Did the following with no error in both SSP and SMP:
Crafted churn and quern
Crafting butter with churn
Things that did not work
Crafting anything with the quern (no error message/crash, but could not grind items. Am I doing this right? I used Smooth Sandstone as fuel and salt or cocoa beans as input.) Does not work in either SSP or SMP.
Just because the mod uses forge doesnt automatically mean it uses forges item sprites thing. That sounds like RC still uses modloaders item sprites way
Hmm, I didn't know that. Thanks for the reply. BTW your mod is awesome. I've been using it for one hour and I loved it.
You have too many mods that add items. You have no free sprites
Yes I have many mods but RC mod doesn't use item sprite because it is a forge mod. And when I get rid of RC mod your mod started to work. So it shouldn't be sprite problem.
Uhm, after insalling your mod minecraft goes blackscreen. Here is the error log:
java.lang.IndexOutOfBoundsException: bitIndex < 0: -1
at java.util.BitSet.clear(Unknown Source)
at cpw.mods.fml.client.SpriteHelper.getFreeSlot(SpriteHelper.java:130)
at cpw.mods.fml.client.SpriteHelper.getUniqueSpriteIndex(SpriteHelper.java:106)
at ModLoader.addOverride(ModLoader.java:154)
at mod_RCM.load(mod_RCM.java:111)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:351)
at cpw.mods.fml.common.Loader.modInit(Loader.java:263)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:604)
at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:203)
at net.minecraft.client.Minecraft.a(Minecraft.java:426)
at net.minecraft.client.Minecraft.run(Minecraft.java:735)
at java.lang.Thread.run(Unknown Source)
Apparently this mod doesn't like RC mod. Can you explain why?
Press Escape, go to options, then go to controlls, find the controll that says the quest one, click it, and change it to whatever button you want it to be. I changed it to \
Think I may have found a bug. I have Thaumcraft installed also. Usually I change Mo'Creatues settings as follows.
Change vanilla spawns = yes
despawn vanillas = yes or no
Creepers = 0
Bunny = 1
Mice = 1
O. freq = 1 - 4
O. Str = 1.90 or 2.
O. range = 5 or 6
If I do the above it seems to break spawns for Mo'Creatures. Instead I seem to get a LOT of Thaumcraft zombies. Not sure that t affects all Mo'Creatures spawns. Only hostiles.... well, I still sometimes see water creatures with the above. Dolphins mainly. In fact it appears to be almost exclusively Thaum Zombies. No biggie but thought you might want to know.
I have not updated any of my mods since, well, weeks at least, I believe. I'm still using a version of forge that dont include mod loader built in. When I seen that, I decided I didn't need to update forge, and therefore no mods either, for the time being.
If I click the restore deafults all spawns reappear as if nothing happened. I can then do the following without it breaking.
Change vanilla spawns = yes
despawn vanillas = yes or no
Creepers = 0
Did you test this in a forest biome? Thaum zombies tend to spawn in areas which have huge amount of vis. And forests usually has huge amount of vis.
Only Norman villages are working for me. When Japan and Mayan villages spawn their chests automatically open. So I can't trade with them. Also none of the Hindi villages spawn correctly. Their buildings spawn but people don't. I'm using latest forge. Please help.
Only Norman villages are working for me. When Japan and Mayan villages spawn their chests automatically open. So I can't trade with them. Also none of the Hindi villages spawn correctly. Their buildings spawn but people don't. I'm using latest forge. Please help.
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You have to use smooth stone. Not sandstone.
Edit: Late post.
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Yes.
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Hmm, I didn't know that. Thanks for the reply. BTW your mod is awesome. I've been using it for one hour and I loved it.
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Yes I have many mods but RC mod doesn't use item sprite because it is a forge mod. And when I get rid of RC mod your mod started to work. So it shouldn't be sprite problem.
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at java.util.BitSet.clear(Unknown Source)
at cpw.mods.fml.client.SpriteHelper.getFreeSlot(SpriteHelper.java:130)
at cpw.mods.fml.client.SpriteHelper.getUniqueSpriteIndex(SpriteHelper.java:106)
at ModLoader.addOverride(ModLoader.java:154)
at mod_RCM.load(mod_RCM.java:111)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:351)
at cpw.mods.fml.common.Loader.modInit(Loader.java:263)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:604)
at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:203)
at net.minecraft.client.Minecraft.a(Minecraft.java:426)
at net.minecraft.client.Minecraft.run(Minecraft.java:735)
at java.lang.Thread.run(Unknown Source)
Apparently this mod doesn't like RC mod. Can you explain why?
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Thanks for the reply.
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Yea, it annoys me too. I had to test everything again which took my all day when I updated forge. Also I had to sacrifice some mods I used and loved.
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Did you test this in a forest biome? Thaum zombies tend to spawn in areas which have huge amount of vis. And forests usually has huge amount of vis.
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at java.util.BitSet.clear(Unknown Source)
at cpw.mods.fml.client.SpriteHelper.getFreeSlot(SpriteHelper.java:130)
at cpw.mods.fml.client.SpriteHelper.getUniqueSpriteIndex(SpriteHelper.java:106)
at ModLoader.addOverride(ModLoader.java:154)
at mod_RCM.load(mod_RCM.java:110)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:351)
at cpw.mods.fml.common.Loader.modInit(Loader.java:263)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:604)
at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:203)
at net.minecraft.client.Minecraft.a(Minecraft.java:426)
at net.minecraft.client.Minecraft.run(Minecraft.java:735)
at java.lang.Thread.run(Unknown Source)
2012-06-28 21:01:06 [SEVERE] A critical error has occurred.
java.lang.IndexOutOfBoundsException: bitIndex < 0: -1
at java.util.BitSet.clear(Unknown Source)
at cpw.mods.fml.client.SpriteHelper.getFreeSlot(SpriteHelper.java:130)
at cpw.mods.fml.client.SpriteHelper.getUniqueSpriteIndex(SpriteHelper.java:106)
at ModLoader.addOverride(ModLoader.java:154)
at mod_RCM.load(mod_RCM.java:110)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:351)
at cpw.mods.fml.common.Loader.modInit(Loader.java:263)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:604)
at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:203)
at net.minecraft.client.Minecraft.a(Minecraft.java:426)
at net.minecraft.client.Minecraft.run(Minecraft.java:735)
at java.lang.Thread.run(Unknown Source)
2012-06-28 21:01:06 [SEVERE] 67 mods loaded
Optifine OptiFine_1.2.5_HD_C3
Minecraft Forge 3.3.8.152
FML v2.2.78.153
Forge Mod Loader version 2.2.78.153 for Minecraft 1.2.5
mod_CodeChickenCore : Initialized (minecraft.jar)
mod_UpdateManager : Initialized (Ebon Mod [3.2.3] mc.1.2.5.zip)
mod_UpdateManager : Initialized (Minions_client_1.2.5.zip)
mod_MinecraftForge : Initialized (minecraft.jar)
mod_MorePistons : Initialized (minecraft.jar)
mod_NotEnoughItems : Initialized (minecraft.jar)
mod_adventureItems : Initialized (AdventureItems.zip)
mod_Backpack : Initialized (Backpack_v2.3.5_FML_Client.zip)
mod_AS_BattleTowers : Initialized (BattleTowers AS.zip)
mod_betterDungeons : Initialized (BetterDungeons.zip)
mod_AdditionalBuildcraftObjects : Initialized ([email protected])
mod_BuildCraftCore : Initialized (buildcraft-client-A-core-3.1.5.zip)
mod_BuildCraftBuilders : Initialized (buildcraft-client-B-builders-3.1.5.zip)
mod_BuildCraftEnergy : Initialized (buildcraft-client-B-energy-3.1.5.zip)
mod_BuildCraftFactory : Initialized (buildcraft-client-B-factory-3.1.5.zip)
mod_BuildCraftTransport : Initialized (buildcraft-client-B-transport-3.1.5.zip)
mod_BuildCraftSilicon : Initialized (buildcraft-client-C-silicon-3.1.5.zip)
mod_AdditionalPipes : Initialized (buildcraft-client-DA-additionalpipes-3.1.0.zip)
mod_ClayMan : Initialized (ClaySoldiersMod_v71.zip)
mod_ComputerCraft : Initialized (ComputerCraft)
mod_CCTurtle : Initialized (ComputerCraft)
mod_DoggyTalents : Initialized (DoggyTalents221.zip)
mod_mocreatures : Initialized (DrZharks MoCreatures Mod v3.6.2.zip)
mod_DustMod : Initialized (dustmod v0.6.1 [client].zip)
mod_Ebon : Initialized (Ebon Mod [3.2.3] mc.1.2.5.zip)
mod_EE : Initialized (EE2ClientV1.4.6.5.jar)
mod_EnderStorage : Initialized (EnderStorage-Client 1.1.3.zip)
mod_ExplosivesPlus : Initialized (Explosives+v3.3.jar)
mod_FairyMod : Initialized (fairymod.zip)
mod_Forestry : Initialized (forestry-client-A-1.4.6.2.jar)
mod_BuildCraftZFP : Initialized (forestry-client-A-1.4.6.2.jar)
mod_AnimalBikes : Initialized (forge animalbikes client 1.2.5 v2.zip)
mod_IC2 : Initialized (industrialcraft-2-client_1.97.jar)
mod_PigbearLaser : Initialized (Laser Mod 1.5.zip)
mod_LogisticsPipes : Initialized (LogisticsPipes-BC3-0.2.5B.zip)
mod_MAtmos_forModLoader : Initialized (MAtmos_packaged.zip)
mod_Millenaire : Initialized (millenaire2.7.8.zip)
mod_Minions : Initialized (Minions_client_1.2.5.zip)
mod_Cart : Initialized (mod_Cart_v1.2.1-Client_MC-125.zip)
mod_CartConfig : Initialized (mod_Cart_v1.2.1-Client_MC-125.zip)
mod_AddonTimeMachine : Initialized (mod_Fossil.zip)
mod_Fossil : Initialized (mod_Fossil.zip)
mod_IronChest : Initialized (mod_ironchests-client-3.4.2.28.zip)
mod_lectern : Initialized (mod_lectern_ssp-1.2.5.zip)
mod_tome : Initialized (mod_tome_ssp-1.2.5.zip)
mod_xpbook : Initialized (mod_xpbook_ssp-1.2.5.zip)
mod_Zeppelin : Initialized (mod_Zeppelin-client-1.2.5.0.31.zip)
mod_Pamfood : Initialized (Pam's Harvestcraft 5.3.7 (MC 1.2.5).zip)
mod_PlasmaCraft : Initialized (Plasmacraft-0.3.0.zip)
mod_PortalGun : Initialized (portalgun)
mod_Railcraft : Initialized (Railcraft_Client_5.3.2.zip)
mod_RCM : Pre-initialized (RCMod v2.0.zip)
mod_RedPowerControl : Pre-initialized (RedPowerControl-2.0pr5b2.zip)
mod_RedPowerCore : Pre-initialized (RedPowerCore-2.0pr5b2.zip)
mod_RedPowerLighting : Pre-initialized (RedPowerLighting-2.0pr5b2.zip)
mod_RedPowerLogic : Pre-initialized (RedPowerLogic-2.0pr5b2.zip)
mod_RedPowerMachine : Pre-initialized (RedPowerMachine-2.0pr5b2.zip)
mod_RedPowerWiring : Pre-initialized (RedPowerWiring-2.0pr5b2.zip)
mod_RedPowerWorld : Pre-initialized (RedPowerWorld-2.0pr5b2.zip)
mod_ShipsAndBoats : Pre-initialized (ShipsAndBoatsMod-0.10.zip)
mod_SneakyPipes : Pre-initialized (SneakyPipes-0.1.1.zip)
Steve's Carts : Pre-initialized (Steves Carts 1.4.3.zip)
mod_Train : Pre-initialized (TrainMod.zip)
mod_TwilightForest : Pre-initialized (twilightforest-1.10.1.zip)
Balkon's WeaponMod : Pre-initialized (WeaponMod.zip)
mod_WirelessRedstoneCore : Pre-initialized (WR-CBE Core-Client 1.2.2.1.zip)
mod_ThaumCraft : Pre-initialized (ThaumCraft2.1.6d.zip)
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