• 0

    posted a message on [ADV] Pokemon Johto in Minecraft! ~ 1.7.2 ~ IN-GAME POKEMON NOTEBLOCK MUSIC! 375,000 DLs+ (ONLY WORKS IN MINECRAFT 1.7)
    Does the mod Pixlemon work well with this map?
    Posted in: Maps
  • 0

    posted a message on Risugami's Mods - Updated.
    The new recipe book is so much better. ty for updating it :smile.gif:
    Posted in: Minecraft Mods
  • 2

    posted a message on [1.3.2] SDK's Mods [v1] *Aug 18th ModLoaderMP Updated*
    That would be awesome if you made this for Forge. Then we wouldn't have to worry about running out of sprites :smile.gif: Also when you update the multiplayer version, it would be really awesome if you made a CraftBukkit version.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.2] SDK's Mods [v1] *Aug 18th ModLoaderMP Updated*
    ty for updating to 1.8.1. This is my favorite mod :smile.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on Creeper Apocalypse?

    :smile.gif:
    Posted in: Discussion
  • 0

    posted a message on [1.0.0]Robinton's Mods
    Just tried Daniel_l94's newest settings, and it's the best config I've tried so far. Thank you for sharing your awesome settings :smile.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.0.0]Robinton's Mods
    I also just added the Extended Block ID patch to my working Cubic Chunks jar, and I get this error when I start Minecraft:

    Mods loaded: 25
    ModLoader Beta 1.8.1
    mod_BuildCraftCore 2.2.2
    mod_BuildCraftBuilders 2.2.2
    mod_BuildCraftEnergy 2.2.2
    mod_BuildCraftFactory 2.2.2
    mod_BuildCraftTransport 2.2.2
    mod_RedPowerArray 2.0pr2b
    mod_RedPowerCore 2.0pr2b
    mod_RedPowerLighting 2.0pr2b
    mod_RedPowerLogic 2.0pr2b
    mod_RedPowerMachine 2.0pr2b
    mod_RedPowerWiring 2.0pr2b
    mod_RedPowerWorld 2.0pr2b
    mod_smpmocreatures v1.3.1 BETA (MC 1.8.1)
    mod_ClayMan Beta 1.7.3
    mod_CubicChunks version 1.5.3 for Beta 1.8.1
    mod_DwarfCraftMobs 1.7.3
    mod_EasterEgg1094 1.8.1
    mod_ElementalCreepers 1.7.3
    mod_Elevator 1.8.1
    mod_MiniMobs 1.8.1
    mod_RecipeBook Beta 1.8
    mod_SpawnerGUI Beta 1.8
    mod_TooManyItems 1.8.1 2011-09-27
    mod_ZanStarter v0.10.5 (for minecraft 1.7.3)

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.

    If you wish to report this, please copy this entire text and email it to [email protected].
    Please include a description of what you did when the error occured.



    --- BEGIN ERROR REPORT bcd6ea22 --------
    Generated 10/23/11 5:04 PM

    Minecraft: Minecraft Beta 1.8.1
    OS: Windows 7 (amd64) version 6.1
    Java: 1.6.0_25, Sun Microsystems Inc.
    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: ATI Radeon HD 4800 Series version 3.3.11079 Compatibility Profile Context, ATI Technologies Inc.

    java.lang.NullPointerException
    at qi.<init>(ItemBlock.java:19)
    at ModLoader.RegisterBlock(ModLoader.java:1279)
    at ModLoader.RegisterBlock(ModLoader.java:1263)
    at BuildCraftBuilders.initialize(BuildCraftBuilders.java:81)
    at mod_BuildCraftBuilders.ModsLoaded(mod_BuildCraftBuilders.java:32)
    at ModLoader.init(ModLoader.java:832)
    at ModLoader.AddAllRenderers(ModLoader.java:186)
    at aam.<init>(aam.java:61)
    at aam.<clinit>(aam.java:10)
    at net.minecraft.client.Minecraft.a(Minecraft.java:154)
    at net.minecraft.client.Minecraft.run(Minecraft.java:452)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 6ede55fc ----------

    And here is the modloader.txt: http://pastebin.com/GEzAkbjM

    I noticed that qi.class is in Minecraft Forge 1.1.1 too. Is the Extended Block ID patch not Forge compatible yet?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.0.0]Robinton's Mods
    I switched some things in the config to attempt to get a normal world. I can join my world that I made, but it crashes after about 2 seconds. I have all the 1.5.3 T2 fixes too. Can someone tell me what's wrong with the config?

    Here is the config:

    //---BTM options:---
    waterLevel:63
    maxAverageHeight:-10.0
    maxAverageDepth:-10.0
    fractureHorizontal:1.0
    fractureVertical:1.0
    volatility1:-2.0
    volatility2:-2.0
    volatilityWeight1:0.0
    volatilityWeight2:1.0
    cloudHeight:256.0
    evenCaveDistribution:false
    caveFrequency:20
    caveRarity:6
    generateCaves:false//Whether or not to generate caves; off by default to prevent lag
    //---CC additional options:---
    numTerrainCubes:128//Terrain height is 16*this
    terrainCubesOffset:48//Max ocean depth is -16*this
    noise6Val:1.121//NOTE: disabled in Beta 1.8.1
    noise7Val:20.0
    noise7Divisor:18000.0
    largeScale6Multiplier:250.0//NOTE: disabled in Beta 1.8.1
    largeScale7Multiplier:0.0//NOTE: currently disabled
    lavaTableOffset:-400.0
    lavaTableFactor1:1.0
    lavaTableFactor2:100.0

    This is the error I get:

    java.lang.NoSuchMethodError: lr.playBlock(Lrv;IIIII)V
    at rv.e(World.java:2914)
    at fh.b_(SourceFile:139)
    at rv.l(World.java:1517)
    at net.minecraft.client.Minecraft.k(Minecraft.java:1193)
    at net.minecraft.client.Minecraft.run(Minecraft.java:497)
    at java.lang.Thread.run(Unknown Source)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.0.0]Robinton's Mods
    Woot! Robinton, you're awesome! Ty for finally increasing the Block IDs :smile.gif: Also I was wondering how I could set my config to generate a world that would be as close to a vanilla world as possible.
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from kickthemule

    Thats the thing they are completely different, even in different places. I cant match the 2 things up - i know for example the covers have different IDs but cant find what the difference is!

    I just found out an excellent way to set your pr2 config to match your old one or atleast for the wires. MCEdit has something called Analyze when you select blocks, which tells you the ID of the block. I just put down some new wire, went into MEEdit and found out it was 116, went into the config and found out that wires are now named microblocks and use 116, and appliances use 117, so then I just switched appliances to 116 and microblocks to 117. You should delete any appliances you have before you switch the IDs, and I'm not sure what these are lol. Also if you made any wires with the pr2 make sure you delete them before you switch the IDs.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.0.0] Clay Soldiers Classic
    The new corrupted soldiers are awesome. Can't wait to see what you add in v4 :smile.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2] DJoslin's Creations: [9 of 14 updated]
    Are you planning on updating any of your mods to 1.8.1, or are you waiting for 1.9? My whole world is based on your Trasmitter mod because I have replaced all redstone with transmitter systems, so I can't even get into my house without transmitters lol. For now I'll have to stick with 1.7.3, but it would be really awesome if you did update to 1.8.1 or atleast tell us if you are going to eventually update your mods.
    Posted in: Minecraft Mods
  • 0

    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    Would you mind doing another unofficial update of SDK's Gun mod like you did with 1.5, or is SDK actually planning on updating them himself.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.2] DwarvenCraft V 1.23 SMP-ish
    Quote from LunarCraft

    The Aether mod clashes with almost every mod in existence. For reasons unknown. More so the sheer, vast, epic majority of sprites, items, modified .classes, and ID's added.

    The reasons are known. It's mainly due to either too many sprites, too many ID's, conflicting ID's, or overwriting ShockAhAPI and PlayerAPI. The Aether does not modify any base .classes, it uses ShockAhPI and PlayerAPI. And if you would have noticed what I mentioned about Minecraft Forge, that solves most of the problems with sprites. Also Cubic Chunks which works with MiniMe and Minecraft Forge is going to solve not having enough ID's. Conflicting ID's can be manually resolved, or you can use ID Resolver.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.0.0] Clay Soldiers Classic
    For invincibility or just a boss soldier, I think obsidian should make a soldier invincible and a block of diamond makes them a boss soldier. I also have one new idea and a revamp to one of my old ideas. The new idea is you give a clay soldier a diamond and they get a diamond core, and it has twice the effect of an iron core and the same penalties. The revamped old idea is to add cannons. There are two types of cannons. The first cannon is a mount that shoots regular cannonballs, and only iron core and diamond core soldiers are strong enough to use it. It does twice as much damage as a gravel thrower, and it has 25% farther range than gravel throwers. The second cannon is a mount that shoots explosive cannonballs, and only a diamond core soldier is strong enough to use it. It does twice as much damage as a gravel thrower with a little bit of aoe, and it has 50% farther range than gravel throwers. Both cannons have a 5 second reload time on their cannonballs.
    Posted in: Minecraft Mods
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