I bet most people dont know about it, after getting into other roguelikes like dwarf fortress, and what not, I came across this little gem, have played it almost everyday at least for a bit since.
I know you asked for good graphics and good controls, but this would be the best free roaming zombie game ive played to date, and its free!
If you can get past the ASCII graphics, and the keyboard controls of the game i am sure you will have alot of fun playing this game.
At the very least you should check it out, here is the link
Cataclysm : A Zombie Survival Roguelike
"The game challenges players to not only acquire essential supplies to survive, but to battle with a wide range of zombies that will continue to threaten the life of the player. The game challenges players to play with a plan on mind as they try to survive both the day and the night."
In this game you need to eat, drink, and sleep.
Its a really really large randomly generated level, all buildings can be entered, You can break down doors, smash out windows to get inside, There is a pretty nice damage system where parts of your body can be damaged and will hinder you depending on which part it is, ect. Do check this game out, one of my Favorite Roguelike games of all time.
Could you at least give me some of the cheaper to determine or more important informations from FAQ#1?
Like:
single player or multi player - Single Player
survival or creative - Survival and Creative
Smart Moving installation package - ModLoaderMP
Ropes+ version - 1.1
active configuration
Basically all my settings for your mod are default
?Not Sure What You mean with this?
Smart Moving options file
#######################################################################
#
# Smart Moving mod configuration file
# -----------------------------------
#
# Modify the values behind the keys in this file to configure the
# Smart Moving behavior as you like it.
#
# * All options you leave at their default value will be automatically
# updated when the default value is updated with a new version of
# Smart Moving options.
#
# * All options you modify will stay the same over the upgrade cycles
# as long as they still fall in the allowed range.
#
# * The character '!' will be used after the value's text's end to
# mark a value that has originally been modified but became the
# default value at some point in the update process to avoid it being
# updated too with the next default value change.
#
# * The '!' mark can also be used to create a 'modified' and so not
# automatically updated value identical to the current default value
#
# Additionally you can create multiple option configurations and define
# separate option values for each configuration.
#
# * key-value separator is ':'
# * key-value-pair separator is ';'
# * a value without key will become the default value
#
#######################################################################
# The current version of this Smart Moving options file
move.options.version:1.9
# =====================================================================
# Climbing
# --------
# Below you find all free and ladder climbing options except those
# for ceiling climbing.
# =====================================================================
# To manipulate the ladder climbing mode (possible values are "free", "smart", "simple" and "standard")
move.climb.ladder:free
# To switch on/off free climbing
move.climb.free:true
# Climbing up speed factor relative to default climbing up speed (>= 0)
move.climb.free.up.speed.factor:1
# Climbing down speed factor relative to default climbing down speed (>= 0)
move.climb.free.down.speed.factor:1
# Climbing N,S,E,W grabbing angle in degrees
move.climb.free.direction.orthogonal.angle:90
# Climbing NW,SW,SE,NE grabbing angle in degrees
move.climb.free.direction.diagonal.angle:80
# Whether the "grab" button will automatically be triggered while being on ladders
move.climb.free.ladder.auto:true
# Additional speed factor when climbing straight up on one ladder block (>=0)
move.climb.free.ladder.one.up.speed.factor:0.71
# Additional speed factor when climbing straight up on two ladder blocks (>=1)
move.climb.free.ladder.two.up.speed.factor:1.43
# Climbing over fences
move.climb.free.fence:true
# Distance in blocks to fall before suffering fall damage when starting to climb (>=1, <=3)
move.climb.fall.damage.start.distance:2
# Damage factor applied to the remaining distance (>=1)
move.climb.fall.damage.factor:2
# Distance in blocks to fall to block all climbing attempts (>="move.climb.fall.damage.start.distance")
move.climb.fall.maximum.distance:3
# To switch on/off exhaustion while climbing
move.climb.exhaustion:false;h:true
# Maximum exhaustion to start climbing along ceilings (>= 0)
move.climb.exhaustion.start:60
# Maximum exhaustion to climb (>= 0)
move.climb.exhaustion.stop:80
# Exhaustion added every tick while climbing horizontally (>= 0)
move.climb.strafe.exhaustion.gain:1.1
# Exhaustion added every tick while climbing up (>= 0)
move.climb.up.exhaustion.gain:1.2
# Exhaustion added every tick while climbing down (>= 0)
move.climb.down.exhaustion.gain:1.05
# Exhaustion added every tick while climbing diagonally up (>= 0)
move.climb.strafe.up.exhaustion.gain:1.3
# Exhaustion added every tick while climbing diagonally down (>= 0)
move.climb.strafe.down.exhaustion.gain:1.25
# =====================================================================
# Ceiling climbing
# ----------------
# Below you find all ceiling climbing options
# =====================================================================
# To switch on/off climbing along ceilings
move.climb.ceiling:true
# Speed factor while climbing along ceilings (>= 0, relative to default movement speed)
move.climb.ceiling.speed.factor:0.2
# To switch on/off exhaustion while climbing along ceilings
move.climb.ceiling.exhaustion:false;h:true
# Maximum exhaustion to start climbing along ceilings (>= 0)
move.climb.ceiling.exhaustion.start:40
# Maximum exhaustion to climbing along ceilings (>= "move.climb.ceiling.exhaustion.start")
move.climb.ceiling.exhaustion.stop:60
# Exhaustion added every tick while climbing along ceilings (>= 0)
move.climb.ceiling.exhaustion.gain:1.3
# =====================================================================
# Swimming
# --------
# Below you find all swimming options
# =====================================================================
# To switch on/off swimming
move.swim:true
# Speed factor while swimming (>= 0, relative to default movement speed)
move.swim.speed.factor:1
# To switch on/off diving down instead of swimming slow on sneaking while swimming
move.swim.down.sneak:true
# Swim particle spawning period factor (>= 0)
move.swim.particle.period.factor:1
# =====================================================================
# Diving
# ------
# Below you find all diving options
# =====================================================================
# To switch on/off diving
move.dive:true
# Speed factor while diving (>= 0, relative to default movement speed)
move.dive.speed.factor:1
# To switch on/off diving down instead of diving slow on sneaking while diving
move.dive.down.sneak:true
# =====================================================================
# Standard sprinting
# ------------------
# Below you find the options for standard vanilla Minecraft sprinting
# (sometimes referred as "running" here)
# =====================================================================
# To switch on/off standard sprinting
move.run:true
# Standard sprinting factor (>= 1.1)
move.run.factor:1.3
# To switch on/off standard sprinting exhaustion
move.run.exhaustion:false;h:true
# Standard sprinting perspective (set to '0' to switch off)
move.run.perspective.factor:1
# Maximum exhaustion to start a standard sprint (>= 0)
move.exhaustion.run.start:75
# Maximum exhaustion to continue a standard sprint (>= "move.exhaustion.run.start")
move.exhaustion.run.stop:100
# Exhaustion gain factor while standard sprinting (>= 0)
move.exhaustion.run.gain.factor:1.5
# =====================================================================
# Generic sprinting
# -----------------
# Below you find the options for Smart Moving's generic sprinting
# available for many different smart movings plus standard walking
# =====================================================================
# To switch on/off generic sprinting
move.sprint:true
# Generic sprinting factor (>= 1.1 AND >= 'move.run.factor' + 0.1 if relevant)
move.sprint.factor:1.5
# To switch on/off sprinting exhaustion
move.sprint.exhaustion:true;e:false
# Smart on ground sprinting perspective (set to '0' to switch off)
move.sprint.perspective.factor:1.5
# Maximum exhaustion to start a sprint (>= 0)
move.exhaustion.sprint.start:50
# Maximum exhaustion to continue a sprint (>= "move.exhaustion.sprint.start")
move.exhaustion.sprint.stop:100
# Exhaustion gain factor while sprinting (>= 0)
move.exhaustion.sprint.gain.factor:2
# =====================================================================
# Generic sprinting
# -----------------
# Below you find the options for Smart Moving's generic sneaking
# available for many different smart movings. These options also
# apply to standard sneaking!
# =====================================================================
# To switch on/off standard sneaking
move.sneak:true
# Speed factor while sneaking (>= 0, <= 1, relative to default movement speed)
move.sneak.factor:0.3
# =====================================================================
# Crawling
# --------
# Below you find all crawling options.
# =====================================================================
# To switch on/off crawling
move.crawl:true
# Speed factor while swimming (>= 0, <= 1, relative to default movement speed)
move.crawl.factor:0.15
# =====================================================================
# Sliding
# -------
# Below you find all sliding options.
# =====================================================================
# To switch on/off sliding
move.slide:true
# Sliding control movement factor (>= 0, in degrees per tick)
move.slide.control.angle:1
# Slipperiness factor while sliding (>= 0)
move.slide.glide.factor:1
# Sliding to crawling transition speed factor (>= 0)
move.slide.speed.stop.factor:1
# Sliding particle spawning period factor (>= 0)
move.slide.particle.period.factor:0.5
# =====================================================================
# Smart flying
# ------------
# Below you find all options for Smart Moving's own flying mode.
# =====================================================================
# To switch on/off smart flying
move.fly:true
# To manipulate smart flying speed (>= 0)
move.fly.speed.factor:1
# =====================================================================
# Standard flying
# ---------------
# Below you find the options for standard vanilla Minecraft flying
# (sometimes referred as "levitating" here)
# =====================================================================
# To switch on/off standard flying small size
move.levitate.small:true
# To switch on/off standard flying animation
move.fly.animation:true
# =====================================================================
# Falling
# -------
# Below you find the options for Smart Moving's falling
# =====================================================================
# Minimum fall distance for stopping ground based moves like crawling or sliding (>= 0)
move.fall.distance.minimum:3
# To switch on/off smart falling animation
move.fall.animation:true
# Minimum fall distance for the smart falling animation (>= 0, >= "move.fall.animation.distance.minimum"
move.fall.animation.distance.minimum:3
# =====================================================================
# Jumping
# -------
# Below you find the options for all Smart Moving's different jump
# types. These options also apply to standard jumping!
# =====================================================================
# To switch on/off jumping
move.jump:true
# Jumping control movement factor (>= 0, <= 1, relative to default air movement speed)
move.jump.control.factor:1
# Horizontal jumping factor relative to actual horizontal movement (>= 1)
move.jump.horizontal.factor:1
# ---------------------------------------------------------------------
# Charged jumping
# ---------------
# Below you find all charged jump specific options except those for
# exhaustion.
# ---------------------------------------------------------------------
# Relevant only if "move.jump" is not false
move.jump.charge:true
# Maximum jump charge (counts up one per tick) (>= 0)
move.jump.charge.maximum:20
# Jump speed factor when completely charged (>= 1)
move.jump.charge.factor:1.3
# To switch between charged jump and charge cancel on sneak button release while jump charging
move.jump.charge.sneak.release.cancel:false
# ---------------------------------------------------------------------
# Head jumping
# ------------
# Below you find all head jump and fall specific options except those
# for exhaustion.
# ---------------------------------------------------------------------
# Relevant only if "move.jump" is not false
move.jump.head.charge:true
# Head jump control movement factor (>= 0, <= 1, relative to default air movement speed)
move.jump.head.control.factor:0.2
# Maximum head jump charge (counts up one per tick) (>= 0)
move.jump.head.charge.maximum:10
# Distance in blocks to fall head ahead before suffering fall damage (>=1, <=3)
move.fall.head.damage.start.distance:2
# Damage factor applied to the remaining distance when impacting head ahead (>=1)
move.fall.head.damage.factor:2
# ---------------------------------------------------------------------
# Side and Back jumping
# ---------------------
# Below you find all side and back jump specific options except those
# for exhaustion.
# ---------------------------------------------------------------------
# To switch on/off side jumping
move.jump.angle.side:true
# To switch on/off back jumping
move.jump.angle.back:true
# Horizontal jump speed factor for side and back jumps (>= 0)
move.jump.angle.horizontal.factor:0.3
# Vertical jump speed factor for side and back jumps (>= 0)
move.jump.angle.vertical.factor:0.2
# ---------------------------------------------------------------------
# Jump exhaustion
# ---------------
# Below you find the exhaustion options for the different jump types.
# At runtime all relevant options are combined together to form the
# specific exhaustion value
# ---------------------------------------------------------------------
# To switch on/off jump exhaustion
move.jump.exhaustion:true
# To manipulate the exhaustion increase by a jump (>= 0)
move.jump.exhaustion.gain.factor:1
# To manipulate maximum exhaustion to jump (>= 0)
move.jump.exhaustion.stop.factor:1
# To switch on/off up jump exhaustion
move.jump.up.exhaustion:true
# To manipulate the exhaustion increase by a jump up (>= 0)
move.jump.up.exhaustion.gain.factor:1
# To manipulate maximum exhaustion to jump up (>= 0)
move.jump.up.exhaustion.stop.factor:1
# To switch on/off angle jump exhaustion
move.jump.angle.exhaustion:true
# To manipulate the exhaustion increase by a jump to the side or back (>= 0)
move.jump.angle.exhaustion.gain.factor:1
# To manipulate maximum exhaustion to jump to the side or back (>= 0)
move.jump.angle.exhaustion.stop.factor:1
# To switch on/off stand jump exhaustion
move.jump.stand.exhaustion:false;h:true
# To manipulate the exhaustion increase by a jump while standing (>= 0)
move.jump.stand.exhaustion.gain.factor:40
# To manipulate maximum exhaustion to jump while standing (>= 0)
move.jump.stand.exhaustion.stop.factor:60
# To switch on/off sneak jump exhaustion
move.jump.sneak.exhaustion:false;h:true
# To manipulate the exhaustion increase by a jump while sneaking (>= "move.jump.stand.exhaustion.gain.factor")
move.jump.sneak.exhaustion.gain.factor:40
# To manipulate maximum exhaustion to jump while sneaking (>= 0, <= "move.jump.stand.exhaustion.stop.factor")
move.jump.sneak.exhaustion.stop.factor:60
# To switch on/off walk jump exhaustion
move.jump.walkexhaustion:false;h:true
# To manipulate the exhaustion increase by a jump while walking (>= "move.jump.sneak.exhaustion.gain.factor")
move.jump.walk.exhaustion.gain.factor:45
# To manipulate maximum exhaustion to jump while walking (>= 0, <= "move.jump.sneak.exhaustion.stop.factor")
move.jump.walk.exhaustion.stop.factor:55
# To switch on/off run jump exhaustion
move.jump.run.exhaustion:true;e:false
# To manipulate the exhaustion increase by a jump while running (>= "move.jump.walk.exhaustion.gain.factor")
move.jump.run.exhaustion.gain.factor:60
# To manipulate maximum exhaustion to jump while running (>= 0, <= "move.jump.walk.exhaustion.stop.factor")
move.jump.run.exhaustion.stop.factor:40
# To switch on/off sprint jump exhaustion
move.jump.sprint.exhaustion:true;e:false
# To manipulate the exhaustion increase by a jump while sprinting (>= "move.jump.run.exhaustion.gain.factor")
move.jump.sprint.exhaustion.gain.factor:65
# To manipulate maximum exhaustion to jump while sprinting (>= 0, <= "move.jump.run.exhaustion.stop.factor")
move.jump.sprint.exhaustion.stop.factor:35
# To switch on/off up additional jump charge exhaustion
move.jump.charge.exhaustion:true
# To manipulate the additional exhaustion for the higher jump (>= 0, is multiplied with the actual charge factor)
move.jump.charge.exhaustion.gain.factor:30
# To manipulate the subtractional maximum exhaustion to jump higher (>= 0, is multiplied with the actual charge factor)
move.jump.charge.exhaustion.stop.factor:30
# To switch on/off slide jump exhaustion
move.jump.slide.exhaustion:true
# To manipulate the exhaustion increase by a slide jump (>= 0)
move.jump.slide.exhaustion.gain.factor:10
# To manipulate maximum exhaustion to slide jump (>= 0)
move.jump.slide.exhaustion.stop.factor:90
# =====================================================================
# Exhaustion
# ----------
# Below you find the options for the continuous exhaustion gain/loss
# factors.
# =====================================================================
# Exhaustion gain base factor, set to '0' to disable exhaustion (>= 0)
move.exhaustion.gain.factor:1
# Exhaustion loss base factor (>= 0)
move.exhaustion.loss.factor:1;e:1.2;h:0.8
# Smart sprinting exhaustion loss factor (>= 0)
move.exhaustion.sprint.loss.factor:0
# Standard sprinting exhaustion loss factor while (>= 0, >= "move.exhaustion.sprint.loss.factor")
move.exhaustion.run.loss.factor:0.5
# Walking exhaustion loss factor (>= 0, >= "move.exhaustion.run.loss.factor")
move.exhaustion.walk.loss.factor:1
# Sneaking exhaustion loss factor (>= 0, >= "move.exhaustion.walk.loss.factor")
move.exhaustion.sneak.loss.factor:1.5
# Standing exhaustion loss factor (>= 1, >= "move.exhaustion.sneak.loss.factor")
move.exhaustion.stand.loss.factor:2
# Falling exhaustion loss factor (>= "move.exhaustion.stand.loss.factor")
move.exhaustion.fall.loss.factor:2.5
# Ceiling climbing exhaustion loss factor (>= 0)
move.exhaustion.climb.ceiling.loss.factor:1
# Climbing exhaustion loss factor (>= 0)
move.exhaustion.climb.loss.factor:1
# Crawling exhaustion loss factor (>= 0)
move.exhaustion.crawl.loss.factor:1
# Water walking exhaustion loss factor (>= 0)
move.exhaustion.dip.loss.factor:1
# Swimming exhaustion loss factor (>= 0)
move.exhaustion.swim.loss.factor:1
# Diving exhaustion loss factor (>= 0)
move.exhaustion.dive.loss.factor:1
# Normal movement exhaustion loss factor (>= 0)
move.exhaustion.normal.loss.factor:1
# Whether exhaustion loss increases hunger
move.exhaustion.hunger:true
# How much hunger is generated for exhaustion loss (>= 0)
move.exhaustion.hunger.factor:0.05;e:0.02;h:0.08
# Until which food level exhaustion is continuously reduced
move.exhaustion.food.minimum:4
# =====================================================================
# Hunger
# ------
# Below you find all hunger gain options.
# =====================================================================
# To switch on/off hunger generation
move.hunger.gain:true;e:false
# Hunger generation base factor (>= 0)
move.hunger.gain.factor:1;e:0.8;h:1.2
# Water walking hunger generation factor (>= 0)
move.hunger.dip.gain.factor:1.5
# Normal movement hunger generation factor (>= 0)
move.hunger.normal.gain.factor:1
# Basic hunger per tick (>= 0)
move.hunger.always.gain:0;h:0.0050
# =====================================================================
# Item Usage
# ----------
# Below you find the options to manipulate the speed factors
# additionally applied while using an item.
# =====================================================================
# Speed factor while using an item, if not defined otherwise (>= 0 AND <= 1)
move.usage.speed.factor:0.2
# Speed factor while blocking with a sword (>= 0 AND <= 1, defaults to "move.usage.speed.factor" when not present)
move.usage.sword.speed.factor:0.2
# Speed factor while pulling back a bow (>= 0 AND <= 1, defaults to "move.usage.speed.factor" when not present)
move.usage.bow.speed.factor:0.2
# Speed factor while eating food (>= 0 AND <= 1, defaults to "move.usage.speed.factor" when not present)
move.usage.food.speed.factor:0.2
# =====================================================================
# Mod compatibility
# -----------------
# Below you find the options to manipulate how Smart Moving should
# interact with other mods
# =====================================================================
# Whether to replace the rope climbing of mod pack 'Ropes+'
move.mod.rope.replace.climb.rope:true
# =====================================================================
# User interface
# --------------
# Below you find the options to manipulate Smart Moving's user
# interface
# =====================================================================
# The maximum number of ticks between two clicks to trigger a side or back jump (>= 2)
move.jump.angle.double.click.ticks:3
# Whether to display the exhaustion bar in the game overlay
move.gui.exhaustion.bar:true
# Whether to display the jump charge bar in the game overlay
move.gui.jump.charge.bar:true
# To switch on/off sneak toggling
move.sneak.toggle:false
# To switch on/off crawl toggling
move.crawl.toggle:false
# Key name to toggle Smart Moving features in-game (default: "F9")
move.toggle.key.name:F9
# =====================================================================
# Configuration Management
# ------------------------
# Below you find the options to define multiple configuration option
# sets
# =====================================================================
# A list of survival option configuration keys, entries seperated by ','
move.config.survival.keys:e,m,h
# The option configuration to start the next minecraft survival game with (can also be modified via in-game option configuration toggling)
move.config.survival.keys.default:m
# A list of creative option configuration keys, entries seperated by ','
move.config.creative.keys:
# The option configuration to start the next minecraft creative game with (can also be modified via in-game option configuration toggling)
move.config.creative.keys.default:
# The display names of the option configuration keys
move.config.key.name:e:Easy;h:Hard;m:Medium
# =====================================================================
# Message Management
# ------------------
# Below you find the options to define in which case Smart Moving
# should write messages about its current behavior to the ingame chat
# =====================================================================
# To switch on/off option status messages via chat system
move.config.chat:true
# To switch on/off the initial option status message when starting a game (Relevant only if "move.config.chat" is not false)
move.config.chat.init:true
# To switch on/off the server config overridden status message when joining a multiplayer game (Relevant only if "move.config.chat" is not false)
move.config.chat.server:true
It says on your post that you made some improvements to the way the climbing works in ropes+ I was wondering what you changed?
"I fixed another Ropes+ problem with version 6.12 and tested everyting thoroughly => FAQ#1"
Well Id be happy to do all that at some point but that is a serious job in itself to do all of that, to start ill basically tell you that when i have your mod override the normal climbing functionality of ropes+ I cannot climb the ropes anymore with 6.12 nor will grab work on the ropes.
For now ill add all the mods i'm currently using but version numbers and what not will have to come later on after you take a look at this massive list of mods and tell me if there is anyway you will be able to fix this or not once you see them all.
ReiMinimap
ArmorStand
AudioMod
Baby Animals
BackPack
Atomic Stryker's Battletowers
Better Sound Mod Alpha
Better Dungeons
Big Trees Mod
Better Than Wolves
Buildcraft
Better Then Buildcraft
CARuins
Clay Soldiers Mod
Craft Guide
Custom Mob Spawner
Mo Creatures
Extra Biomes
Great Wall
GuiApi
Inventory Tweaks
Kaevators Timber Framing
Kaevators Wallpaper
Little Blocks Mod
MAtmos
Player API
Smart Moving
Display Case
Millenaire
Mine Colony
Pull Cart Mod
Zeppelin Mod
ModLoader
ModLoaderMP
MultiUseDoors
Optifine
Painting GUI
Pick up Skeleton Arrows
Ropes+
Ruins
Shelf
Tale of Kingdoms
Thirst Mod
Timber!
Too Many Items
Twilight Forest
Walled City
Weapon Mod (Balkors?)
More World Types
Zombie Awareness
Now, clearly I am using minecraft 1.1, And due to the amount of mods in use I wouldnt blame you for not wanting to try and figure out what could be causing it, simply because 6.11 Works for me still so for now im still using that one.
but if you think that you are able to solve the problem with relative ease then ill spend more time and get you as much more information as I can.
6.11 Worked great with the ropes+ mod, however i downloaded the 6.12 and installed it, no longer does it work with ropes plus...i really prefer having to grab the rope using your changes and climb that way but currently i can only use the default ropes+ climbing....
Again if i have your mod override the climbing in the newest version i cannot climb the ropes at all... please fix
Released version 4.12 of this mod - Fixed Ropes+ grappling hook climbing, fixed Ropes+ rope unwinding speed, readded support for Finite Liquid mod, fixed charged jumping behavior.
Thanks to Derkit for making me look at the Ropes+ support once more.
You are fast, :smile.gif: Trying it out now, Thank you for the great mod :smile.gif:
Looks like your support for Ropes+ mod may have broken the grappling hook a bit, as of now its not getting thrown as intented it seems as its currently impossible to throw it on a ledge above you any longer the climbing works great and really does balance the ropes out a lot as you simply climbed them way too fast before. Please fix I would love to use this supported version but right now the grappling hook is only half as useful as before :sad.gif:
A little more info on what is happening is when you throw the hook it basically flies close to straight up in the air no matter where your aiming it,
Not sure what was going on but now its working fine no problems at all... wierd. :dry.gif:
Also the ropes that get created from the hook and rope arrows descend alot slower than they did before as well, this is not a huge deal but should be fixed as well :smile.gif:
You really mean that this guy has some of the best mods this game has seen and keep up the good work :wink.gif:
On a negative note, your threads need work.... more often than not I cannot tell if you have updated your mods you really need a change log on your main posts seriously its a great help.....
Other than that I love your work keep doing what you do cause your the man =D
Another great mod that is so simple in concept, (im sure very difficult to code it) That really adds so much to the game,
Another one of the few mods i must have when i play this game.
Nothing is cooler than coming across a large hole in the ground and throwing your torch down the hole and watch everything light up.
Really would love to see this feature be part of the game.
Thank you for making one of my favorite mods :smile.gif:
I really wanted to tell you what a fantastic mod this is, Always works as intended at least in my experience, and quite frankly I won't even play this game anymore without this mod.
Its one of the few mods I really feel should be part of the game
This mod really is too good, Notch really has his work cut out for him if he hopes to have his npc villages working as well as this one does :wink.gif:
Fantastic work, I am one of those who wont even bother upgrading minecraft until I am able to use this mod.
0
Its just so much fun
0
If you can get past the ASCII graphics, and the keyboard controls of the game i am sure you will have alot of fun playing this game.
At the very least you should check it out, here is the link
http://whalesdev.com...title=Main_Page
In this game you need to eat, drink, and sleep.
Its a really really large randomly generated level, all buildings can be entered, You can break down doors, smash out windows to get inside, There is a pretty nice damage system where parts of your body can be damaged and will hinder you depending on which part it is, ect. Do check this game out, one of my Favorite Roguelike games of all time.
0
Like:
?Not Sure What You mean with this?
#
# Smart Moving mod configuration file
# -----------------------------------
#
# Modify the values behind the keys in this file to configure the
# Smart Moving behavior as you like it.
#
# * All options you leave at their default value will be automatically
# updated when the default value is updated with a new version of
# Smart Moving options.
#
# * All options you modify will stay the same over the upgrade cycles
# as long as they still fall in the allowed range.
#
# * The character '!' will be used after the value's text's end to
# mark a value that has originally been modified but became the
# default value at some point in the update process to avoid it being
# updated too with the next default value change.
#
# * The '!' mark can also be used to create a 'modified' and so not
# automatically updated value identical to the current default value
#
# Additionally you can create multiple option configurations and define
# separate option values for each configuration.
#
# * key-value separator is ':'
# * key-value-pair separator is ';'
# * a value without key will become the default value
#
#######################################################################
# The current version of this Smart Moving options file
move.options.version:1.9
# =====================================================================
# Climbing
# --------
# Below you find all free and ladder climbing options except those
# for ceiling climbing.
# =====================================================================
# To manipulate the ladder climbing mode (possible values are "free", "smart", "simple" and "standard")
move.climb.ladder:free
# To switch on/off free climbing
move.climb.free:true
# Climbing up speed factor relative to default climbing up speed (>= 0)
move.climb.free.up.speed.factor:1
# Climbing down speed factor relative to default climbing down speed (>= 0)
move.climb.free.down.speed.factor:1
# Climbing horizontal speed factor relative to default climbing horizontal speed (>= 0)
move.climb.free.horizontal.speed.factor:1
# Climbing N,S,E,W grabbing angle in degrees
move.climb.free.direction.orthogonal.angle:90
# Climbing NW,SW,SE,NE grabbing angle in degrees
move.climb.free.direction.diagonal.angle:80
# Whether the "grab" button will automatically be triggered while being on ladders
move.climb.free.ladder.auto:true
# Additional speed factor when climbing straight up on one ladder block (>=0)
move.climb.free.ladder.one.up.speed.factor:0.71
# Additional speed factor when climbing straight up on two ladder blocks (>=1)
move.climb.free.ladder.two.up.speed.factor:1.43
# Climbing over fences
move.climb.free.fence:true
# Distance in blocks to fall before suffering fall damage when starting to climb (>=1, <=3)
move.climb.fall.damage.start.distance:2
# Damage factor applied to the remaining distance (>=1)
move.climb.fall.damage.factor:2
# Distance in blocks to fall to block all climbing attempts (>="move.climb.fall.damage.start.distance")
move.climb.fall.maximum.distance:3
# To switch on/off exhaustion while climbing
move.climb.exhaustion:false;h:true
# Maximum exhaustion to start climbing along ceilings (>= 0)
move.climb.exhaustion.start:60
# Maximum exhaustion to climb (>= 0)
move.climb.exhaustion.stop:80
# Exhaustion added every tick while climbing horizontally (>= 0)
move.climb.strafe.exhaustion.gain:1.1
# Exhaustion added every tick while climbing up (>= 0)
move.climb.up.exhaustion.gain:1.2
# Exhaustion added every tick while climbing down (>= 0)
move.climb.down.exhaustion.gain:1.05
# Exhaustion added every tick while climbing diagonally up (>= 0)
move.climb.strafe.up.exhaustion.gain:1.3
# Exhaustion added every tick while climbing diagonally down (>= 0)
move.climb.strafe.down.exhaustion.gain:1.25
# =====================================================================
# Ceiling climbing
# ----------------
# Below you find all ceiling climbing options
# =====================================================================
# To switch on/off climbing along ceilings
move.climb.ceiling:true
# Speed factor while climbing along ceilings (>= 0, relative to default movement speed)
move.climb.ceiling.speed.factor:0.2
# To switch on/off exhaustion while climbing along ceilings
move.climb.ceiling.exhaustion:false;h:true
# Maximum exhaustion to start climbing along ceilings (>= 0)
move.climb.ceiling.exhaustion.start:40
# Maximum exhaustion to climbing along ceilings (>= "move.climb.ceiling.exhaustion.start")
move.climb.ceiling.exhaustion.stop:60
# Exhaustion added every tick while climbing along ceilings (>= 0)
move.climb.ceiling.exhaustion.gain:1.3
# =====================================================================
# Swimming
# --------
# Below you find all swimming options
# =====================================================================
# To switch on/off swimming
move.swim:true
# Speed factor while swimming (>= 0, relative to default movement speed)
move.swim.speed.factor:1
# To switch on/off diving down instead of swimming slow on sneaking while swimming
move.swim.down.sneak:true
# Swim particle spawning period factor (>= 0)
move.swim.particle.period.factor:1
# =====================================================================
# Diving
# ------
# Below you find all diving options
# =====================================================================
# To switch on/off diving
move.dive:true
# Speed factor while diving (>= 0, relative to default movement speed)
move.dive.speed.factor:1
# To switch on/off diving down instead of diving slow on sneaking while diving
move.dive.down.sneak:true
# =====================================================================
# Standard sprinting
# ------------------
# Below you find the options for standard vanilla Minecraft sprinting
# (sometimes referred as "running" here)
# =====================================================================
# To switch on/off standard sprinting
move.run:true
# Standard sprinting factor (>= 1.1)
move.run.factor:1.3
# To switch on/off standard sprinting exhaustion
move.run.exhaustion:false;h:true
# Standard sprinting perspective (set to '0' to switch off)
move.run.perspective.factor:1
# Maximum exhaustion to start a standard sprint (>= 0)
move.exhaustion.run.start:75
# Maximum exhaustion to continue a standard sprint (>= "move.exhaustion.run.start")
move.exhaustion.run.stop:100
# Exhaustion gain factor while standard sprinting (>= 0)
move.exhaustion.run.gain.factor:1.5
# =====================================================================
# Generic sprinting
# -----------------
# Below you find the options for Smart Moving's generic sprinting
# available for many different smart movings plus standard walking
# =====================================================================
# To switch on/off generic sprinting
move.sprint:true
# Generic sprinting factor (>= 1.1 AND >= 'move.run.factor' + 0.1 if relevant)
move.sprint.factor:1.5
# To switch on/off sprinting exhaustion
move.sprint.exhaustion:true;e:false
# Smart on ground sprinting perspective (set to '0' to switch off)
move.sprint.perspective.factor:1.5
# Maximum exhaustion to start a sprint (>= 0)
move.exhaustion.sprint.start:50
# Maximum exhaustion to continue a sprint (>= "move.exhaustion.sprint.start")
move.exhaustion.sprint.stop:100
# Exhaustion gain factor while sprinting (>= 0)
move.exhaustion.sprint.gain.factor:2
# =====================================================================
# Generic sprinting
# -----------------
# Below you find the options for Smart Moving's generic sneaking
# available for many different smart movings. These options also
# apply to standard sneaking!
# =====================================================================
# To switch on/off standard sneaking
move.sneak:true
# Speed factor while sneaking (>= 0, <= 1, relative to default movement speed)
move.sneak.factor:0.3
# =====================================================================
# Crawling
# --------
# Below you find all crawling options.
# =====================================================================
# To switch on/off crawling
move.crawl:true
# Speed factor while swimming (>= 0, <= 1, relative to default movement speed)
move.crawl.factor:0.15
# =====================================================================
# Sliding
# -------
# Below you find all sliding options.
# =====================================================================
# To switch on/off sliding
move.slide:true
# Sliding control movement factor (>= 0, in degrees per tick)
move.slide.control.angle:1
# Slipperiness factor while sliding (>= 0)
move.slide.glide.factor:1
# Sliding to crawling transition speed factor (>= 0)
move.slide.speed.stop.factor:1
# Sliding particle spawning period factor (>= 0)
move.slide.particle.period.factor:0.5
# =====================================================================
# Smart flying
# ------------
# Below you find all options for Smart Moving's own flying mode.
# =====================================================================
# To switch on/off smart flying
move.fly:true
# To manipulate smart flying speed (>= 0)
move.fly.speed.factor:1
# =====================================================================
# Standard flying
# ---------------
# Below you find the options for standard vanilla Minecraft flying
# (sometimes referred as "levitating" here)
# =====================================================================
# To switch on/off standard flying small size
move.levitate.small:true
# To switch on/off standard flying animation
move.fly.animation:true
# =====================================================================
# Falling
# -------
# Below you find the options for Smart Moving's falling
# =====================================================================
# Minimum fall distance for stopping ground based moves like crawling or sliding (>= 0)
move.fall.distance.minimum:3
# To switch on/off smart falling animation
move.fall.animation:true
# Minimum fall distance for the smart falling animation (>= 0, >= "move.fall.animation.distance.minimum"
move.fall.animation.distance.minimum:3
# =====================================================================
# Jumping
# -------
# Below you find the options for all Smart Moving's different jump
# types. These options also apply to standard jumping!
# =====================================================================
# To switch on/off jumping
move.jump:true
# Jumping control movement factor (>= 0, <= 1, relative to default air movement speed)
move.jump.control.factor:1
# Horizontal jumping factor relative to actual horizontal movement (>= 1)
move.jump.horizontal.factor:1
# Vertical jumping factor relative to default jump height (>= 0)
move.jump.vertical.factor:1
# To switch on/off jumping while standing (Relevant only if "move.jump" is true)
move.jump.stand:true
# Vertical stand jumping factor relative to default jump height (>= 0)
move.jump.stand.vertical.factor:1
# To switch on/off jumping while sneaking (Relevant only if nether "move.sneak" nor "move.jump" are false)
move.jump.sneak:true
# Horizontal sneak jumping factor relative to actual horizontal movement (>= 1)
move.jump.sneak.horizontal.factor:1
# Vertical sneak jumping factor relative to default jump height (>= 0)
move.jump.sneak.vertical.factor:1
# To switch on/off jumping while walking (Relevant only if "move.jump" is true)
move.jump.walk:true
# Horizontal walk jumping factor relative to actual horizontal movement (>= 1)
move.jump.walk.horizontal.factor:1
# Vertical walk jumping factor relative to default jump height (>= 0)
move.jump.walk.vertical.factor:1
# To switch on/off jumping while running (Relevant only if nether "move.run" nor "move.jump" are false)
move.jump.run:true
# Horizontal run jumping factor relative to actual horizontal movement (>= 1)
move.jump.run.horizontal.factor:2
# Vertical run jumping factor relative to default jump height (>= 0)
move.jump.run.vertical.factor:1
# To switch on/off jumping while sprinting (Relevant only if nether "move.sprint" nor "move.jump" are false)
move.jump.sprint:true
# Horizontal sprint jumping factor relative to actual horizontal movement (>= 1)
move.jump.sprint.horizontal.factor:2
# Vertical sprint jumping factor relative to default jump height (>= 0)
move.jump.sprint.vertical.factor:1
# ---------------------------------------------------------------------
# Charged jumping
# ---------------
# Below you find all charged jump specific options except those for
# exhaustion.
# ---------------------------------------------------------------------
# Relevant only if "move.jump" is not false
move.jump.charge:true
# Maximum jump charge (counts up one per tick) (>= 0)
move.jump.charge.maximum:20
# Jump speed factor when completely charged (>= 1)
move.jump.charge.factor:1.3
# To switch between charged jump and charge cancel on sneak button release while jump charging
move.jump.charge.sneak.release.cancel:false
# ---------------------------------------------------------------------
# Head jumping
# ------------
# Below you find all head jump and fall specific options except those
# for exhaustion.
# ---------------------------------------------------------------------
# Relevant only if "move.jump" is not false
move.jump.head.charge:true
# Head jump control movement factor (>= 0, <= 1, relative to default air movement speed)
move.jump.head.control.factor:0.2
# Maximum head jump charge (counts up one per tick) (>= 0)
move.jump.head.charge.maximum:10
# Distance in blocks to fall head ahead before suffering fall damage (>=1, <=3)
move.fall.head.damage.start.distance:2
# Damage factor applied to the remaining distance when impacting head ahead (>=1)
move.fall.head.damage.factor:2
# ---------------------------------------------------------------------
# Side and Back jumping
# ---------------------
# Below you find all side and back jump specific options except those
# for exhaustion.
# ---------------------------------------------------------------------
# To switch on/off side jumping
move.jump.angle.side:true
# To switch on/off back jumping
move.jump.angle.back:true
# Horizontal jump speed factor for side and back jumps (>= 0)
move.jump.angle.horizontal.factor:0.3
# Vertical jump speed factor for side and back jumps (>= 0)
move.jump.angle.vertical.factor:0.2
# ---------------------------------------------------------------------
# Jump exhaustion
# ---------------
# Below you find the exhaustion options for the different jump types.
# At runtime all relevant options are combined together to form the
# specific exhaustion value
# ---------------------------------------------------------------------
# To switch on/off jump exhaustion
move.jump.exhaustion:true
# To manipulate the exhaustion increase by a jump (>= 0)
move.jump.exhaustion.gain.factor:1
# To manipulate maximum exhaustion to jump (>= 0)
move.jump.exhaustion.stop.factor:1
# To switch on/off up jump exhaustion
move.jump.up.exhaustion:true
# To manipulate the exhaustion increase by a jump up (>= 0)
move.jump.up.exhaustion.gain.factor:1
# To manipulate maximum exhaustion to jump up (>= 0)
move.jump.up.exhaustion.stop.factor:1
# To switch on/off angle jump exhaustion
move.jump.angle.exhaustion:true
# To manipulate the exhaustion increase by a jump to the side or back (>= 0)
move.jump.angle.exhaustion.gain.factor:1
# To manipulate maximum exhaustion to jump to the side or back (>= 0)
move.jump.angle.exhaustion.stop.factor:1
# To switch on/off stand jump exhaustion
move.jump.stand.exhaustion:false;h:true
# To manipulate the exhaustion increase by a jump while standing (>= 0)
move.jump.stand.exhaustion.gain.factor:40
# To manipulate maximum exhaustion to jump while standing (>= 0)
move.jump.stand.exhaustion.stop.factor:60
# To switch on/off sneak jump exhaustion
move.jump.sneak.exhaustion:false;h:true
# To manipulate the exhaustion increase by a jump while sneaking (>= "move.jump.stand.exhaustion.gain.factor")
move.jump.sneak.exhaustion.gain.factor:40
# To manipulate maximum exhaustion to jump while sneaking (>= 0, <= "move.jump.stand.exhaustion.stop.factor")
move.jump.sneak.exhaustion.stop.factor:60
# To switch on/off walk jump exhaustion
move.jump.walkexhaustion:false;h:true
# To manipulate the exhaustion increase by a jump while walking (>= "move.jump.sneak.exhaustion.gain.factor")
move.jump.walk.exhaustion.gain.factor:45
# To manipulate maximum exhaustion to jump while walking (>= 0, <= "move.jump.sneak.exhaustion.stop.factor")
move.jump.walk.exhaustion.stop.factor:55
# To switch on/off run jump exhaustion
move.jump.run.exhaustion:true;e:false
# To manipulate the exhaustion increase by a jump while running (>= "move.jump.walk.exhaustion.gain.factor")
move.jump.run.exhaustion.gain.factor:60
# To manipulate maximum exhaustion to jump while running (>= 0, <= "move.jump.walk.exhaustion.stop.factor")
move.jump.run.exhaustion.stop.factor:40
# To switch on/off sprint jump exhaustion
move.jump.sprint.exhaustion:true;e:false
# To manipulate the exhaustion increase by a jump while sprinting (>= "move.jump.run.exhaustion.gain.factor")
move.jump.sprint.exhaustion.gain.factor:65
# To manipulate maximum exhaustion to jump while sprinting (>= 0, <= "move.jump.run.exhaustion.stop.factor")
move.jump.sprint.exhaustion.stop.factor:35
# To switch on/off up additional jump charge exhaustion
move.jump.charge.exhaustion:true
# To manipulate the additional exhaustion for the higher jump (>= 0, is multiplied with the actual charge factor)
move.jump.charge.exhaustion.gain.factor:30
# To manipulate the subtractional maximum exhaustion to jump higher (>= 0, is multiplied with the actual charge factor)
move.jump.charge.exhaustion.stop.factor:30
# To switch on/off slide jump exhaustion
move.jump.slide.exhaustion:true
# To manipulate the exhaustion increase by a slide jump (>= 0)
move.jump.slide.exhaustion.gain.factor:10
# To manipulate maximum exhaustion to slide jump (>= 0)
move.jump.slide.exhaustion.stop.factor:90
# =====================================================================
# Exhaustion
# ----------
# Below you find the options for the continuous exhaustion gain/loss
# factors.
# =====================================================================
# Exhaustion gain base factor, set to '0' to disable exhaustion (>= 0)
move.exhaustion.gain.factor:1
# Exhaustion loss base factor (>= 0)
move.exhaustion.loss.factor:1;e:1.2;h:0.8
# Smart sprinting exhaustion loss factor (>= 0)
move.exhaustion.sprint.loss.factor:0
# Standard sprinting exhaustion loss factor while (>= 0, >= "move.exhaustion.sprint.loss.factor")
move.exhaustion.run.loss.factor:0.5
# Walking exhaustion loss factor (>= 0, >= "move.exhaustion.run.loss.factor")
move.exhaustion.walk.loss.factor:1
# Sneaking exhaustion loss factor (>= 0, >= "move.exhaustion.walk.loss.factor")
move.exhaustion.sneak.loss.factor:1.5
# Standing exhaustion loss factor (>= 1, >= "move.exhaustion.sneak.loss.factor")
move.exhaustion.stand.loss.factor:2
# Falling exhaustion loss factor (>= "move.exhaustion.stand.loss.factor")
move.exhaustion.fall.loss.factor:2.5
# Ceiling climbing exhaustion loss factor (>= 0)
move.exhaustion.climb.ceiling.loss.factor:1
# Climbing exhaustion loss factor (>= 0)
move.exhaustion.climb.loss.factor:1
# Crawling exhaustion loss factor (>= 0)
move.exhaustion.crawl.loss.factor:1
# Water walking exhaustion loss factor (>= 0)
move.exhaustion.dip.loss.factor:1
# Swimming exhaustion loss factor (>= 0)
move.exhaustion.swim.loss.factor:1
# Diving exhaustion loss factor (>= 0)
move.exhaustion.dive.loss.factor:1
# Normal movement exhaustion loss factor (>= 0)
move.exhaustion.normal.loss.factor:1
# Whether exhaustion loss increases hunger
move.exhaustion.hunger:true
# How much hunger is generated for exhaustion loss (>= 0)
move.exhaustion.hunger.factor:0.05;e:0.02;h:0.08
# Until which food level exhaustion is continuously reduced
move.exhaustion.food.minimum:4
# =====================================================================
# Hunger
# ------
# Below you find all hunger gain options.
# =====================================================================
# To switch on/off hunger generation
move.hunger.gain:true;e:false
# Hunger generation base factor (>= 0)
move.hunger.gain.factor:1;e:0.8;h:1.2
# Smart sprinting hunger generation factor (>= 0)
move.hunger.sprint.gain.factor:1
# Standard sprinting hunger generation factor (>= 0)
move.hunger.run.gain.factor:10
# Standard speed movement hunger generation factor (>= 0)
move.hunger.walk.gain.factor:1
# Sneaking hunger generation factor (>= 0)
move.hunger.sneak.gain.factor:1
# Sneaking hunger generation factor (>= 0)
move.hunger.stand.gain.factor:0
# Climbing hunger generation factor (>= 0)
move.hunger.climb.gain.factor:1
# Crawling hunger generation factor (>= 0)
move.hunger.crawl.gain.factor:1
# Ceiling climbing hunger generation factor (>= 0)
move.hunger.climb.gain.ceiling.factor:1
# Swimming hunger generation factor (>= 0)
move.hunger.swim.gain.factor:1.5
# Diving hunger generation factor (>= 0)
move.hunger.dive.gain.factor:1.5
# Water walking hunger generation factor (>= 0)
move.hunger.dip.gain.factor:1.5
# Normal movement hunger generation factor (>= 0)
move.hunger.normal.gain.factor:1
# Basic hunger per tick (>= 0)
move.hunger.always.gain:0;h:0.0050
# =====================================================================
# Item Usage
# ----------
# Below you find the options to manipulate the speed factors
# additionally applied while using an item.
# =====================================================================
# Speed factor while using an item, if not defined otherwise (>= 0 AND <= 1)
move.usage.speed.factor:0.2
# Speed factor while blocking with a sword (>= 0 AND <= 1, defaults to "move.usage.speed.factor" when not present)
move.usage.sword.speed.factor:0.2
# Speed factor while pulling back a bow (>= 0 AND <= 1, defaults to "move.usage.speed.factor" when not present)
move.usage.bow.speed.factor:0.2
# Speed factor while eating food (>= 0 AND <= 1, defaults to "move.usage.speed.factor" when not present)
move.usage.food.speed.factor:0.2
# =====================================================================
# Mod compatibility
# -----------------
# Below you find the options to manipulate how Smart Moving should
# interact with other mods
# =====================================================================
# Whether to replace the rope climbing of mod pack 'Ropes+'
move.mod.rope.replace.climb.rope:true
# =====================================================================
# User interface
# --------------
# Below you find the options to manipulate Smart Moving's user
# interface
# =====================================================================
# The maximum number of ticks between two clicks to trigger a side or back jump (>= 2)
move.jump.angle.double.click.ticks:3
# Whether to display the exhaustion bar in the game overlay
move.gui.exhaustion.bar:true
# Whether to display the jump charge bar in the game overlay
move.gui.jump.charge.bar:true
# To switch on/off sneak toggling
move.sneak.toggle:false
# To switch on/off crawl toggling
move.crawl.toggle:false
# Key name to toggle Smart Moving features in-game (default: "F9")
move.toggle.key.name:F9
# =====================================================================
# Configuration Management
# ------------------------
# Below you find the options to define multiple configuration option
# sets
# =====================================================================
# A list of survival option configuration keys, entries seperated by ','
move.config.survival.keys:e,m,h
# The option configuration to start the next minecraft survival game with (can also be modified via in-game option configuration toggling)
move.config.survival.keys.default:m
# A list of creative option configuration keys, entries seperated by ','
move.config.creative.keys:
# The option configuration to start the next minecraft creative game with (can also be modified via in-game option configuration toggling)
move.config.creative.keys.default:
# The display names of the option configuration keys
move.config.key.name:e:Easy;h:Hard;m:Medium
# =====================================================================
# Message Management
# ------------------
# Below you find the options to define in which case Smart Moving
# should write messages about its current behavior to the ingame chat
# =====================================================================
# To switch on/off option status messages via chat system
move.config.chat:true
# To switch on/off the initial option status message when starting a game (Relevant only if "move.config.chat" is not false)
move.config.chat.init:true
# To switch on/off the server config overridden status message when joining a multiplayer game (Relevant only if "move.config.chat" is not false)
move.config.chat.server:true
It says on your post that you made some improvements to the way the climbing works in ropes+ I was wondering what you changed?
0
Well Id be happy to do all that at some point but that is a serious job in itself to do all of that, to start ill basically tell you that when i have your mod override the normal climbing functionality of ropes+ I cannot climb the ropes anymore with 6.12 nor will grab work on the ropes.
For now ill add all the mods i'm currently using but version numbers and what not will have to come later on after you take a look at this massive list of mods and tell me if there is anyway you will be able to fix this or not once you see them all.
ReiMinimap
ArmorStand
AudioMod
Baby Animals
BackPack
Atomic Stryker's Battletowers
Better Sound Mod Alpha
Better Dungeons
Big Trees Mod
Better Than Wolves
Buildcraft
Better Then Buildcraft
CARuins
Clay Soldiers Mod
Craft Guide
Custom Mob Spawner
Mo Creatures
Extra Biomes
Great Wall
GuiApi
Inventory Tweaks
Kaevators Timber Framing
Kaevators Wallpaper
Little Blocks Mod
MAtmos
Player API
Smart Moving
Display Case
Millenaire
Mine Colony
Pull Cart Mod
Zeppelin Mod
ModLoader
ModLoaderMP
MultiUseDoors
Optifine
Painting GUI
Pick up Skeleton Arrows
Ropes+
Ruins
Shelf
Tale of Kingdoms
Thirst Mod
Timber!
Too Many Items
Twilight Forest
Walled City
Weapon Mod (Balkors?)
More World Types
Zombie Awareness
Now, clearly I am using minecraft 1.1, And due to the amount of mods in use I wouldnt blame you for not wanting to try and figure out what could be causing it, simply because 6.11 Works for me still so for now im still using that one.
but if you think that you are able to solve the problem with relative ease then ill spend more time and get you as much more information as I can.
0
Again if i have your mod override the climbing in the newest version i cannot climb the ropes at all... please fix
0
You are fast, :smile.gif: Trying it out now, Thank you for the great mod :smile.gif:
0
I have red power installed and i am pretty sure that it works fine with them, I have climbed up the slabs and covers and strips before
0
Looks like your support for Ropes+ mod may have broken the grappling hook a bit, as of now its not getting thrown as intented it seems as its currently impossible to throw it on a ledge above you any longer the climbing works great and really does balance the ropes out a lot as you simply climbed them way too fast before. Please fix I would love to use this supported version but right now the grappling hook is only half as useful as before :sad.gif:
A little more info on what is happening is when you throw the hook it basically flies close to straight up in the air no matter where your aiming it,
Not sure what was going on but now its working fine no problems at all... wierd. :dry.gif:
Also the ropes that get created from the hook and rope arrows descend alot slower than they did before as well, this is not a huge deal but should be fixed as well :smile.gif:
0
On a negative note, your threads need work.... more often than not I cannot tell if you have updated your mods you really need a change log on your main posts seriously its a great help.....
Other than that I love your work keep doing what you do cause your the man =D
0
Would love to try it on my Duel Quad Core machine :wink.gif:
0
Best one available for sure, do miss the Cave feature, could care less about the entities radar.
Anyways just updated to your newest version and the block colors are not working correctly :sad.gif:
Glad I kept the zip of the previous version.
Please fix :smile.gif:
0
Another one of the few mods i must have when i play this game.
Nothing is cooler than coming across a large hole in the ground and throwing your torch down the hole and watch everything light up.
Really would love to see this feature be part of the game.
Thank you for making one of my favorite mods :smile.gif:
0
Its one of the few mods I really feel should be part of the game
Fantastic Work my friend :smile.gif:
0
Fantastic work, I am one of those who wont even bother upgrading minecraft until I am able to use this mod.
0