• 0

    posted a message on [Forge] TrainCraft (formerly Trains and Zeppelin mod)
    How do I get animals out of the stock carts? I tried using disembark rails from railcraft but as soon as they got out of cart they got in again.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.X/1.5.2/Others]Pam's Mods - Feb 9th (I'm Back!)
    Quote from mogri

    Did the following with no error in both SSP and SMP:
    • Crafted churn and quern
    • Crafting butter with churn
    Things that did not work
    • Crafting anything with the quern (no error message/crash, but could not grind items. Am I doing this right? I used Smooth Sandstone as fuel and salt or cocoa beans as input.) Does not work in either SSP or SMP.


    You have to use smooth stone. Not sandstone.

    Edit: Late post.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!

    if you have this mod, do the normal, tame-able wolves and ocelots still spawn?


    Yes.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Cart Mod - Being Updated for 1.6.4!
    What's up with the poll? Are you talking with Mojang for adding the carts into vanilla Minecraft?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5] The Runic Dust Mod [Mar14]
    I noticed that your mod doesn't use forge sprite system. Can you make your mod to use the forge sprite system?
    Posted in: Minecraft Mods
  • 0

    posted a message on Custom NPCs
    Quote from Noppes

    Just because the mod uses forge doesnt automatically mean it uses forges item sprites thing. That sounds like RC still uses modloaders item sprites way


    Hmm, I didn't know that. Thanks for the reply. BTW your mod is awesome. I've been using it for one hour and I loved it.
    Posted in: Minecraft Mods
  • 0

    posted a message on Custom NPCs
    Quote from Noppes

    You have too many mods that add items. You have no free sprites


    Yes I have many mods but RC mod doesn't use item sprite because it is a forge mod. And when I get rid of RC mod your mod started to work. So it shouldn't be sprite problem.
    Posted in: Minecraft Mods
  • 0

    posted a message on Custom NPCs
    Uhm, after insalling your mod minecraft goes blackscreen. Here is the error log:
    java.lang.IndexOutOfBoundsException: bitIndex < 0: -1
    at java.util.BitSet.clear(Unknown Source)
    at cpw.mods.fml.client.SpriteHelper.getFreeSlot(SpriteHelper.java:130)
    at cpw.mods.fml.client.SpriteHelper.getUniqueSpriteIndex(SpriteHelper.java:106)
    at ModLoader.addOverride(ModLoader.java:154)
    at mod_RCM.load(mod_RCM.java:111)
    at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:351)
    at cpw.mods.fml.common.Loader.modInit(Loader.java:263)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:604)
    at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:203)
    at net.minecraft.client.Minecraft.a(Minecraft.java:426)
    at net.minecraft.client.Minecraft.run(Minecraft.java:735)
    at java.lang.Thread.run(Unknown Source)

    Apparently this mod doesn't like RC mod. Can you explain why?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5]Simple NPCs - NPCs for Mapmakers! - 5000+ Downloads! Now with Quests!
    Quote from Kingdragon131

    Press Escape, go to options, then go to controlls, find the controll that says the quest one, click it, and change it to whatever button you want it to be. I changed it to \


    Thanks for the reply.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Truthowl

    Tested in Plains, Desert, Taiga and Marsh so far.
    GOd I'm hating the idea of redoing it all.


    Yea, it annoys me too. I had to test everything again which took my all day when I updated forge. Also I had to sacrifice some mods I used and loved.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Truthowl

    Think I may have found a bug. I have Thaumcraft installed also. Usually I change Mo'Creatues settings as follows.

    Change vanilla spawns = yes
    despawn vanillas = yes or no
    Creepers = 0
    Bunny = 1
    Mice = 1
    O. freq = 1 - 4
    O. Str = 1.90 or 2.
    O. range = 5 or 6

    If I do the above it seems to break spawns for Mo'Creatures. Instead I seem to get a LOT of Thaumcraft zombies. Not sure that t affects all Mo'Creatures spawns. Only hostiles.... well, I still sometimes see water creatures with the above. Dolphins mainly. In fact it appears to be almost exclusively Thaum Zombies. No biggie but thought you might want to know.

    I have not updated any of my mods since, well, weeks at least, I believe. I'm still using a version of forge that dont include mod loader built in. When I seen that, I decided I didn't need to update forge, and therefore no mods either, for the time being.

    If I click the restore deafults all spawns reappear as if nothing happened. I can then do the following without it breaking.

    Change vanilla spawns = yes
    despawn vanillas = yes or no
    Creepers = 0


    Did you test this in a forest biome? Thaum zombies tend to spawn in areas which have huge amount of vis. And forests usually has huge amount of vis.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5]Simple NPCs - NPCs for Mapmakers! - 5000+ Downloads! Now with Quests!
    I need a config file to change quest button. It messes up with a lot of mods.
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Deno555

    Only Norman villages are working for me. When Japan and Mayan villages spawn their chests automatically open. So I can't trade with them. Also none of the Hindi villages spawn correctly. Their buildings spawn but people don't. I'm using latest forge. Please help.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5] The Runic Dust Mod [Mar14]
    I installed it properly but it still crashes. Here is the error log:
    java.lang.IndexOutOfBoundsException: bitIndex < 0: -1
    at java.util.BitSet.clear(Unknown Source)
    at cpw.mods.fml.client.SpriteHelper.getFreeSlot(SpriteHelper.java:130)
    at cpw.mods.fml.client.SpriteHelper.getUniqueSpriteIndex(SpriteHelper.java:106)
    at ModLoader.addOverride(ModLoader.java:154)
    at mod_RCM.load(mod_RCM.java:110)
    at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:351)
    at cpw.mods.fml.common.Loader.modInit(Loader.java:263)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:604)
    at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:203)
    at net.minecraft.client.Minecraft.a(Minecraft.java:426)
    at net.minecraft.client.Minecraft.run(Minecraft.java:735)
    at java.lang.Thread.run(Unknown Source)
    2012-06-28 21:01:06 [SEVERE] A critical error has occurred.
    java.lang.IndexOutOfBoundsException: bitIndex < 0: -1
    at java.util.BitSet.clear(Unknown Source)
    at cpw.mods.fml.client.SpriteHelper.getFreeSlot(SpriteHelper.java:130)
    at cpw.mods.fml.client.SpriteHelper.getUniqueSpriteIndex(SpriteHelper.java:106)
    at ModLoader.addOverride(ModLoader.java:154)
    at mod_RCM.load(mod_RCM.java:110)
    at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:351)
    at cpw.mods.fml.common.Loader.modInit(Loader.java:263)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:604)
    at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:203)
    at net.minecraft.client.Minecraft.a(Minecraft.java:426)
    at net.minecraft.client.Minecraft.run(Minecraft.java:735)
    at java.lang.Thread.run(Unknown Source)
    2012-06-28 21:01:06 [SEVERE] 67 mods loaded
    Optifine OptiFine_1.2.5_HD_C3
    Minecraft Forge 3.3.8.152
    FML v2.2.78.153
    Forge Mod Loader version 2.2.78.153 for Minecraft 1.2.5
    mod_CodeChickenCore : Initialized (minecraft.jar)
    mod_UpdateManager : Initialized (Ebon Mod [3.2.3] mc.1.2.5.zip)
    mod_UpdateManager : Initialized (Minions_client_1.2.5.zip)
    mod_MinecraftForge : Initialized (minecraft.jar)
    mod_MorePistons : Initialized (minecraft.jar)
    mod_NotEnoughItems : Initialized (minecraft.jar)
    mod_adventureItems : Initialized (AdventureItems.zip)
    mod_Backpack : Initialized (Backpack_v2.3.5_FML_Client.zip)
    mod_AS_BattleTowers : Initialized (BattleTowers AS.zip)
    mod_betterDungeons : Initialized (BetterDungeons.zip)
    mod_AdditionalBuildcraftObjects : Initialized ([email protected])
    mod_BuildCraftCore : Initialized (buildcraft-client-A-core-3.1.5.zip)
    mod_BuildCraftBuilders : Initialized (buildcraft-client-B-builders-3.1.5.zip)
    mod_BuildCraftEnergy : Initialized (buildcraft-client-B-energy-3.1.5.zip)
    mod_BuildCraftFactory : Initialized (buildcraft-client-B-factory-3.1.5.zip)
    mod_BuildCraftTransport : Initialized (buildcraft-client-B-transport-3.1.5.zip)
    mod_BuildCraftSilicon : Initialized (buildcraft-client-C-silicon-3.1.5.zip)
    mod_AdditionalPipes : Initialized (buildcraft-client-DA-additionalpipes-3.1.0.zip)
    mod_ClayMan : Initialized (ClaySoldiersMod_v71.zip)
    mod_ComputerCraft : Initialized (ComputerCraft)
    mod_CCTurtle : Initialized (ComputerCraft)
    mod_DoggyTalents : Initialized (DoggyTalents221.zip)
    mod_mocreatures : Initialized (DrZharks MoCreatures Mod v3.6.2.zip)
    mod_DustMod : Initialized (dustmod v0.6.1 [client].zip)
    mod_Ebon : Initialized (Ebon Mod [3.2.3] mc.1.2.5.zip)
    mod_EE : Initialized (EE2ClientV1.4.6.5.jar)
    mod_EnderStorage : Initialized (EnderStorage-Client 1.1.3.zip)
    mod_ExplosivesPlus : Initialized (Explosives+v3.3.jar)
    mod_FairyMod : Initialized (fairymod.zip)
    mod_Forestry : Initialized (forestry-client-A-1.4.6.2.jar)
    mod_BuildCraftZFP : Initialized (forestry-client-A-1.4.6.2.jar)
    mod_AnimalBikes : Initialized (forge animalbikes client 1.2.5 v2.zip)
    mod_IC2 : Initialized (industrialcraft-2-client_1.97.jar)
    mod_PigbearLaser : Initialized (Laser Mod 1.5.zip)
    mod_LogisticsPipes : Initialized (LogisticsPipes-BC3-0.2.5B.zip)
    mod_MAtmos_forModLoader : Initialized (MAtmos_packaged.zip)
    mod_Millenaire : Initialized (millenaire2.7.8.zip)
    mod_Minions : Initialized (Minions_client_1.2.5.zip)
    mod_Cart : Initialized (mod_Cart_v1.2.1-Client_MC-125.zip)
    mod_CartConfig : Initialized (mod_Cart_v1.2.1-Client_MC-125.zip)
    mod_AddonTimeMachine : Initialized (mod_Fossil.zip)
    mod_Fossil : Initialized (mod_Fossil.zip)
    mod_IronChest : Initialized (mod_ironchests-client-3.4.2.28.zip)
    mod_lectern : Initialized (mod_lectern_ssp-1.2.5.zip)
    mod_tome : Initialized (mod_tome_ssp-1.2.5.zip)
    mod_xpbook : Initialized (mod_xpbook_ssp-1.2.5.zip)
    mod_Zeppelin : Initialized (mod_Zeppelin-client-1.2.5.0.31.zip)
    mod_Pamfood : Initialized (Pam's Harvestcraft 5.3.7 (MC 1.2.5).zip)
    mod_PlasmaCraft : Initialized (Plasmacraft-0.3.0.zip)
    mod_PortalGun : Initialized (portalgun)
    mod_Railcraft : Initialized (Railcraft_Client_5.3.2.zip)
    mod_RCM : Pre-initialized (RCMod v2.0.zip)
    mod_RedPowerControl : Pre-initialized (RedPowerControl-2.0pr5b2.zip)
    mod_RedPowerCore : Pre-initialized (RedPowerCore-2.0pr5b2.zip)
    mod_RedPowerLighting : Pre-initialized (RedPowerLighting-2.0pr5b2.zip)
    mod_RedPowerLogic : Pre-initialized (RedPowerLogic-2.0pr5b2.zip)
    mod_RedPowerMachine : Pre-initialized (RedPowerMachine-2.0pr5b2.zip)
    mod_RedPowerWiring : Pre-initialized (RedPowerWiring-2.0pr5b2.zip)
    mod_RedPowerWorld : Pre-initialized (RedPowerWorld-2.0pr5b2.zip)
    mod_ShipsAndBoats : Pre-initialized (ShipsAndBoatsMod-0.10.zip)
    mod_SneakyPipes : Pre-initialized (SneakyPipes-0.1.1.zip)
    Steve's Carts : Pre-initialized (Steves Carts 1.4.3.zip)
    mod_Train : Pre-initialized (TrainMod.zip)
    mod_TwilightForest : Pre-initialized (twilightforest-1.10.1.zip)
    Balkon's WeaponMod : Pre-initialized (WeaponMod.zip)
    mod_WirelessRedstoneCore : Pre-initialized (WR-CBE Core-Client 1.2.2.1.zip)
    mod_ThaumCraft : Pre-initialized (ThaumCraft2.1.6d.zip)

    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Only Norman villages are working for me. When Japan and Mayan villages spawn their chests automatically open. So I can't trade with them. Also none of the Hindi villages spawn correctly. Their buildings spawn but people don't. I'm using latest forge. Please help.
    Posted in: Minecraft Mods
  • To post a comment, please .