I thought this guy was really, really annoying.
But very informational, and I appreciate this wonderful service. New mob, plus an awesome texture pack. :biggrin.gif:
- Denlock
- Registered Member
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Member for 12 years, 9 months, and 10 days
Last active Fri, Jun, 24 2016 00:08:01
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- 731 Total Posts
- 149 Thanks
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Aug 18, 2011Denlock posted a message on 1.8 Updates: First Ravines, Now RiversIf we could figure out how to make it flow and be more like a real river, that would be very cool.Posted in: News
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Aug 3, 2011Denlock posted a message on 1.8 Updates: Endermen or Farlanders?I don't like Farlander at all. Endermen. All the way.Posted in: News
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I have a small vanilla server with a run.bat that runs it with 1024m. I only play it with one other person, and it constantly crashes when traveling over the overworld generating new terrain. I have 8gb in my system - more than enough - but am only using the 1gb. I've read that it might be a malware or firewall issue, but I don't know if that's true and no idea what to do about it. Getting really frustrating. Here is a crash log.
---- Minecraft Crash Report ----
// Why did you do that?
Time: 5/31/16 8:32 PM
Description: Watching Server
java.lang.Error
at java.util.Random.next(Unknown Source)
at java.util.Random.nextInt(Unknown Source)
at awi.a(SourceFile:61)
at awc.a(SourceFile:46)
at atj.a(SourceFile:27)
at atm.a(SourceFile:218)
at lo.d(SourceFile:99)
at lu.a(SourceFile:85)
at lv.c(SourceFile:146)
at lp.d(SourceFile:221)
at net.minecraft.server.MinecraftServer.D(SourceFile:617)
at la.D(SourceFile:339)
at net.minecraft.server.MinecraftServer.C(SourceFile:553)
at net.minecraft.server.MinecraftServer.run(SourceFile:457)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.util.Random.next(Unknown Source)
at java.util.Random.nextInt(Unknown Source)
at awi.a(SourceFile:61)
at awc.a(SourceFile:46)
at atj.a(SourceFile:27)
at atm.a(SourceFile:218)
at lo.d(SourceFile:99)
at lu.a(SourceFile:85)
at lv.c(SourceFile:146)
at lp.d(SourceFile:221)
at net.minecraft.server.MinecraftServer.D(SourceFile:617)
at la.D(SourceFile:339)
at net.minecraft.server.MinecraftServer.C(SourceFile:553)
-- Thread Dump --
Details:
Threads: "File IO Thread" Id=41 TIMED_WAITING
at java.lang.Thread.sleep(Native Method)
at bba.c(SourceFile:51)
at bba.run(SourceFile:30)
at java.lang.Thread.run(Unknown Source)
"Netty Server IO #1" Id=27 RUNNABLE
at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:512)
at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:468)
at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:382)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:354)
at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:116)
at java.lang.Thread.run(Unknown Source)
"Server Watchdog" Id=35 RUNNABLE
at sun.management.ThreadImpl.dumpThreads0(Native Method)
at sun.management.ThreadImpl.dumpAllThreads(Unknown Source)
at lb.run(SourceFile:43)
at java.lang.Thread.run(Unknown Source)
"Netty Server IO #0" Id=26 RUNNABLE (in native)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll0(Native Method)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.access$400(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl.doSelect(Unknown Source)
at sun.nio.ch.SelectorImpl.lockAndDoSelect(Unknown Source)
- locked io.netty.channel.nio.SelectedSelectionKeySet@ae41d0
- locked java.util.Collections$UnmodifiableSet@69af75
- locked sun.nio.ch.WindowsSelectorImpl@562aa0
at sun.nio.ch.SelectorImpl.select(Unknown Source)
at io.netty.channel.nio.NioEventLoop.select(NioEventLoop.java:622)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:310)
...
"D3D Screen Updater" Id=24 TIMED_WAITING on java.lang.Object@154a54e
at java.lang.Object.wait(Native Method)
- waiting on java.lang.Object@154a54e
at sun.java2d.d3d.D3DScreenUpdateManager.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
"Server console handler" Id=23 RUNNABLE (in native)
at java.io.FileInputStream.readBytes(Native Method)
at java.io.FileInputStream.read(Unknown Source)
at java.io.BufferedInputStream.read1(Unknown Source)
at java.io.BufferedInputStream.read(Unknown Source)
- locked java.io.BufferedInputStream@100cd75
at sun.nio.cs.StreamDecoder.readBytes(Unknown Source)
at sun.nio.cs.StreamDecoder.implRead(Unknown Source)
at sun.nio.cs.StreamDecoder.read(Unknown Source)
- locked java.io.InputStreamReader@57cfa7
at java.io.InputStreamReader.read(Unknown Source)
...
"DestroyJavaVM" Id=22 RUNNABLE
"Server thread" Id=20 RUNNABLE
at java.util.Random.next(Unknown Source)
at java.util.Random.nextInt(Unknown Source)
at awi.a(SourceFile:61)
at awc.a(SourceFile:46)
- locked awi@1e9f927
at atj.a(SourceFile:27)
at atm.a(SourceFile:218)
at lo.d(SourceFile:99)
at lu.a(SourceFile:85)
...
"TimerQueue" Id=18 TIMED_WAITING on java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject@ab413e
at sun.misc.Unsafe.park(Native Method)
- waiting on java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject@ab413e
at java.util.concurrent.locks.LockSupport.parkNanos(Unknown Source)
at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.awaitNanos(Unknown Source)
at java.util.concurrent.DelayQueue.take(Unknown Source)
at javax.swing.TimerQueue.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Number of locked synchronizers = 1
- java.util.concurrent.locks.ReentrantLock$NonfairSync@17b5a01
"Thread-4" Id=17 WAITING on java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject@c79e3b
at sun.misc.Unsafe.park(Native Method)
- waiting on java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject@c79e3b
at java.util.concurrent.locks.LockSupport.park(Unknown Source)
at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(Unknown Source)
at java.util.concurrent.LinkedBlockingQueue.take(Unknown Source)
at com.mojang.util.QueueLogAppender.getNextLogEvent(QueueLogAppender.java:77)
at ld$4.run(SourceFile:129)
at java.lang.Thread.run(Unknown Source)
"AWT-EventQueue-0" Id=16 WAITING on java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject@ed7545
at sun.misc.Unsafe.park(Native Method)
- waiting on java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject@ed7545
at java.util.concurrent.locks.LockSupport.park(Unknown Source)
at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(Unknown Source)
at java.awt.EventQueue.getNextEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
...
"AWT-Windows" Id=14 RUNNABLE (in native)
at sun.awt.windows.WToolkit.eventLoop(Native Method)
at sun.awt.windows.WToolkit.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
"AWT-Shutdown" Id=13 WAITING on java.lang.Object@13587cb
at java.lang.Object.wait(Native Method)
- waiting on java.lang.Object@13587cb
at java.lang.Object.wait(Unknown Source)
at sun.awt.AWTAutoShutdown.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
"Java2D Disposer" Id=12 WAITING on java.lang.ref.ReferenceQueue$Lock@1df91e2
at java.lang.Object.wait(Native Method)
- waiting on java.lang.ref.ReferenceQueue$Lock@1df91e2
at java.lang.ref.ReferenceQueue.remove(Unknown Source)
at java.lang.ref.ReferenceQueue.remove(Unknown Source)
at sun.java2d.Disposer.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
"Server Infinisleeper" Id=11 TIMED_WAITING
at java.lang.Thread.sleep(Native Method)
at la$1.run(SourceFile:77)
"Snooper Timer" Id=10 TIMED_WAITING on java.util.TaskQueue@181ed24
at java.lang.Object.wait(Native Method)
- waiting on java.util.TaskQueue@181ed24
at java.util.TimerThread.mainLoop(Unknown Source)
at java.util.TimerThread.run(Unknown Source)
"Attach Listener" Id=5 RUNNABLE
"Signal Dispatcher" Id=4 RUNNABLE
"Finalizer" Id=3 WAITING on java.lang.ref.ReferenceQueue$Lock@f3f68c
at java.lang.Object.wait(Native Method)
- waiting on java.lang.ref.ReferenceQueue$Lock@f3f68c
at java.lang.ref.ReferenceQueue.remove(Unknown Source)
at java.lang.ref.ReferenceQueue.remove(Unknown Source)
at java.lang.ref.Finalizer$FinalizerThread.run(Unknown Source)
"Reference Handler" Id=2 WAITING on java.lang.ref.Reference$Lock@1792586
at java.lang.Object.wait(Native Method)
- waiting on java.lang.ref.Reference$Lock@1792586
at java.lang.Object.wait(Unknown Source)
at java.lang.ref.Reference.tryHandlePending(Unknown Source)
at java.lang.ref.Reference$ReferenceHandler.run(Unknown Source)
Stacktrace:
at lb.run(SourceFile:59)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.9.2
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.8.0_91, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 929436120 bytes (886 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xmx1024M -Xms1024M
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
Profiler Position: N/A (disabled)
Player Count: 1 / 2; [lr['Denlock'/338, l='Mother's Day 2016', x=-2040.29, y=64.85, z=381.22]]
Is Modded: Unknown (can't tell)
Type: Dedicated Server (map_server.txt)
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Hm... Because I've looked at coords for villages, and there weren't villages there. However, the desert temples were present at their coords. Thanks for taking the time to explain it to me.
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I think it would be cool if peaceful mode kept hostile mobs, but pacified them. Perhaps they would only attack if provoked, although it might be best to just make them passive like cows, pigs, sheeps, etc.
I couldn't find a mod that did this after doing a search, and I don't know code at all. Any takers, or mods that already do this?
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It's a little overkill for a dinky spawner trap, but it was meant as a challenge for myself, and also because I like automation, especially with softening mobs, which is not something usually approached since most spawner designs are already fairly productive.
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https://www.mediafire.com/?i6tqjy459tbb5qv
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Or if anyone has any other suggestions, I'd like to hear them. I'm interested in ideas on how to detect that I've caved enough, other than simply checking the coordinates over and over again.
Thanks!
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That's a video I posted of my mining processor. I was hoping I could get some help with improving it. Making it simpler, more compact, more efficient. You know.
Thanks in advance for any help!
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Also, I was hoping you could implement a refresh button for the player, so the position would update if the player moved. As it is now, you have to switch to a new map and switch back (unless I am unaware of a faster method).