I've stumbled upon two problems adding a resource pack to my server.
1. The hash I generated with windows' command line tool, confirmed by three online generators, does not match up with the hash minecraft finds upon downloading the pack from dropbox.
The generated hash is: 5843e4b4ad7f82a879b7eac953a5dbbf28e3e9e8
Minecraft claims it to be: 81ffbd1712afe8cdf138b570c0fc9934742c33c1
2. When I use 81ffbd1712afe8cdf138b570c0fc9934742c33c1 in the server.properties file, the client spits out the following error:
[Downloader 0/WARN]: Server resourcepack is invalid, ignoring it
java.util.zip.ZipException: error in opening zip file
at java.util.zip.ZipFile.open(Native Method) ~[?:1.8.0_25]
at java.util.zip.ZipFile.<init>(ZipFile.java:220) ~[?:1.8.0_25]
at java.util.zip.ZipFile.<init>(ZipFile.java:150) ~[?:1.8.0_25]
at java.util.zip.ZipFile.<init>(ZipFile.java:164) ~[?:1.8.0_25]
at bzp.d(SourceFile:29) ~[1.11.jar:?]
at bzp.a(SourceFile:37) ~[1.11.jar:?]
at bzj.a(SourceFile:60) ~[1.11.jar:?]
at caa$a.a(SourceFile:361) ~[1.11.jar:?]
at caa.c(SourceFile:290) [1.11.jar:?]
at caa.a(SourceFile:316) [1.11.jar:?]
at caa$3.onSuccess(SourceFile:247) [1.11.jar:?]
at com.google.common.util.concurrent.Futures$5.run(Futures.java:1231) [guava-17.0.jar:?]
at com.google.common.util.concurrent.MoreExecutors$SameThreadExecutorService.execute(MoreExecutors.java:297) [guava-17.0.jar:?]
at com.google.common.util.concurrent.ExecutionList.executeListener(ExecutionList.java:156) [guava-17.0.jar:?]
at com.google.common.util.concurrent.ExecutionList.execute(ExecutionList.java:145) [guava-17.0.jar:?]
at com.google.common.util.concurrent.ListenableFutureTask.done(ListenableFutureTask.java:91) [guava-17.0.jar:?]
at java.util.concurrent.FutureTask.finishCompletion(FutureTask.java:384) [?:1.8.0_25]
at java.util.concurrent.FutureTask.set(FutureTask.java:233) [?:1.8.0_25]
at java.util.concurrent.FutureTask.run(FutureTask.java:274) [?:1.8.0_25]
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142) [?:1.8.0_25]
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617) [?:1.8.0_25]
at java.lang.Thread.run(Thread.java:745) [?:1.8.0_25]
Another thread suggested checking whether the zip file can be opened with the windows explorer, which is possible in my case.
Yes, that link will help you with your Java arguments as for optimised server jar I am talking about taco, glowstone of even spigot all are easy to compile.
Do you really need to run your server in a virtual machine? if your laptop does not have enough ram for that cant you just run it as normal?
I shall try Spigot then.
With VM I meant the Java VM Minecraft and the server run in, my bad wording.
Try compleating your startup args to match your hardware & server also add nogui to the end server also try using an optimised server jar and since minecraft 1.8 minecraft servers seem to run best with at least 2gb ram
The laptop I'm leaving the server running on might not offer enough RAM to run the VM with 2 gigs, at least it didn't like me using 2048M args.
Could you elaborate on the optimised server jar part? I've found this but I'm not entirely sure if that's what you mean.
After launching up my server on the version 1.11.2, the average tick shoots up to about 20,000 ms, every now and then it gives out the "Can't keep up!" warning and skips a few thousand ms, usually ranging inbetwen 2000 and 8000. More often than not it actually doesn't skip and I watch the avg. tick rise higher and higher, highest I had was around 140,000 ms I believe, and it was very noticeable ingame.
Okay, now this may sound weird, but my wife died and had a baby in her inventory. I am 75% sure her items despawned already but everytime i load the world it says that my baby is ready to grow up. Had no luck finding an eventual Chest containing her inventory with MCEdit either. Is there a fairly easy way to find her "leftovers"?
Could I help you with this mod, in any way? I consider myself a pretty good texture maker, and a kinda bad Java coder. I could help you redo the textures, as it is in your to-do list.
That would be really awesome! As i am not really talented in making textures myself, i would really apreciate having someone to rely on when it's coming to textures!
If i look at my Multitool texture... Well... Layering is okay, but not perfect.
If you want, you can already redo some of the textures But don't feel pushed, do it if you feel like doing it
If this is the fix, then I honestly think the issue might be on my end, the sword is still named shovel though regular dirt does make the weapons now like before. I really feel bad whenever I point out what would be considered a "flaw" though I just wish to let you know this.
Nope, the mistake is on my side again. The compiler somehow extracted files, that changed the en_US.lang file with the bug you stated before.
Now i've doubled checked everything, this time it should work.
If not, expect a fix around this evening, i gotta get some sleep now...
I am very happy you have updated this mod, I simply adore how this is essentially the first mod revolving around dirt which was done right. Also, I have a suggestion for an item you could also add if I may. Perhaps if possible, would you be able to make it to where in order to make a dirt sword, you must use both dirt and sticks to perhaps make dirt sticks for dirt swords? If that is too convoluted and irritating then I understand, I am merely happy you have not abandoned this mod.
I thought about that already, now that you say it, i'll probably make dirt-sticks somewhen.
Edit: I'm sorry to bother you with this though I feel it is best I tell you since modders prefer knowing of bugs, In game, I am unsure if it is just me or with others, but the dirt sword says Dirt shovel as it's name when hovered over. I apologize for bothering you with this after you have just revived it.
No need for apologizing, i am really thankfull for people reporting any bugs! Don't ask me how i manage to do that all the time. Last time it was a misnamed texture, this time it's a coding mistake, probably because i was pretty sleepy when finishing the update. Quick-Fix will be out in a few minutes, also i am going to change the crafting recipe again, normal dirt is again required to build tools and sword. Refined Dirt will stay as some kind of decorative block.
The Dirt Mod! - Dirt is not useless!
This Mod adds Dirt Tools and even eatable dirt!
Requires Forge
Screenshots:
Crafting:
Refined Dirt
Dirt Shovel
Dirt Hoe
Dirt Pickaxe [1.7.2 version]
Dirt Axe
Dirt Sword
Dirt Multitool
Cooked Dirt [only in 1.6.2 version]
Downloads:
The Dirt Mod [1.7.2] 15.06. Fix AdflyLink Removed
The Dirt Mod [1.7.2] AdflyLink Removed
The Dirt Mod [1.6.2] AdflyLink Removed
The download for the version you'd like to have isn't here? Message me or post in this thread and i'll do it.
Please note: I'll only update this mod upon request, so please let me know that you'd like to have a more recent version.
Please use the Adfly link, if you want to support me. Thanks
Installation Guide:
Windows:
1. Download and install Minecraft Forge for the version you wish to play on
2. Download The Dirt Mod for the same version
3. Press Windows Key+R and type "%appdata%" (without ")
4. Open .minecraft and go to "mods". If that folder doesn't exist, create it.
5. Put the .zip file into the "mods" folder
NOTE: Make sure you have installed Forge before The Dirt Mod
Mac OS X:
Because i do not own a mac, i can't tell you how to install this mod on Mac OS X
Try to install it like Windows. I take no responsibility for a broken game!
Videos:
There are no videos for this mod.Maybe you make the first?
To-Do-List:
Add Armor
Redo Textures
Make better Cooked Dirt Texture
Find out how to install on Mac OS X and Linux
Dirt Mob (Dirt Creeper Maybe?)
Changelog:
+ Added
- Removed
* Fixed
# Other
15.06.2014
* Fixed another name bug
# Reverted to the old crafting recipes
# Refined Dirt is now a decorative Block
I should probably stop coding at 5 AM
07.06.2014
# Updated to 1.7.2
+ Refined Dirt added
+ Refined Dirt Structure added, please send me a screenshot, if you find one, thanks!
+ Dirt Multitool added
- Removed Cooked Dirt for now as it screws up the whole code.
* Bug with the Iron Hoe fixed, there was a texture named IronHoe.png which was the dirt hoe.
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I've stumbled upon two problems adding a resource pack to my server.
1. The hash I generated with windows' command line tool, confirmed by three online generators, does not match up with the hash minecraft finds upon downloading the pack from dropbox.
The generated hash is: 5843e4b4ad7f82a879b7eac953a5dbbf28e3e9e8
Minecraft claims it to be: 81ffbd1712afe8cdf138b570c0fc9934742c33c1
2. When I use 81ffbd1712afe8cdf138b570c0fc9934742c33c1 in the server.properties file, the client spits out the following error:
Another thread suggested checking whether the zip file can be opened with the windows explorer, which is possible in my case.
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I shall try Spigot then.
With VM I meant the Java VM Minecraft and the server run in, my bad wording.
Edit: Spigot runs perfectly fine at about 20 tps
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The laptop I'm leaving the server running on might not offer enough RAM to run the VM with 2 gigs, at least it didn't like me using 2048M args.
Could you elaborate on the optimised server jar part? I've found this but I'm not entirely sure if that's what you mean.
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After launching up my server on the version 1.11.2, the average tick shoots up to about 20,000 ms, every now and then it gives out the "Can't keep up!" warning and skips a few thousand ms, usually ranging inbetwen 2000 and 8000. More often than not it actually doesn't skip and I watch the avg. tick rise higher and higher, highest I had was around 140,000 ms I believe, and it was very noticeable ingame.
Starting args:
Memory use: ~50-100 mb (95% free @50mb)
There are no commandblocks running in a clock anywhere on the map.
TIA for any attempts at helping me with this!
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Don't spoil the secret achievement.
Edit: Removed the insult, sorry mate.
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That would be really awesome! As i am not really talented in making textures myself, i would really apreciate having someone to rely on when it's coming to textures!
If i look at my Multitool texture... Well... Layering is okay, but not perfect.
If you want, you can already redo some of the textures But don't feel pushed, do it if you feel like doing it
0
Nope, the mistake is on my side again. The compiler somehow extracted files, that changed the en_US.lang file with the bug you stated before.
Now i've doubled checked everything, this time it should work.
If not, expect a fix around this evening, i gotta get some sleep now...
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I thought about that already, now that you say it, i'll probably make dirt-sticks somewhen.
No need for apologizing, i am really thankfull for people reporting any bugs! Don't ask me how i manage to do that all the time. Last time it was a misnamed texture, this time it's a coding mistake, probably because i was pretty sleepy when finishing the update. Quick-Fix will be out in a few minutes, also i am going to change the crafting recipe again, normal dirt is again required to build tools and sword. Refined Dirt will stay as some kind of decorative block.
EDIT: As promised, quick fix is released.
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Noted. Thank you.
wat
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I can only guess, it has something to do with the Explode-Event.
Redstone On --> Explode (Event Parameters: x: i; y: j; z: k, Power: 100)
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Well, mine makes dirt kinda usefull.
2
This Mod adds Dirt Tools and even eatable dirt!
Requires Forge
Screenshots:
Crafting:
Dirt Shovel
Dirt Hoe
Dirt Pickaxe [1.7.2 version]
Dirt Axe
Dirt Sword
Dirt Multitool
Cooked Dirt [only in 1.6.2 version]
Downloads:
The Dirt Mod [1.7.2] 15.06. Fix Adfly Link Removed
The Dirt Mod [1.7.2] Adfly Link Removed
The Dirt Mod [1.6.2] Adfly Link Removed
The download for the version you'd like to have isn't here? Message me or post in this thread and i'll do it.
Please note: I'll only update this mod upon request, so please let me know that you'd like to have a more recent version.
Please use the Adfly link, if you want to support me. Thanks
Installation Guide:
Windows:
2. Download The Dirt Mod for the same version
3. Press Windows Key+R and type "%appdata%" (without ")
4. Open .minecraft and go to "mods". If that folder doesn't exist, create it.
5. Put the .zip file into the "mods" folder
NOTE: Make sure you have installed Forge before The Dirt Mod
Try to install it like Windows. I take no responsibility for a broken game!
Videos:
To-Do-List:
+ Added
- Removed
* Fixed
# Other
15.06.2014
# Reverted to the old crafting recipes
# Refined Dirt is now a decorative Block
I should probably stop coding at 5 AM
+ Refined Dirt added
+ Refined Dirt Structure added, please send me a screenshot, if you find one, thanks!
+ Dirt Multitool added
- Removed Cooked Dirt for now as it screws up the whole code.
* Bug with the Iron Hoe fixed, there was a texture named IronHoe.png which was the dirt hoe.
+ Dirt Pickaxe added
+ Dirt Axe added
+ Dirt Hoe added
+ Dirt Shovel added
+ Dirt Sword added
+ Cooked Dirt added
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