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    posted a message on [WIP] Small Boats (Elegant Punt & Whitehall)
    Nice job getting an Alpha (?) out, i doubt it was easy. I would really like to help you squish some bugs, as i am planing on using this in its release state on a server. I will post the error i have on launching my test Cauldron server as soon as i have a chance to track it down. The mod doesn't even load, FML skips it, stating something about the jar being invalid and loads the other mods. Yes, there are 40 other mods on the server, but no i haven't tried narrowing down any possible mod conflicts, yet. I'll post any relevant information as soon as i can collect it.

    Hope development is going smoothly!
    Posted in: WIP Mods
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    posted a message on [WIP] Small Boats (Elegant Punt & Whitehall)

    awger, can you make a LARGE SHIP(with cannons) please? ship battles will be fun! also, you can port to tornadoes mod so we can sink the boats/ships!!!!!

    He's already working on ship cannons:
    http://www.minecraftforum.net/topic/1599100-wip-small-boats-elegant-punt-whitehall/page__st__1280
    Posted in: WIP Mods
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    posted a message on [WIP] Small Boats (Elegant Punt & Whitehall)
    @awger
    not to try and pester you but, hope the update is coming along. I would hope most would understand if all of the crazy came back into real life. I hope you can update us...
    Posted in: WIP Mods
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    posted a message on Agriculture (Modjam 2 Winner!)
    Hey, is Shadowclaimer still developing this or aquaculture or was a short term thing? wishing i could use this for a 1.7 server...
    Posted in: Minecraft Mods
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    posted a message on Backpacks! (by Brad16840)
    I am having a slight problem,
    I cant seem to craft a backpack restorer or a quantum chest. the backpacks work fine and everything, i just seem to be having an issue with those two items, I place the materials in the crafting grid, but theres no result. is there any known conflicts with other mods that might cause this or are they disabled and i missed the memo?
    Posted in: Minecraft Mods
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    posted a message on [WIP] Small Boats (Elegant Punt & Whitehall)
    Quote from JediMaster1016

    Okay, for the upgrades, the pirates game I bought a while back allowed upgrades such as,

    Flush deck to make it more frigate like, copper plating, copper cannons which were apparently more accurate, extended bow sails to increase speed,

    things like that would be a nice touch, however enchantments? I kinda think it would be a bit silly to enchant a boat, and I believe this mod is supposed to be realistic, still, this mod needs more activity and ideas :)

    I definitely agree with the thought on enchantments. I only suggested it because it makes since in minecraft. However, i would rather have a different system then enchanting.
    Posted in: WIP Mods
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    posted a message on Hardcore Ender Expansion v1.8.6 (700,000+ DL'S)
    ok, on my server, ive tried using only this mod and no others, ive tried various versions of forge, MCPC or not, and i get the same result, String longer than maximum allowed (22>20) when the ender dragon's attack hits anything. this time ill post the log instead of the crash report, maybe theres a clue there:

    http://pastebin.com/rdL7VunW

    any thoughts?
    Posted in: Minecraft Mods
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    posted a message on OresPlus 0.7.3.41B - Minecraft ore & resource management
    ok, i had the same crash as
    Rinzelle. I found that if i disabled any ores at all, it crashes. I can disable the generatores just not the ores themselves
    Posted in: Minecraft Mods
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    posted a message on [WIP] Small Boats (Elegant Punt & Whitehall)
    So, i had a suggestion for later on, down the road. Cause I know right now, your working on the pickle and 1.7. but what if the boats had an inventory screen like horses do? not just for cargo, but like a few armor slots, like hull reinforcement? Say the Hoy and pickle has an aft, mid an bow reinforcement slot, while the whitehall has only an aft and bow, the punt, just a single hull slot. You could have different levels of armor, and one of two possibilities:
    Enchantments that give all three types (aft, mid and bow) swiftness or protection and additional enchantments for the bow piece: Ice-breaking and hull-breaking
    OR, just have different ways of crafting the pieces for the specific abilities to force the player to choose between the abilities, so the player can outfit his ship for specific purposes, instead of just having enchantments stacked for the ultimate armor pieces, keeping PVP battles interesting/balanced. This idea i like the most, it would almost make ship battles a game in itself.

    And finally, having a slot/slots that modify the cannon/cannons. With the Hoy perhaps the slot would add two cannons to the ship, and with the Whitehall, it would add a bow cannon. This could create a way to have a varied fleet, with many many possibilities.
    Maybe even a slot to change the rigging?

    Just a thought, a big one, as i cant even begin to imagine what that all entails. But I'm sure you have a system already thought out, in which case i look forward to the future of this mod. For now, I'm just waiting until the 1.7 update. Keep up the good work!
    Posted in: WIP Mods
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    posted a message on Hardcore Ender Expansion v1.8.6 (700,000+ DL'S)
    Quote from chylex

    Does it happen without the mod? The crash doesn't mention HEE anywhere.

    It seems stable without the mod...ive been trying to figure out what mods i have in common with the other similar crashes to see if they may be the culprit, but so far no crashing without HEE. I'm going to go to the end without HEE to try and replicate it.

    EDIT: I went to the end, faught the enderdragon, no crashes. is there anyway for it to have something to do with HEE or a combination of mods with HEE?
    Posted in: Minecraft Mods
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    posted a message on Hardcore Ender Expansion v1.8.6 (700,000+ DL'S)
    I am having the same Too many strings issue 22>20 issue when the baby enderdragon hits anything. well, i never actually see it hit anything, its there on the screen, it flies past, and the i get kicked
    Here is my log:
    http://pastebin.com/LGFa0KwC

    @ShiverSlice, What mods are you using? are you using MCPC?
    Posted in: Minecraft Mods
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    posted a message on Backpacks! (by Brad16840)
    As per your copyright notice, i feel i should ask this:

    I am building my first technic mod pack for a private server. I would like to include this mod in it. I can tell you right now that i hate link monetization or url shorteners and such services will not be used in any part with regards to my server or modpack. Since the modpack will effectively be a "redistribution" of your mod, and not really from minecraft.net, but from dropbox, i would like to ask for your permission to use it.

    Thanks for making a backpack mod compatible with 1.7, it may be a relatively small mod, I can't even begin to appreciate the work that's gone into this.

    -Oyster
    Posted in: Minecraft Mods
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    posted a message on SlashCreations Mod List [Throw Dem Books{1.0.0}]
    Thats awesome you took on The Melding. Hope the 1.7 updating on your other stuff goes smooth so we can see it in action soon!
    Posted in: WIP Mods
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    posted a message on [Mod Request/Idea] The Melding
    I haven't found anything like this so here it goes:

    Inspired by "the Melding" from Firefall, The idea would be for an SMP forger server to have the world surrounded by a "Veil" or fog of war that players cant easily enter, perhaps having a limited "air" like under water. and if players work together by placing beacons, they can push this veil back, thus expanding the borders of their normal world. The Melding would have some effects on the environment near it, like netherrack growth or some kind of mob spawning alterations, maybe the ability to mutate mobs that pass into it.

    The idea is to facilitate co-operative operations on an SMP server, with players defending the area where they have placed a beacon, until the beacon is fully "charged," successfully pushing the melding. the more players by the beacon, the faster it charges, and the larger the area it pushes back.

    Ideally, this would all be configurable by the server owner. Although something like this would be possible, in limited form on bukkit, I'm posting it here because i think it could really take advantage of forge.

    I would love to be told that I can already achieve this even in the most basic sense, but i just cant find anything that would really work.
    Posted in: Requests / Ideas For Mods
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    posted a message on A mod to control where custom mobs are allowed to spawn and where not
    Im going to necro this because I am also looking for this kind of functionality. Specifically for 1.7.2.
    Posted in: Requests / Ideas For Mods
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