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    posted a message on [MOD] Portal 2 Mod | Portal Gun | r015 | by Desno365
    Quote from Fluffyman200

    Desno when I download the file and try to extract it it says its a bad zip file, is it the file?


    Probably your download was unsuccessful or corrupted, re-download it and try again ;)
    Posted in: MCPE: Mods / Tools
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    posted a message on [MOD] Portal 2 Mod | Portal Gun | r015 | by Desno365
    Quote from zozo904

    Desno i love the mod but can you change the look of the portal buttons


    What image do you think I should put for these buttons?
    P.S. I'm not very good with image related things and the current images of the buttons were easy
    Posted in: MCPE: Mods / Tools
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    posted a message on BlockLauncher: an Android app that patches Minecraft PE without reinstall
    Quote from V3NUS_M1NER

    Hello, 500 ISE, will BlockLauncher support custom mob sounds soon? And is it possible to create "new" ores?


    If you want, for sound you can use the MediaPlayer class, check the Android reference for more informations ;)

    Quote from Thecactigod

    it does work, desno used it in his Portal mod

    Quote from TheMCPEGamer__

    Hmmm... seems that Item.setMaxDamage() does not work, doesn't matter, got what I wanted to work anyways :)


    I used this code (credits also to minecrave79 that make a part of the code)
    function damageCarriedItem()
    {
    var maxDamage;
    if(Player.getCarriedItem() == yourItemId)
    maxDamage = yourItemMaxDamage;
    if(Player.getCarriedItemData() < maxDamage)
    Entity.setCarriedItem(Player.getEntity(), Player.getCarriedItem(), Player.getCarriedItemCount(), Player.getCarriedItemData() + 1);
    else
    {
    Level.playSoundEnt(Player.getEntity(), "random.break", 100, 30);
    if(Player.getCarriedItemCount() == 1)
    Player.clearInventorySlot(Player.getSelectedSlotId());
    else
    Entity.setCarriedItem(Player.getEntity(), Player.getCarriedItem(), Player.getCarriedItemCount() - 1, 0);
    }
    }
    Posted in: MCPE: Mods / Tools
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    posted a message on [MOD] Portal 2 Mod | Portal Gun | r015 | by Desno365
    Quote from Thecactigod

    Are you back from vacay?


    I just returned at home :)
    But I have a lot to do, I will try to update the mod as soon as possible ;)

    Quote from TheGoldenWolf04

    This is the best mod ever!!! I am also a huge fan of portal and pOrtal 2.


    Thanks :)
    Posted in: MCPE: Mods / Tools
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    posted a message on [MOD] Portal 2 Mod | Portal Gun | r015 | by Desno365
    Quote from hithy



    now its working :) but i have another question... that block which make u jump high dont appear to craft :s i did anything wrong? (sorry for my bad english haha)


    It's normal, you can't craft the jumper, to gain it you need to craft the "portal informationa" item and then in the GUI there is a button that add the jumper and the jukebox

    Quote from hithy



    the best mod!! u will port this mod to 0.9.0 ??


    When the minecraft version 0.9.0 finish the beta and a version of blocklauncher come, I will update the mod :)
    Posted in: MCPE: Mods / Tools
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    posted a message on [MOD] Portal 2 Mod | Portal Gun | r015 | by Desno365
    Quote from BeATz_UnKNoWN

    Seeing this mod makes me realise that I have been away from the forums for quite some time. Nice mod!


    Thanks! :)

    Quote from flareon3

    How do I use this mod on block launcher, I'm confused because it does not work for me


    In options for blocklauncher / manage Modpe script / import / from local storage ;)

    Quote from Thecactigod

    Since nobody said no, I went ahead and made it anyway. Although I did not make the texture for the Gravity Gun. So if anyone would be willing to add the texture, pm me.
    Mod: https://www.dropbox.com/s/shao3h18ibkd40o/PortalGun+GravityGun.js
    Texture: https://www.dropbox.com/s/26nu2ajol3v81sc/Portal.zip


    As usual, when I return home I will add it to the mod with the version r004 ;)
    Posted in: MCPE: Mods / Tools
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    posted a message on [MOD] Portal 2 Mod | Portal Gun | r015 | by Desno365
    Testing the momentum:

    P.S.: Developed with the phone since I can't use the PC because I'm not at home in these weeks. I will finish it when I return :)
    Posted in: MCPE: Mods / Tools
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    posted a message on [MOD] Portal 2 Mod | Portal Gun | r015 | by Desno365

    Hey dude! I'm making a map for this mod it will be updated constantly . I'm using thecactigods script because I could not find the link to the mod. I'm about to start making it. And wow! Your mod got hot I'n a short time! Good Job!


    Great! If you send me the link of the thread of the map I will add it in the first post.
    The download links are in the first post :)
    Thanks :D

    Quote from Thecactigod

    And about the re-entering the snowballs., I can make it so regular Snowball are unchanged but the ones shot from the portal Gun are orange and blue.

    Edit: I guess not. I thought I could add a custom render type to the arrow then retexture it but it's crashes when you apply a custom made render type to an arrow


    I tried it too, but how you saw Blocklauncher crashes with that.

    Quote from Thecactigod

    You need to make a button that deletes both portals like on the real game. I can't do It because I can't figure out how you found the position of each portal.


    Ok, I will make it :)

    Quote from Kashos

    I might not be able to test for a while, I am now a 0.9 beta tester! :D It is really cool!


    Yes, it's a very cool new version ;)
    Posted in: MCPE: Mods / Tools
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    posted a message on [MOD] Portal 2 Mod | Portal Gun | r015 | by Desno365
    Quote from Thecactigod

    Found the easter egg with the max heigh thing. Don't wanna spoil it though.


    Yes, it is that ;)

    Quote from Thecactigod

    Made a new version where you can pick up mobs like in the real game. Just hit the mob you want to pick up then hit the x button that appears to drop it. This will allow for weighted storage cubes, companion cubes, and picking up turrets like in the game. You could also use this to add in a Gravity Gun from half life as I have included the code for launching the mobs too.

    https://www.dropbox....d/Portal Mod.js


    Great! Works well! :)
    Now I can't add your code to the mod because I'm on holiday for two weeks, when I return I will make a new version with these changes :D
    Posted in: MCPE: Mods / Tools
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    posted a message on [MOD] Portal 2 Mod | Portal Gun | r015 | by Desno365
    Quote from Thecactigod

    https://www.dropbox....lym/Portal 2.js

    I made a version with flat portals (so they dont potrude out of walls) and the portal orbs are not affected by gravity, because that is how it is in the real game. So you can use it as an update if you like.


    Thanks!
    I think I will add in the next version flat portals with your code ;)
    If I am not wrong, with your code portal orbs are affected by gravity because they are speeded up :)
    Posted in: MCPE: Mods / Tools
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    posted a message on [MOD] Portal 2 Mod | Portal Gun | r015 | by Desno365
    Quote from Kashos

    Lol

    Can you do a minor update and update the textures of the portals so that it would change textures once both portals are active?


    For the next update I will wait for the new blocklauncher version (and Minecraft pe 0.9.0) ;)
    I will probably add the texture for both portals active, turrets, improvements for the long fall boots and momentum
    Posted in: MCPE: Mods / Tools
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    posted a message on [MOD] Portal 2 Mod | Portal Gun | r015 | by Desno365
    Quote from iamnnf2122

    No. Just the mod overall. The only thing that showed up was the text. Nothing else.


    Did Blocklauncher give to you errors?
    Do you know that you have to craft the Portal gun in the crafting table?
    Posted in: MCPE: Mods / Tools
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    posted a message on [MOD] Portal 2 Mod | Portal Gun | r015 | by Desno365
    Quote from Ciaran33X33

    No I was separating them. PS. I am making a portalgun mod too :) All I need to do now is add it to dropbox or mediafire (wont use adfly)


    If you want to you some part of my code just give me credits ;)


    I suggest you dont steal ichuns textures


    Read credits in the first post.

    Quote from Infamous_Gamer

    It's amazing how advance this mod is getting.At least this project hasn't been abandoned yet.Great job Desno for the Changelog/update however you may want to advise about the expected release of 0.9.0 tomorrow.Meaning that players will have to wait until the blocklauncher update.And I'm going to look into that easteregg and also, how did you get custom audio files working cause I have never seen a mod that has one.I guess this sticks out.And all these posts are what keeping this mod kicking.By the time you probably read this 0.9.0 is already out.Keep up the good work:P :) :) :) XD


    When the 0.9.0 will be released I will probably have to update the mod the make it working for the new version of blocklauncher and for Minecraft Pe :)
    Thanks :D

    Quote from TheEndermenGamer

    why can not place multiple portals? Because if I use another that replaces

    Its impossible to place other portals with other portals gun :/ its replace


    Maybe in future I will add support for multiple portals :)

    Quote from iamnnf2122

    It doesn't appear to be working for me. I did everythingand it's not working.


    What didn't work? The sounds?
    Posted in: MCPE: Mods / Tools
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    posted a message on [MOD] Portal 2 Mod | Portal Gun | r015 | by Desno365
    Quote from Thecactigod

    you can make it so when you hold the portal gun it changes the player entity to one with the portal gun ;)


    You are right! I didn't think about this :)
    I will try to do it, thanks ;)

    Quote from Ciaran33X33

    I moved it to Android/data


    You have to move it in the internal memory, in the main directory. For example you have placed it in "/Android/data/" but you have to place it in "/"
    Posted in: MCPE: Mods / Tools
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