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    posted a message on [Snapshot 14w32d] 'NillaCraft Revamped (Whitelist--Pure Vanilla--24/7)
    IGN: dalivinfart


    Age: 20


    Why should I let you in?:

    This seems to be the exact kind of server I would enjoy. I've been long term on several servers before and ones without PVP are the best. Servers where you can just chat with other players while you survive and build. It's nice to visit other people's builds while they give you the grand tour and not have to worry about getting grief(f)ed or killed.


    What do you plan to do on the server?:

    First I intend to survive. Maybe build a small fishing town.. You never know what's gonna happen, that's the beauty of this game.


    Have you been banned before? (If so, why?): Nope.


    Have you read and do you agree to the rules? :

    I do! Hail Hydra-Bear! (Am I doing it right?)

    PS I owe 4 lashings... That damn number 7 rule.
    Posted in: PC Servers
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    posted a message on Woodpunch's Graphics - TOP NOTCH DESIGNS [#1 Source of Animated Banners]
    Type: Banner
    Description: You are making some good looking stuff and I would love it if you could make a banner for my mod: AquaSphere
    There's some pictures on the page (but hey if you have time to play with the mod you could really get a feel for what's in it.)
    I like what you're doing so go crazy, i mean just go for it you have good taste. I would like an emphasis on the Coral Biome, but really I want you to make something that just gets a good all around picture of the mod, I trust your awesome taste. If you need more details I can give you some just let me know. Thanks man
    Posted in: Art Shops
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    posted a message on [1.6.4][Forge][WIP] Aquasphere - More Underwater Content! (Previously known as Atlanticraft)
    Quote from Harley16

    you should add like a underwater maze well deep rocks like corral it would look sweet and add angler fish as well.


    I do have plans for something similar to an underwater maze, however I'm working on other things first. I also have plans to add an angler fish and that may or may not happen in the next update. Thanks for your suggestions, keep diving!

    Quote from PowerBowser

    Hi, just wanted to drop by and say that I've been loving the mod. I've always wanted more underwater content, and you've done a fine job of adding it! I'm still not quite sure how to kill the endershark. That guy makes endermen look slow.

    If I could throw out a suggestion? Something like a spear gun would be nice. Arrows have reduced movement in water. Maybe you could have a spear gun do the opposite, to make it basically limited to water use?


    Excellent suggestion! At this point I'm not going to add a spear gun, perhaps in a later update it will be a more mid/late game item. HOWEVER you have brought up a valid point about the arrows and so you have inspired me into adding oceanium tipped arrows. They fall short in the air but glide like regular arrows through the water. The recipe will be similar to regular arrows, replace flint with oceanium nuggets and the feather with scales(replacing fins in the next update). <-- And if you're wondering about the fins, they will have a more powerful use but will only be able to get them through killing endersharks.
    Im also rewriting all of the underwater AI and so endersharks will be difficult but not impossible to kill.
    I appreciate your support in the mod, let me know what you think of these changes if you can, I love to hear from all of you guys.
    Posted in: WIP Mods
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    posted a message on [1.6.4][Forge][WIP] Aquasphere - More Underwater Content! (Previously known as Atlanticraft)
    Name Change!

    Decided to change the name of the mod to Aquasphere. Right now I am updating the current version (0.4) to MC Version 1.7.2 and designing banners and a better logo picture. I will also be adding more information on the new update as well as better pictures of the mod. After that I begin work on the next version of Aquasphere (0.5) Which includes the updates I mentioned at the end of the 0.4 changelog as well as integration of thehippomaster21's animation API. I'm about 50% of the way done with 1.7.2
    Posted in: WIP Mods
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    posted a message on [1.6.4][Forge][WIP] Aquasphere - More Underwater Content! (Previously known as Atlanticraft)
    Quote from ZeroLevels

    Hi there. Adding your mod to the mod list (a link to which can be found in my signature). Also, a suggestion:

    There's no need to double-zip the mod. You can put the instructions into the same zip that goes into the mods folder. Just reword it to say "place the zip you found these instructions in into the .minecraft/mods directory". Also, write the instructions into your thread as well (as per the rules), which is where most people should read it.

    Keep up the good work. Good day. :)


    EDIT: Also, running it on a server seems fine for a moment, but soon after crashes. Also seems to crash immediately when I tried to make a Wetsuit chest. For now, I'll mark the mod as SSP, LAN on the list as the server is not yet stable.

    Feel free to contact me should this change, or you need a tester for multiplayer. Quoting my posts notifies me.


    Hey I finally got atlanticraft to be fully SMP compatible, and also updated to 1.6.4, if you could update this on the list I would appreciate it! Thanks!
    -dalivinfart
    Posted in: WIP Mods
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    posted a message on [1.6.4][Forge][WIP] Aquasphere - More Underwater Content! (Previously known as Atlanticraft)
    List of 0.4 Changes:
    (Details in How-To)


    [Technical]
    -Full SMP support!! (Wipes sweat off brow)
    -Block, Item, and Biome ID Config. (Block/Item work automagically most of the time, Biome ID's will need to be changed manually in the config file)
    -1.6.2 AND 1.6.4 Support

    [Blocks]
    -New Blocks
    --Coral Stone
    --Sea Basalt
    --Sea Stone
    --Sea Flower

    [World Gen]
    -Reduced number of oceanium ore per vein

    [Biome]
    -New Biome: Medusozoa Fields
    --Features the new blocks in algae covered boulders, coral structures, and underwater squido villages

    [Villages]
    -Squido villages generate in Medusozoa Fields Biome
    -Spawns new NPC (Squido)
    -New Rice Farm in regular villages, spawns 2 farmer villagers

    [Mobs]
    -Jellyfish animal spawns in new biome
    -Squido spawn in their villages, behavior is exactly like regular villagers for now
    -Reduced damage Endersharks deal
    -Fixed Mob names

    [Dive Suit]
    -Flippers work differently, sneak to swim in the direction you are looking

    [Oceanium Tools]
    -Tools no longer are enchanted when crafting
    -Tools no longer have a penalty for using them out of water
    -They are just like iron tools, except there is no penalty for using them underwater
    -Oceanium Sword give player strength buff when underwater
    -Note that armor has not changed

    [Bug Fixes]
    -Fixed bug where player would move when pressing movement keys while inventory or other GUI was open
    -Fixed a bug where the endershark crashed the game due to left-over test code of enderman (whoops, should fix your problem Chaosflo44)

    What's coming next you ask?
    -Dark Ocean Biome
    -A Mob 8 times as deadly as a creeper
    -Improved mob AI all around
    -1.7 Version along with a change to the fish mobs to include Salmon, Blow Fish, etc...
    Posted in: WIP Mods
  • 1

    posted a message on [1.6.4][Forge][WIP] Aquasphere - More Underwater Content! (Previously known as Atlanticraft)
    Quote from Chaosflo44

    My game crashed all of a sudden! Please fix this :(


    java.lang.ArrayIndexOutOfBoundsException: 3377
    at dalivinfart.minecraft.atlanticraft.entity.EntityEndershark.func_70636_d(EntityEndershark.java:219)
    at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1826)
    at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:257)
    at net.minecraft.entity.monster.EntityMob.func_70071_h_(SourceFile:29)
    at net.minecraft.world.World.func_72866_a(World.java:2350)
    at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:721)
    at net.minecraft.world.World.func_72870_g(World.java:2311)
    at net.minecraft.world.World.func_72939_s(World.java:2157)
    at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:552)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:666)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:172)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
    at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)


    I will take a look! I've been away for a bit but I'm just putting the ol' finishing touches on the newest update. Should be fixed in there.
    Posted in: WIP Mods
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    posted a message on [1.6.4][Forge][WIP] Aquasphere - More Underwater Content! (Previously known as Atlanticraft)
    Quote from elimanHD

    Awesome mod! Great idea! May I make a German review of your mod? :)

    Yes you may :D when it's finished come back with the link so I can see, and possibly link to it in the topic.
    Posted in: WIP Mods
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    posted a message on [1.6.4][Forge][WIP] Aquasphere - More Underwater Content! (Previously known as Atlanticraft)
    Quote from Chaosflo44

    Wow! That's an AMAZING Mod! Making a mod spotlight right now..

    That's great :D post the link here when you're done :D
    Posted in: WIP Mods
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    posted a message on [1.6.4][Forge][WIP] Aquasphere - More Underwater Content! (Previously known as Atlanticraft)
    Quote from Darkweaver66

    awesome! would it be too much of a request to have those features implimented in a new 1.6.2 version as well? most of the other mods I'm using aren't even on 1.6.4 yet :( haha


    Well because you asked nicely I will go ahead and release an updated 1.6.2 version of atlanticraft 0.4.0. (If you want this then perhaps others do as well.) I do not foresee any big problems going back to 1.6.2. I will release the 1.6.4 version as well. This is the first release where the mod will be SMP compatible, so when I do release I would appreciate you and anyone else to report bugs so I can fix them.
    About your other question, about only having dive suits and the like. If a demand for a stand alone Dive Equipment mod comes about then perhaps I will make it its own stand alone mod, but as of right now the config file will only let you edit the block, item, and biome ID's for compatibility.
    Keep enjoying the mod, the new update approaches :D
    -Dalivinfart
    Posted in: WIP Mods
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    posted a message on [1.6.4][Forge][WIP] Aquasphere - More Underwater Content! (Previously known as Atlanticraft)
    Quote from Darkweaver66

    hey! excellent mod! will you be adding a config at all though? i want to use this mod on my server but there are already other mods spawning coral and mobs. we would love to be able to use the dive equipment, underwater torches and wetsuits though :)


    A config and SMP support are planned for the next update, as well as much more!
    Posted in: WIP Mods
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    posted a message on [1.6.4][Forge][WIP] Aquasphere - More Underwater Content! (Previously known as Atlanticraft)
    Version 0.3.0 Now Available!
    There's a ton of new features in this update, including:

    -Added Manta Rays (Mountable, Steerable)
    -Added Endersharks, much like Enderman, but a vicious, deadly shark. Drop Fins and Ender Pearls(rare)
    -Added AirTanks, mini, normal, and mega sizes
    -Added Water Electrolyzer to fill Air Tanks
    -Dive Helmets require Air Tanks with air to support your breathing underwater.
    -Added Flippers, which help with swimming around in water.
    -Added raw and cooked shrimp.
    ---raw shrimp can be found when breaking Seaweed underwater. It is a semi rare drop.
    -Added Shrimp On a Stick
    ---these are used to steer manta rays
    Added Fins
    ---Fish rarely drop these, Ender sharks mostly drop these.
    -Changed Wetsuit Top and Bottom Recipes
    -Added smelting recipes to seaweeds and corals.
    ---Pink Coral = 2 Pink Dye
    ---Glowing Coral = 2 Light Blue Dye
    ---Seaweed = 2 Cactus Greens
    --- Kelp = 2 Lime Green Dye


    Let me know if you find any bugs!
    Have Fun :)
    I should start a wiki...
    Posted in: WIP Mods
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    posted a message on [1.6.4][Forge][WIP] Aquasphere - More Underwater Content! (Previously known as Atlanticraft)
    Quote from Chaosflo44

    Wow! Great mod! But does this work on SMP?

    Thanks!
    It should work on SMP, I have not play-tested it thoroughly however so please if you find any bugs post them here so I can see them and can fix them. Thanks again, it's really great to see people liking my mod :)
    Posted in: WIP Mods
  • 0

    posted a message on [1.6.4][Forge][WIP] Aquasphere - More Underwater Content! (Previously known as Atlanticraft)
    Quote from sander9847

    Looks great so far! Downloading now.

    Great, Thanks! Let me know what you think, what you'd like to see, or any bugs you encounter. This is a work in progress in early stages, so keep that in mind too.
    Posted in: WIP Mods
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    posted a message on The American Airlines Center
    Quote from spec_ops729

    Again I REALLY appreciate the positive responses, it means so much after 30-40 hours lol. I'm considering making the Mavs b-ball court as well, just need to figure out how to do it. Probably a dumb question but can I have several saves of the same map file? I want to keep the ice rink (yes it's ice rink lol) save file but want to make another save file of the first one so I can make the b-ball court. Thanks for all responses in advance! Hope you guys enjoy walking through it, and if you want to put it in your multiplayer I'd be completely ok with that just tell me you're doing it first. It would actually be pretty cool to see this used in a multiplayer server. Thanks again!

    go into your .minecraft folder (on a pc press the windows button and "n" at the same time, type "%appdata%" and that will take you to the right place) go to the "saves" folder and just copy the save to somewhere safe. If it's a server just copy the world folder from the server folder
    Posted in: Screenshots
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