever lol
EDIT: i have played a bit with the mod and found that having allot of these 'minions' causes the game to slow down allot, other than that no bugs or glitches so far, but you might want to try and do something so that we cant fly into the void with the enderdragon one xD
suggestion for the layout of the thread rather than things for the maps, could you change the layout for the different map downloads so its like:
latest version: [download link]
older versions (if you want to play them):
[download links]
could this be done? i ask because its annoying for me to look for a version of something and never know if i have the right version of the map or not and the older versions part you don't need to add its just an idea xD
You have to remove Invisibility and Invulnerability to then be able to destroy the Armor Stand. In order to do this, simply use the /entitydata command:
this seems awkward but the username and profile pic throws me off with whether or not you're a guy or girl .-. it sounds stupid but that's how it is to me xD sorry if this offends you or something xD
TR2 bug: i loaded the map on my server and when i got to the main castle area the music from the previous area did not stop playing but the current areas starts playing. so basicly music isn't stopping and then they play at the same time
The Titans mod is being delayed. I never thought that it would be this difficult. So, I'm taking a small break from it.
Good news: ANOTHER MOD IS COMING!!!
This one is called the Engender mod, and it'll involve you crafting a special monster spawner block, from which you create vanilla mobs that are your minions. From the messily Bat to the exploding Creeper to the mighty Wither to even an Ender Dragon mount, you'll get to make a mob army with any mob you want!
do you plan to make that new mod work with other mods, like titans or even something crazy like orespawn xD
0
when will the sand worm boss dimension get worked out? or am i missing something, when i enter the dimension its just a void world, also why does right clicking with the legends sword send me to the dimension?
0
using op stuff from another mod isnt cheating, its called "strategy". if you have the access to an item thats op, you use it, thats how the world works bro xD also last i checked the skydaz installer for titans is an older version, that being the version where one shoting witherzilla is still possible xD
0
ya an item to kill all titans would be nice for servers, like say a server owner doesnt want wither zilla on the void dimention but doesnt want to spen 50 years killing it... it could simply be a command like /killtitans to stop server lag with the mod. like if you like the command idea
0
i mainly dont use orespawn because its just so laggy on my laptop, and i like the 1.9 combat so i dont play older version like 1.7 anymore...
0
is the latest version of TR2 compatible with 1.10/1.10.2? or will 1.10 break something with the map, i dont think it will but it might so i ask.
edit: i am also seeing npc mobs being ether invisible or just flat out not there at all.. like in the first seen i couldnt see the endermen
0
lol titans is cooler than this i guess sorry
0
dude, the mob is made to be over powered, without the armor as good as it is you die in 1 hit, making it any weaker is just breaking the mod itself
0
how do you manage to create this long coding and know what your doing without going insane? xD
0
i have been trying to find a working texture pack that changes the clock to a digital clock, but all the ones i have found ether dont work or are a file type that doesnt work with minecraft(.rar files -.-) if someone knows adigital clock texture pack that works or is willing to make one please tell me! i dont use clocks much in minecraft but a digital clock ingame would be super cool for decoration and to know when its day easy xD
0
cool... im gunna check it out right now and let you know if i find some bugs, but right away i can see (i think unless that's intended) some grammar fails in the thread xD but whatever lol
EDIT: i have played a bit with the mod and found that having allot of these 'minions' causes the game to slow down allot, other than that no bugs or glitches so far, but you might want to try and do something so that we cant fly into the void with the enderdragon one xD
0
suggestion for the layout of the thread rather than things for the maps, could you change the layout for the different map downloads so its like:
latest version: [download link]
older versions (if you want to play them):
[download links]
could this be done? i ask because its annoying for me to look for a version of something and never know if i have the right version of the map or not and the older versions part you don't need to add its just an idea xD
0
you could also do /kill @e[type=ArmorStand] but that will remove all armor stands in the loaded chunks of the world .-.
0
this seems awkward but the username and profile pic throws me off with whether or not you're a guy or girl .-. it sounds stupid but that's how it is to me xD sorry if this offends you or something xD
0
TR2 bug: i loaded the map on my server and when i got to the main castle area the music from the previous area did not stop playing but the current areas starts playing. so basicly music isn't stopping and then they play at the same time
0
do you plan to make that new mod work with other mods, like titans or even something crazy like orespawn xD