• 0

    posted a message on [OSX] Forge not working with 1.5.2

    Whenever I attempt to load my modded file of 1.5.2 via MultiMC, I get this error message:



    MultiMC version: 0.6.1-1118






    Minecraft folder is:


    /Applications/MultiMC.app/Contents/MacOS/instances/1.5.2/.minecraft






    Java path is:


    /usr/bin/java






    Java is version 9.0.4, using 64-bit architecture.






    Main Class:






    Native path:


    /Applications/MultiMC.app/Contents/MacOS/instances/1.5.2/natives




    Traits:


    traits legacyFML


    traits texturepacks


    traits legacyLaunch




    Libraries:


    /Applications/MultiMC.app/Contents/MacOS/libraries/net/java/jinput/jinput/2.0.5/jinput-2.0.5.jar


    /Applications/MultiMC.app/Contents/MacOS/libraries/net/java/jutils/jutils/1.0.0/jutils-1.0.0.jar


    /Applications/MultiMC.app/Contents/MacOS/libraries/org/lwjgl/lwjgl/lwjgl/2.9.0/lwjgl-2.9.0.jar


    /Applications/MultiMC.app/Contents/MacOS/libraries/org/lwjgl/lwjgl/lwjgl_util/2.9.0/lwjgl_util-2.9.0.jar


    /Applications/MultiMC.app/Contents/MacOS/instances/1.5.2/.minecraft/bin/minecraft.jar




    Native libraries:


    /Applications/MultiMC.app/Contents/MacOS/libraries/net/java/jinput/jinput-platform/2.0.5/jinput-platform-2.0.5-natives-osx.jar


    /Applications/MultiMC.app/Contents/MacOS/libraries/org/lwjgl/lwjgl/lwjgl-platform/2.9.0/lwjgl-platform-2.9.0-natives-osx.jar




    Jar Mods:


    forge-1.5.2-7.8.1.737-universal.jar




    Params:






    Window size: 854 x 480




    Java Arguments:


    [-Dfml.ignoreInvalidMinecraftCertificates=true, -Dfml.ignorePatchDiscrepancies=true, -Xdock:icon=icon.png, -Xdock:name="MultiMC: 1.5.2", -Xms512m, -Xmx1024m, -Duser.language=en]






    Minecraft process ID: 3256






    Using onesix launcher.




    Launching with applet wrapper...


    Applet wrapper failed:


    java.lang.ClassCastException: java.base/jdk.internal.loader.ClassLoaders$AppClassLoader cannot be cast to java.base/java.net.URLClassLoader


    at cpw.mods.fml.relauncher.FMLRelauncher.<init>(FMLRelauncher.java:60)


    at cpw.mods.fml.relauncher.FMLRelauncher.instance(FMLRelauncher.java:52)


    at cpw.mods.fml.relauncher.FMLRelauncher.appletEntry(FMLRelauncher.java:229)


    at net.minecraft.client.MinecraftApplet.init(MinecraftApplet.java:25)


    at net.minecraft.Launcher.init(Launcher.java:109)


    at org.multimc.LegacyFrame.start(LegacyFrame.java:114)


    at org.multimc.onesix.OneSixLauncher.legacyLaunch(OneSixLauncher.java:125)




    Falling back to using main class.


    at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:226)


    at org.multimc.EntryPoint.listen(EntryPoint.java:143)


    at org.multimc.EntryPoint.main(EntryPoint.java:34)


    Failed to invoke the Minecraft main class:


    java.lang.reflect.InvocationTargetException


    at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)


    at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)


    at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)


    at java.base/java.lang.reflect.Method.invoke(Method.java:564)


    at org.multimc.onesix.OneSixLauncher.legacyLaunch(OneSixLauncher.java:140)


    at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:226)


    at org.multimc.EntryPoint.listen(EntryPoint.java:143)


    at org.multimc.EntryPoint.main(EntryPoint.java:34)


    Caused by: java.lang.ClassCastException: java.base/jdk.internal.loader.ClassLoaders$AppClassLoader cannot be cast to java.base/java.net.URLClassLoader


    at cpw.mods.fml.relauncher.FMLRelauncher.<init>(FMLRelauncher.java:60)


    at cpw.mods.fml.relauncher.FMLRelauncher.instance(FMLRelauncher.java:52)


    at cpw.mods.fml.relauncher.FMLRelauncher.handleClientRelaunch(FMLRelauncher.java:38)


    at net.minecraft.client.Minecraft.main(Minecraft.java:2237)


    ... 8 more


    Exiting with -1


    Process exited with code 255.


    This happens independent of any gameplay mods and seems to be a forge issue.


    EDIT: I am on macOS High Sierra and am running JDK 9


    EDIT 2: I fixed the error by backdating to JDK 8. Should have tested that before, lock pls.

    Posted in: Java Edition Support
  • 0

    posted a message on (BETA 1.7.3) Keys randomly freeze during Beta 1.7.3 play. Sometimes the game softlocks and seizes all controls. [OSX Yosemite]
    Quote from DestructoBert»

    Thanks for the suggestion, but it didn't really help. I upgraded to Java 8, which didn't work, and then Java 6. Keyboard still randomly locks up.

    Bump
    It seems I have found a cause for this glitch, but it doesn't happen all of the time. Pressing any controls (mouse, keyboard) at the same time locks up a certain key then releases it. There is no error for when this shows up. Sometimes the glitch is minor, where it only freezes a certain key or mouse button for three or four seconds. Other times, the entire keyboard and mouse setup locks up and doesn't allow any control over the character. Help would be much appreciated!
    Posted in: Java Edition Support
  • 0

    posted a message on (BETA 1.7.3) Keys randomly freeze during Beta 1.7.3 play. Sometimes the game softlocks and seizes all controls. [OSX Yosemite]
    Quote from urielsalis»

    Java 7 has some issues with some methods in lwjgl, try using java 8 or downgrading to the mac version of java 6(the one apple provides)


    Thanks for the suggestion, but it didn't really help. I upgraded to Java 8, which didn't work, and then Java 6. Keyboard still randomly locks up.
    Posted in: Java Edition Support
  • 0

    posted a message on (BETA 1.7.3) Keys randomly freeze during Beta 1.7.3 play. Sometimes the game softlocks and seizes all controls. [OSX Yosemite]

    Hey everyone, long time player here. I thought I'd go back with my old files and create a Minecraft Beta 1.7.3 server for old times' sake with friends. Unfortunately, I cannot get legacy versions of Minecraft to run smoothly.


    Log:


    16 achievements


    151 recipes


    Setting user: <PROFILE NAME>, token:<ACCESS TOKEN>:<PROFILE ID>


    org.lwjgl.LWJGLException: Native cursors not supported


    at org.lwjgl.input.Cursor.<init>(Cursor.java:88)


    at vy.<init>(SourceFile:36)


    at net.minecraft.client.Minecraft.a(SourceFile:333)


    at net.minecraft.client.Minecraft.run(SourceFile:716)


    at java.lang.Thread.run(Thread.java:745)


    Feb 22, 2017 5:51:18 PM net.java.games.input.DefaultControllerEnvironment getControllers


    INFO: Loading: net.java.games.input.OSXEnvironmentPlugin




    Starting up SoundSystem...


    Initializing LWJGL OpenAL


    (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)


    OpenAL initialized.


    What happens is that after pressing a key on my keyboard assigned to a control, all controls for Minecraft ,except for the mouse, sieze. FPS drops ~%75. I am currently running on a late 2012 mac mini and macOS Yosemite. I have seen that this was a common problem among people experiencing the "native cursors not supported," but there was no real solid answer. I have seen a post about this and how to fix it, but it is strictly for programmers, which I should have no business doing as I have the tendency to mess things up more than fixing them. If any help could be sent my way, that'd be great. Thanks, everyone.

    EDIT: Usually inputting two or more commands at once yields the error. Though all keyboard controls get disabled, mouse controls stay the same. FPS during the softlock drops to 24-30fps rather than the usual 60fps. THIS ONLY HAPPENS ON BETA 1.7.3. If I can get some other people on OSX Yosemite to see if this problem is with their b1.7.3 client that'd be very helpful.

    Posted in: Java Edition Support
  • 0

    posted a message on More Player Models 2 (Adds a character creation screen, animations and more)
    Quote from Noppes»

    So the scaling doesnt work? Did you perhaps turn on the mod compatibility mode? That disables scaling and animations so that it works better with other mods.


    You might want to quote who you are talking to :P and most bugs are client-side bugs as this is a client side mod :D


    Sorry. Haven't been on in a while, forgot about quoting, lol.

    Posted in: Mods Discussion
  • 0

    posted a message on More Player Models 2 (Adds a character creation screen, animations and more)

    Possibly a client-side bug... Some things are just glitchy ;P


    Oh, and on the side note, hey participaters-of-thread. haven't been here in a while :P

    Posted in: Mods Discussion
  • 0

    posted a message on More Player Models 2 (Adds a character creation screen, animations and more)

    It's a purely aesthetic mod, by the way. The height won't count for anything.



    AKA: The height won't be affected by blocks.

    Posted in: Mods Discussion
  • 0

    posted a message on More Player Models 2 (Adds a character creation screen, animations and more)
    This idea has been mentioned before, but it'd be pretty hard (Mabye, mabye not) to have something that specific on a bodypart without the game trying to use the same animation with all of the other leg types. It would take immense programming to do something like that.
    Posted in: Mods Discussion
  • 0

    posted a message on More Player Models 2 (Adds a character creation screen, animations and more)
    It would be handy if someone were to create a website/page to share your skin URLS for the mod ;). So you're not overrun by the other sites skins.
    Posted in: Mods Discussion
  • 0

    posted a message on More Player Models 2 (Adds a character creation screen, animations and more)
    How do I use the skin URLS? I'm a bit confused. Do I use the Image URL from imgur or something along the lines of that?
    Posted in: Mods Discussion
  • 0

    posted a message on Lucky Block Mod - Drops items, spawns mobs, structures and more!
    I made this video for Lucky Block.
    Posted in: Minecraft Mods
  • 0

    posted a message on More Player Models 2 (Adds a character creation screen, animations and more)
    Quote from PheonixBuster

    I've been experiencing a series of crashes, usually happening when I either break a block or try to craft something, that only seems to happen when MorePlayerModels is installed. I don't know anything about java, so I don't quite understand the problem, but here is the "Report File" my client generated: http://pastebin.com/VkEdsm4Z


    Macro is incompatible with MPM.
    Posted in: Mods Discussion
  • 0

    posted a message on More Player Models 2 (Adds a character creation screen, animations and more)
    Quote from DietPepsi1997


    (following message not directed at DestructoBert)

    Talking of bird stuff; when you do add extra content to the mod maybe you can add the bill/beak i posted a few pages back? and is there any other models people have been asking for? I'd quite like to make a contribution. I noticed DarkSnakeLord_IV mentioned tentacles, and horns.

    Which page is the beak model on? I'd like to check it out, but couldn't find it after digging through ten pages.
    Posted in: Mods Discussion
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