Red dragons would fit rather well in Mesa Biomes. Especially since mesas are rare according to the wiki. Plus, it would serve as a guardian for all of that free clay. Only time will tell if this is a troll or a hint.
Red sand looks very nice. The fix to the slabs/boats bug though, is clearly the most important and best part of this update. That bug has been bugging me ever since I bought Minecraft.
- Delthyn
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Member for 11 years, 6 months, and 9 days
Last active Tue, Apr, 21 2015 16:01:37
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Nov 12, 2012Delthyn posted a message on Minecraft Passes 8 Million Sales!*Looks at threads that say "Is Minecraft dead?" "Is Minecraft boring now?" "Why Minecraft will stagnate and die"*Posted in: News
*Looks at the new sales figures.*
*laughs.* -
Nov 1, 2012Delthyn posted a message on DON'T PANIC -- Regarding "Warning - visiting this web site may harm your computer!"I had to bypass it in order to get in here and see what this thread said.Posted in: News
Hopefully this issue gets fixed. Now if you'll excuse me, I need to go load up Spybot to make sure nothing bad happened to my computer. -
Sep 6, 2012Delthyn posted a message on Snapshot 12w36a Ready For Testing!Charred Skeleton! The world is a better place now!Posted in: News
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Jul 25, 2012Delthyn posted a message on 12w30e Ready For Testing - Pre-Release Tomorrow; MineTV Debut12w30e. "Corrected Ender Dragon Egg Teleportation."Posted in: News
But it's still useless! Like villagers....oh wait, there not useless anymore...I guess I better stop blowing them up... - To post a comment, please login.
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Howdy folks,
Does anyone happen to have copies of Vechs' Legacy Pack? I'm fancying a bit of beta gameplay but don't have those on my laptop anymore, and Vechs doesn't offer them for download. If anyone still has the pack, I'd much appreciate it if you could send me a PM.
Thanks.
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Although Minecraft is not constrained to a specific time, the fact that the main weapons are swords and bows means that an advancement to phaser cannons would be entirely out of place.
There are plenty of futuristic mods and resourcepacks available to those who wish to play a "futuristic" version of the game.
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Hey buddy.
So servers are somewhat complex. You have three basic options:
1) LAN. If your friends are all IRL friends, and are near your location, you can open a singleplayer world to LAN, and the others can hop on and play with you. This is the easiest, but requires everyone to be on the same Local Area Network. In other words, if your friend is halfway across the country, this won't work.
2) Realms. If you want a very simple, friendly, and affordable server, buy a Minecraft Realm. Currently they're going for $10.40/month. Then just invite your friends, and boom, instant server. No set up hassle. I'm very pleased with my realm, and would recommend it to anyone.
3) Server. This has two sub-options. If you have a decent computer, you can host a server on your own computer. This requires you to set-up the server, and port-forward to allow others to join. There are several tutorials on YouTube explaining how to do this. Just google them and follow the steps. The other option is to buy a server from a 3rd party, which can go wrong if you choose a bad hosting company, or the server quality is low. I'd shy away from that unless you know you can trust the 3rd party.
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1. Are you famous?
2. Do you have a high post count and a non-default avatar?
3. Do you frequent threads filled with like-minded individuals (for example, the CTM Community thread) and make friends?
4. Do you tease your map?
5. Do you have a youtuber, even a small-time one, who wants to LP your map?
6. Did you honestly put hard work into the map? Not just aesthetics, but also gameplay, etc.
7. Do you encourage people to "spread the word"?
The more of these you can achieve, the better. If you have 12 posts, a steve avatar, and your sig is the "Minecraft noob test", it probably doesn't matter if your map makes Hypixel look like an amateur. People just aren't going to take a second glance.
One of the biggest things you can do is just get people to post on your thread. If you can get 4-5 friends who post "progress updates" or who show "victory pictures", it keeps bumping the thread up. As long as the thread is at the top of the page, more people will click it. Reply to any questions, and make a post about any changes and bugfixes, so that you to can keep bumping the thread.
Once you get things going, if the map is honestly good, it will snowball. If the map was bad, it'll probably crash and burn, no matter what you do. Its more than just luck. Its knowing how to play the game.
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No, you're not the only one.
Try playing some of Vechs' legacy maps in beta 1.7.3, or play Three_Two's Vinyl Fantasy maps. VF has a very "old-school" feel. You could also try Thadiwyn's Blight Castle, and Mattgeek's The Fire Beneath. All of these rely more on traps, natural spawns, and normal mobs, than on custom stuff. Loot is mostly or all hand-placed, with you being forced to do most of the grinding yourself.
There's still a few mapmakers who don't make what are essentially adventure maps, but you gotta look for 'em.
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That's the most foul, cruel, and bad-tempered rodent you ever set eyes on! Look, that rabbit's got a vicious streak a mile wide! It's a killer!
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Step 1: download Optifine to your downloads folder.
Step 2: ensure that your minecraft is installed, and that your .minecraft is in its proper place
Step 3: double-click the Optifine.jar and click "install."
Step 4: Open your minecraft and select the optifine profile.
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The zombie is evil, because it is in the nature of the zombie to be such. His Telos as it were, is violence. Living by the sword, and dying by it. Furthermore, the zombie is without higher brain function, though removing any possibility of posessing a Naos, hence an essential part of his tri-partite soul is missing, to use the Platonian system. His uncontrollable Thumos and Gaster cause him to seek out humans, player or villager, to consume. Finally, that which causes a good to players causes harm to zombies, and vice versa, in the form of heal/harm potions. Hence, the very nature of the zombie is the antithesis of player.
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Open-world requires more intelligence and planning on the part of the mapmaker. You can still "funnel" players, but its going to be more difficult, and at the end of the day, the player can do whatever he wants.
I would point to Sea of Flame, Black Desert I, From Ashes, From Flames, Sunburn Islands, and Nightmare Realms as good examples of open-world.
Dissecting Sunburn Islands, for example, we see that the good stuff is on the edge of the map, the map encourages exploration and discovery, the terrain itself is fun to explore, not just the dungeons, and the loot is dispersed in such a way that the player must earn it, not just "stumble" upon it. (mostly)
A how-not-to-do-it guide might be Lethamyr. The map is boring to explore. It encourages finding dungeons as opposed to just adventuring around the overworld. The loot is placed haphazardly and mostly randomly, making it hard to impossible to predict player power level. Etc.
I think open-world is great, but it has its own set of problems. Linear branching does as well, but its easier and more predictable, so it seems to have become the default. Good luck on your map!
Edit: page get. Do we still do page gets?
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The sound of your friend spawning a Wither directly under your base.
And none of you have good gear.
It was a fun 2 hours.
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Whether Mojang use this or different wool colors, it doesn't matter to me. I think its a great idea though.
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Wouldn't be a bad change. Makes sense. Support.
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When they fix all the bugs, and restore the difficulty that once existed.
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On SMP, rail systems in the Nether are really nice for easy access to each other's bases. Also, as others have said, if its a dedicated world, you'll build up enough supplies to make rails doable, even if they're not exactly cheap.
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SURPRISE!
I'm back. Somewhat. Maybe. Possibly. Theoretically. Potentially.
But yeah, PM.